mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Initial plan * Remove legacy drivers and reorganize v2 architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Extract Windows key helper utilities and fix build Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix all test references to legacy drivers Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update documentation to reflect new driver architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2.cd diagram file Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix test failures: support legacy drivers and update exception handling Co-authored-by: tig <585482+tig@users.noreply.github.com> * updated driver names * Move V2 tests from ConsoleDrivers/V2 to proper locations Co-authored-by: tig <585482+tig@users.noreply.github.com> * Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2 terminology from test drivers and FakeDriver classes Co-authored-by: tig <585482+tig@users.noreply.github.com> * Merge ModernApplicationImpl into ApplicationImpl and move to App folder Co-authored-by: tig <585482+tig@users.noreply.github.com> * Create modern FakeDriver with component factory architecture in Terminal.Gui project Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor: Move non-platform-dependent code from /Drivers to /App Co-authored-by: tig <585482+tig@users.noreply.github.com> * Code cleanup and org * Unit test reorg * Refactor MainLoop architecture: rename classes and enhance documentation for clarity Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add comprehensive FakeDriver tests (WIP - some tests need fixes) Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures * Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures2 * Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed some tests * Fixed more tests * Fixed more tests * Fix bad copilot (#4277) * Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Refactor Application Init and Update Tests Refactored `Application.Init` to improve initialization logic: - Added fallback to `ForceDriver` when `driverName` is null. - Changed repeated `Init` calls to throw `InvalidOperationException`. - Updated `_driverName` assignment logic for robustness. Enhanced `IConsoleDriver` with detailed remarks on implementations. Revised test cases to align with updated `Application.Init` behavior: - Replaced `FakeDriver` with `null` and `driverName: "fake"`. - Skipped or commented out tests incompatible with new logic. - Improved formatting and removed redundant setup code. Improved code style and consistency across the codebase: - Standardized parameter formatting and spacing. - Removed outdated comments and unused code. General cleanup to enhance readability and maintainability. * Warp fix copilot (#4278) * More fixes (#4279) * Fixes/works around test failures and temporarily disable failing test Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests. Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270. * Allow all tests to run despite failures in UnitTests Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes. * Refactor ApplicationScreenTests for cleaner setup/teardown Refactored `ClearContents_Called_When_Top_Frame_Changes` test: - Added `[AutoInitShutdown]` attribute for automatic lifecycle management. - Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`. - Simplified event handling by defining `ClearedContents` handler inline. - Removed explicit cleanup logic, relying on `Application.End` for teardown. Updated `using` directives to include `UnitTests` namespace. * Attempt to fix intermittent local test failures. Update ApplicationImpl initialization parameter Changed the second parameter of the `impl.Init` method in the `FakeApplicationFactory` class from `"dotnet"` to `"fake"`. * Code cleanup to cause Action to re-run. * Stop tests on first failure in UnitTestsParallelizable Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure. * Allow all tests to run despite failures in CI Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false` in both `Run UnitTests` and `Run UnitTestsParallelizable` steps. This ensures that the test runner does not stop execution on the first test failure, allowing all tests to complete even if some fail. * Enhance RuneExtensions docs and update user dictionary Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors. * Improve XML doc formatting in RuneExtensions.cs Updated the remarks section of the `GetColumns` method in the `RuneExtensions` class to enhance readability by reformatting and properly indenting `<para>` tags. The content remains unchanged, describing the method's implementation via `wcwidth` and its role as a Terminal.Gui extension for `System.Text.Rune`. * Refactor drivers and improve clipboard handling Replaced legacy drivers (`CursesDriver`, `NetDriver`) with `UnixDriver` and `DotNetDriver` across the codebase, including comments, method names, and test cases. Updated documentation and remarks to reflect the new driver names and platforms. Revamped clipboard handling with new platform-specific implementations: `UnixClipboard` for Unix, `MacOSXClipboard` for macOS, and `WSLClipboard` for Linux under WSL. Removed the old `CursesClipboard` and consolidated clipboard logic. Updated test cases to align with the new drivers and clipboard implementations. Improved naming consistency and cleaned up redundant code. Updated the README and documentation to reflect these changes. * Remove `PlatformColor` from `Attribute` struct This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made: - Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments. - Updated constructors to no longer initialize or use `PlatformColor`. - Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`. - Updated `UnixComponentFactory` documentation to remove references to "v2unix." - Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity. - Removed `PlatformColor` references in `DriverAssert` and related error messages. - Deleted test cases in `AttributeTests` that relied on `PlatformColor`. - Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`. These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity. Remove `PlatformColor` and simplify `Attribute` logic The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly. The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes. Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated. Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability. * Refactor Terminal.Gui driver architecture for v2 Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2. - Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring. - Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern. - Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations. - Added a "Threading Model" section to explain the multi-threaded design for responsive input handling. - Updated examples to demonstrate driver capabilities and explicit driver selection. In `drivers.md`: - Expanded the "Overview" to emphasize the modular, component-based architecture. - Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing. - Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details. - Provided examples for accessing driver components and creating custom drivers. In `index.md`: - Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals. * Moved files around --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
842 lines
25 KiB
C#
842 lines
25 KiB
C#
using System.Diagnostics;
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// Alias Console to MockConsole so we don't accidentally use Console
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namespace Terminal.Gui.ApplicationTests;
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/// <summary>Tests MainLoop using the FakeMainLoop.</summary>
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public class MainLoopTests
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{
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private static Button btn;
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private static string cancel;
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private static string clickMe;
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private static int four;
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private static int one;
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private static string pewPew;
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private static bool taskCompleted;
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// TODO: EventsPending tests
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// - wait = true
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// - wait = false
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// TODO: Add IMainLoop tests
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private static int three;
