Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Layout/SetRelativeLayoutTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

433 lines
14 KiB
C#

using UnitTests;
using Xunit.Abstractions;
using static Terminal.Gui.Dim;
namespace Terminal.Gui.LayoutTests;
public class SetRelativeLayoutTests
{
[Fact]
public void AbsolutePosDim_DontChange ()
{
var screen = new Size (10, 15);
var view = new View
{
X = 1, // outside of screen +10
Y = 2, // outside of screen -10
Width = 3,
Height = 4
};
// Layout is Absolute. So the X and Y are not changed.
view.SetRelativeLayout (screen);
Assert.Equal (1, view.Frame.X);
Assert.Equal (2, view.Frame.Y);
Assert.Equal (3, view.Frame.Width);
Assert.Equal (4, view.Frame.Height);
}
[Fact]
public void ComputedPosDim_StayComputed ()
{
var screen = new Size (10, 15);
var view = new View { X = 1, Y = 2, Width = Dim.Fill (), Height = Dim.Fill () };
Assert.Equal ("Absolute(1)", view.X.ToString ());
Assert.Equal ("Absolute(2)", view.Y.ToString ());
Assert.Equal ("Fill(Absolute(0))", view.Width.ToString ());
Assert.Equal ("Fill(Absolute(0))", view.Height.ToString ());
view.SetRelativeLayout (screen);
Assert.Equal ("Fill(Absolute(0))", view.Width.ToString ());
Assert.Equal ("Fill(Absolute(0))", view.Height.ToString ());
}
[Fact]
public void DimFill_Is_Honored ()
{
var view = new View { X = 1, Y = 1, Width = Dim.Fill (), Height = Dim.Fill () };
view.SetRelativeLayout (new Size (80, 25));
Assert.Equal ("Fill(Absolute(0))", view.Width.ToString ());
Assert.Equal (1, view.Frame.X);
Assert.Equal (1, view.Frame.Y);
Assert.Equal (79, view.Frame.Width);
Assert.Equal (24, view.Frame.Height);
Assert.Equal (0, view.Viewport.X);
Assert.Equal (0, view.Viewport.Y);
Assert.Equal (79, view.Viewport.Width);
Assert.Equal (24, view.Viewport.Height);
view.X = 0;
view.Y = 0;
Assert.Equal ("Absolute(0)", view.X.ToString ());
Assert.Equal ("Fill(Absolute(0))", view.Width.ToString ());
view.SetRelativeLayout (new Size (80, 25));
Assert.Equal (0, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (80, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
Assert.Equal (0, view.Viewport.X);
Assert.Equal (0, view.Viewport.Y);
Assert.Equal (80, view.Viewport.Width);
Assert.Equal (25, view.Viewport.Height);
}
[Fact]
public void Fill_And_PosCenter ()
{
var screen = new Size (80, 25);
var view = new View { X = Pos.Center (), Y = Pos.Center (), Width = Dim.Fill (), Height = Dim.Fill () };
view.SetRelativeLayout (screen);
Assert.Equal (0, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (80, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.X = Pos.Center () + 1;
view.SetRelativeLayout (screen);
Assert.Equal (1, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (79, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.X = Pos.Center () + 79;
view.SetRelativeLayout (screen);
Assert.Equal (79, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (1, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.X = Pos.Center () + 80;
view.SetRelativeLayout (screen);
Assert.Equal (80, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (0, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.X = Pos.Center () - 1;
view.SetRelativeLayout (screen);
Assert.Equal (-1, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (81, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.X = Pos.Center () - 2; // Fill means all the way to right. So width will be 82. (dim gets calc'd before pos).
view.SetRelativeLayout (screen);
Assert.Equal (-2, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (82, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.X = Pos.Center () - 3; // Fill means all the way to right. So width will be 83. (dim gets calc'd before pos).
view.SetRelativeLayout (screen);
Assert.Equal (-3, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (83, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.X = Pos.Center () - 41; // Fill means all the way to right. So width will be . (dim gets calc'd before pos).
view.SetRelativeLayout (screen);
Assert.Equal (-41, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (121, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
}
[Fact]
public void Fill_Pos_Outside_Bounds ()
{
var screen = new Size (80, 25);
var view = new View
{
X = 90, // outside of screen +10
Y = -10, // outside of screen -10
Width = 15,
Height = 15
};
// Layout is Absolute. So the X and Y are not changed.
