Files
Terminal.Gui/Terminal.Gui/Views/TextValidateField.cs
Thomas Nind ea7981dc59 Adds Key Binding support. Also refactors Autocomplete and Undo/Redo. (#1556)
* Refactored ProcessKey to use public methods for case logic

* Added KeyBinding class

* Refactored key binding to split key->command from command->implementation

This reduces duplication and simplifies the API

* Finishing key bindings implementation in ListView.

* Adding more unit tests to the ListView.

* Added key bindings to the Button and more features.

* Replaces Action for Func<KeyEvent, bool> on CommandImplementations.

* Allowing commands to have any number of arguments.

* Implementing key bindings on Checkbox view.

* Added test for changing HotKey in Button and made ReplaceKeyBinding protected

* Changed `CommandImplementations` to `Func<KeyEvent, bool>` to better understand current command implementations

* Implementing key bindings in ComboBox.

* Renamed Command keys and fixed ComboBox issues:

- Fixed pressing Esc in ListAndCombos scenario without selecting cause an array out of bounds error
- Changed the Esc key in ComboBox to also collapse the list selection
- Added bool return to public virtual method Expand and Collapse (this is a breaking change)

* Implementing key bindings in DateField.

* Organizing some things.

* Implementing key bindings on TimeField.

* No key bindings on FrameView.

* Added keybinding support to TreeView

* Added mouse support and more features.

* Updating NuGet packages.

* Putting text on the same line.

* Changing function command to Func<bool>.

* Added a read only Position, CursorPosition properties and events.

* Keybindings for GraphView

* Added a stream argument to ApplyEdits to only save the edits.

* Implementing key bindings on the HexView.

* Added MenuOpened event and others bug fixes.

* Fixing typo.

* Unifying constructors initializations.

* Implementing keybindings in the Menu.

* Removing unnecessary variable.

* Implementing keybindings in RadioGroup view.

* Changing Home to TopHome and End to BottomEnd.

* Implementing keybindings in the ScrollView.

* Changing the PageLeft and PageRight keybindings.

* Fixing PageLeft and RightPage.

* Removing CleanUp command.

* Key bindings for TabView

* Keybindings for TableView

* Fixed unit tests for PageDown to correctly assign input focus to the TableView

* Fixes the CalculateLeftColumn method avoiding jump two columns on forward moving.

* Fixes #1525. Gives the same backspace behavior as TextView.

* Changes kill-to-start key to work on Linux too.

* Fixes SelectedStart, SelectedText and some cleaning.

* Implementing keybindings in TextField.

* Updated command names and merged as discussed with @BDisp

- Merged LeftItem and LeftChar to Left (same for Right).
- Also renamed Kill to Cut
- Added ScrollLeft / ScrollRight (and renamed ScrollLineUp to just ScrollUp

* Renamed Command.InsertChar to ToggleOverwriteMode and added Enable/Disable

* Removed 'Mode' suffix from toggle overwrite

* Allows navigation to outside a TextView if IsMdiContainer is true.

* Implementing keybindings in Toplevel.

* Fixing null reference exception.

* Changing to keys instances events instead static.

* Transferring the events to the Toplevel.

* Implementing keybindings in TextView.

* Removing static from the QuitKeyChanged and adding unit test.

* Replacing Added with the Initialized event.

* Ignore control characters and other special keys.

* Changing InvokeKeybindings to return Nullable bool and added two more keys to the Toplevel.

* Implementing keybindings in Autocomplete. I had to derive from View.

* Added keybindings menu item to UICatalog

* Added ClearBinding

* Implementing IAutocomplete, abstract Autocomplete and derived TextViewAutocomplete.

* Implementing keybindings in the TextValidateProvider

* Add keybinding to CellActivationKey.

* Fixing some formats.

* Add ObjectActivationKey to the keybindings.

* Made it much easier to implement abstract base `Autocomplete` in other views by moving methods up out of `TextViewAutocomplete` implementation

* Allowing Autocomplete to popup inside or outside the container.

