Files
Terminal.Gui/Terminal.Gui/Views/GraphView.cs
Thomas Nind ea7981dc59 Adds Key Binding support. Also refactors Autocomplete and Undo/Redo. (#1556)
* Refactored ProcessKey to use public methods for case logic

* Added KeyBinding class

* Refactored key binding to split key->command from command->implementation

This reduces duplication and simplifies the API

* Finishing key bindings implementation in ListView.

* Adding more unit tests to the ListView.

* Added key bindings to the Button and more features.

* Replaces Action for Func<KeyEvent, bool> on CommandImplementations.

* Allowing commands to have any number of arguments.

* Implementing key bindings on Checkbox view.

* Added test for changing HotKey in Button and made ReplaceKeyBinding protected

* Changed `CommandImplementations` to `Func<KeyEvent, bool>` to better understand current command implementations

* Implementing key bindings in ComboBox.

* Renamed Command keys and fixed ComboBox issues:

- Fixed pressing Esc in ListAndCombos scenario without selecting cause an array out of bounds error
- Changed the Esc key in ComboBox to also collapse the list selection
- Added bool return to public virtual method Expand and Collapse (this is a breaking change)

* Implementing key bindings in DateField.

* Organizing some things.

* Implementing key bindings on TimeField.

* No key bindings on FrameView.

* Added keybinding support to TreeView

* Added mouse support and more features.

* Updating NuGet packages.

* Putting text on the same line.

* Changing function command to Func<bool>.

* Added a read only Position, CursorPosition properties and events.

* Keybindings for GraphView

* Added a stream argument to ApplyEdits to only save the edits.

* Implementing key bindings on the HexView.

* Added MenuOpened event and others bug fixes.

* Fixing typo.

* Unifying constructors initializations.

* Implementing keybindings in the Menu.

* Removing unnecessary variable.

* Implementing keybindings in RadioGroup view.

* Changing Home to TopHome and End to BottomEnd.

* Implementing keybindings in the ScrollView.

* Changing the PageLeft and PageRight keybindings.

* Fixing PageLeft and RightPage.

* Removing CleanUp command.

* Key bindings for TabView

* Keybindings for TableView

* Fixed unit tests for PageDown to correctly assign input focus to the TableView

* Fixes the CalculateLeftColumn method avoiding jump two columns on forward moving.

* Fixes #1525. Gives the same backspace behavior as TextView.

* Changes kill-to-start key to work on Linux too.

* Fixes SelectedStart, SelectedText and some cleaning.

* Implementing keybindings in TextField.

* Updated command names and merged as discussed with @BDisp

- Merged LeftItem and LeftChar to Left (same for Right).
- Also renamed Kill to Cut
- Added ScrollLeft / ScrollRight (and renamed ScrollLineUp to just ScrollUp

* Renamed Command.InsertChar to ToggleOverwriteMode and added Enable/Disable

* Removed 'Mode' suffix from toggle overwrite

* Allows navigation to outside a TextView if IsMdiContainer is true.

* Implementing keybindings in Toplevel.

* Fixing null reference exception.

* Changing to keys instances events instead static.

* Transferring the events to the Toplevel.

* Implementing keybindings in TextView.

* Removing static from the QuitKeyChanged and adding unit test.

* Replacing Added with the Initialized event.

* Ignore control characters and other special keys.

* Changing InvokeKeybindings to return Nullable bool and added two more keys to the Toplevel.

* Implementing keybindings in Autocomplete. I had to derive from View.

* Added keybindings menu item to UICatalog

* Added ClearBinding

* Implementing IAutocomplete, abstract Autocomplete and derived TextViewAutocomplete.

* Implementing keybindings in the TextValidateProvider

* Add keybinding to CellActivationKey.

* Fixing some formats.

* Add ObjectActivationKey to the keybindings.

* Made it much easier to implement abstract base `Autocomplete` in other views by moving methods up out of `TextViewAutocomplete` implementation

* Allowing Autocomplete to popup inside or outside the container.

* Fixes the cursor not being showing if the text length is equal to the view width.

* A unit test to prove the 4df5897.

* Removed unused method `GetCursorPosition` from Autocomplete

* Trimmed down implementation specific methods from IAutocomplete

* Fixed xmldoc comment tag

* Format Autocomplete on multiline and fixes wrap settings.

* Adding keys from a to z to avoid the Key.Space on ToString.

* Fixes the vertical position outside the container.

* Adding more key unit tests.

* Changing comment to upper case and proving that doesn't will breaking nothing.

* Replaces Pos.Bottom to Pos.AnchorEnd.

* Fixes popup on resizing.

* Should only using the Pos.Bottom to position outside the view.

* Fixes #1584

* Fixes https://github.com/migueldeicaza/gui.cs/issues/1584#issuecomment-1027987475

* Fixes some bugs with SelectedItem.

* Command must also return a nullable bool.

* Ensures updating the ComboBox text on leaving the control.

* Only with the nullable bool was possible to make the MoveUp and the MoveDown working.

