mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
305 lines
12 KiB
C#
305 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Threading;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Single BackgroundWorker", "A single BackgroundWorker threading opening another Toplevel")]
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[ScenarioCategory ("Threading")]
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[ScenarioCategory ("Arrangement")]
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[ScenarioCategory ("Runnable")]
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public class SingleBackgroundWorker : Scenario
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{
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public override void Main ()
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{
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Application.Run<MainApp> ().Dispose ();
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Application.Shutdown ();
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}
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public class MainApp : Toplevel
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{
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private readonly ListView _listLog;
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private readonly ObservableCollection<string> _log = [];
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private DateTime? _startStaging;
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private BackgroundWorker _worker;
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public MainApp ()
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{
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var menu = new MenuBar
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{
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Menus =
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[
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new (
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"_Options",
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new MenuItem []
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{
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new (
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"_Run Worker",
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"",
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() => RunWorker (),
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null,
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null,
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KeyCode.CtrlMask | KeyCode.R
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),
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null,
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new (
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"_Quit",
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"",
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() => Application.RequestStop (),
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null,
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null,
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Application.QuitKey
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)
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}
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)
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]
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};
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var statusBar = new StatusBar (
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[
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new (Application.QuitKey, "Quit", () => Application.RequestStop ()),
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new (Key.R.WithCtrl, "Run Worker", RunWorker)
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]);
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var workerLogTop = new Toplevel
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{
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Title = "Worker Log Top"
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};
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workerLogTop.Add (
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new Label { X = Pos.Center (), Y = 0, Text = "Worker Log" }
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);
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_listLog = new ()
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{
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X = 0,
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Y = 2,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (_log)
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};
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workerLogTop.Add (_listLog);
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workerLogTop.Y = 1;
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workerLogTop.Height = Dim.Fill (Dim.Func (() => statusBar.Frame.Height));
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Add (menu, workerLogTop, statusBar);
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Title = "MainApp";
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}
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private void RunWorker ()
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{
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_worker = new () { WorkerSupportsCancellation = true };
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var cancel = new Button { Text = "Cancel Worker" };
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cancel.Accepting += (s, e) =>
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{
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if (_worker == null)
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{
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_log.Add ($"Worker is not running at {DateTime.Now}!");
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_listLog.SetNeedsDraw ();
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return;
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}
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_log.Add (
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$"Worker {_startStaging}.{_startStaging:fff} is canceling at {DateTime.Now}!"
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);
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_listLog.SetNeedsDraw ();
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_worker.CancelAsync ();
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};
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_startStaging = DateTime.Now;
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_log.Add ($"Worker is started at {_startStaging}.{_startStaging:fff}");
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_listLog.SetNeedsDraw ();
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var md = new Dialog
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{
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Title = $"Running Worker started at {_startStaging}.{_startStaging:fff}", Buttons = [cancel]
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};
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md.Add (
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new Label { X = Pos.Center (), Y = Pos.Center (), Text = "Wait for worker to finish..." }
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);
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_worker.DoWork += (s, e) =>
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{
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List<string> stageResult = new ();
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for (var i = 0; i < 200; i++)
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{
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stageResult.Add ($"Worker {i} started at {DateTime.Now}");
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e.Result = stageResult;
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Thread.Sleep (1);
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if (_worker.CancellationPending)
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{
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e.Cancel = true;
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return;
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}
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}
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};
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_worker.RunWorkerCompleted += (s, e) =>
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{
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if (md.IsCurrentTop)
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{
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//Close the dialog
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Application.RequestStop ();
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}
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if (e.Error != null)
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{
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// Failed
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_log.Add (
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$"Exception occurred {e.Error.Message} on Worker {_startStaging}.{_startStaging:fff} at {DateTime.Now}"
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);
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_listLog.SetNeedsDraw ();
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}
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else if (e.Cancelled)
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{
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// Canceled
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_log.Add (
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$"Worker {_startStaging}.{_startStaging:fff} was canceled at {DateTime.Now}!"
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);
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_listLog.SetNeedsDraw ();
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}
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else
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{
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// Passed
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_log.Add (
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$"Worker {_startStaging}.{_startStaging:fff} was completed at {DateTime.Now}."
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);
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_listLog.SetNeedsDraw ();
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Application.LayoutAndDraw ();
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var builderUI =
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new StagingUIController (_startStaging, e.Result as ObservableCollection<string>);
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Toplevel top = Application.Top;
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top.Visible = false;
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Application.Top.Visible = false;
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builderUI.Load ();
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builderUI.Dispose ();
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top.Visible = true;
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}
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_worker = null;
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};
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_worker.RunWorkerAsync ();
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Application.Run (md);
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md.Dispose ();
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}
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}
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public class StagingUIController : Window
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{
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private Toplevel _top;
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public StagingUIController (DateTime? start, ObservableCollection<string> list)
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{
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_top = new ()
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{
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Title = "_top", Width = Dim.Fill (), Height = Dim.Fill (), Modal = true
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};
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_top.KeyDown += (s, e) =>
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{
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// Prevents App.QuitKey from closing this.
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// Only Ctrl+C is allowed.
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if (e == Application.QuitKey)
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{
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e.Handled = true;
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}
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};
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bool Close ()
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{
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int n = MessageBox.Query (
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50,
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7,
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"Close Window.",
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"Are you sure you want to close this window?",
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"Yes",
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"No"
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);
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return n == 0;
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}
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var menu = new MenuBar
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{
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Menus =
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[
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new (
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"_Stage",
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new MenuItem []
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{
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new (
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"_Close",
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"",
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() =>
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{
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if (Close ())
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{
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Application.RequestStop ();
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}
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},
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null,
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null,
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KeyCode.CtrlMask | KeyCode.C
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)
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}
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)
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]
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};
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_top.Add (menu);
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var statusBar = new StatusBar (
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[
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new (
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Key.C.WithCtrl,
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"Close",
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() =>
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{
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if (Close ())
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{
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Application.RequestStop ();
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}
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}
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)
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]);
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_top.Add (statusBar);
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Y = 1;
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Height = Dim.Fill (1);
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Title = $"Worker started at {start}.{start:fff}";
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SchemeName = "Base";
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Add (
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new ListView
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{
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (list)
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}
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);
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_top.Add (this);
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}
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public void Load ()
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{
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Application.Run (_top);
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_top.Dispose ();
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_top = null;
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}
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}
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}
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