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private static int total;
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private static int two;
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private static int zero;
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// See Also ConsoleDRivers/MainLoopDriverTests.cs for tests of the MainLoopDriver
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// Idle Handler tests
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[Fact]
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public void AddTimeout_Adds_And_Removes ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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Func<bool> fnTrue = () => true;
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Func<bool> fnFalse = () => false;
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var a = ml.TimedEvents.Add (TimeSpan.Zero, fnTrue);
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var b = ml.TimedEvents.Add (TimeSpan.Zero, fnFalse);
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Assert.Equal (2, ml.TimedEvents.Timeouts.Count);
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Assert.Equal (fnTrue, ml.TimedEvents.Timeouts.ElementAt (0).Value.Callback);
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Assert.NotEqual (fnFalse, ml.TimedEvents.Timeouts.ElementAt (0).Value.Callback);
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Assert.True (ml.TimedEvents.Remove (a));
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Assert.Single (ml.TimedEvents.Timeouts);
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// BUGBUG: This doesn't throw or indicate an error. Ideally RemoveIdle would either
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// throw an exception in this case, or return an error.
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// No. Only need to return a boolean.
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Assert.False (ml.TimedEvents.Remove (a));
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Assert.True (ml.TimedEvents.Remove (b));
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// BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
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// throw an exception in this case, or return an error.
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// No. Only need to return a boolean.
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Assert.False (ml.TimedEvents.Remove(b));
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}
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[Fact]
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public void AddTimeout_Function_GetsCalled_OnIteration ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () =>
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{
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functionCalled++;
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return true;
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};
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ml.TimedEvents.Add (TimeSpan.Zero, fn);
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ml.RunIteration ();
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Assert.Equal (1, functionCalled);
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}
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[Fact]
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public void AddTimeout_Twice_Returns_False_Called_Twice ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn1 = () =>
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{
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functionCalled++;
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return false;
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};
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () =>
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{
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stopCount++;
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if (stopCount == 10)
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{
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ml.Stop ();
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}
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return true;
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};
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var a = ml.TimedEvents.Add (TimeSpan.Zero, fnStop);
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var b = ml.TimedEvents.Add (TimeSpan.Zero, fn1);
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ml.Run ();
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Assert.True (ml.TimedEvents.Remove(a));
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Assert.False (ml.TimedEvents.Remove (a));
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// Cannot remove b because it returned false i.e. auto removes itself
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Assert.False (ml.TimedEvents.Remove (b));
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Assert.Equal (1, functionCalled);
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}
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[Fact]
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public void AddTimeoutTwice_Function_CalledTwice ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () =>
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{
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functionCalled++;
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return true;
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};
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var a = ml.TimedEvents.Add (TimeSpan.Zero, fn);
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var b = ml.TimedEvents.Add (TimeSpan.Zero, fn);
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ml.RunIteration ();
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Assert.Equal (2, functionCalled);
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Assert.Equal (2, ml.TimedEvents.Timeouts.Count);
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functionCalled = 0;
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Assert.True (ml.TimedEvents.Remove (a));
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Assert.Single (ml.TimedEvents.Timeouts);
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ml.RunIteration ();
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Assert.Equal (1, functionCalled);
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functionCalled = 0;
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Assert.True (ml.TimedEvents.Remove (b));
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Assert.Empty (ml.TimedEvents.Timeouts);
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ml.RunIteration ();
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Assert.Equal (0, functionCalled);
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Assert.False (ml.TimedEvents.Remove (b));
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}
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[Fact]
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public void AddThenRemoveIdle_Function_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () =>
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{
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functionCalled++;
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return true;
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};
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var a = ml.TimedEvents.Add (TimeSpan.Zero, fn);
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Assert.True (ml.TimedEvents.Remove (a));
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ml.RunIteration ();
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Assert.Equal (0, functionCalled);
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}
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// Timeout Handler Tests
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[Fact]
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public void AddTimer_Adds_Removes_NoFaults ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = 100;
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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callbackCount++;
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return true;
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};
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object token = ml.TimedEvents.Add (TimeSpan.FromMilliseconds (ms), callback);
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Assert.True (ml.TimedEvents.Remove (token));
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// BUGBUG: This should probably fault?
