Files
Terminal.Gui/Tests/UnitTests/ConsoleDrivers/V2/ApplicationV2Tests.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

572 lines
18 KiB
C#

#nullable enable
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using Microsoft.Extensions.Logging;
using Moq;
namespace UnitTests.ConsoleDrivers.V2;
public class ApplicationV2Tests
{
private ApplicationV2 NewApplicationV2 ()
{
var netInput = new Mock<INetInput> ();
SetupRunInputMockMethodToBlock (netInput);
var winInput = new Mock<IWindowsInput> ();
SetupRunInputMockMethodToBlock (winInput);
return new (
() => netInput.Object,
Mock.Of<IConsoleOutput>,
() => winInput.Object,
Mock.Of<IConsoleOutput>);
}
[Fact]
public void Init_CreatesKeybindings ()
{
var v2 = NewApplicationV2 ();
Application.KeyBindings.Clear ();
Assert.Empty (Application.KeyBindings.GetBindings ());
v2.Init ();
Assert.NotEmpty (Application.KeyBindings.GetBindings ());
v2.Shutdown ();
}
[Fact]
public void Init_DriverIsFacade ()
{
var v2 = NewApplicationV2 ();
Assert.Null (Application.Driver);
v2.Init ();
Assert.NotNull (Application.Driver);
var type = Application.Driver.GetType ();
Assert.True (type.IsGenericType);
Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
v2.Shutdown ();
Assert.Null (Application.Driver);
}
[Fact]
public void Init_ExplicitlyRequestWin ()
{
Assert.Null (Application.Driver);
var netInput = new Mock<INetInput> (MockBehavior.Strict);
var netOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
var winInput = new Mock<IWindowsInput> (MockBehavior.Strict);
var winOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
winInput.Setup (i => i.Initialize (It.IsAny<ConcurrentQueue<WindowsConsole.InputRecord>> ()))
.Verifiable (Times.Once);
SetupRunInputMockMethodToBlock (winInput);
winInput.Setup (i => i.Dispose ())
.Verifiable (Times.Once);
winOutput.Setup (i => i.Dispose ())
.Verifiable (Times.Once);
var v2 = new ApplicationV2 (
() => netInput.Object,
() => netOutput.Object,
() => winInput.Object,
() => winOutput.Object);
Assert.Null (Application.Driver);
v2.Init (null, "v2win");
Assert.NotNull (Application.Driver);
var type = Application.Driver.GetType ();
Assert.True (type.IsGenericType);
Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
v2.Shutdown ();
Assert.Null (Application.Driver);
winInput.VerifyAll ();
}
[Fact]
public void Init_ExplicitlyRequestNet ()
{
var netInput = new Mock<INetInput> (MockBehavior.Strict);
var netOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
var winInput = new Mock<IWindowsInput> (MockBehavior.Strict);
var winOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
netInput.Setup (i => i.Initialize (It.IsAny<ConcurrentQueue<ConsoleKeyInfo>> ()))
.Verifiable (Times.Once);
SetupRunInputMockMethodToBlock (netInput);
netInput.Setup (i => i.Dispose ())
.Verifiable (Times.Once);
netOutput.Setup (i => i.Dispose ())
.Verifiable (Times.Once);
var v2 = new ApplicationV2 (
() => netInput.Object,
() => netOutput.Object,
() => winInput.Object,
() => winOutput.Object);
Assert.Null (Application.Driver);
v2.Init (null, "v2net");
Assert.NotNull (Application.Driver);
var type = Application.Driver.GetType ();
Assert.True (type.IsGenericType);
Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
v2.Shutdown ();
Assert.Null (Application.Driver);
netInput.VerifyAll ();
}
private void SetupRunInputMockMethodToBlock (Mock<IWindowsInput> winInput)
{
winInput.Setup (r => r.Run (It.IsAny<CancellationToken> ()))
.Callback<CancellationToken> (token =>
{
// Simulate an infinite loop that checks for cancellation
while (!token.IsCancellationRequested)
{
// Perform the action that should repeat in the loop
// This could be some mock behavior or just an empty loop depending on the context
}
})
.Verifiable (Times.Once);
}
private void SetupRunInputMockMethodToBlock (Mock<INetInput> netInput)
{
