Files
Terminal.Gui/Examples/UICatalog/Scenarios/Keys.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

183 lines
5.1 KiB
C#

using System.Collections.ObjectModel;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Keys", "Shows keyboard input handling.")]
[ScenarioCategory ("Mouse and Keyboard")]
public class Keys : Scenario
{
public override void Main ()
{
Application.Init ();
ObservableCollection<string> keyDownList = [];
ObservableCollection<string> keyDownNotHandledList = new ();
ObservableCollection<string> swallowedList = new ();
var win = new Window { Title = GetQuitKeyAndName () };
var label = new Label
{
X = 0,
Y = 0,
Text = "_Type text here:"
};
win.Add (label);
var edit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill (2),
Height = 1,
};
win.Add (edit);
label = new Label
{
X = 0,
Y = Pos.Bottom (label),
Text = "Last _Application.KeyDown:"
};
win.Add (label);
var labelAppKeypress = new Label
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label)
};
win.Add (labelAppKeypress);
Application.KeyDown += (s, e) => labelAppKeypress.Text = e.ToString ();
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Text = "_Last TextField.KeyDown:"
};
win.Add (label);
var lastTextFieldKeyDownLabel = new Label
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Height = 1,
};
win.Add (lastTextFieldKeyDownLabel);
edit.KeyDown += (s, e) => lastTextFieldKeyDownLabel.Text = e.ToString ();
// Application key event log:
label = new Label
{
X = 0,
Y = Pos.Bottom (label) + 1,
Text = "Application Key Events:"
};
win.Add (label);
int maxKeyString = Key.CursorRight.WithAlt.WithCtrl.WithShift.ToString ().Length;
ObservableCollection<string> keyList = new ();
var appKeyListView = new ListView
{
X = 0,
Y = Pos.Bottom (label),
Width = "KeyDown:".Length + maxKeyString,
Height = Dim.Fill (),
Source = new ListWrapper<string> (keyList)
};
appKeyListView.SchemeName = "TopLevel";
win.Add (appKeyListView);
// View key events...
edit.KeyDown += (s, a) => { keyDownList.Add (a.ToString ()); };
edit.KeyDownNotHandled += (s, a) =>
{
keyDownNotHandledList.Add ($"{a}");
};
// KeyDown
label = new Label
{
X = Pos.Right (appKeyListView) + 1,
Y = Pos.Top (label),
Text = "TextView Key Down:"
};
win.Add (label);
var onKeyDownListView = new ListView
{
X = Pos.Left (label),
Y = Pos.Bottom (label),
Width = maxKeyString,
Height = Dim.Fill (),
Source = new ListWrapper<string> (keyDownList)
};
appKeyListView.SchemeName = "TopLevel";
win.Add (onKeyDownListView);
// KeyDownNotHandled
label = new Label
{
X = Pos.Right (onKeyDownListView) + 1,
Y = Pos.Top (label),
Text = "TextView KeyDownNotHandled:"
};
win.Add (label);
var onKeyDownNotHandledListView = new ListView
{
X = Pos.Left (label),
Y = Pos.Bottom (label),
Width = maxKeyString,
Height = Dim.Fill (),
Source = new ListWrapper<string> (keyDownNotHandledList)
};
appKeyListView.SchemeName = "TopLevel";
win.Add (onKeyDownNotHandledListView);
// Swallowed
label = new Label
{
X = Pos.Right (onKeyDownNotHandledListView) + 1,
Y = Pos.Top (label),
Text = "Swallowed:"
};
win.Add (label);
var onSwallowedListView = new ListView
{
X = Pos.Left (label),
Y = Pos.Bottom (label),
Width = maxKeyString,
Height = Dim.Fill (),
Source = new ListWrapper<string> (swallowedList)
};
appKeyListView.SchemeName = "TopLevel";
win.Add (onSwallowedListView);
if (Application.Driver is IConsoleDriverFacade fac)
{
fac.InputProcessor.AnsiSequenceSwallowed += (s, e) => { swallowedList.Add (e.Replace ("\x1b","Esc")); };
}
Application.KeyDown += (s, a) => KeyDownPressUp (a, "Down");
Application.KeyUp += (s, a) => KeyDownPressUp (a, "Up");
void KeyDownPressUp (Key args, string updown)
{
var msg = $"Key{updown,-7}: {args}";
keyList.Add (msg);
appKeyListView.MoveDown ();
onKeyDownNotHandledListView.MoveDown ();
}
Application.Run (win);
win.Dispose ();
Application.Shutdown ();
}
}