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// Must return a boolean.
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Assert.False (ml.TimedEvents.Remove (token));
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}
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[Fact]
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public async Task AddTimer_Duplicate_Keys_Not_Allowed ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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const int ms = 100;
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object token1 = null, token2 = null;
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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callbackCount++;
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if (callbackCount == 2)
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{
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ml.Stop ();
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}
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return true;
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};
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var task1 = new Task (() => token1 = ml.TimedEvents.Add (TimeSpan.FromMilliseconds (ms), callback));
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var task2 = new Task (() => token2 = ml.TimedEvents.Add (TimeSpan.FromMilliseconds (ms), callback));
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Assert.Null (token1);
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Assert.Null (token2);
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task1.Start ();
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task2.Start ();
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ml.Run ();
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Assert.NotNull (token1);
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Assert.NotNull (token2);
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await Task.WhenAll (task1, task2);
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Assert.True (ml.TimedEvents.Remove (token1));
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Assert.True (ml.TimedEvents.Remove (token2));
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Assert.Equal (2, callbackCount);
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}
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// Timeout Handler Tests
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[Fact]
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public void AddTimer_EventFired ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = 100;
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long originTicks = DateTime.UtcNow.Ticks;
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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callbackCount++;
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return true;
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};
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object sender = null;
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TimeoutEventArgs args = null;
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ml.TimedEvents.Added += (s, e) =>
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{
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sender = s;
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args = e;
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};
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object token = ml.TimedEvents.Add (TimeSpan.FromMilliseconds (ms), callback);
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Assert.Same (ml.TimedEvents, sender);
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Assert.NotNull (args.Timeout);
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Assert.True (args.Ticks - originTicks >= 100 * TimeSpan.TicksPerMillisecond);
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}
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[Fact]
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public void AddTimer_In_Parallel_Wont_Throw ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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const int ms = 100;
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object token1 = null, token2 = null;
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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callbackCount++;
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if (callbackCount == 2)
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{
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ml.Stop ();
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}
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return true;
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};
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Parallel.Invoke (
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() => token1 = ml.TimedEvents.Add (TimeSpan.FromMilliseconds (ms), callback),
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() => token2 = ml.TimedEvents.Add (TimeSpan.FromMilliseconds (ms), callback)
