mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
357 lines
12 KiB
C#
357 lines
12 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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/// <summary>
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/// This Scenario demonstrates building a custom control (a class deriving from View) that: - Provides a
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/// "Character Map" application (like Windows' charmap.exe). - Helps test unicode character rendering in Terminal.Gui -
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/// Illustrates how to do infinite scrolling
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/// </summary>
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[ScenarioMetadata ("Character Map", "Unicode viewer. Demos infinite content drawing and scrolling.")]
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[ScenarioCategory ("Text and Formatting")]
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[ScenarioCategory ("Drawing")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Layout")]
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[ScenarioCategory ("Scrolling")]
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public class CharacterMap : Scenario
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{
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private Label? _errorLabel;
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private TableView? _categoryList;
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private CharMap? _charMap;
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// Don't create a Window, just return the top-level view
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public override void Main ()
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{
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Application.Init ();
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var top = new Window
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{
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BorderStyle = LineStyle.None
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};
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_charMap = new ()
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{
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X = 0,
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Y = 1,
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Width = Dim.Fill (Dim.Func (() => _categoryList!.Frame.Width)),
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Height = Dim.Fill (),
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// SchemeName = "Base"
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};
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top.Add (_charMap);
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var jumpLabel = new Label
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{
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X = Pos.Right (_charMap) + 1,
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Y = Pos.Y (_charMap),
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HotKeySpecifier = (Rune)'_',
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Text = "_Jump To:",
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//SchemeName = "Dialog"
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};
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top.Add (jumpLabel);
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var jumpEdit = new TextField
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{
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X = Pos.Right (jumpLabel) + 1,
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Y = Pos.Y (_charMap),
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Width = 17,
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Caption = "e.g. 01BE3 or ✈",
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//SchemeName = "Dialog"
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};
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top.Add (jumpEdit);
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_charMap.SelectedCodePointChanged += (sender, args) =>
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{
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if (Rune.IsValid (args.CurrentValue))
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{
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jumpEdit.Text = ((Rune)args.CurrentValue).ToString ();
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}
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else
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{
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jumpEdit.Text = $"U+{args.CurrentValue:x5}";
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}
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};
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_errorLabel = new ()
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{
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X = Pos.Right (jumpEdit) + 1,
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Y = Pos.Y (_charMap),
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SchemeName = "error",
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Text = "err",
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Visible = false
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};
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top.Add (_errorLabel);
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jumpEdit.Accepting += JumpEditOnAccept;
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_categoryList = new () {
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X = Pos.Right (_charMap),
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Y = Pos.Bottom (jumpLabel),
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Height = Dim.Fill (),
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//SchemeName = "Dialog"
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};
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_categoryList.FullRowSelect = true;
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_categoryList.MultiSelect = false;
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_categoryList.Style.ShowVerticalCellLines = false;
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_categoryList.Style.AlwaysShowHeaders = true;
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var isDescending = false;
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_categoryList.Table = CreateCategoryTable (0, isDescending);
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// if user clicks the mouse in TableView
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_categoryList.MouseClick += (s, e) =>
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{
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_categoryList.ScreenToCell (e.Position, out int? clickedCol);
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if (clickedCol != null && e.Flags.HasFlag (MouseFlags.Button1Clicked))
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{
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EnumerableTableSource<UnicodeRange> table = (EnumerableTableSource<UnicodeRange>)_categoryList.Table;
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string prevSelection = table.Data.ElementAt (_categoryList.SelectedRow).Category;
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isDescending = !isDescending;
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_categoryList.Table = CreateCategoryTable (clickedCol.Value, isDescending);
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table = (EnumerableTableSource<UnicodeRange>)_categoryList.Table;
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_categoryList.SelectedRow = table.Data
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.Select ((item, index) => new { item, index })
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.FirstOrDefault (x => x.item.Category == prevSelection)
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?.index
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?? -1;
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}
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};
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int longestName = UnicodeRange.Ranges.Max (r => r.Category.GetColumns ());
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_categoryList.Style.ColumnStyles.Add (
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0,
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new () { MaxWidth = longestName, MinWidth = longestName, MinAcceptableWidth = longestName }
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);
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_categoryList.Style.ColumnStyles.Add (1, new () { MaxWidth = 1, MinWidth = 6 });
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_categoryList.Style.ColumnStyles.Add (2, new () { MaxWidth = 1, MinWidth = 6 });
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_categoryList.Width = _categoryList.Style.ColumnStyles.Sum (c => c.Value.MinWidth) + 4;
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_categoryList.SelectedCellChanged += (s, args) =>
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{
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EnumerableTableSource<UnicodeRange> table = (EnumerableTableSource<UnicodeRange>)_categoryList.Table;
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_charMap.StartCodePoint = table.Data.ToArray () [args.NewRow].Start;
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jumpEdit.Text = $"U+{_charMap.SelectedCodePoint:x5}";
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};
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top.Add (_categoryList);
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var menu = new MenuBarv2
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{
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Menus =
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[
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new (
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"_File",
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new MenuItemv2 []
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{
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new (
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"_Quit",
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$"{Application.QuitKey}",
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() => Application.RequestStop ()
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)
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}
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),
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new (
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"_Options",
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new MenuItemv2 [] { CreateMenuShowWidth () }
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)
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]
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};
