mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 16:27:55 +01:00
253 lines
6.7 KiB
C#
253 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "TreeViewFileSystem", Description: "Hierarchical file system explorer based on TreeView")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Dialogs")]
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[ScenarioCategory ("Text")]
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[ScenarioCategory ("Dialogs")]
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[ScenarioCategory ("TopLevel")]
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class TreeViewFileSystem : Scenario {
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/// <summary>
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/// A tree view where nodes are files and folders
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/// </summary>
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TreeView<FileSystemInfo> treeViewFiles;
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/// <summary>
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/// A tree view where nodes are <see cref="ITreeNode"/>
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/// </summary>
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TreeView treeViewNodes;
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public override void Setup ()
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{
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Win.Title = this.GetName();
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Win.Y = 1; // menu
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Win.Height = Dim.Fill (1); // status bar
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Top.LayoutSubviews ();
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_Quit", "", () => Quit()),
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}),
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new MenuBarItem ("_View", new MenuItem [] {
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new MenuItem ("_ShowLines", "", () => ShowLines()),
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new MenuItem ("_PlusMinusSymbols", "", () => SetExpandableSymbols('+','-')),
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new MenuItem ("_ArrowSymbols", "", () => SetExpandableSymbols('>','v')),
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new MenuItem ("_NoSymbols", "", () => SetExpandableSymbols(null,null)),
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new MenuItem ("_ColoredSymbols", "", () => ShowColoredExpandableSymbols()),
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}),
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});
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Top.Add (menu);
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var statusBar = new StatusBar (new StatusItem [] {
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new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()),
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});
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Top.Add (statusBar);
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var lblFiles = new Label("File Tree:"){
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X=0,
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Y=1
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};
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Win.Add(lblFiles);
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treeViewFiles = new TreeView<FileSystemInfo> () {
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X = 0,
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Y = Pos.Bottom(lblFiles),
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Width = 40,
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Height = 9,
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};
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SetupFileTree();
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Win.Add(treeViewFiles);
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var lblNodeTree = new Label("Node Tree:"){
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X=0,
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Y=Pos.Bottom(treeViewFiles)+1
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};
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Win.Add(lblNodeTree);
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treeViewNodes = new TreeView() {
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X = 0,
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Y = Pos.Bottom(lblNodeTree),
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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};
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SetupNodeTree();
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Win.Add(treeViewNodes);
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}
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private void SetupNodeTree ()
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{
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// Add 2 root nodes with simple set of subfolders
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treeViewNodes.AddObject(CreateSimpleRoot());
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treeViewNodes.AddObject(CreateSimpleRoot());
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}
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private void SetupFileTree ()
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{
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// setup delegates
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treeViewFiles.TreeBuilder = new DelegateTreeBuilder<FileSystemInfo>(
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// Determines how to compute children of any given branch
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GetChildren,
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// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
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(o)=>o is DirectoryInfo
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);
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// Determines how to represent objects as strings on the screen
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treeViewFiles.AspectGetter = FileSystemAspectGetter;
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treeViewFiles.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory));
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}
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private void ShowLines ()
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{
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treeViewNodes.Style.ShowBranchLines = !treeViewNodes.Style.ShowBranchLines;
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treeViewNodes.SetNeedsDisplay();
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treeViewFiles.Style.ShowBranchLines = !treeViewFiles.Style.ShowBranchLines;
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treeViewFiles.SetNeedsDisplay();
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}
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private void SetExpandableSymbols(Rune? expand, Rune? collapse)
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{
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treeViewNodes.Style.ExpandableSymbol = expand;
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treeViewNodes.Style.CollapseableSymbol = collapse;
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treeViewNodes.SetNeedsDisplay();
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treeViewFiles.Style.ExpandableSymbol = expand;
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treeViewFiles.Style.CollapseableSymbol = collapse;
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treeViewFiles.SetNeedsDisplay();
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}
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private void ShowColoredExpandableSymbols()
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{
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ShowColoredExpandableSymbols(treeViewNodes);
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ShowColoredExpandableSymbols(treeViewFiles);
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}
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private void ShowColoredExpandableSymbols (ITreeView treeView)
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{
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// TODO: how to know what the normal window background is this member is private
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//Win.ColorScheme.Normal.Background
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// Toggle Green expand symbols
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if(treeView.Style.ExpandableSymbolColor.HasValue)
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treeView.Style.ExpandableSymbolColor = null; //clear it
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else
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treeView.Style.ExpandableSymbolColor = new Terminal.Gui.Attribute(Color.Green,Color.Blue);
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// Toggle Red collapse symbols
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if(treeView.Style.CollapseableSymbolColor.HasValue)
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treeView.Style.CollapseableSymbolColor = null; //clear it
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else
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treeView.Style.CollapseableSymbolColor = new Terminal.Gui.Attribute(Color.Red,Color.Blue);
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treeView.SetNeedsDisplay();
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}
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private ITreeNode CreateSimpleRoot ()
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{
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return new TreeNode("Root"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("Folder_1"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("Folder_1.1"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("File_1.1.1"),
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new TreeNode("File_1.1.2")
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}},
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new TreeNode("Folder_1.2"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("File_1.2.1"),
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new TreeNode("File_1.2.2")
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}},
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new TreeNode("File_1.1")
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}},
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new TreeNode("Folder_2"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("Folder_2.1"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("File_2.1.1"),
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new TreeNode("File_2.1.2")
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}},
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new TreeNode("Folder_2.2"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("File_2.2.1"),
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new TreeNode("File_2.2.2")
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}},
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new TreeNode("File_2.1")
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}},
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new TreeNode("Folder_3"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("Folder_3.1"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("File_3.1.1"),
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new TreeNode("File_3.1.2")
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}},
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new TreeNode("Folder_3.2"){
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Children = new List<ITreeNode>()
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{
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new TreeNode("File_3.2.1"),
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new TreeNode("File_3.2.2")
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}},
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new TreeNode("File_3.1")
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}}
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}
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};
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}
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private IEnumerable<FileSystemInfo> GetChildren(FileSystemInfo model)
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{
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// If it is a directory it's children are all contained files and dirs
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if(model is DirectoryInfo d) {
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try {
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return d.GetFileSystemInfos()
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//show directories first
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.OrderBy(a=>a is DirectoryInfo ? 0:1)
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.ThenBy(b=>b.Name);
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}
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catch(SystemException) {
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// Access violation or other error getting the file list for directory
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return Enumerable.Empty<FileSystemInfo>();
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}
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}
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return Enumerable.Empty<FileSystemInfo>();;
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}
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private string FileSystemAspectGetter(FileSystemInfo model)
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{
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if(model is DirectoryInfo d)
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return d.Name;
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if(model is FileInfo f)
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return f.Name;
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return model.ToString();
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}
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private void Quit ()
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{
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Application.RequestStop ();
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}
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}
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}
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