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);
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ml.Run ();
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Assert.NotNull (token1);
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Assert.NotNull (token2);
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Assert.True (ml.TimedEvents.Remove (token1));
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Assert.True (ml.TimedEvents.Remove (token2));
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Assert.Equal (2, callbackCount);
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}
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[Fact]
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public void AddTimer_Remove_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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TimeSpan ms = TimeSpan.FromMilliseconds (50);
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () =>
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{
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stopCount++;
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if (stopCount == 10)
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{
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ml.Stop ();
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}
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return true;
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};
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ml.TimedEvents.Add (TimeSpan.Zero, fnStop);
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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callbackCount++;
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return true;
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};
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object token = ml.TimedEvents.Add (ms, callback);
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Assert.True (ml.TimedEvents.Remove (token));
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ml.Run ();
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Assert.Equal (0, callbackCount);
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}
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[Fact]
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public void AddTimer_ReturnFalse_StopsBeingCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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TimeSpan ms = TimeSpan.FromMilliseconds (50);
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () =>
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{
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Thread.Sleep (10); // Sleep to enable timer to fire
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stopCount++;
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if (stopCount == 10)
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{
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ml.Stop ();
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}
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return true;
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};
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ml.TimedEvents.Add (TimeSpan.Zero, fnStop);
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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callbackCount++;
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return false;
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};
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object token = ml.TimedEvents.Add (ms, callback);
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ml.Run ();
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Assert.Equal (1, callbackCount);
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Assert.Equal (10, stopCount);
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Assert.False (ml.TimedEvents.Remove (token));
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}
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[Fact]
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public void AddTimer_Run_Called ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = 100;
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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callbackCount++;
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ml.Stop ();
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return true;
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};
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object token = ml.TimedEvents.Add (TimeSpan.FromMilliseconds (ms), callback);
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ml.Run ();
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Assert.True (ml.TimedEvents.Remove (token));
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Assert.Equal (1, callbackCount);
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}
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[Fact]