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top.Add (menu);
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_charMap.SelectedCodePoint = 0;
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_charMap.SetFocus ();
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Application.Run (top);
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top.Dispose ();
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Application.Shutdown ();
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return;
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void JumpEditOnAccept (object? sender, CommandEventArgs e)
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{
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if (jumpEdit.Text.Length == 0)
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{
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return;
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}
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_errorLabel.Visible = true;
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uint result = 0;
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if (jumpEdit.Text.Length == 1)
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{
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result = (uint)jumpEdit.Text.ToRunes () [0].Value;
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}
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else if (jumpEdit.Text.StartsWith ("U+", StringComparison.OrdinalIgnoreCase) || jumpEdit.Text.StartsWith ("\\u"))
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{
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try
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{
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result = uint.Parse (jumpEdit.Text [2..], NumberStyles.HexNumber);
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}
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catch (FormatException)
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{
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_errorLabel.Text = "Invalid hex value";
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return;
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}
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}
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else if (jumpEdit.Text.StartsWith ("0", StringComparison.OrdinalIgnoreCase) || jumpEdit.Text.StartsWith ("\\u"))
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{
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try
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{
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result = uint.Parse (jumpEdit.Text, NumberStyles.HexNumber);
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}
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catch (FormatException)
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{
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_errorLabel.Text = "Invalid hex value";
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return;
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}
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}
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else
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{
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try
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{
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result = uint.Parse (jumpEdit.Text, NumberStyles.Integer);
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}
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catch (FormatException)
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{
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_errorLabel.Text = "Invalid value";
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return;
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}
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}
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if (result > RuneExtensions.MaxUnicodeCodePoint)
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{
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_errorLabel.Text = "Beyond maximum codepoint";
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return;
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}
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_errorLabel.Visible = false;
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EnumerableTableSource<UnicodeRange> table = (EnumerableTableSource<UnicodeRange>)_categoryList!.Table;
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_categoryList.SelectedRow = table.Data
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.Select ((item, index) => new { item, index })
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.FirstOrDefault (x => x.item.Start <= result && x.item.End >= result)
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?.index
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?? -1;
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_categoryList.EnsureSelectedCellIsVisible ();
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// Ensure the typed glyph is selected
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_charMap.SelectedCodePoint = (int)result;
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_charMap.SetFocus ();
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// Cancel the event to prevent ENTER from being handled elsewhere
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e.Handled = true;
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}
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}
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private EnumerableTableSource<UnicodeRange> CreateCategoryTable (int sortByColumn, bool descending)
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{
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Func<UnicodeRange, object> orderBy;
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var categorySort = string.Empty;
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var startSort = string.Empty;
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var endSort = string.Empty;
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string sortIndicator = descending ? Glyphs.DownArrow.ToString () : Glyphs.UpArrow.ToString ();
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switch (sortByColumn)
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{
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case 0:
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orderBy = r => r.Category;
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categorySort = sortIndicator;
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break;
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case 1:
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orderBy = r => r.Start;
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startSort = sortIndicator;
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break;
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case 2:
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orderBy = r => r.End;
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endSort = sortIndicator;
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break;
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default:
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throw new ArgumentException ("Invalid column number.");
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}
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IOrderedEnumerable<UnicodeRange> sortedRanges = descending
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? UnicodeRange.Ranges.OrderByDescending (orderBy)
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: UnicodeRange.Ranges.OrderBy (orderBy);
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return new (
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sortedRanges,
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new ()
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{
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{ $"Category{categorySort}", s => s.Category },
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{ $"Start{startSort}", s => $"{s.Start:x5}" },
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{ $"End{endSort}", s => $"{s.End:x5}" }
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}
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);
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}
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private MenuItemv2 CreateMenuShowWidth ()
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{
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CheckBox cb = new ()
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{
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Title = "_Show Glyph Width",
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CheckedState = _charMap!.ShowGlyphWidths ? CheckState.Checked : CheckState.None
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};
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var item = new MenuItemv2 { CommandView = cb };
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item.Action += () =>
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{
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if (_charMap is { })
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{
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_charMap.ShowGlyphWidths = cb.CheckedState == CheckState.Checked;
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}
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};
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return item;
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}
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public override List<Key> GetDemoKeyStrokes ()
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{
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List<Key> keys = new ();
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for (var i = 0; i < 200; i++)
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{
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keys.Add (Key.CursorDown);
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}
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// Category table
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keys.Add (Key.Tab.WithShift);
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// Block elements
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keys.Add (Key.B);
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keys.Add (Key.L);
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keys.Add (Key.Tab);
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for (var i = 0; i < 200; i++)
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{
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keys.Add (Key.CursorLeft);
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}
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return keys;
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}
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}
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