view.SetRelativeLayout (screen);
Assert.Equal (90, view.Frame.X);
Assert.Equal (-10, view.Frame.Y);
Assert.Equal (15, view.Frame.Width);
Assert.Equal (15, view.Frame.Height);
// prove Width=Height= same as screen size
view.Width = 80;
view.Height = 25;
view.SetRelativeLayout (screen);
Assert.Equal (90, view.Frame.X);
Assert.Equal (-10, view.Frame.Y);
Assert.Equal (80, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.Width = Dim.Fill ();
view.Height = Dim.Fill ();
view.SetRelativeLayout (screen);
Assert.Equal (90, view.Frame.X);
Assert.Equal (-10, view.Frame.Y);
Assert.Equal (
0,
view.Frame
.Width
); // proof: 15x15 view is placed beyond right side of screen, so fill width is 0
Assert.Equal (
35,
view.Frame
.Height
); // proof: 15x15 view is placed beyond top of screen 10 rows, screen is 25 rows. so fill height is 25 + 10 = 35
}
[Fact]
public void Fill_Pos_Within_Bounds ()
{
var screen = new Size (80, 25);
var view = new View { X = 1, Y = 1, Width = 5, Height = 4 };
view.SetRelativeLayout (screen);
Assert.Equal (1, view.Frame.X);
Assert.Equal (1, view.Frame.Y);
Assert.Equal (5, view.Frame.Width);
Assert.Equal (4, view.Frame.Height);
view.Width = 80;
view.Height = 25;
view.SetRelativeLayout (screen);
Assert.Equal (1, view.Frame.X);
Assert.Equal (1, view.Frame.Y);
Assert.Equal (80, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.Width = Dim.Fill ();
view.Height = Dim.Fill ();
view.SetRelativeLayout (screen);
Assert.Equal (1, view.Frame.X);
Assert.Equal (1, view.Frame.Y);
Assert.Equal (79, view.Frame.Width); // proof (80 - 1)
Assert.Equal (24, view.Frame.Height); // proof (25 - 1)
view.X = 79;
view.Width = Dim.Fill ();
view.Height = Dim.Fill ();
view.SetRelativeLayout (screen);
Assert.Equal (79, view.Frame.X);
Assert.Equal (1, view.Frame.Y);
Assert.Equal (1, view.Frame.Width); // proof (80 - 79)
Assert.Equal (24, view.Frame.Height);
view.X = 80;
view.Width = Dim.Fill ();
view.Height = Dim.Fill ();
view.SetRelativeLayout (screen);
Assert.Equal (80, view.Frame.X);
Assert.Equal (1, view.Frame.Y);
Assert.Equal (0, view.Frame.Width); // proof (80 - 80)
Assert.Equal (24, view.Frame.Height);
}
[Fact]
public void PosCombine_Plus_Absolute ()
{
var superView = new View { Width = 10, Height = 10 };
var testView = new View
{
X = Pos.Center (),
Y = Pos.Center (),
Width = 1,
Height = 1
};
superView.Add (testView);
superView.Layout ();
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (4, testView.Frame.X);
Assert.Equal (4, testView.Frame.Y);
testView = new ()
{
X = Pos.Center () + 1, // ((10 / 2) - (1 / 2)) + 1 = 5 - 1 + 1 = 5
Y = Pos.Center () + 1,
Width = 1,
Height = 1
};
superView.Add (testView);
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (5, testView.Frame.X);
Assert.Equal (5, testView.Frame.Y);
testView = new ()
{
X = 1 + Pos.Center (),
Y = 1 + Pos.Center (),
Width = 1,
Height = 1
};
superView.Add (testView);
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (5, testView.Frame.X);
Assert.Equal (5, testView.Frame.Y);
testView = new ()
{
X = 1 + Pos.Percent (50),
Y = Pos.Percent (50) + 1,
Width = 1,
Height = 1
};
superView.Add (testView);
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (6, testView.Frame.X);
Assert.Equal (6, testView.Frame.Y);
testView = new ()
{
X = Pos.Percent (10) + Pos.Percent (40),
Y = Pos.Percent (10) + Pos.Percent (40),
Width = 1,
Height = 1
};
superView.Add (testView);
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (5, testView.Frame.X);
Assert.Equal (5, testView.Frame.Y);
testView = new ()
{
X = 1 + Pos.Percent (10) + Pos.Percent (40) - 1,
Y = 5 + Pos.Percent (10) + Pos.Percent (40) - 5,
Width = 1,
Height = 1
};
superView.Add (testView);
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (5, testView.Frame.X);
Assert.Equal (5, testView.Frame.Y);
testView = new ()
{
X = Pos.Left (testView),
Y = Pos.Left (testView),
Width = 1,
Height = 1
};
superView.Add (testView);
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (5, testView.Frame.X);
Assert.Equal (5, testView.Frame.Y);
testView = new ()
{
X = 1 + Pos.Left (testView),
Y = Pos.Top (testView) + 1,
Width = 1,
Height = 1
};
superView.Add (testView);
testView.SetRelativeLayout (superView.Frame.Size);
Assert.Equal (6, testView.Frame.X);
Assert.Equal (6, testView.Frame.Y);
superView.Dispose ();
}
[Fact]
public void PosCombine_PosCenter_Minus_Absolute ()
{
// This test used to be in ViewTests.cs Internal_Tests. It was moved here because it is testing
// SetRelativeLayout. In addition, the old test was bogus because it was testing the wrong thing (and
// because in v1 Pos.Center was broken in this regard!
