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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
219 lines
6.7 KiB
C#
219 lines
6.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Windows & FrameViews", "Stress Tests Windows, sub-Windows, and FrameViews.")]
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[ScenarioCategory ("Layout")]
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public class WindowsAndFrameViews : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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Window app = new ()
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{
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Title = GetQuitKeyAndName ()
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};
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static int About ()
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{
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return MessageBox.Query (
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"About UI Catalog",
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"UI Catalog is a comprehensive sample library for Terminal.Gui",
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"Ok"
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);
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}
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var margin = 2;
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var padding = 1;
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var contentHeight = 7;
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// list of Windows we create
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List<View> listWin = new ();
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var win = new Window
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{
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Title = $"{listWin.Count} - Scenario: {GetName ()}",
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X = Pos.Center (),
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Y = 1,
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Width = Dim.Fill (15),
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Height = 10,
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SchemeName = "Dialog",
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Arrangement = ViewArrangement.Overlapped | ViewArrangement.Movable | ViewArrangement.Resizable
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};
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win.Padding.Thickness = new (padding);
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win.Margin.Thickness = new (margin);
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var paddingButton = new Button
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{
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X = Pos.Center (),
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Y = 0,
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SchemeName = "Error",
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Text = $"Padding of container is {padding}"
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};
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paddingButton.Accepting += (s, e) => About ();
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win.Add (paddingButton);
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win.Add (
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new Button
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{
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X = Pos.Center (),
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Y = Pos.AnchorEnd (),
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SchemeName = "Error",
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Text = "Press ME! (Y = Pos.AnchorEnd(1))"
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}
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);
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app.Add (win);
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// add it to our list
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listWin.Add (win);
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// create 3 more Windows in a loop, adding them Application.Top
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// Each with a
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// button
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// sub Window with
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// TextField
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// sub FrameView with
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//
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for (var pad = 0; pad < 3; pad++)
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{
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Window loopWin = null;
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loopWin = new ()
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{
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Title = $"{listWin.Count} - Window Loop - padding = {pad}",
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X = margin,
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Y = Pos.Bottom (listWin.Last ()) + margin,
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Width = Dim.Fill (margin),
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Height = contentHeight + pad * 2 + 2,
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Arrangement = ViewArrangement.Overlapped | ViewArrangement.Movable | ViewArrangement.Resizable
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};
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loopWin.Padding.Thickness = new (pad);
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loopWin.SchemeName = "Dialog";
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var pressMeButton = new Button
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{
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X = Pos.Center (), Y = 0, SchemeName = "Error", Text = "Press me! (Y = 0)",
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};
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pressMeButton.Accepting += (s, e) =>
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MessageBox.ErrorQuery (loopWin.Title, "Neat?", "Yes", "No");
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loopWin.Add (pressMeButton);
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var subWin = new Window
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{
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Title = "Sub Window",
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X = Pos.Percent (0),
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Y = 1,
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Width = Dim.Percent (50),
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Height = 5,
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SchemeName = "Base",
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Text = "The Text in the Window",
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Arrangement = ViewArrangement.Overlapped | ViewArrangement.Movable | ViewArrangement.Resizable
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};
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subWin.Add (
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new TextField { Y = 1, SchemeName = "Error", Text = "Edit me! " + loopWin.Title }
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);
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loopWin.Add (subWin);
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var frameView = new FrameView
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{
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X = Pos.Percent (50),
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Y = 1,
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Width = Dim.Percent (100, DimPercentMode.Position), // Or Dim.Percent (50)
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Height = 5,
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SchemeName = "Base",
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Text = "The Text in the FrameView",
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Title = "This is a Sub-FrameView"
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};
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frameView.Add (
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new TextField { Y = 1, Text = "Edit Me!" }
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);
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loopWin.Add (frameView);
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app.Add (loopWin);
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listWin.Add (loopWin);
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}
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FrameView frame = null;
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frame = new ()
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{
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X = margin,
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Y = Pos.Bottom (listWin.Last ()) + margin / 2,
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Width = Dim.Fill (margin),
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Height = contentHeight + 2, // 2 for default padding
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Title = "This is a FrameView"
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};
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frame.SchemeName = "Dialog";
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frame.Add (
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new Label
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{
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X = Pos.Center (), Y = 0, SchemeName = "Error", Text = "This is a Label! (Y = 0)"
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}
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);
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var subWinofFV = new Window
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{
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Title = "This is a Sub-Window",
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X = Pos.Percent (0),
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Y = 1,
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Width = Dim.Percent (50),
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Height = Dim.Fill () - 1,
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SchemeName = "Base",
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Text = "The Text in the Window",
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Arrangement = ViewArrangement.Overlapped | ViewArrangement.Movable | ViewArrangement.Resizable
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};
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subWinofFV.Add (
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new TextField { SchemeName = "Error", Text = "Edit Me" }
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);
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subWinofFV.Add (new CheckBox { Y = 1, Text = "Check me" });
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subWinofFV.Add (new CheckBox { Y = 2, Text = "Or, Check me" });
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frame.Add (subWinofFV);
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var subFrameViewofFV = new FrameView
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{
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X = Pos.Percent (50),
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Y = 1,
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Width = Dim.Percent (100),
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Height = Dim.Fill () - 1,
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SchemeName = "Base",
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Text = "The Text in the FrameView",
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Title = "this is a Sub-FrameView"
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};
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subFrameViewofFV.Add (new TextField { Width = 15, Text = "Edit Me" });
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subFrameViewofFV.Add (new CheckBox { Y = 1, Text = "Check me" });
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subFrameViewofFV.Add (new CheckBox { Y = 2, Text = "Or, Check me" });
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frame.Add (
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new CheckBox { X = 0, Y = Pos.AnchorEnd (), Text = "Btn1 (Y = Pos.AnchorEnd ())" }
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);
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var c = new CheckBox { X = Pos.AnchorEnd (), Y = Pos.AnchorEnd (), Text = "Btn2 (Y = Pos.AnchorEnd ())" };
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frame.Add (c);
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frame.Add (subFrameViewofFV);
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app.Add (frame);
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listWin.Add (frame);
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app.SchemeName = "Base";
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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}
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