* Fixes the cursor not being showing if the text length is equal to the view width.

* A unit test to prove the 4df5897.

* Removed unused method `GetCursorPosition` from Autocomplete

* Trimmed down implementation specific methods from IAutocomplete

* Fixed xmldoc comment tag

* Format Autocomplete on multiline and fixes wrap settings.

* Adding keys from a to z to avoid the Key.Space on ToString.

* Fixes the vertical position outside the container.

* Adding more key unit tests.

* Changing comment to upper case and proving that doesn't will breaking nothing.

* Replaces Pos.Bottom to Pos.AnchorEnd.

* Fixes popup on resizing.

* Should only using the Pos.Bottom to position outside the view.

* Fixes #1584

* Fixes https://github.com/migueldeicaza/gui.cs/issues/1584#issuecomment-1027987475

* Fixes some bugs with SelectedItem.

* Command must also return a nullable bool.

* Ensures updating the ComboBox text on leaving the control.

* Only with the nullable bool was possible to make the MoveUp and the MoveDown working.

* Added logging of which scenario failed in test

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2022-02-08 10:40:40 -08:00

654 lines
15 KiB
C#

//
// TextValidateField.cs: single-line text editor with validation through providers.
//
// Authors:
// José Miguel Perricone (jmperricone@hotmail.com)
//
using NStack;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text.RegularExpressions;
using Terminal.Gui.TextValidateProviders;
namespace Terminal.Gui {
namespace TextValidateProviders {
/// <summary>
/// TextValidateField Providers Interface.
/// All TextValidateField are created with a ITextValidateProvider.
/// </summary>
public interface ITextValidateProvider {
/// <summary>
/// Set that this provider uses a fixed width.
/// e.g. Masked ones are fixed.
/// </summary>
bool Fixed { get; }
/// <summary>
/// Set Cursor position to <paramref name="pos"/>.
/// </summary>
/// <param name="pos"></param>
/// <returns>Return first valid position.</returns>
int Cursor (int pos);
/// <summary>
/// First valid position before <paramref name="pos"/>.
/// </summary>
/// <param name="pos"></param>
/// <returns>New cursor position if any, otherwise returns <paramref name="pos"/></returns>
int CursorLeft (int pos);
/// <summary>
/// First valid position after <paramref name="pos"/>.
/// </summary>
/// <param name="pos">Current position.</param>
/// <returns>New cursor position if any, otherwise returns <paramref name="pos"/></returns>
int CursorRight (int pos);
/// <summary>
/// Find the first valid character position.
/// </summary>
/// <returns>New cursor position.</returns>
int CursorStart ();
/// <summary>
/// Find the last valid character position.
/// </summary>
/// <returns>New cursor position.</returns>
int CursorEnd ();
/// <summary>
/// Deletes the current character in <paramref name="pos"/>.
/// </summary>
/// <param name="pos"></param>
/// <returns>true if the character was successfully removed, otherwise false.</returns>
bool Delete (int pos);
/// <summary>
/// Insert character <paramref name="ch"/> in position <paramref name="pos"/>.
/// </summary>
/// <param name="ch"></param>
/// <param name="pos"></param>
/// <returns>true if the character was successfully inserted, otherwise false.</returns>
bool InsertAt (char ch, int pos);
/// <summary>
/// True if the input is valid, otherwise false.
/// </summary>
bool IsValid { get; }
/// <summary>
/// Set the input text and get the current value.
/// </summary>
ustring Text { get; set; }
/// <summary>
/// Gets the formatted string for display.
/// </summary>
ustring DisplayText { get; }
}
//////////////////////////////////////////////////////////////////////////////
