mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
297 lines
14 KiB
C#
297 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Terminal.Gui;
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using Terminal.Gui.ConsoleDrivers;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("VkeyPacketSimulator", "Simulates the Virtual Key Packet")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class VkeyPacketSimulator : Scenario
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{
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private static readonly ManualResetEventSlim _stopOutput = new (false);
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private readonly List<KeyCode> _keyboardStrokes = new ();
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private bool _outputStarted;
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private bool _wasUnknown;
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public override void Main ()
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{
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Application.Init ();
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var win = new Window { Title = GetQuitKeyAndName () };
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var label = new Label { X = Pos.Center (), Text = "Input" };
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win.Add (label);
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var btnInput = new Button { X = Pos.AnchorEnd (16), Text = "Select Input" };
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win.Add (btnInput);
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const string ruler = "|123456789";
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var inputHorizontalRuler = new Label
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{
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Y = Pos.Bottom (btnInput), Width = Dim.Fill (), SchemeName = "Error"
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};
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win.Add (inputHorizontalRuler);
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var inputVerticalRuler = new Label
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{
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Y = Pos.Bottom (btnInput),
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Width = 1,
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Height = Dim.Percent (50),
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SchemeName = "Error",
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TextDirection = TextDirection.TopBottom_LeftRight
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};
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win.Add (inputVerticalRuler);
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var tvInput = new TextView
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{
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Title = "Input",
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X = 1,
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Y = Pos.Bottom (inputHorizontalRuler),
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Width = Dim.Fill (),
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Height = Dim.Percent (50) - 1
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};
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win.Add (tvInput);
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label = new() { X = Pos.Center (), Y = Pos.Bottom (tvInput), Text = "Output" };
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win.Add (label);
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var btnOutput = new Button { X = Pos.AnchorEnd (17), Y = Pos.Top (label), Text = "Select Output" };
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win.Add (btnOutput);
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var outputHorizontalRuler = new Label
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{
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Y = Pos.Bottom (btnOutput),
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Width = Dim.Fill (),
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SchemeName = "Error"
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};
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win.Add (outputHorizontalRuler);
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var outputVerticalRuler = new Label
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{
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Y = Pos.Bottom(btnOutput),
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Width = 1,
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Height = Dim.Fill (),
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SchemeName = "Error",
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TextDirection = TextDirection.TopBottom_LeftRight
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};
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win.Add (outputVerticalRuler);
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var tvOutput = new TextView
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{
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Title = "Output",
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X = 1,
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Y = Pos.Bottom (outputHorizontalRuler),
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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ReadOnly = true
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};
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// Detect unknown keys and reject them.
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tvOutput.KeyDown += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Output - KeyDown: {e.KeyCode}");
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if (e.NoAlt.NoCtrl.NoShift == KeyCode.Null)
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{
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_wasUnknown = true;
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e.Handled = true;
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return;
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}
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//System.Diagnostics.Debug.WriteLine ($"Output - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
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if (_outputStarted)
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{
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// If the key wasn't handled by the TextView will popup a Dialog with the keys pressed.
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bool? handled = tvOutput.NewKeyDownEvent (e);
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if (handled == null || handled == false)
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{
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if (!tvOutput.NewKeyDownEvent (e))
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{
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Application.Invoke (
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() => MessageBox.Query (
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"Keys",
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$"'{Key.ToString (
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e.KeyCode,
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Key.Separator
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)}' pressed!",
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"Ok"
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)
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);
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}
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}
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}
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e.Handled = true;
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_stopOutput.Set ();
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};
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win.Add (tvOutput);
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tvInput.KeyDown += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyDown: {e.KeyCode.Key}");
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if (e.KeyCode == Key.Empty)
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{
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_wasUnknown = true;
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e.Handled = true;
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}
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else
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{
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_wasUnknown = false;
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}
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};
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tvInput.KeyDownNotHandled += (s, e) =>
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{
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Key ev = e;
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress: {ev}");
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
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if (!e.IsValid)
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{
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_wasUnknown = true;
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e.Handled = true;
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return;
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}
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_keyboardStrokes.Add (e.KeyCode);
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};
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tvInput.KeyUp += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyUp: {e.Key}");
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e.Handled = true;
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if (!_wasUnknown && _keyboardStrokes.Count > 0)
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{
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_outputStarted = true;
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tvOutput.ReadOnly = false;
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tvOutput.SetFocus ();
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tvOutput.SetNeedsDraw ();
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Task.Run (
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() =>
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{
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while (_outputStarted)
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{
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try
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{
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while (_keyboardStrokes.Count > 0)
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{
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if (_keyboardStrokes [0] == KeyCode.Null)
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{
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continue;
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}
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ConsoleKeyInfo consoleKeyInfo =
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ConsoleKeyMapping.GetConsoleKeyInfoFromKeyCode (_keyboardStrokes [0]);
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char keyChar =
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ConsoleKeyMapping.EncodeKeyCharForVKPacket (consoleKeyInfo);
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Application.Driver?.SendKeys (
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keyChar,
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ConsoleKey.Packet,
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consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Shift),
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consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt),
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consoleKeyInfo.Modifiers
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.HasFlag (ConsoleModifiers.Control)
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);
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_stopOutput.Wait ();
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_stopOutput.Reset ();
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_keyboardStrokes.RemoveAt (0);
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Application.Invoke (
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() =>
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{
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tvOutput.ReadOnly = true;
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tvInput.SetFocus ();
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}
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);
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}
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_outputStarted = false;
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}
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catch (Exception)
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{
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Application.Invoke (
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() =>
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{
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MessageBox.ErrorQuery (
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"Error",
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"Couldn't send the keystrokes!",
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"Ok"
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);
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Application.RequestStop ();
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}
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);
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}
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}
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//System.Diagnostics.Debug.WriteLine ($"_outputStarted: {_outputStarted}");
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}
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);
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}
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};
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btnInput.Accepting += (s, e) =>
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{
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if (!tvInput.HasFocus && _keyboardStrokes.Count == 0)
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{
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tvInput.SetFocus ();
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}
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};
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btnOutput.Accepting += (s, e) =>
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{
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if (!tvOutput.HasFocus && _keyboardStrokes.Count == 0)
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{
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tvOutput.SetFocus ();
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}
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};
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tvInput.SetFocus ();
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void Win_LayoutComplete (object sender, LayoutEventArgs obj)
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{
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if (inputHorizontalRuler.Viewport.Width == 0 || inputVerticalRuler.Viewport.Height == 0)
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{
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return;
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}
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inputHorizontalRuler.Text = outputHorizontalRuler.Text =
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ruler.Repeat (
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(int)Math.Ceiling (
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inputHorizontalRuler.Viewport.Width
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/ (double)ruler.Length
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)
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) [
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..inputHorizontalRuler.Viewport.Width];
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inputVerticalRuler.Height = tvInput.Frame.Height + 1;
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inputVerticalRuler.Text =
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ruler.Repeat ((int)Math.Ceiling (inputVerticalRuler.Viewport.Height / (double)ruler.Length)) [
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..inputVerticalRuler.Viewport.Height];
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outputVerticalRuler.Text =
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ruler.Repeat ((int)Math.Ceiling (outputVerticalRuler.Viewport.Height / (double)ruler.Length)) [
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..outputVerticalRuler.Viewport.Height];
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}
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win.SubViewsLaidOut += Win_LayoutComplete;
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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}
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