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* Remove continous press code from Application * WIP prototype code to handle continuous press as subcomponent of View * Prototype with Button * Implement CWP * Move to seperate classes and prevent double entry to Start * Fix repeat clicking when moving mouse by removing phantom click code (old implementation of WantContinuousButtonPressed) * Remove initial tick because it results in double activation e.g. button firing twice immediately as mouse is pressed down. * Refactor DatePicker lamdas * WIP investigate subcomponents instead of statics * Add IMouseGrabHandler to IApplication * Make mouse grabbing non static activity * Make MouseHeldDown suppress when null fields e.g. app not initialized in tests * Update test and remove dependency on Application * Fix other mouse click and hold tests * Code cleanup * Update class diagram * Fix bad xml doc references * Fix timed events not getting passed through in v2 applications * Make timed events nullable for tests that dont create an Application * Remove strange blocking test * WIP remove all idles and replace with zero timeouts * Fix build of tests * Fix unit tests * Add wakeup call back in * Comment out incredibly complicated test and fix others * Fix test * test fix * Make Post execute immediately if already on UI thread * Re enable test and simplify Invoke to just execute if in UI thread (up front) * Remove xml doc references to idles * Remove more references to idles * Make Screen initialization threadsafe * Add more exciting timeouts * WIP add tests * fix log * fix test * make continuous key press use smoth acceleration * Rename _lock to _lockScreen * Remove section on idles, they are not a thing anymore - and they kinda never were. * Add nullable enable * Add xml comment * Fix namings and cleanup code * xmldoc fix * Rename LockAndRunTimers to just RunTimers * Rename AddTimeout and RemoveTimeout (and event) to just Add/Remove * Update description of MainLoop * Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Again? Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Revert Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * When mouse is released from MouseHeldDown reset host MouseState * Fix namespaces in class diagram * Apply @BDisp suggested fix * Fix class diagrams * Add lock * Make TimeSpan.Zero definetly run * Fix duplicate entry in package props --------- Co-authored-by: Tig <tig@users.noreply.github.com>
101 lines
4.0 KiB
C#
101 lines
4.0 KiB
C#
namespace UnitTests.Parallelizable;
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/// <summary>
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/// Ensures that tests can run in parallel without interference
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/// by setting various Terminal.Gui static properties to their default values. E.g. View.EnableDebugIDisposableAsserts.
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/// Annotate all test classes with [Collection("Global Test Setup")] or have it inherit from this class.
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/// </summary>
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public class GlobalTestSetup : IDisposable
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{
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public GlobalTestSetup ()
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{
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#if DEBUG_IDISPOSABLE
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// Ensure EnableDebugIDisposableAsserts is false before tests run
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View.EnableDebugIDisposableAsserts = false;
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#endif
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CheckDefaultState ();
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}
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public void Dispose ()
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{
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// Optionally reset EnableDebugIDisposableAsserts after tests. Don't do this.
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// View.EnableDebugIDisposableAsserts = true;
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// Reset application state just in case a test changed something.
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// TODO: Add an Assert to ensure none of the state of Application changed.
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// TODO: Add an Assert to ensure none of the state of ConfigurationManager changed.
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CheckDefaultState ();
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Application.ResetState (true);
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}
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// IMPORTANT: Ensure this matches the code in Init_ResetState_Resets_Properties
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// here: .\Tests\UnitTests\Application\ApplicationTests.cs
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private void CheckDefaultState ()
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{
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#if DEBUG_IDISPOSABLE
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Assert.False (View.EnableDebugIDisposableAsserts, "View.EnableDebugIDisposableAsserts should be false for Parallelizable tests.");
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#endif
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// Check that all Application fields and properties are set to their default values
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// Public Properties
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Assert.Null (Application.Top);
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Assert.Null (Application.MouseGrabHandler.MouseGrabView);
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// Don't check Application.ForceDriver
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// Assert.Empty (Application.ForceDriver);
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// Don't check Application.Force16Colors
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//Assert.False (Application.Force16Colors);
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Assert.Null (Application.Driver);
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Assert.Null (Application.MainLoop);
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Assert.False (Application.EndAfterFirstIteration);
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Assert.Equal (Key.Tab.WithShift, Application.PrevTabKey);
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Assert.Equal (Key.Tab, Application.NextTabKey);
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Assert.Equal (Key.F6.WithShift, Application.PrevTabGroupKey);
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Assert.Equal (Key.F6, Application.NextTabGroupKey);
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Assert.Equal (Key.Esc, Application.QuitKey);
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// Internal properties
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Assert.False (Application.Initialized);
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Assert.Equal (Application.GetSupportedCultures (), Application.SupportedCultures);
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Assert.Equal (Application.GetAvailableCulturesFromEmbeddedResources (), Application.SupportedCultures);
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Assert.False (Application._forceFakeConsole);
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Assert.Equal (-1, Application.MainThreadId);
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Assert.Empty (Application.TopLevels);
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Assert.Empty (Application.CachedViewsUnderMouse);
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// Mouse
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// Do not reset _lastMousePosition
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//Assert.Null (Application._lastMousePosition);
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// Navigation
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Assert.Null (Application.Navigation);
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// Popover
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Assert.Null (Application.Popover);
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// Events - Can't check
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//Assert.Null (Application.NotifyNewRunState);
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//Assert.Null (Application.NotifyNewRunState);
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//Assert.Null (Application.Iteration);
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//Assert.Null (Application.SizeChanging);
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//Assert.Null (Application.GrabbedMouse);
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//Assert.Null (Application.UnGrabbingMouse);
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//Assert.Null (Application.GrabbedMouse);
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//Assert.Null (Application.UnGrabbedMouse);
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//Assert.Null (Application.MouseEvent);
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//Assert.Null (Application.KeyDown);
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//Assert.Null (Application.KeyUp);
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}
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}
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// Define a collection for the global setup
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[CollectionDefinition ("Global Test Setup")]
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public class GlobalTestSetupCollection : ICollectionFixture<GlobalTestSetup>
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{
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// This class has no code and is never instantiated.
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// Its purpose is to apply the [CollectionDefinition] attribute
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// and associate the GlobalTestSetup with the test collection.
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}
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