// PROVIDERS
//////////////////////////////////////////////////////////////////////////////
#region NetMaskedTextProvider
/// <summary>
/// .Net MaskedTextProvider Provider for TextValidateField.
/// <para></para>
/// <para><a href="https://docs.microsoft.com/en-us/dotnet/api/system.componentmodel.maskedtextprovider?view=net-5.0">Wrapper around MaskedTextProvider</a></para>
/// <para><a href="https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.maskedtextbox.mask?view=net-5.0">Masking elements</a></para>
/// </summary>
public class NetMaskedTextProvider : ITextValidateProvider {
MaskedTextProvider provider;
/// <summary>
/// Empty Constructor
/// </summary>
public NetMaskedTextProvider (string mask)
{
Mask = mask;
}
/// <summary>
/// Mask property
/// </summary>
public ustring Mask {
get {
return provider?.Mask;
}
set {
var current = provider != null ? provider.ToString (false, false) : string.Empty;
provider = new MaskedTextProvider (value == ustring.Empty ? "&&&&&&" : value.ToString ());
if (string.IsNullOrEmpty (current) == false) {
provider.Set (current);
}
}
}
///<inheritdoc/>
public ustring Text {
get {
return provider.ToString ();
}
set {
provider.Set (value.ToString ());
}
}
///<inheritdoc/>
public bool IsValid => provider.MaskCompleted;
///<inheritdoc/>
public bool Fixed => true;
///<inheritdoc/>
public ustring DisplayText => provider.ToDisplayString ();
///<inheritdoc/>
public int Cursor (int pos)
{
if (pos < 0) {
return CursorStart ();
} else if (pos > provider.Length) {
return CursorEnd ();
} else {
var p = provider.FindEditPositionFrom (pos, false);
if (p == -1) p = provider.FindEditPositionFrom (pos, true);
return p;
}
}
///<inheritdoc/>
public int CursorStart ()
{
return
provider.IsEditPosition (0)
? 0
: provider.FindEditPositionFrom (0, true);
}
///<inheritdoc/>
public int CursorEnd ()
{
return
provider.IsEditPosition (provider.Length - 1)
? provider.Length - 1
: provider.FindEditPositionFrom (provider.Length, false);
}
///<inheritdoc/>
public int CursorLeft (int pos)
{
var c = provider.FindEditPositionFrom (pos - 1, false);
return c == -1 ? pos : c;
}
///<inheritdoc/>
public int CursorRight (int pos)
{
var c = provider.FindEditPositionFrom (pos + 1, true);
return c == -1 ? pos : c;
}
///<inheritdoc/>
public bool Delete (int pos)
{
return provider.Replace (' ', pos);// .RemoveAt (pos);
}
///<inheritdoc/>
public bool InsertAt (char ch, int pos)
{
return provider.Replace (ch, pos);
}
}
#endregion
#region TextRegexProvider
/// <summary>
/// Regex Provider for TextValidateField.
/// </summary>
public class TextRegexProvider : ITextValidateProvider {
Regex regex;
List<Rune> text;
List<Rune> pattern;
/// <summary>
/// Empty Constructor.
/// </summary>
public TextRegexProvider (string pattern)
{
Pattern = pattern;
}
/// <summary>
/// Regex pattern property.
/// </summary>
public ustring Pattern {
get {
return ustring.Make (pattern);
}
set {
pattern = value.ToRuneList ();
CompileMask ();
SetupText ();
}
}
///<inheritdoc/>
public ustring Text {
get {
return ustring.Make (text);
}
set {
text = value != ustring.Empty ? value.ToRuneList () : null;
SetupText ();
}
}
///<inheritdoc/>
public ustring DisplayText => Text;
///<inheritdoc/>
public bool IsValid {
get {
return Validate (text);
}
}
///<inheritdoc/>
public bool Fixed => false;
/// <summary>
/// When true, validates with the regex pattern on each input, preventing the input if it's not valid.
/// </summary>
public bool ValidateOnInput { get; set; } = true;
bool Validate (List<Rune> text)
{
var match = regex.Match (ustring.Make (text).ToString ());
return match.Success;
}
///<inheritdoc/>
public int Cursor (int pos)
{
if (pos < 0) {
return CursorStart ();