* Added logging of which scenario failed in test

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2022-02-08 10:40:40 -08:00

334 lines
9.4 KiB
C#

using NStack;
using System;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui.Graphs;
namespace Terminal.Gui {
/// <summary>
/// Control for rendering graphs (bar, scatter etc)
/// </summary>
public class GraphView : View {
/// <summary>
/// Horizontal axis
/// </summary>
/// <value></value>
public HorizontalAxis AxisX { get; set; }
/// <summary>
/// Vertical axis
/// </summary>
/// <value></value>
public VerticalAxis AxisY { get; set; }
/// <summary>
/// Collection of data series that are rendered in the graph
/// </summary>
public List<ISeries> Series { get; } = new List<ISeries> ();
/// <summary>
/// Elements drawn into graph after series have been drawn e.g. Legends etc
/// </summary>
public List<IAnnotation> Annotations { get; } = new List<IAnnotation> ();
/// <summary>
/// Amount of space to leave on left of control. Graph content (<see cref="Series"/>)
/// will not be rendered in margins but axis labels may be
/// </summary>
public uint MarginLeft { get; set; }
/// <summary>
/// Amount of space to leave on bottom of control. Graph content (<see cref="Series"/>)
/// will not be rendered in margins but axis labels may be
/// </summary>
public uint MarginBottom { get; set; }
/// <summary>
/// The graph space position of the bottom left of the control.
/// Changing this scrolls the viewport around in the graph
/// </summary>
/// <value></value>
public PointF ScrollOffset { get; set; } = new PointF (0, 0);
/// <summary>
/// Translates console width/height into graph space. Defaults
/// to 1 row/col of console space being 1 unit of graph space.
/// </summary>
/// <returns></returns>
public PointF CellSize { get; set; } = new PointF (1, 1);
/// <summary>
/// The color of the background of the graph and axis/labels
/// </summary>
public Attribute? GraphColor { get; set; }
/// <summary>
/// Creates a new graph with a 1 to 1 graph space with absolute layout
/// </summary>
public GraphView ()
{
CanFocus = true;
AxisX = new HorizontalAxis ();
AxisY = new VerticalAxis ();
// Things this view knows how to do
AddCommand (Command.ScrollUp, () => { Scroll (0, CellSize.Y); return true; });
AddCommand (Command.ScrollDown, () => { Scroll (0, -CellSize.Y); return true; });
AddCommand (Command.ScrollRight, () => { Scroll (CellSize.X, 0); return true; });
AddCommand (Command.ScrollLeft, () => { Scroll (-CellSize.X, 0); return true; });
AddCommand (Command.PageUp, () => { PageUp (); return true; });
AddCommand (Command.PageDown, () => { PageDown(); return true; });
AddKeyBinding (Key.CursorRight, Command.ScrollRight);
AddKeyBinding (Key.CursorLeft, Command.ScrollLeft);
AddKeyBinding (Key.CursorUp, Command.ScrollUp);
AddKeyBinding (Key.CursorDown, Command.ScrollDown);
// Not bound by default (preserves backwards compatibility)
//AddKeyBinding (Key.PageUp, Command.PageUp);
//AddKeyBinding (Key.PageDown, Command.PageDown);
}
/// <summary>
/// Clears all settings configured on the graph and resets all properties
/// to default values (<see cref="CellSize"/>, <see cref="ScrollOffset"/> etc)
/// </summary>
public void Reset ()
{
ScrollOffset = new PointF (0, 0);
CellSize = new PointF (1, 1);
AxisX.Reset ();
AxisY.Reset ();
Series.Clear ();
Annotations.Clear ();
GraphColor = null;
SetNeedsDisplay ();
}
///<inheritdoc/>
public override void Redraw (Rect bounds)
{
if(CellSize.X == 0 || CellSize.Y == 0) {
throw new Exception ($"{nameof(CellSize)} cannot be 0");
}
SetDriverColorToGraphColor ();
Move (0, 0);
// clear all old content
for (int i = 0; i < Bounds.Height; i++) {
Move (0, i);
Driver.AddStr (new string (' ', Bounds.Width));
}
// If there is no data do not display a graph
if (!Series.Any () && !Annotations.Any ()) {
return;
}
// The drawable area of the graph (anything that isn't in the margins)
var graphScreenWidth = Bounds.Width - ((int)MarginLeft);
var graphScreenHeight = Bounds.Height - (int)MarginBottom;
// if the margins take up the full draw bounds don't render
if (graphScreenWidth < 0 || graphScreenHeight < 0) {
return;
}
// Draw 'before' annotations
foreach (var a in Annotations.ToArray().Where (a => a.BeforeSeries)) {
a.Render (this);
}
SetDriverColorToGraphColor ();
AxisY.DrawAxisLine (this);
AxisX.DrawAxisLine (this);
AxisY.DrawAxisLabels (this);
AxisX.DrawAxisLabels (this);
// Draw a cross where the two axis cross
var axisIntersection = new Point(AxisY.GetAxisXPosition(this),AxisX.GetAxisYPosition(this));
