mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
283 lines
7.6 KiB
C#
283 lines
7.6 KiB
C#
#nullable enable
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using System;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("NumericUpDown", "Demonstrates the NumericUpDown View")]
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[ScenarioCategory ("Controls")]
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public class NumericUpDownDemo : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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Window app = new ()
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{
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Title = GetQuitKeyAndName (),
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BorderStyle = LineStyle.None
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};
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NumericUpDownEditor<int> intEditor = new ()
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{
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X = 0,
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Y = 0,
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Title = "int",
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};
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app.Add (intEditor);
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NumericUpDownEditor<float> floatEditor = new ()
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{
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X = Pos.Right (intEditor),
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Y = 0,
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Title = "float",
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};
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app.Add (floatEditor);
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app.Initialized += AppInitialized;
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void AppInitialized (object? sender, EventArgs e)
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{
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floatEditor!.NumericUpDown!.Increment = 0.1F;
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floatEditor!.NumericUpDown!.Format = "{0:0.0}";
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}
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intEditor.SetFocus ();
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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}
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internal class NumericUpDownEditor<T> : View where T : notnull
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{
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private NumericUpDown<T>? _numericUpDown;
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internal NumericUpDown<T>? NumericUpDown
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{
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get => _numericUpDown;
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set
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{
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if (value == _numericUpDown)
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{
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return;
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}
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_numericUpDown = value;
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if (_numericUpDown is { } && _value is { })
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{
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_value.Text = _numericUpDown.Text;
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}
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}
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}
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private TextField? _value;
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private TextField? _format;
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private TextField? _increment;
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internal NumericUpDownEditor ()
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{
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_numericUpDown = null;
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Title = "NumericUpDownEditor";
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BorderStyle = LineStyle.Single;
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Width = Dim.Auto (DimAutoStyle.Content);
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Height = Dim.Auto (DimAutoStyle.Content);
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TabStop = TabBehavior.TabGroup;
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CanFocus = true;
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Initialized += NumericUpDownEditorInitialized;
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return;
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void NumericUpDownEditorInitialized (object? sender, EventArgs e)
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{
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Label label = new ()
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{
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Title = "_Value: ",
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Width = 12,
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};
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label.TextFormatter.Alignment = Alignment.End;
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_value = new ()
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{
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X = Pos.Right (label),
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Y = Pos.Top (label),
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Width = 8,
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Title = "Value",
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};
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_value.Accepting += ValuedOnAccept;
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void ValuedOnAccept (object? sender, EventArgs e)
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{
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if (_numericUpDown is null)
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{
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return;
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}
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try
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{
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if (string.IsNullOrEmpty (_value.Text))
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{
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// Handle empty or null text if needed
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_numericUpDown.Value = default!;
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}
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else
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{
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// Parse _value.Text and then convert to type T
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_numericUpDown.Value = (T)Convert.ChangeType (_value.Text, typeof (T));
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}
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_value.SetScheme (SuperView!.GetScheme ());
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}
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catch (System.FormatException)
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{
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_value.SchemeName = "Error";
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}
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catch (InvalidCastException)
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{
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_value.SchemeName = "Error";
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}
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finally
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{
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}
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}
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Add (label, _value);
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label = new ()
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{
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Y = Pos.Bottom (_value),
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Width = 12,
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Title = "_Format: ",
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};
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label.TextFormatter.Alignment = Alignment.End;
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_format = new ()
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{
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X = Pos.Right (label),
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Y = Pos.Top (label),
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Title = "Format",
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Width = Dim.Width (_value),
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};
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_format.Accepting += FormatOnAccept;
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void FormatOnAccept (object? o, EventArgs eventArgs)
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{
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if (_numericUpDown is null)
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{
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return;
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}
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try
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{
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// Test format to ensure it's valid
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_ = string.Format (_format.Text, _value);
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_numericUpDown.Format = _format.Text;
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_format.SetScheme (SuperView!.GetScheme ());
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}
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catch (System.FormatException)
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{
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_format.SchemeName = "Error";
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}
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catch (InvalidCastException)
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{
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_format.SchemeName = "Error";
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}
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finally
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{
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}
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}
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Add (label, _format);
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label = new ()
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{
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Y = Pos.Bottom (_format),
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Width = 12,
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Title = "_Increment: ",
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};
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label.TextFormatter.Alignment = Alignment.End;
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_increment = new ()
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{
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X = Pos.Right (label),
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Y = Pos.Top (label),
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Title = "Increment",
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Width = Dim.Width (_value),
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};
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_increment.Accepting += IncrementOnAccept;
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void IncrementOnAccept (object? o, EventArgs eventArgs)
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{
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if (_numericUpDown is null)
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{
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return;
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}
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try
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{
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if (string.IsNullOrEmpty (_value.Text))
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{
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// Handle empty or null text if needed
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_numericUpDown.Increment = default!;
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}
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else
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{
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// Parse _value.Text and then convert to type T
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_numericUpDown.Increment = (T)Convert.ChangeType (_increment.Text, typeof (T));
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}
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_increment.SetScheme (SuperView!.GetScheme ());
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}
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catch (System.FormatException)
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{
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_increment.SchemeName = "Error";
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}
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catch (InvalidCastException)
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{
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_increment.SchemeName = "Error";
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}
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finally
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{
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}
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}
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Add (label, _increment);
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_numericUpDown = new ()
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{
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X = Pos.Center (),
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Y = Pos.Bottom (_increment) + 1,
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Increment = (dynamic)1,
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};
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_numericUpDown.ValueChanged += NumericUpDownOnValueChanged;
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void NumericUpDownOnValueChanged (object? o, EventArgs<T> eventArgs)
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{
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_value.Text = _numericUpDown.Text;
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}
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_numericUpDown.IncrementChanged += NumericUpDownOnIncrementChanged;
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void NumericUpDownOnIncrementChanged (object? o, EventArgs<T> eventArgs)
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{
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_increment.Text = _numericUpDown.Increment.ToString ();
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}
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Add (_numericUpDown);
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_value.Text = _numericUpDown.Text;
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_format.Text = _numericUpDown.Format;
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_increment.Text = _numericUpDown.Increment.ToString ();
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}
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}
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}
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