Files
Terminal.Gui/Examples/UICatalog/Scenarios/Arrangement.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

354 lines
11 KiB
C#

using System.Collections.Generic;
using Terminal.Gui;
using Timer = System.Timers.Timer;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Arrangement", "Arrangement Tester")]
[ScenarioCategory ("Mouse and Keyboard")]
[ScenarioCategory ("Layout")]
[ScenarioCategory ("Arrangement")]
public class Arrangement : Scenario
{
private int _hotkeyCount;
public override void Main ()
{
Application.Init ();
Window app = new ()
{
Title = GetQuitKeyAndName (),
TabStop = TabBehavior.TabGroup,
ShadowStyle = ShadowStyle.None
};
var adornmentsEditor = new AdornmentsEditor
{
X = 0,
Y = 0,
AutoSelectViewToEdit = true,
TabStop = TabBehavior.NoStop,
ShowViewIdentifier = true
};
app.Add (adornmentsEditor);
adornmentsEditor!.ExpanderButton!.Orientation = Orientation.Horizontal;
// adornmentsEditor.ExpanderButton!.Collapsed = true;
var arrangementEditor = new ArrangementEditor
{
X = Pos.Right (adornmentsEditor),
Y = 0,
AutoSelectViewToEdit = true,
TabStop = TabBehavior.NoStop
};
app.Add (arrangementEditor);
FrameView testFrame = new ()
{
Title = "_1 Test Frame",
Text = "This is the text of the Test Frame.\nLine 2.\nLine 3.",
X = Pos.Right (arrangementEditor),
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill ()
};
testFrame.TextAlignment = Alignment.Center;
testFrame.VerticalTextAlignment = Alignment.Center;
app.Add (testFrame);
View tiledView1 = CreateTiledView (0, 2, 1);
View tiledView2 = CreateTiledView (1, Pos.Right (tiledView1) - 1, Pos.Top (tiledView1));
tiledView2.Height = Dim.Height (tiledView1);
View tiledView3 = CreateTiledView (2, Pos.Right (tiledView2) - 1, Pos.Top (tiledView2));
tiledView3.Height = Dim.Height (tiledView1);
View tiledView4 = CreateTiledView (3, Pos.Left (tiledView1), Pos.Bottom (tiledView1) - 1);
tiledView4.Width = Dim.Func (() => tiledView3.Frame.Width + tiledView2.Frame.Width + tiledView1.Frame.Width - 2);
View movableSizeableWithProgress = CreateOverlappedView (2, 10, 8);
movableSizeableWithProgress.Title = "Movable _& Sizable";
View tiledSubView = CreateTiledView (4, 0, 2);
tiledSubView.Arrangement = ViewArrangement.Fixed;
movableSizeableWithProgress.Add (tiledSubView);
tiledSubView = CreateTiledView (5, Pos.Right (tiledSubView), Pos.Top (tiledSubView));
tiledSubView.Arrangement = ViewArrangement.Fixed;
movableSizeableWithProgress.Add (tiledSubView);
ProgressBar progressBar = new ()
{
Y = Pos.AnchorEnd (),
Width = Dim.Fill (),
Id = "progressBar"
};
movableSizeableWithProgress.Add (progressBar);
Timer timer = new (10)
{
AutoReset = true
};
timer.Elapsed += (o, args) =>
{
if (progressBar!.Fraction == 1.0)
{
progressBar.Fraction = 0;
}
progressBar.Fraction += 0.01f;
Application.Wakeup ();
progressBar.SetNeedsDraw ();
};
timer.Start ();
View overlappedView2 = CreateOverlappedView (3, 4, 15);
overlappedView2.Title = "_Not Movable";
overlappedView2.Arrangement = ViewArrangement.Overlapped | ViewArrangement.Resizable;
View overlappedInOverlapped1 = CreateOverlappedView (4, 1, 4);
overlappedView2.Add (overlappedInOverlapped1);
View overlappedInOverlapped2 = CreateOverlappedView (5, 10, 7);
overlappedView2.Add (overlappedInOverlapped2);
StatusBar statusBar = new ();
statusBar.Add (
new Shortcut
{
Title = "Hide",
Text = "Hotkey",
Key = Key.F4,
Action = () =>
{
// TODO: move this logic into `View.ShowHide()` or similar
overlappedView2.Visible = false;
overlappedView2.Enabled = overlappedView2.Visible;
}
});
statusBar.Add (
new Shortcut
{
Title = "Toggle Hide",
Text = "App",
BindKeyToApplication = true,
Key = Key.F4.WithCtrl,
Action = () =>
{
// TODO: move this logic into `View.ShowHide()` or similar
overlappedView2.Visible = !overlappedView2.Visible;
overlappedView2.Enabled = overlappedView2.Visible;
if (overlappedView2.Visible)
{
overlappedView2.SetFocus ();
}
}
});
overlappedView2.Add (statusBar);
ColorPicker colorPicker = new ()
{
Y = 12,
Width = Dim.Fill (),
Id = "colorPicker",
Style = new ()
{
ShowTextFields = true,