} else if (pos >= text.Count) {
return CursorEnd ();
} else {
return pos;
}
}
///<inheritdoc/>
public int CursorStart ()
{
return 0;
}
///<inheritdoc/>
public int CursorEnd ()
{
return text.Count;
}
///<inheritdoc/>
public int CursorLeft (int pos)
{
if (pos > 0) {
return pos - 1;
}
return pos;
}
///<inheritdoc/>
public int CursorRight (int pos)
{
if (pos < text.Count) {
return pos + 1;
}
return pos;
}
///<inheritdoc/>
public bool Delete (int pos)
{
if (text.Count > 0 && pos < text.Count) {
text.RemoveAt (pos);
}
return true;
}
///<inheritdoc/>
public bool InsertAt (char ch, int pos)
{
var aux = text.ToList ();
aux.Insert (pos, ch);
if (Validate (aux) || ValidateOnInput == false) {
text.Insert (pos, ch);
return true;
}
return false;
}
void SetupText ()
{
if (text != null && IsValid) {
return;
}
text = new List<Rune> ();
}
/// <summary>
/// Compiles the regex pattern for validation./>
/// </summary>
private void CompileMask ()
{
regex = new Regex (ustring.Make (pattern).ToString (), RegexOptions.Compiled);
}
}
#endregion
}
/// <summary>
/// Text field that validates input through a <see cref="ITextValidateProvider"/>
/// </summary>
public class TextValidateField : View {
ITextValidateProvider provider;
int cursorPosition = 0;
/// <summary>
/// Initializes a new instance of the <see cref="TextValidateField"/> class using <see cref="LayoutStyle.Computed"/> positioning.
/// </summary>
public TextValidateField () : this (null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="TextValidateField"/> class using <see cref="LayoutStyle.Computed"/> positioning.
/// </summary>
public TextValidateField (ITextValidateProvider provider)
{
if (provider != null) {
Provider = provider;
}
Initialize ();
}
void Initialize ()
{
Height = 1;
CanFocus = true;
// Things this view knows how to do
AddCommand (Command.LeftHome, () => { HomeKeyHandler (); return true; });
AddCommand (Command.RightEnd, () => { EndKeyHandler (); return true; });
AddCommand (Command.DeleteCharRight, () => { DeleteKeyHandler (); return true; });
AddCommand (Command.DeleteCharLeft, () => { BackspaceKeyHandler (); return true; });
AddCommand (Command.Left, () => { CursorLeft (); return true; });
AddCommand (Command.Right, () => { CursorRight (); return true; });
// Default keybindings for this view
AddKeyBinding (Key.Home, Command.LeftHome);
AddKeyBinding (Key.End, Command.RightEnd);
AddKeyBinding (Key.Delete, Command.DeleteCharRight);
AddKeyBinding (Key.DeleteChar, Command.DeleteCharRight);
AddKeyBinding (Key.Backspace, Command.DeleteCharLeft);
AddKeyBinding (Key.CursorLeft, Command.Left);
AddKeyBinding (Key.CursorRight, Command.Right);
}
/// <summary>
/// Provider
/// </summary>
public ITextValidateProvider Provider {
get => provider;
set {
provider = value;
if (provider.Fixed == true) {
this.Width = provider.DisplayText == ustring.Empty ? 10 : Text.Length;
}
HomeKeyHandler ();
SetNeedsDisplay ();
}
}
///<inheritdoc/>
public override bool MouseEvent (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
var c = provider.Cursor (mouseEvent.X - GetMargins (Frame.Width).left);
if (provider.Fixed == false && TextAlignment == TextAlignment.Right && Text.Length > 0) {
c += 1;
}
cursorPosition = c;
SetFocus ();
SetNeedsDisplay ();
return true;
}
return false;
}
/// <summary>
/// Text
/// </summary>
public new ustring Text {
get {
if (provider == null) {
return ustring.Empty;
}
return provider.Text;
}
set {
if (provider == null) {
return;
}
provider.Text = value;
SetNeedsDisplay ();
}
}
///<inheritdoc/>
public override void PositionCursor ()
{
var (left, _) = GetMargins (Frame.Width);
// Fixed = true, is for inputs thar have fixed width, like masked ones.
// Fixed = false, is for normal input.
