Files
Terminal.Gui/Examples/UICatalog/Scenarios/VkeyPacketSimulator.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

297 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Terminal.Gui;
using Terminal.Gui.ConsoleDrivers;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("VkeyPacketSimulator", "Simulates the Virtual Key Packet")]
[ScenarioCategory ("Mouse and Keyboard")]
public class VkeyPacketSimulator : Scenario
{
private static readonly ManualResetEventSlim _stopOutput = new (false);
private readonly List<KeyCode> _keyboardStrokes = new ();
private bool _outputStarted;
private bool _wasUnknown;
public override void Main ()
{
Application.Init ();
var win = new Window { Title = GetQuitKeyAndName () };
var label = new Label { X = Pos.Center (), Text = "Input" };
win.Add (label);
var btnInput = new Button { X = Pos.AnchorEnd (16), Text = "Select Input" };
win.Add (btnInput);
const string ruler = "|123456789";
var inputHorizontalRuler = new Label
{
Y = Pos.Bottom (btnInput), Width = Dim.Fill (), SchemeName = "Error"
};
win.Add (inputHorizontalRuler);
var inputVerticalRuler = new Label
{
Y = Pos.Bottom (btnInput),
Width = 1,
Height = Dim.Percent (50),
SchemeName = "Error",
TextDirection = TextDirection.TopBottom_LeftRight
};
win.Add (inputVerticalRuler);
var tvInput = new TextView
{
Title = "Input",
X = 1,
Y = Pos.Bottom (inputHorizontalRuler),
Width = Dim.Fill (),
Height = Dim.Percent (50) - 1
};
win.Add (tvInput);
label = new() { X = Pos.Center (), Y = Pos.Bottom (tvInput), Text = "Output" };
win.Add (label);
var btnOutput = new Button { X = Pos.AnchorEnd (17), Y = Pos.Top (label), Text = "Select Output" };
win.Add (btnOutput);
var outputHorizontalRuler = new Label
{
Y = Pos.Bottom (btnOutput),
Width = Dim.Fill (),
SchemeName = "Error"
};
win.Add (outputHorizontalRuler);
var outputVerticalRuler = new Label
{
Y = Pos.Bottom(btnOutput),
Width = 1,
Height = Dim.Fill (),
SchemeName = "Error",
TextDirection = TextDirection.TopBottom_LeftRight
};
win.Add (outputVerticalRuler);
var tvOutput = new TextView
{
Title = "Output",
X = 1,
Y = Pos.Bottom (outputHorizontalRuler),
Width = Dim.Fill (),
Height = Dim.Fill (),
ReadOnly = true
};
// Detect unknown keys and reject them.
tvOutput.KeyDown += (s, e) =>
{
//System.Diagnostics.Debug.WriteLine ($"Output - KeyDown: {e.KeyCode}");
if (e.NoAlt.NoCtrl.NoShift == KeyCode.Null)
{
_wasUnknown = true;
e.Handled = true;
return;
}
//System.Diagnostics.Debug.WriteLine ($"Output - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
if (_outputStarted)
{
// If the key wasn't handled by the TextView will popup a Dialog with the keys pressed.
bool? handled = tvOutput.NewKeyDownEvent (e);
if (handled == null || handled == false)
{
if (!tvOutput.NewKeyDownEvent (e))
{
Application.Invoke (
() => MessageBox.Query (
"Keys",
$"'{Key.ToString (
e.KeyCode,
Key.Separator
)}' pressed!",
"Ok"
)
);
}
}
}
e.Handled = true;
_stopOutput.Set ();
};
win.Add (tvOutput);
tvInput.KeyDown += (s, e) =>
{
//System.Diagnostics.Debug.WriteLine ($"Input - KeyDown: {e.KeyCode.Key}");
if (e.KeyCode == Key.Empty)
{
_wasUnknown = true;
e.Handled = true;
}
else
{
_wasUnknown = false;
}
};
tvInput.KeyDownNotHandled += (s, e) =>
{
Key ev = e;
//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress: {ev}");
//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
if (!e.IsValid)
{
_wasUnknown = true;
e.Handled = true;
return;
}
_keyboardStrokes.Add (e.KeyCode);
};
tvInput.KeyUp += (s, e) =>
{
//System.Diagnostics.Debug.WriteLine ($"Input - KeyUp: {e.Key}");
e.Handled = true;
if (!_wasUnknown && _keyboardStrokes.Count > 0)
{
_outputStarted = true;
tvOutput.ReadOnly = false;
tvOutput.SetFocus ();
tvOutput.SetNeedsDraw ();
Task.Run (
() =>
{
while (_outputStarted)
{
try
{
while (_keyboardStrokes.Count > 0)
{
if (_keyboardStrokes [0] == KeyCode.Null)
{
continue;
}
ConsoleKeyInfo consoleKeyInfo =
ConsoleKeyMapping.GetConsoleKeyInfoFromKeyCode (_keyboardStrokes [0]);
char keyChar =
ConsoleKeyMapping.EncodeKeyCharForVKPacket (consoleKeyInfo);
Application.Driver?.SendKeys (
keyChar,
ConsoleKey.Packet,
consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Shift),
consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt),
consoleKeyInfo.Modifiers
.HasFlag (ConsoleModifiers.Control)
);
_stopOutput.Wait ();
_stopOutput.Reset ();
_keyboardStrokes.RemoveAt (0);
Application.Invoke (
() =>
{
tvOutput.ReadOnly = true;
tvInput.SetFocus ();
}
);
}
_outputStarted = false;
}
catch (Exception)
{
Application.Invoke (
() =>
{
MessageBox.ErrorQuery (
"Error",
"Couldn't send the keystrokes!",
"Ok"
);
Application.RequestStop ();
}
);
}
}
//System.Diagnostics.Debug.WriteLine ($"_outputStarted: {_outputStarted}");
}
);
}
};
btnInput.Accepting += (s, e) =>
{
if (!tvInput.HasFocus && _keyboardStrokes.Count == 0)
{
tvInput.SetFocus ();
}
};
btnOutput.Accepting += (s, e) =>
{
if (!tvOutput.HasFocus && _keyboardStrokes.Count == 0)
{
tvOutput.SetFocus ();
}
};
tvInput.SetFocus ();
void Win_LayoutComplete (object sender, LayoutEventArgs obj)
{
if (inputHorizontalRuler.Viewport.Width == 0 || inputVerticalRuler.Viewport.Height == 0)
{
return;
}
inputHorizontalRuler.Text = outputHorizontalRuler.Text =
ruler.Repeat (
(int)Math.Ceiling (
inputHorizontalRuler.Viewport.Width
/ (double)ruler.Length
)
) [
..inputHorizontalRuler.Viewport.Width];
inputVerticalRuler.Height = tvInput.Frame.Height + 1;
inputVerticalRuler.Text =
ruler.Repeat ((int)Math.Ceiling (inputVerticalRuler.Viewport.Height / (double)ruler.Length)) [
..inputVerticalRuler.Viewport.Height];
outputVerticalRuler.Text =
ruler.Repeat ((int)Math.Ceiling (outputVerticalRuler.Viewport.Height / (double)ruler.Length)) [
..outputVerticalRuler.Viewport.Height];
}
win.SubViewsLaidOut += Win_LayoutComplete;
Application.Run (win);
win.Dispose ();
Application.Shutdown ();
}
}