if (AxisX.Visible && AxisY.Visible) {
Move (axisIntersection.X, axisIntersection.Y);
AddRune (axisIntersection.X, axisIntersection.Y, '\u253C');
}
SetDriverColorToGraphColor ();
Rect drawBounds = new Rect((int)MarginLeft,0, graphScreenWidth, graphScreenHeight);
RectangleF graphSpace = ScreenToGraphSpace (drawBounds);
foreach (var s in Series.ToArray ()) {
s.DrawSeries (this, drawBounds, graphSpace);
// If a series changes the graph color reset it
SetDriverColorToGraphColor ();
}
SetDriverColorToGraphColor ();
// Draw 'after' annotations
foreach (var a in Annotations.ToArray ().Where (a => !a.BeforeSeries)) {
a.Render (this);
}
}
/// <summary>
/// Sets the color attribute of <see cref="Application.Driver"/> to the <see cref="GraphColor"/>
/// (if defined) or <see cref="ColorScheme"/> otherwise.
/// </summary>
public void SetDriverColorToGraphColor ()
{
Driver.SetAttribute (GraphColor ?? (GetNormalColor ()));
}
/// <summary>
/// Returns the section of the graph that is represented by the given
/// screen position
/// </summary>
/// <param name="col"></param>
/// <param name="row"></param>
/// <returns></returns>
public RectangleF ScreenToGraphSpace (int col, int row)
{
return new RectangleF (
ScrollOffset.X + ((col - MarginLeft) * CellSize.X),
ScrollOffset.Y + ((Bounds.Height - (row + MarginBottom + 1)) * CellSize.Y),
CellSize.X, CellSize.Y);
}
/// <summary>
/// Returns the section of the graph that is represented by the screen area
/// </summary>
/// <param name="screenArea"></param>
/// <returns></returns>
public RectangleF ScreenToGraphSpace (Rect screenArea)
{
// get position of the bottom left
var pos = ScreenToGraphSpace (screenArea.Left, screenArea.Bottom-1);
return new RectangleF (pos.X, pos.Y, screenArea.Width * CellSize.X, screenArea.Height * CellSize.Y);
}
/// <summary>
/// Calculates the screen location for a given point in graph space.
/// Bear in mind these be off screen
/// </summary>
/// <param name="location">Point in graph space that may or may not be represented in the
/// visible area of graph currently presented. E.g. 0,0 for origin</param>
/// <returns>Screen position (Column/Row) which would be used to render the graph <paramref name="location"/>.
/// Note that this can be outside the current client area of the control</returns>
public Point GraphSpaceToScreen (PointF location)
{
return new Point (
(int)((location.X - ScrollOffset.X) / CellSize.X) + (int)MarginLeft,
// screen coordinates are top down while graph coordinates are bottom up
(Bounds.Height - 1) - (int)MarginBottom - (int)((location.Y - ScrollOffset.Y) / CellSize.Y)
);
}
/// <inheritdoc/>
public override bool ProcessKey (KeyEvent keyEvent)
{
if (HasFocus && CanFocus) {
var result = InvokeKeybindings (keyEvent);
if (result != null)
return (bool)result;
}
return base.ProcessKey (keyEvent);
}
/// <summary>
/// Scrolls the graph up 1 page
/// </summary>
public void PageUp()
{
Scroll (0, CellSize.Y * Bounds.Height);
}
/// <summary>
/// Scrolls the graph down 1 page
/// </summary>
public void PageDown()
{
Scroll(0, -1 * CellSize.Y * Bounds.Height);
}
/// <summary>
/// Scrolls the view by a given number of units in graph space.
/// See <see cref="CellSize"/> to translate this into rows/cols
/// </summary>
/// <param name="offsetX"></param>
/// <param name="offsetY"></param>
public void Scroll (float offsetX, float offsetY)
{
ScrollOffset = new PointF (
ScrollOffset.X + offsetX,
ScrollOffset.Y + offsetY);
SetNeedsDisplay ();
}
#region Bresenham's line algorithm
// https://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#C.23
int ipart (decimal x) { return (int)x; }
decimal fpart (decimal x)
{
if (x < 0) return (1 - (x - Math.Floor (x)));
return (x - Math.Floor (x));
}
/// <summary>
/// Draws a line between two points in screen space. Can be diagonals.
/// </summary>
/// <param name="start"></param>
/// <param name="end"></param>
/// <param name="symbol">The symbol to use for the line</param>
public void DrawLine (Point start, Point end, Rune symbol)
{
if (Equals (start, end)) {
return;
}
int x0 = start.X;
int y0 = start.Y;
int x1 = end.X;
int y1 = end.Y;
int dx = Math.Abs (x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = Math.Abs (y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = (dx > dy ? dx : -dy) / 2, e2;
while (true) {
AddRune (x0, y0, symbol);
if (x0 == x1 && y0 == y1) break;
e2 = err;
if (e2 > -dx) { err -= dy; x0 += sx; }
if (e2 < dy) { err += dx; y0 += sy; }
}
}
#endregion
}
}