// When it's right-aligned and it's a normal input, the cursor behaves differently.
if (provider?.Fixed == false && TextAlignment == TextAlignment.Right) {
Move (cursorPosition + left - 1, 0);
} else {
Move (cursorPosition + left, 0);
}
}
/// <summary>
/// Margins for text alignment.
/// </summary>
/// <param name="width">Total width</param>
/// <returns>Left and right margins</returns>
(int left, int right) GetMargins (int width)
{
var count = Text.Length;
var total = width - count;
switch (TextAlignment) {
case TextAlignment.Left:
return (0, total);
case TextAlignment.Centered:
return (total / 2, (total / 2) + (total % 2));
case TextAlignment.Right:
return (total, 0);
default:
return (0, total);
}
}
///<inheritdoc/>
public override void Redraw (Rect bounds)
{
if (provider == null) {
Move (0, 0);
Driver.AddStr ("Error: ITextValidateProvider not set!");
return;
}
var bgcolor = !IsValid ? Color.BrightRed : ColorScheme.Focus.Background;
var textColor = new Attribute (ColorScheme.Focus.Foreground, bgcolor);
var (margin_left, margin_right) = GetMargins (bounds.Width);
Move (0, 0);
// Left Margin
Driver.SetAttribute (textColor);
for (int i = 0; i < margin_left; i++) {
Driver.AddRune (' ');
}
// Content
Driver.SetAttribute (textColor);
// Content
for (int i = 0; i < provider.DisplayText.Length; i++) {
Driver.AddRune (provider.DisplayText [i]);
}
// Right Margin
Driver.SetAttribute (textColor);
for (int i = 0; i < margin_right; i++) {
Driver.AddRune (' ');
}
}
/// <summary>
/// Try to move the cursor to the left.
/// </summary>
/// <returns>True if moved.</returns>
bool CursorLeft ()
{
var current = cursorPosition;
cursorPosition = provider.CursorLeft (cursorPosition);
SetNeedsDisplay ();
return current != cursorPosition;
}
/// <summary>
/// Try to move the cursor to the right.
/// </summary>
/// <returns>True if moved.</returns>
bool CursorRight ()
{
var current = cursorPosition;
cursorPosition = provider.CursorRight (cursorPosition);
SetNeedsDisplay ();
return current != cursorPosition;
}
/// <summary>
/// Delete char at cursor position - 1, moving the cursor.
/// </summary>
/// <returns></returns>
bool BackspaceKeyHandler ()
{
if (provider.Fixed == false && TextAlignment == TextAlignment.Right && cursorPosition <= 1) {
return false;
}
cursorPosition = provider.CursorLeft (cursorPosition);
provider.Delete (cursorPosition);
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Deletes char at current position.
/// </summary>
/// <returns></returns>
bool DeleteKeyHandler ()
{
if (provider.Fixed == false && TextAlignment == TextAlignment.Right) {
cursorPosition = provider.CursorLeft (cursorPosition);
}
provider.Delete (cursorPosition);
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Moves the cursor to first char.
/// </summary>
/// <returns></returns>
bool HomeKeyHandler ()
{
cursorPosition = provider.CursorStart ();
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Moves the cursor to the last char.
/// </summary>
/// <returns></returns>
bool EndKeyHandler ()
{
cursorPosition = provider.CursorEnd ();
SetNeedsDisplay ();
return true;
}
///<inheritdoc/>
public override bool ProcessKey (KeyEvent kb)
{
if (provider == null) {
return false;
}
var result = InvokeKeybindings (kb);
if (result != null)
return (bool)result;
if (kb.Key < Key.Space || kb.Key > Key.CharMask)
return false;
var key = new Rune ((uint)kb.KeyValue);
var inserted = provider.InsertAt ((char)key, cursorPosition);
if (inserted) {
CursorRight ();
}
return true;
}
/// <summary>
/// This property returns true if the input is valid.
/// </summary>
public virtual bool IsValid {
get {
if (provider == null) {
return false;
}
return provider.IsValid;
}
}
}
}