ShowColorName = true
}
};
colorPicker.ApplyStyleChanges ();
colorPicker.SelectedColor = testFrame.GetAttributeForRole (VisualRole.Normal).Background;
colorPicker.ColorChanged += ColorPickerColorChanged;
overlappedView2.Add (colorPicker);
overlappedView2.Width = 50;
DatePicker datePicker = new ()
{
X = 30,
Y = 17,
Id = "datePicker",
Title = "Not _Sizeable",
ShadowStyle = ShadowStyle.Transparent,
BorderStyle = LineStyle.Double,
TabStop = TabBehavior.TabGroup,
Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped
};
datePicker.SetScheme (new Scheme (
new Attribute (
SchemeManager.GetScheme (Schemes.Toplevel).Normal.Foreground.GetBrighterColor (),
SchemeManager.GetScheme (Schemes.Toplevel).Normal.Background.GetBrighterColor (),
SchemeManager.GetScheme (Schemes.Toplevel).Normal.Style)));
TransparentView transparentView = new ()
{
Title = "Transparent",
ViewportSettings = Terminal.Gui.ViewportSettings.Transparent,
X = 30,
Y = 5,
Width = 35,
Height = 15
};
testFrame.Add (tiledView4, tiledView3, tiledView2, tiledView1);
testFrame.Add (overlappedView2);
testFrame.Add (datePicker);
testFrame.Add (movableSizeableWithProgress);
testFrame.Add (transparentView);
testFrame.Add (new TransparentView ()
{
Title = "Transparent|TransparentMouse",
ViewportSettings = Terminal.Gui.ViewportSettings.TransparentMouse | Terminal.Gui.ViewportSettings.Transparent
});
adornmentsEditor.AutoSelectSuperView = testFrame;
arrangementEditor.AutoSelectSuperView = testFrame;
testFrame.SetFocus ();
Application.Run (app);
timer.Close ();
app.Dispose ();
Application.Shutdown ();
return;
void ColorPickerColorChanged (object sender, ColorEventArgs e)
{
testFrame.SetScheme (testFrame.GetScheme () with { Normal = new (testFrame.GetAttributeForRole (VisualRole.Normal).Foreground, e.CurrentValue) });
}
}
private View CreateOverlappedView (int id, Pos x, Pos y)
{
var overlapped = new View
{
X = x,
Y = y,
Width = Dim.Auto (minimumContentDim: 15),
Height = Dim.Auto (minimumContentDim: 3),
Title = $"Overlapped{id} _{GetNextHotKey ()}",
SchemeName = SchemeManager.SchemesToSchemeName (Schemes.Toplevel),
Id = $"Overlapped{id}",
ShadowStyle = ShadowStyle.Transparent,
BorderStyle = LineStyle.Double,
CanFocus = true,
TabStop = TabBehavior.TabGroup,
Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped | ViewArrangement.Resizable
};
return overlapped;
}
private View CreateTiledView (int id, Pos x, Pos y)
{
var tiled = new View
{
X = x,
Y = y,
Width = Dim.Auto (minimumContentDim: 15),
Height = Dim.Auto (minimumContentDim: 3),
Title = $"Tiled{id} _{GetNextHotKey ()}",
Id = $"Tiled{id}",
BorderStyle = LineStyle.Single,
CanFocus = true,
TabStop = TabBehavior.TabStop,
Arrangement = ViewArrangement.Resizable
};
return tiled;
}
private char GetNextHotKey () { return (char)('A' + _hotkeyCount++); }
public override List<Key> GetDemoKeyStrokes ()
{
var keys = new List<Key> ();
// Select view with progress bar
keys.Add ((Key)'&');
keys.Add (Application.ArrangeKey);
for (int i = 0; i < 8; i++)
{
keys.Add (Key.CursorUp);
}
for (int i = 0; i < 25; i++)
{
keys.Add (Key.CursorRight);
}
keys.Add (Application.ArrangeKey);
keys.Add (Key.S);
keys.Add (Application.ArrangeKey);
for (int i = 0; i < 10; i++)
{
keys.Add (Key.CursorUp);
}
for (int i = 0; i < 25; i++)
{
keys.Add (Key.CursorLeft);
}
keys.Add (Application.ArrangeKey);
// Select view with progress bar
keys.Add ((Key)'&');
keys.Add (Application.ArrangeKey);
keys.Add (Key.Tab);
for (int i = 0; i < 10; i++)
{
keys.Add (Key.CursorRight);
keys.Add (Key.CursorDown);
}
return keys;
}
public class TransparentView : FrameView
{
public TransparentView ()
{
Title = "Transparent";
Text = "TransparentView Text";
X = 0;
Y = 0;
Width = 30;
Height = 10;
Arrangement = ViewArrangement.Overlapped | ViewArrangement.Resizable | ViewArrangement.Movable;
ViewportSettings |= Terminal.Gui.ViewportSettings.Transparent | Terminal.Gui.ViewportSettings.TransparentMouse;
Padding!.Thickness = new Thickness (1);
Add (
new Button ()
{
Title = "_Hi",
X = Pos.Center (),
Y = Pos.Center ()
});
}
}
}