netInput.Setup (r => r.Run (It.IsAny<CancellationToken> ()))
.Callback<CancellationToken> (token =>
{
// Simulate an infinite loop that checks for cancellation
while (!token.IsCancellationRequested)
{
// Perform the action that should repeat in the loop
// This could be some mock behavior or just an empty loop depending on the context
}
})
.Verifiable (Times.Once);
}
[Fact]
public void NoInitThrowOnRun ()
{
Assert.Null (Application.Driver);
var app = NewApplicationV2 ();
var ex = Assert.Throws<NotInitializedException> (() => app.Run (new Window ()));
Assert.Equal ("Run cannot be accessed before Initialization", ex.Message);
app.Shutdown();
}
[Fact]
public void InitRunShutdown_Top_Set_To_Null_After_Shutdown ()
{
var orig = ApplicationImpl.Instance;
var v2 = NewApplicationV2 ();
ApplicationImpl.ChangeInstance (v2);
v2.Init ();
var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
() =>
{
if (Application.Top != null)
{
Application.RequestStop ();
return false;
}
return false;
}
);
Assert.Null (Application.Top);
// Blocks until the timeout call is hit
v2.Run (new Window ());
// We returned false above, so we should not have to remove the timeout
Assert.False(v2.RemoveTimeout (timeoutToken));
Assert.NotNull (Application.Top);
Application.Top?.Dispose ();
v2.Shutdown ();
Assert.Null (Application.Top);
ApplicationImpl.ChangeInstance (orig);
}
[Fact]
public void InitRunShutdown_Running_Set_To_False ()
{
var orig = ApplicationImpl.Instance;
var v2 = NewApplicationV2 ();
ApplicationImpl.ChangeInstance (v2);
v2.Init ();
Toplevel top = new Window ()
{
Title = "InitRunShutdown_Running_Set_To_False"
};
var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
() =>
{
Assert.True (top!.Running);
if (Application.Top != null)
{
Application.RequestStop ();
return false;
}
return false;
}
);
Assert.False (top!.Running);
// Blocks until the timeout call is hit
v2.Run (top);
// We returned false above, so we should not have to remove the timeout
Assert.False (v2.RemoveTimeout (timeoutToken));
Assert.False (top!.Running);
// BUGBUG: Shutdown sets Top to null, not End.
//Assert.Null (Application.Top);
Application.Top?.Dispose ();
v2.Shutdown ();
ApplicationImpl.ChangeInstance (orig);
}
[Fact]
public void InitRunShutdown_End_Is_Called ()
{
var orig = ApplicationImpl.Instance;
var v2 = NewApplicationV2 ();
ApplicationImpl.ChangeInstance (v2);
Assert.Null (Application.Top);
Assert.Null (Application.Driver);
v2.Init ();
Toplevel top = new Window ();
// BUGBUG: Both Closed and Unloaded are called from End; what's the difference?
int closedCount = 0;
top.Closed
+= (_, a) =>
{
closedCount++;
};
int unloadedCount = 0;
top.Unloaded
+= (_, a) =>
{
unloadedCount++;
};
var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
() =>
{
Assert.True (top!.Running);
if (Application.Top != null)
{
Application.RequestStop ();
return false;
}
return false;
}
);
Assert.Equal (0, closedCount);
Assert.Equal (0, unloadedCount);
// Blocks until the timeout call is hit
v2.Run (top);
Assert.Equal (1, closedCount);
Assert.Equal (1, unloadedCount);
// We returned false above, so we should not have to remove the timeout
Assert.False (v2.RemoveTimeout (timeoutToken));
Application.Top?.Dispose ();
v2.Shutdown ();
Assert.Equal (1, closedCount);
Assert.Equal (1, unloadedCount);
ApplicationImpl.ChangeInstance (orig);
}
[Fact]
public void InitRunShutdown_QuitKey_Quits ()
{
var orig = ApplicationImpl.Instance;
var v2 = NewApplicationV2 ();
ApplicationImpl.ChangeInstance (v2);
v2.Init ();
Toplevel top = new Window ()
{
Title = "InitRunShutdown_QuitKey_Quits"
};
var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
() =>
{
Assert.True (top!.Running);
if (Application.Top != null)
{
Application.RaiseKeyDownEvent (Application.QuitKey);
return false;
}
return false;
}
);
Assert.False (top!.Running);
