Files
Terminal.Gui/Examples/UICatalog/Scenarios/SingleBackgroundWorker.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

305 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Threading;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Single BackgroundWorker", "A single BackgroundWorker threading opening another Toplevel")]
[ScenarioCategory ("Threading")]
[ScenarioCategory ("Arrangement")]
[ScenarioCategory ("Runnable")]
public class SingleBackgroundWorker : Scenario
{
public override void Main ()
{
Application.Run<MainApp> ().Dispose ();
Application.Shutdown ();
}
public class MainApp : Toplevel
{
private readonly ListView _listLog;
private readonly ObservableCollection<string> _log = [];
private DateTime? _startStaging;
private BackgroundWorker _worker;
public MainApp ()
{
var menu = new MenuBar
{
Menus =
[
new (
"_Options",
new MenuItem []
{
new (
"_Run Worker",
"",
() => RunWorker (),
null,
null,
KeyCode.CtrlMask | KeyCode.R
),
null,
new (
"_Quit",
"",
() => Application.RequestStop (),
null,
null,
Application.QuitKey
)
}
)
]
};
var statusBar = new StatusBar (
[
new (Application.QuitKey, "Quit", () => Application.RequestStop ()),
new (Key.R.WithCtrl, "Run Worker", RunWorker)
]);
var workerLogTop = new Toplevel
{
Title = "Worker Log Top"
};
workerLogTop.Add (
new Label { X = Pos.Center (), Y = 0, Text = "Worker Log" }
);
_listLog = new ()
{
X = 0,
Y = 2,
Width = Dim.Fill (),
Height = Dim.Fill (),
Source = new ListWrapper<string> (_log)
};
workerLogTop.Add (_listLog);
workerLogTop.Y = 1;
workerLogTop.Height = Dim.Fill (Dim.Func (() => statusBar.Frame.Height));
Add (menu, workerLogTop, statusBar);
Title = "MainApp";
}
private void RunWorker ()
{
_worker = new () { WorkerSupportsCancellation = true };
var cancel = new Button { Text = "Cancel Worker" };
cancel.Accepting += (s, e) =>
{
if (_worker == null)
{
_log.Add ($"Worker is not running at {DateTime.Now}!");
_listLog.SetNeedsDraw ();
return;
}
_log.Add (
$"Worker {_startStaging}.{_startStaging:fff} is canceling at {DateTime.Now}!"
);
_listLog.SetNeedsDraw ();
_worker.CancelAsync ();
};
_startStaging = DateTime.Now;
_log.Add ($"Worker is started at {_startStaging}.{_startStaging:fff}");
_listLog.SetNeedsDraw ();
var md = new Dialog
{
Title = $"Running Worker started at {_startStaging}.{_startStaging:fff}", Buttons = [cancel]
};
md.Add (
new Label { X = Pos.Center (), Y = Pos.Center (), Text = "Wait for worker to finish..." }
);
_worker.DoWork += (s, e) =>
{
List<string> stageResult = new ();
for (var i = 0; i < 200; i++)
{
stageResult.Add ($"Worker {i} started at {DateTime.Now}");
e.Result = stageResult;
Thread.Sleep (1);
if (_worker.CancellationPending)
{
e.Cancel = true;
return;
}
}
};
_worker.RunWorkerCompleted += (s, e) =>
{
if (md.IsCurrentTop)
{
//Close the dialog
Application.RequestStop ();
}
if (e.Error != null)
{
// Failed
_log.Add (
$"Exception occurred {e.Error.Message} on Worker {_startStaging}.{_startStaging:fff} at {DateTime.Now}"
);
_listLog.SetNeedsDraw ();
}
else if (e.Cancelled)
{
// Canceled
_log.Add (
$"Worker {_startStaging}.{_startStaging:fff} was canceled at {DateTime.Now}!"
);
_listLog.SetNeedsDraw ();
}
else
{
// Passed
_log.Add (
$"Worker {_startStaging}.{_startStaging:fff} was completed at {DateTime.Now}."
);
_listLog.SetNeedsDraw ();
Application.LayoutAndDraw ();
var builderUI =
new StagingUIController (_startStaging, e.Result as ObservableCollection<string>);
Toplevel top = Application.Top;
top.Visible = false;
Application.Top.Visible = false;
builderUI.Load ();
builderUI.Dispose ();
top.Visible = true;
}
_worker = null;
};
_worker.RunWorkerAsync ();
Application.Run (md);
md.Dispose ();
}
}
public class StagingUIController : Window
{
private Toplevel _top;
public StagingUIController (DateTime? start, ObservableCollection<string> list)
{
_top = new ()
{
Title = "_top", Width = Dim.Fill (), Height = Dim.Fill (), Modal = true
};
_top.KeyDown += (s, e) =>
{
// Prevents App.QuitKey from closing this.
// Only Ctrl+C is allowed.
if (e == Application.QuitKey)
{
e.Handled = true;
}
};
bool Close ()
{
int n = MessageBox.Query (
50,
7,
"Close Window.",
"Are you sure you want to close this window?",
"Yes",
"No"
);
return n == 0;
}
var menu = new MenuBar
{
Menus =
[
new (
"_Stage",
new MenuItem []
{
new (
"_Close",
"",
() =>
{
if (Close ())
{
Application.RequestStop ();
}
},
null,
null,
KeyCode.CtrlMask | KeyCode.C
)
}
)
]
};
_top.Add (menu);
var statusBar = new StatusBar (
[
new (
Key.C.WithCtrl,
"Close",
() =>
{
if (Close ())
{
Application.RequestStop ();
}
}
)
]);
_top.Add (statusBar);
Y = 1;
Height = Dim.Fill (1);
Title = $"Worker started at {start}.{start:fff}";
SchemeName = "Base";
Add (
new ListView
{
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
Source = new ListWrapper<string> (list)
}
);
_top.Add (this);
}
public void Load ()
{
Application.Run (_top);
_top.Dispose ();
_top = null;
}
}
}