mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
183 lines
5.1 KiB
C#
183 lines
5.1 KiB
C#
using System.Collections.ObjectModel;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Keys", "Shows keyboard input handling.")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class Keys : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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ObservableCollection<string> keyDownList = [];
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ObservableCollection<string> keyDownNotHandledList = new ();
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ObservableCollection<string> swallowedList = new ();
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var win = new Window { Title = GetQuitKeyAndName () };
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var label = new Label
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{
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X = 0,
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Y = 0,
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Text = "_Type text here:"
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};
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win.Add (label);
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var edit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (2),
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Height = 1,
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};
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win.Add (edit);
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label = new Label
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{
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X = 0,
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Y = Pos.Bottom (label),
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Text = "Last _Application.KeyDown:"
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};
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win.Add (label);
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var labelAppKeypress = new Label
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label)
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};
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win.Add (labelAppKeypress);
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Application.KeyDown += (s, e) => labelAppKeypress.Text = e.ToString ();
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (label),
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Text = "_Last TextField.KeyDown:"
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};
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win.Add (label);
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var lastTextFieldKeyDownLabel = new Label
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Height = 1,
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};
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win.Add (lastTextFieldKeyDownLabel);
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edit.KeyDown += (s, e) => lastTextFieldKeyDownLabel.Text = e.ToString ();
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// Application key event log:
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label = new Label
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{
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X = 0,
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Y = Pos.Bottom (label) + 1,
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Text = "Application Key Events:"
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};
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win.Add (label);
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int maxKeyString = Key.CursorRight.WithAlt.WithCtrl.WithShift.ToString ().Length;
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ObservableCollection<string> keyList = new ();
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var appKeyListView = new ListView
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{
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X = 0,
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Y = Pos.Bottom (label),
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Width = "KeyDown:".Length + maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (keyList)
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};
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appKeyListView.SchemeName = "TopLevel";
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win.Add (appKeyListView);
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// View key events...
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edit.KeyDown += (s, a) => { keyDownList.Add (a.ToString ()); };
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edit.KeyDownNotHandled += (s, a) =>
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{
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keyDownNotHandledList.Add ($"{a}");
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};
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// KeyDown
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label = new Label
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{
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X = Pos.Right (appKeyListView) + 1,
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Y = Pos.Top (label),
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Text = "TextView Key Down:"
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};
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win.Add (label);
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var onKeyDownListView = new ListView
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{
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X = Pos.Left (label),
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Y = Pos.Bottom (label),
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Width = maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (keyDownList)
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};
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appKeyListView.SchemeName = "TopLevel";
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win.Add (onKeyDownListView);
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// KeyDownNotHandled
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label = new Label
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{
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X = Pos.Right (onKeyDownListView) + 1,
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Y = Pos.Top (label),
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Text = "TextView KeyDownNotHandled:"
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};
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win.Add (label);
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var onKeyDownNotHandledListView = new ListView
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{
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X = Pos.Left (label),
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Y = Pos.Bottom (label),
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Width = maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (keyDownNotHandledList)
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};
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appKeyListView.SchemeName = "TopLevel";
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win.Add (onKeyDownNotHandledListView);
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// Swallowed
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label = new Label
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{
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X = Pos.Right (onKeyDownNotHandledListView) + 1,
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Y = Pos.Top (label),
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Text = "Swallowed:"
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};
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win.Add (label);
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var onSwallowedListView = new ListView
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{
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X = Pos.Left (label),
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Y = Pos.Bottom (label),
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Width = maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (swallowedList)
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};
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appKeyListView.SchemeName = "TopLevel";
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win.Add (onSwallowedListView);
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if (Application.Driver is IConsoleDriverFacade fac)
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{
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fac.InputProcessor.AnsiSequenceSwallowed += (s, e) => { swallowedList.Add (e.Replace ("\x1b","Esc")); };
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}
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Application.KeyDown += (s, a) => KeyDownPressUp (a, "Down");
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Application.KeyUp += (s, a) => KeyDownPressUp (a, "Up");
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void KeyDownPressUp (Key args, string updown)
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{
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var msg = $"Key{updown,-7}: {args}";
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keyList.Add (msg);
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appKeyListView.MoveDown ();
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onKeyDownNotHandledListView.MoveDown ();
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}
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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}
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