// Blocks until the timeout call is hit
v2.Run (top);
// We returned false above, so we should not have to remove the timeout
Assert.False (v2.RemoveTimeout (timeoutToken));
Assert.False (top!.Running);
Assert.NotNull (Application.Top);
top.Dispose ();
v2.Shutdown ();
Assert.Null (Application.Top);
ApplicationImpl.ChangeInstance (orig);
}
[Fact]
public void InitRunShutdown_Generic_IdleForExit ()
{
var orig = ApplicationImpl.Instance;
var v2 = NewApplicationV2 ();
ApplicationImpl.ChangeInstance (v2);
v2.Init ();
v2.AddIdle (IdleExit);
Assert.Null (Application.Top);
// Blocks until the timeout call is hit
v2.Run<Window> ();
Assert.NotNull (Application.Top);
Application.Top?.Dispose ();
v2.Shutdown ();
Assert.Null (Application.Top);
ApplicationImpl.ChangeInstance (orig);
}
[Fact]
public void Shutdown_Closing_Closed_Raised ()
{
var orig = ApplicationImpl.Instance;
var v2 = NewApplicationV2 ();
ApplicationImpl.ChangeInstance (v2);
v2.Init ();
int closing = 0;
int closed = 0;
var t = new Toplevel ();
t.Closing
+= (_, a) =>
{
// Cancel the first time
if (closing == 0)
{
a.Cancel = true;
}
closing++;
Assert.Same (t, a.RequestingTop);
};
t.Closed
+= (_, a) =>
{
closed++;
Assert.Same (t, a.Toplevel);
};
v2.AddIdle (IdleExit);
// Blocks until the timeout call is hit
v2.Run (t);
Application.Top?.Dispose ();
v2.Shutdown ();
ApplicationImpl.ChangeInstance (orig);
Assert.Equal (2, closing);
Assert.Equal (1, closed);
}
private bool IdleExit ()
{
if (Application.Top != null)
{
Application.RequestStop ();
return true;
}
return true;
}
[Fact]
public void Shutdown_Called_Repeatedly_DoNotDuplicateDisposeOutput ()
{
var netInput = new Mock<INetInput> ();
SetupRunInputMockMethodToBlock (netInput);
Mock<IConsoleOutput>? outputMock = null;
var v2 = new ApplicationV2 (
() => netInput.Object,
() => (outputMock = new Mock<IConsoleOutput> ()).Object,
Mock.Of<IWindowsInput>,
Mock.Of<IConsoleOutput>);
v2.Init (null, "v2net");
v2.Shutdown ();
v2.Shutdown ();
outputMock!.Verify (o => o.Dispose (), Times.Once);
}
[Fact]
public void Init_Called_Repeatedly_WarnsAndIgnores ()
{
var v2 = NewApplicationV2 ();
Assert.Null (Application.Driver);
v2.Init ();
Assert.NotNull (Application.Driver);
var mockLogger = new Mock<ILogger> ();
var beforeLogger = Logging.Logger;
Logging.Logger = mockLogger.Object;
v2.Init ();
v2.Init ();
mockLogger.Verify (
l => l.Log (LogLevel.Error,
It.IsAny<EventId> (),
It.Is<It.IsAnyType> ((v, t) => v.ToString () == "Init called multiple times without shutdown, ignoring."),
It.IsAny<Exception> (),
It.IsAny<Func<It.IsAnyType, Exception, string>> ()!)
, Times.Exactly (2));
v2.Shutdown ();
// Restore the original null logger to be polite to other tests
Logging.Logger = beforeLogger;
}
// QUESTION: What does this test really test? It's poorly named.
[Fact]
public void Open_CallsContinueWithOnUIThread ()
{
var orig = ApplicationImpl.Instance;
var v2 = NewApplicationV2 ();
ApplicationImpl.ChangeInstance (v2);
v2.Init ();
var b = new Button ();
bool result = false;
b.Accepting +=
(_, _) =>
{
Task.Run (() =>
{
Task.Delay (300).Wait ();
}).ContinueWith (
(t, _) =>
{
// no longer loading
Application.Invoke (() =>
{
result = true;
Application.RequestStop ();
});
},
TaskScheduler.FromCurrentSynchronizationContext ());
};
v2.AddTimeout (TimeSpan.FromMilliseconds (150),
() =>
{
// Run asynchronous logic inside Task.Run
if (Application.Top != null)
{
b.NewKeyDownEvent (Key.Enter);
b.NewKeyUpEvent (Key.Enter);
return false;
}
return false;
});
Assert.Null (Application.Top);
var w = new Window ()
{
Title = "Open_CallsContinueWithOnUIThread"
};
w.Add (b);
// Blocks until the timeout call is hit
v2.Run (w);
Assert.NotNull (Application.Top);
Application.Top?.Dispose ();
v2.Shutdown ();
Assert.Null (Application.Top);
ApplicationImpl.ChangeInstance (orig);
Assert.True (result);
}
}