Files
Terminal.Gui/Examples/UICatalog/Scenarios/MessageBoxes.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

349 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("MessageBoxes", "Demonstrates how to use the MessageBox class.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Dialogs")]
public class MessageBoxes : Scenario
{
public override void Main ()
{
Application.Init ();
Window app = new ()
{
Title = GetQuitKeyAndName (),
};
var frame = new FrameView
{
X = Pos.Center (),
Y = 1,
Width = Dim.Percent (75),
Height = Dim.Auto (DimAutoStyle.Content),
Title = "MessageBox Options"
};
app.Add (frame);
// TODO: Use Pos.Align her to demo aligning labels and fields
var label = new Label { X = 0, Y = 0, Width = 15, TextAlignment = Alignment.End, Text = "W_idth:" };
frame.Add (label);
var widthEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (widthEdit);
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Height:"
};
frame.Add (label);
var heightEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (heightEdit);
frame.Add (
new Label
{
X = Pos.Right (widthEdit) + 2,
Y = Pos.Top (widthEdit),
Text = $"If width is 0, the dimension will be greater than {MessageBox.DefaultMinimumWidth}%."
}
);
frame.Add (
new Label
{
X = Pos.Right (heightEdit) + 2,
Y = Pos.Top (heightEdit),
Text = $"If height is 0, the dimension will be greater than {MessageBox.DefaultMinimumHeight}%."
}
);
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Title:"
};
frame.Add (label);
var titleEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill (),
Height = 1,
Text = "The title"
};
frame.Add (titleEdit);
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Message:"
};
frame.Add (label);
var messageEdit = new TextView
{
Text = "Message line 1.\nMessage line two. This is a really long line to force wordwrap. It needs to be long for it to work.",
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill (),
Height = 5
};
frame.Add (messageEdit);
label = new ()
{
X = 0,
Y = Pos.Bottom (messageEdit),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Num Buttons:"
};
frame.Add (label);
var numButtonsEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "3"
};
frame.Add (numButtonsEdit);
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Default Button:"
};
frame.Add (label);
var defaultButtonEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (defaultButtonEdit);
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Alignment.End,
Text = "St_yle:"
};
frame.Add (label);
var styleRadioGroup = new RadioGroup
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
RadioLabels = ["_Query", "_Error"],
};
frame.Add (styleRadioGroup);
label = new ()
{
X = 0,
Y = Pos.Bottom (styleRadioGroup),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Alignment.End,
Text = "Wra_p:"
};
var ckbWrapMessage = new CheckBox
{
X = Pos.Right (label) + 1, Y = Pos.Bottom (styleRadioGroup),
CheckedState = CheckState.Checked,
Text = "_Wrap Message",
};
frame.Add (label, ckbWrapMessage);
frame.ValidatePosDim = true;
label = new ()
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 2, TextAlignment = Alignment.End, Text = "Button Pressed:"
};
app.Add (label);
var buttonPressedLabel = new Label
{
X = Pos.Center (),
Y = Pos.Bottom (label) + 1,
SchemeName = "Error",
TextAlignment = Alignment.Center,
Text = " "
};
var showMessageBoxButton = new Button
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show MessageBox"
};
app.Accepting += (s, e) =>
{
try
{
int width = int.Parse (widthEdit.Text);
int height = int.Parse (heightEdit.Text);
int numButtons = int.Parse (numButtonsEdit.Text);
int defaultButton = int.Parse (defaultButtonEdit.Text);
List<string> btns = new ();
for (var i = 0; i < numButtons; i++)
{
btns.Add ($"_{NumberToWords.Convert (i)}");
}
if (styleRadioGroup.SelectedItem == 0)
{
buttonPressedLabel.Text =
$"{MessageBox.Query (
width,
height,
titleEdit.Text,
messageEdit.Text,
defaultButton,
ckbWrapMessage.CheckedState == CheckState.Checked,
btns.ToArray ()
)}";
}
else
{
buttonPressedLabel.Text =
$"{MessageBox.ErrorQuery (
width,
height,
titleEdit.Text,
messageEdit.Text,
defaultButton,
ckbWrapMessage.CheckedState == CheckState.Checked,
btns.ToArray ()
)}";
}
}
catch (FormatException)
{
buttonPressedLabel.Text = "Invalid Options";
}
e.Handled = true;
};
app.Add (showMessageBoxButton);
app.Add (buttonPressedLabel);
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
}
public override List<Key> GetDemoKeyStrokes ()
{
var keys = new List<Key> ();
keys.Add (Key.S.WithAlt);
keys.Add (Key.Esc);
keys.Add (Key.E.WithAlt);
keys.Add (Key.S.WithAlt);
keys.Add (Key.Esc);
keys.Add (Key.N.WithAlt);
keys.Add (Key.D5);
keys.Add (Key.S.WithAlt);
keys.Add (Key.Enter);
keys.Add (Key.T.WithAlt);
keys.Add (Key.T.WithCtrl);
keys.AddRange (GetKeysFromText ("This is a really long title"));
keys.Add (Key.M.WithAlt);
keys.Add (Key.T.WithCtrl);
keys.AddRange (GetKeysFromText ("This is a long,\nmulti-line message.\nThis is a test of the emergency\nbroadcast\nsystem."));
keys.Add (Key.S.WithAlt);
for (int i = 0; i < 10; i++)
{
keys.Add (Key.Tab);
}
keys.Add (Key.Enter);
keys.Add (Key.W.WithAlt);
keys.Add (Key.S.WithAlt);
for (int i = 0; i < 10; i++)
{
keys.Add (Key.Tab);
}
keys.Add (Key.Enter);
return keys;
}
List<Key> GetKeysFromText (string text)
{
List<Key> keys = new ();
foreach (var r in text)
{
keys.Add (r);
}
return keys;
}
}