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public void AddTimer_Run_CalledAtApproximatelyRightTime ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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TimeSpan ms = TimeSpan.FromMilliseconds (50);
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var watch = new Stopwatch ();
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var callbackCount = 0;
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Func<bool> callback = () =>
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{
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watch.Stop ();
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callbackCount++;
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ml.Stop ();
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return true;
|
|
};
|
|
|
|
object token = ml.TimedEvents.Add (ms, callback);
|
|
watch.Start ();
|
|
ml.Run ();
|
|
|
|
// +/- 100ms should be good enuf
|
|
// https://github.com/xunit/assert.xunit/pull/25
|
|
Assert.Equal (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
|
|
|
|
Assert.True (ml.TimedEvents.Remove (token));
|
|
Assert.Equal (1, callbackCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimer_Run_CalledTwiceApproximatelyRightTime ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
TimeSpan ms = TimeSpan.FromMilliseconds (50);
|
|
var watch = new Stopwatch ();
|
|
|
|
var callbackCount = 0;
|
|
|
|
Func<bool> callback = () =>
|
|
{
|
|
callbackCount++;
|
|
|
|
if (callbackCount == 2)
|
|
{
|
|
watch.Stop ();
|
|
ml.Stop ();
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
object token = ml.TimedEvents.Add (ms, callback);
|
|
watch.Start ();
|
|
ml.Run ();
|
|
|
|
// +/- 100ms should be good enuf
|
|
// https://github.com/xunit/assert.xunit/pull/25
|
|
Assert.Equal (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
|
|
|
|
Assert.True (ml.TimedEvents.Remove (token));
|
|
Assert.Equal (2, callbackCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_NoTimers_Returns_False ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
bool retVal = ml.TimedEvents.CheckTimers(out int waitTimeOut);
|
|
Assert.False (retVal);
|
|
Assert.Equal (-1, waitTimeOut);
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_NoTimers_WithIdle_Returns_True ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
Func<bool> fnTrue = () => true;
|
|
|
|
ml.TimedEvents.Add (TimeSpan.Zero, fnTrue);
|
|
bool retVal = ml.TimedEvents.CheckTimers(out int waitTimeOut);
|
|
Assert.True (retVal);
|
|
Assert.Equal (0, waitTimeOut);
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_With1Timer_Returns_Timer ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
TimeSpan ms = TimeSpan.FromMilliseconds (50);
|
|
|
|
static bool Callback () { return false; }
|
|
|
|
_ = ml.TimedEvents.Add (ms, Callback);
|
|
bool retVal = ml.TimedEvents.CheckTimers (out int waitTimeOut);
|
|
|
|
Assert.True (retVal);
|
|
|
|
// It should take < 10ms to execute to here
|
|
Assert.True (ms.TotalMilliseconds <= waitTimeOut + 10);
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_With2Timers_Returns_Timer ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
TimeSpan ms = TimeSpan.FromMilliseconds (50);
|
|
|
|
static bool Callback () { return false; }
|
|
|
|
_ = ml.TimedEvents.Add (ms, Callback);
|
|
_ = ml.TimedEvents.Add (ms, Callback);
|
|
bool retVal = ml.TimedEvents.CheckTimers (out int waitTimeOut);
|
|
|
|
Assert.True (retVal);
|
|
|
|
// It should take < 10ms to execute to here
|
|
Assert.True (ms.TotalMilliseconds <= waitTimeOut + 10);
|
|
}
|
|
|
|
[Fact]
|
|
public void False_Idle_Stops_It_Being_Called_Again ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
|
|
var functionCalled = 0;
|
|
|
|
Func<bool> fn1 = () =>
|
|
{
|
|
functionCalled++;
|
|
|
|
if (functionCalled == 10)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
// Force stop if 20 iterations
|
|
var stopCount = 0;
|
|
|
|
Func<bool> fnStop = () =>
|
|
{
|
|
stopCount++;
|
|
|
|
if (stopCount == 20)
|
|
{
|
|
ml.Stop ();
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
var a = ml.TimedEvents.Add (TimeSpan.Zero, fnStop);
|
|
var b = ml.TimedEvents.Add (TimeSpan.Zero, fn1);
|
|
ml.Run ();
|
|
Assert.True (ml.TimedEvents.Remove (a));
|
|
Assert.False (ml.TimedEvents.Remove (a));
|
|
|
|
Assert.Equal (10, functionCalled);
|
|
Assert.Equal (20, stopCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void Internal_Tests ()
|
|
{
|
|
var testMainloop = new TestMainloop ();
|
|
var mainloop = new MainLoop (testMainloop);
|
|
Assert.Empty (mainloop.TimedEvents.Timeouts);
|
|
|
|
Assert.NotNull (
|
|
new App.Timeout { Span = new (), Callback = () => true }
|
|
);
|
|
}
|
|
|
|
[Theory]
|
|
[MemberData (nameof (TestAddTimeout))]
|
|
public void Mainloop_Invoke_Or_AddTimeout_Can_Be_Used_For_Events_Or_Actions (
|
|
Action action,
|
|
string pclickMe,
|
|
string pcancel,
|
|
string ppewPew,
|
|
int pzero,
|
|
int pone,
|
|
int ptwo,
|
|
int pthree,
|
|
int pfour
|
|
)
|
|
{
|
|
// TODO: Expand this test to test all drivers
|
|
Application.Init (null, "fakedriver");
|
|
|
|
total = 0;
|
|
btn = null;
|
|
clickMe = pclickMe;
|
|
cancel = pcancel;
|
|
pewPew = ppewPew;
|
|
zero = pzero;
|
|
one = pone;
|
