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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
219 lines
7.3 KiB
C#
219 lines
7.3 KiB
C#
using System;
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using System.Data;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("MultiColouredTable", "Demonstrates how to multi color cell contents.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Colors")]
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[ScenarioCategory ("TableView")]
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public class MultiColouredTable : Scenario
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{
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private DataTable _table;
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private TableViewColors _tableView;
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public override void Main ()
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{
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// Init
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Application.Init ();
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// Setup - Create a top-level application window and configure it.
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Toplevel appWindow = new ()
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{
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Title = GetQuitKeyAndName ()
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};
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_tableView = new () { X = 0, Y = 1, Width = Dim.Fill (), Height = Dim.Fill (1) };
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var menu = new MenuBar
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{
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Menus =
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[
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new ("_File", new MenuItem [] { new ("_Quit", "", Quit) })
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]
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};
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appWindow.Add (menu);
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var statusBar = new StatusBar (new Shortcut [] { new (Application.QuitKey, "Quit", Quit) });
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appWindow.Add (statusBar);
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appWindow.Add (_tableView);
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_tableView.CellActivated += EditCurrentCell;
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var dt = new DataTable ();
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dt.Columns.Add ("Col1");
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dt.Columns.Add ("Col2");
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dt.Rows.Add ("some text", "Rainbows and Unicorns are so fun!");
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dt.Rows.Add ("some text", "When it rains you get rainbows");
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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_tableView.SetScheme (new ()
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{
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Disabled = appWindow.GetAttributeForRole (VisualRole.Disabled),
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HotFocus = appWindow.GetAttributeForRole (VisualRole.HotFocus),
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Focus = appWindow.GetAttributeForRole (VisualRole.Focus),
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Normal = new (Color.DarkGray, Color.Black)
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});
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_tableView.Table = new DataTableSource (_table = dt);
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// Run - Start the application.
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Application.Run (appWindow);
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appWindow.Dispose ();
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// Shutdown - Calling Application.Shutdown is required.
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Application.Shutdown ();
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}
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private void EditCurrentCell (object sender, CellActivatedEventArgs e)
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{
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if (e.Table == null)
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{
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return;
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}
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var oldValue = e.Table [e.Row, e.Col].ToString ();
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if (GetText ("Enter new value", e.Table.ColumnNames [e.Col], oldValue, out string newText))
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{
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try
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{
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_table.Rows [e.Row] [e.Col] =
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string.IsNullOrWhiteSpace (newText) ? DBNull.Value : newText;
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}
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catch (Exception ex)
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{
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MessageBox.ErrorQuery (60, 20, "Failed to set text", ex.Message, "Ok");
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}
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_tableView.Update ();
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}
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}
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private bool GetText (string title, string label, string initialText, out string enteredText)
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{
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var okPressed = false;
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var ok = new Button { Text = "Ok", IsDefault = true };
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ok.Accepting += (s, e) =>
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{
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okPressed = true;
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Application.RequestStop ();
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};
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var cancel = new Button { Text = "Cancel" };
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cancel.Accepting += (s, e) => { Application.RequestStop (); };
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var d = new Dialog { Title = title, Buttons = [ok, cancel] };
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var lbl = new Label { X = 0, Y = 1, Text = label };
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var tf = new TextField { Text = initialText, X = 0, Y = 2, Width = Dim.Fill () };
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d.Add (lbl, tf);
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tf.SetFocus ();
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Application.Run (d);
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d.Dispose ();
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enteredText = okPressed ? tf.Text : null;
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return okPressed;
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}
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private void Quit () { Application.RequestStop (); }
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private class TableViewColors : TableView
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{
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protected override void RenderCell (Attribute cellColor, string render, bool isPrimaryCell)
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{
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int unicorns = render.IndexOf ("unicorns", StringComparison.CurrentCultureIgnoreCase);
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int rainbows = render.IndexOf ("rainbows", StringComparison.CurrentCultureIgnoreCase);
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for (var i = 0; i < render.Length; i++)
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{
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if (unicorns != -1 && i >= unicorns && i <= unicorns + 8)
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{
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SetAttribute (new (Color.White, cellColor.Background));
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}
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if (rainbows != -1 && i >= rainbows && i <= rainbows + 8)
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{
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int letterOfWord = i - rainbows;
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switch (letterOfWord)
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{
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case 0:
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SetAttribute (new (Color.Red, cellColor.Background));
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break;
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case 1:
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SetAttribute (
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new (
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Color.BrightRed,
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cellColor.Background
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)
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);
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break;
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case 2:
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SetAttribute (
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new (
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Color.BrightYellow,
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cellColor.Background
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)
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);
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break;
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case 3:
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SetAttribute (new (Color.Green, cellColor.Background));
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break;
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case 4:
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SetAttribute (
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new (
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Color.BrightGreen,
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cellColor.Background
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)
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);
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break;
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case 5:
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SetAttribute (
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new (
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Color.BrightBlue,
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cellColor.Background
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)
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);
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break;
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case 6:
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SetAttribute (
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new (
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Color.BrightCyan,
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cellColor.Background
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)
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);
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break;
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case 7:
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SetAttribute (new (Color.Cyan, cellColor.Background));
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break;
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}
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}
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AddRune ((Rune)render [i]);
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SetAttribute (cellColor);
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}
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}
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}
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}
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