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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("ComboBoxIteration", "ComboBox iteration.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("ComboBox")]
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public class ComboBoxIteration : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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ObservableCollection<string> items = ["one", "two", "three"];
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var win = new Window { Title = GetQuitKeyAndName () };
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var lbListView = new Label { Width = 10, Height = 1 };
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win.Add (lbListView);
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var listview = new ListView
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{
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Y = Pos.Bottom (lbListView) + 1, Width = 10, Height = Dim.Fill (2), Source = new ListWrapper<string> (items)
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};
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win.Add (listview);
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var lbComboBox = new Label
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{
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SchemeName = "TopLevel",
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X = Pos.Right (lbListView) + 1,
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Width = Dim.Percent (40)
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};
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var comboBox = new ComboBox
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{
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X = Pos.Right (listview) + 1,
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Y = Pos.Bottom (lbListView) + 1,
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Height = Dim.Fill (2),
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Width = Dim.Percent (40),
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HideDropdownListOnClick = true
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};
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comboBox.SetSource (items);
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listview.SelectedItemChanged += (s, e) =>
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{
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lbListView.Text = items [e.Item];
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comboBox.SelectedItem = e.Item;
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};
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comboBox.SelectedItemChanged += (sender, text) =>
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{
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if (text.Item != -1)
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{
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lbComboBox.Text = text.Value.ToString ();
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listview.SelectedItem = text.Item;
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}
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};
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win.Add (lbComboBox, comboBox);
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win.Add (new TextField { X = Pos.Right (listview) + 1, Y = Pos.Top (comboBox) + 3, Height = 1, Width = 20 });
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var btnTwo = new Button { X = Pos.Right (comboBox) + 1, Text = "Two" };
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btnTwo.Accepting += (s, e) =>
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{
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items = ["one", "two"];
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comboBox.SetSource (items);
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listview.SetSource (items);
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listview.SelectedItem = 0;
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};
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win.Add (btnTwo);
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var btnThree = new Button { X = Pos.Right (comboBox) + 1, Y = Pos.Top (comboBox), Text = "Three" };
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btnThree.Accepting += (s, e) =>
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{
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items =["one", "two", "three"];
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comboBox.SetSource (items);
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listview.SetSource (items);
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listview.SelectedItem = 0;
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};
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win.Add (btnThree);
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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}
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