|
two = ptwo;
|
|
three = pthree;
|
|
four = pfour;
|
|
taskCompleted = false;
|
|
|
|
var btnLaunch = new Button { Text = "Open Window" };
|
|
|
|
btnLaunch.Accepting += (s, e) => action ();
|
|
|
|
var top = new Toplevel ();
|
|
top.Add (btnLaunch);
|
|
|
|
int iterations = -1;
|
|
|
|
Application.Iteration += (s, a) =>
|
|
{
|
|
iterations++;
|
|
|
|
if (iterations == 0)
|
|
{
|
|
Assert.Null (btn);
|
|
Assert.Equal (zero, total);
|
|
Assert.False (btnLaunch.NewKeyDownEvent (Key.Space));
|
|
|
|
if (btn == null)
|
|
{
|
|
Assert.Null (btn);
|
|
Assert.Equal (zero, total);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
}
|
|
}
|
|
else if (iterations == 1)
|
|
{
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (zero, total);
|
|
Assert.False (btn.NewKeyDownEvent (Key.Space));
|
|
Assert.Equal (cancel, btn.Text);
|
|
Assert.Equal (one, total);
|
|
}
|
|
else if (taskCompleted)
|
|
{
|
|
Application.RequestStop ();
|
|
}
|
|
};
|
|
|
|
Application.Run (top);
|
|
top.Dispose ();
|
|
|
|
Assert.True (taskCompleted);
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
|
|
Application.Shutdown ();
|
|
}
|
|
|
|
[Fact]
|
|
public void RemoveIdle_Function_NotCalled ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
|
|
var functionCalled = 0;
|
|
|
|
Func<bool> fn = () =>
|
|
{
|
|
functionCalled++;
|
|
|
|
return true;
|
|
};
|
|
|
|
Assert.False (ml.TimedEvents.Remove ("flibble"));
|
|
ml.RunIteration ();
|
|
Assert.Equal (0, functionCalled);
|
|
}
|
|
|
|
[Fact]
|
|
public void Run_Runs_Idle_Stop_Stops_Idle ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
|
|
var functionCalled = 0;
|
|
|
|
Func<bool> fn = () =>
|
|
{
|
|
functionCalled++;
|
|
|
|
if (functionCalled == 10)
|
|
{
|
|
ml.Stop ();
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
var a = ml.TimedEvents.Add (TimeSpan.Zero, fn);
|
|
ml.Run ();
|
|
Assert.True (ml.TimedEvents.Remove (a));
|
|
|
|
Assert.Equal (10, functionCalled);
|
|
}
|
|
|
|
public static IEnumerable<object []> TestAddTimeout
|
|
{
|
|
get
|
|
{
|
|
// Goes fine
|
|
Action a1 = StartWindow;
|
|
|
|
yield return new object [] { a1, "Click Me", "Cancel", "Pew Pew", 0, 1, 2, 3, 4 };
|
|
|
|
// Also goes fine
|
|
Action a2 = () => Application.Invoke (StartWindow);
|
|
|
|
yield return new object [] { a2, "Click Me", "Cancel", "Pew Pew", 0, 1, 2, 3, 4 };
|
|
}
|
|
}
|
|
|
|
private static async void RunAsyncTest (object sender, EventArgs e)
|
|
{
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (zero, total);
|
|
|
|
btn.Text = "Cancel";
|
|
Interlocked.Increment (ref total);
|
|
btn.SetNeedsDraw ();
|
|
|
|
await Task.Run (
|
|
() =>
|
|
{
|
|
try
|
|
{
|
|
Assert.Equal (cancel, btn.Text);
|
|
Assert.Equal (one, total);
|
|
|
|
RunSql ();
|
|
}
|
|
finally
|
|
{
|
|
SetReadyToRun ();
|
|
}
|
|
}
|
|
)
|
|
.ContinueWith (
|
|
async (s, e) =>
|
|
{
|
|
await Task.Delay (1000);
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (three, total);
|
|
|
|
Interlocked.Increment (ref total);
|
|
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
|
|
taskCompleted = true;
|
|
},
|
|
TaskScheduler.FromCurrentSynchronizationContext ()
|
|
);
|
|
}
|
|
|
|
private static void RunSql ()
|
|
{
|
|
Thread.Sleep (100);
|
|
Assert.Equal (cancel, btn.Text);
|
|
Assert.Equal (one, total);
|
|
|
|
Application.Invoke (
|
|
() =>
|
|
{
|
|
btn.Text = "Pew Pew";
|
|
Interlocked.Increment (ref total);
|
|
btn.SetNeedsDraw ();
|
|
}
|
|
);
|
|
}
|
|
|
|
private static void SetReadyToRun ()
|
|
{
|
|
Thread.Sleep (100);
|
|
Assert.Equal (pewPew, btn.Text);
|
|
Assert.Equal (two, total);
|
|
|
|
Application.Invoke (
|
|
() =>
|
|
{
|
|
btn.Text = "Click Me";
|
|
Interlocked.Increment (ref total);
|
|
btn.SetNeedsDraw ();
|
|
}
|
|
);
|
|
}
|
|
|
|
private static void StartWindow ()
|
|
{
|
|
var startWindow = new Window { Modal = true };
|
|
|
|
btn = new() { Text = "Click Me" };
|
|
|
|
btn.Accepting += RunAsyncTest;
|
|
|
|
var totalbtn = new Button { X = Pos.Right (btn), Text = "total" };
|
|
|
|
totalbtn.Accepting += (s, e) => { MessageBox.Query ("Count", $"Count is {total}", "Ok"); };
|
|
|
|
startWindow.Add (btn);
|
|
startWindow.Add (totalbtn);
|
|
|
|
Application.Run (startWindow);
|
|
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
|
|
Application.RequestStop ();
|
|
}
|
|
|
|
private class MillisecondTolerance : IEqualityComparer<TimeSpan>
|
|
{
|
|
public MillisecondTolerance (int tolerance) { _tolerance = tolerance; }
|
|
private readonly int _tolerance;
|
|
public bool Equals (TimeSpan x, TimeSpan y) { return Math.Abs (x.Milliseconds - y.Milliseconds) <= _tolerance; }
|
|
public int GetHashCode (TimeSpan obj) { return obj.GetHashCode (); }
|
|
}
|
|
|
|
private class TestMainloop : IMainLoopDriver
|
|
{
|
|
private MainLoop mainLoop;
|
|
public bool EventsPending () { throw new NotImplementedException (); }
|
|
public void Iteration () { throw new NotImplementedException (); }
|
|
public void TearDown () { throw new NotImplementedException (); }
|
|
public void Setup (MainLoop mainLoop) { this.mainLoop = mainLoop; }
|
|
public void Wakeup () { throw new NotImplementedException (); }
|
|
}
|
|
}
|