var screen = new Size (80, 25);
var view = new View
{
X = Pos.Center () - 41, // -2 off left edge of screen
Y = Pos.Center () - 13, // -1 off top edge of screen
Width = 1,
Height = 1
};
view.SetRelativeLayout (screen);
Assert.Equal (-2, view.Frame.X); // proof: 1x1 view centered in 80x25 screen has x of 39, so -41 is -2
Assert.Equal (-1, view.Frame.Y); // proof: 1x1 view centered in 80x25 screen has y of 12, so -13 is -1
view.Width = 80;
view.Height = 25;
view.SetRelativeLayout (screen);
Assert.Equal (-41, view.Frame.X);
Assert.Equal (-13, view.Frame.Y);
Assert.Equal (80, view.Frame.Width);
Assert.Equal (25, view.Frame.Height);
view.Width = Dim.Fill ();
view.Height = Dim.Fill ();
view.SetRelativeLayout (screen);
Assert.Equal (-41, view.Frame.X);
Assert.Equal (-13, view.Frame.Y);
Assert.Equal (121, view.Frame.Width); // 121 = screen.Width - (-Center - 41)
Assert.Equal (38, view.Frame.Height);
}
[Fact]
public void PosCombine_PosCenter_Plus_Absolute ()
{
var screen = new Size (80, 25);
var view = new View
{
X = Pos.Center () + 41, // ((80 / 2) - (5 / 2)) + 41 = (40 - 3 + 41) = 78
Y = Pos.Center () + 13, // ((25 / 2) - (4 / 2)) + 13 = (12 - 2 + 13) = 23
Width = 5,
Height = 4
};
view.SetRelativeLayout (screen);
Assert.Equal (78, view.Frame.X);
Assert.Equal (23, view.Frame.Y);
}
[Fact]
public void PosDimFunc ()
{
var screen = new Size (30, 1);
var view = new View
{
Text = "abc",
Width = Auto (DimAutoStyle.Text),
Height = Auto (DimAutoStyle.Text)
};
view.X = Pos.AnchorEnd (0) - Pos.Func (GetViewWidth);
int GetViewWidth () { return view.Frame.Width; }
// view will be 3 chars wide. It's X will be 27 (30 - 3).
// BUGBUG: IsInitialized need to be true before calculate
view.BeginInit ();
view.EndInit ();
view.SetRelativeLayout (screen);
Assert.Equal (27, view.Frame.X);
Assert.Equal (0, view.Frame.Y);
Assert.Equal (3, view.Frame.Width);
Assert.Equal (1, view.Frame.Height);
var tf = new TextField { Text = "01234567890123456789" };
tf.Width = Dim.Fill (1) - Dim.Func (GetViewWidth);
// tf will fill the screen minus 1 minus the width of view (3).
// so it's width will be 26 (30 - 1 - 3).
tf.SetRelativeLayout (screen);
Assert.Equal (0, tf.Frame.X);
Assert.Equal (0, tf.Frame.Y);
Assert.Equal (26, tf.Frame.Width);
Assert.Equal (1, tf.Frame.Height);
}
}