mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
410 lines
12 KiB
C#
410 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")]
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[ScenarioCategory ("Dialogs")]
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public class Dialogs : Scenario
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{
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private static readonly int CODE_POINT = '你'; // We know this is a wide char
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public override void Main ()
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{
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Application.Init ();
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Window app = new ()
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{
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Title = GetQuitKeyAndName ()
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};
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var frame = new FrameView
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{
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TabStop = TabBehavior.TabStop, // FrameView normally sets to TabGroup
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X = Pos.Center (),
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Y = 1,
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Width = Dim.Percent (75),
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Height = Dim.Auto (DimAutoStyle.Content),
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Title = "Dialog Options"
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};
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var numButtonsLabel = new Label
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{
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X = 0,
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TextAlignment = Alignment.End,
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Text = "_Number of Buttons:"
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};
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var label = new Label
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{
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X = 0,
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Y = 0,
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "_Width:"
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};
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frame.Add (label);
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var widthEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "0"
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};
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frame.Add (widthEdit);
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "_Height:"
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};
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frame.Add (label);
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var heightEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "0"
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};
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frame.Add (heightEdit);
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frame.Add (
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new Label
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{
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X = Pos.Right (widthEdit) + 2,
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Y = Pos.Top (widthEdit),
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Text = $"If width is 0, the dimension will be greater than {Dialog.DefaultMinimumWidth}%."
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}
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);
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frame.Add (
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new Label
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{
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X = Pos.Right (heightEdit) + 2,
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Y = Pos.Top (heightEdit),
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Text = $"If height is 0, the dimension will be greater {Dialog.DefaultMinimumHeight}%."
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}
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);
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "_Title:"
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};
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frame.Add (label);
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var titleEdit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (),
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Height = 1,
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Text = "Title"
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};
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frame.Add (titleEdit);
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numButtonsLabel.Y = Pos.Bottom (label);
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frame.Add (numButtonsLabel);
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var numButtonsEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (numButtonsLabel),
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Width = 5,
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Height = 1,
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Text = "3"
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};
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frame.Add (numButtonsEdit);
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var glyphsNotWords = new CheckBox
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Bottom (numButtonsLabel),
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TextAlignment = Alignment.End,
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Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support",
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CheckedState = CheckState.UnChecked
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};
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frame.Add (glyphsNotWords);
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (glyphsNotWords),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "Button A_lignment:"
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};
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frame.Add (label);
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// Add hotkeys
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var labels = Enum.GetNames<Alignment> ().Select (n => n = "_" + n);
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var alignmentGroup = new RadioGroup
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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RadioLabels = labels.ToArray (),
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Title = "Ali_gn",
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BorderStyle = LineStyle.Dashed
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};
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frame.Add (alignmentGroup);
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alignmentGroup.SelectedItem = labels.ToList ().IndexOf ("_" + Dialog.DefaultButtonAlignment.ToString ());
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frame.ValidatePosDim = true;
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app.Add (frame);
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label = new ()
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = Alignment.End, Text = "Button Pressed:"
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};
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app.Add (label);
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var buttonPressedLabel = new Label
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 5, SchemeName = "Error", Text = " "
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};
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var showDialogButton = new Button
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog"
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};
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app.Accepting += (s, e) =>
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{
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Dialog dlg = CreateDemoDialog (
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widthEdit,
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heightEdit,
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titleEdit,
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numButtonsEdit,
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glyphsNotWords,
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alignmentGroup,
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buttonPressedLabel
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);
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Application.Run (dlg);
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dlg.Dispose ();
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e.Handled = true;
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};
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app.Add (showDialogButton);
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app.Add (buttonPressedLabel);
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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private Dialog CreateDemoDialog (
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TextField widthEdit,
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TextField heightEdit,
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TextField titleEdit,
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TextField numButtonsEdit,
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CheckBox glyphsNotWords,
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RadioGroup alignmentRadioGroup,
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Label buttonPressedLabel
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)
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{
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Dialog dialog = null;
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try
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{
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var width = 0;
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int.TryParse (widthEdit.Text, out width);
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var height = 0;
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int.TryParse (heightEdit.Text, out height);
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var numButtons = 3;
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int.TryParse (numButtonsEdit.Text, out numButtons);
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List<Button> buttons = new ();
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int clicked = -1;
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for (var i = 0; i < numButtons; i++)
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{
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int buttonId = i;
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Button button = null;
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if (glyphsNotWords.CheckedState == CheckState.Checked)
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{
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buttonId = i;
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button = new ()
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{
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Text = "_" + NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
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IsDefault = buttonId == 0
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};
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}
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else
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{
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button = new () { Text = "_" + NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
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}
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button.Accepting += (s, e) =>
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{
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clicked = buttonId;
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e.Handled = true;
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Application.RequestStop ();
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};
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buttons.Add (button);
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}
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// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
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// the buttons are laid out correctly
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dialog = new ()
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{
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Title = titleEdit.Text,
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Text = "Dialog Text",
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ButtonAlignment = (Alignment)Enum.Parse (typeof (Alignment), alignmentRadioGroup.RadioLabels [alignmentRadioGroup.SelectedItem].Substring (1)),
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Buttons = buttons.ToArray ()
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};
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if (width != 0)
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{
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dialog.Width = width;
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}
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if (height != 0)
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{
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dialog.Height = height;
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}
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var add = new Button
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{
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X = Pos.Center (),
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Y = Pos.Center () - 1,
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Text = "_Add a button"
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};
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add.Accepting += (s, e) =>
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{
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int buttonId = buttons.Count;
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Button button;
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if (glyphsNotWords.CheckedState == CheckState.Checked)
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{
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button = new ()
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{
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Text = "_" + NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
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IsDefault = buttonId == 0
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};
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}
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else
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{
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button = new () { Text = "_" + NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
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}
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button.Accepting += (s, e) =>
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{
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clicked = buttonId;
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Application.RequestStop ();
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e.Handled = true;
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};
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buttons.Add (button);
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dialog.AddButton (button);
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//if (buttons.Count > 1)
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//{
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// button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
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//}
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e.Handled = true;
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};
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dialog.Add (add);
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var addChar = new Button
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{
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X = Pos.Center (),
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Y = Pos.Center () + 1,
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Text = $"A_dd a {char.ConvertFromUtf32 (CODE_POINT)} to each button. This text is really long for a reason."
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};
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addChar.Accepting += (s, e) =>
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{
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foreach (Button button in buttons)
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{
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button.Text += char.ConvertFromUtf32 (CODE_POINT);
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}
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e.Handled = true;
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};
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dialog.Add (addChar);
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dialog.Closed += (s, e) => { buttonPressedLabel.Text = $"{clicked}"; };
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}
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catch (FormatException)
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{
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buttonPressedLabel.Text = "Invalid Options";
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}
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return dialog;
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}
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public override List<Key> GetDemoKeyStrokes ()
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{
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var keys = new List<Key> ();
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keys.Add (Key.D6);
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keys.Add (Key.D5);
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keys.Add (Key.Tab);
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keys.Add (Key.D2);
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keys.Add (Key.D0);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.S.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.E.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.C.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.F.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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return keys;
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}
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}
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