Files
Terminal.Gui/Tests/UnitTests/View/Layout/GetViewsUnderLocationTests.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

841 lines
28 KiB
C#

#nullable enable
namespace Terminal.Gui.ViewMouseTests;
[Trait ("Category", "Input")]
public class GetViewsUnderLocationTests
{
[Theory]
[InlineData (0, 0, 0, 0, 0, -1, -1, new string [] { })]
[InlineData (0, 0, 0, 0, 0, 0, 0, new [] { "Top" })]
[InlineData (0, 0, 0, 0, 0, 1, 1, new [] { "Top" })]
[InlineData (0, 0, 0, 0, 0, 4, 4, new [] { "Top" })]
[InlineData (0, 0, 0, 0, 0, 9, 9, new [] { "Top" })]
[InlineData (0, 0, 0, 0, 0, 10, 10, new string [] { })]
[InlineData (1, 1, 0, 0, 0, -1, -1, new string [] { })]
[InlineData (1, 1, 0, 0, 0, 0, 0, new string [] { })]
[InlineData (1, 1, 0, 0, 0, 1, 1, new [] { "Top" })]
[InlineData (1, 1, 0, 0, 0, 4, 4, new [] { "Top" })]
[InlineData (1, 1, 0, 0, 0, 9, 9, new [] { "Top" })]
[InlineData (1, 1, 0, 0, 0, 10, 10, new [] { "Top" })]
[InlineData (0, 0, 1, 0, 0, -1, -1, new string [] { })]
[InlineData (0, 0, 1, 0, 0, 0, 0, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (0, 0, 1, 0, 0, 1, 1, new [] { "Top" })]
[InlineData (0, 0, 1, 0, 0, 4, 4, new [] { "Top" })]
[InlineData (0, 0, 1, 0, 0, 9, 9, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (0, 0, 1, 0, 0, 10, 10, new string [] { })]
[InlineData (0, 0, 1, 1, 0, -1, -1, new string [] { })]
[InlineData (0, 0, 1, 1, 0, 0, 0, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (0, 0, 1, 1, 0, 1, 1, new [] { "Top", "Border" })]
[InlineData (0, 0, 1, 1, 0, 4, 4, new [] { "Top" })]
[InlineData (0, 0, 1, 1, 0, 9, 9, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (0, 0, 1, 1, 0, 10, 10, new string [] { })]
[InlineData (0, 0, 1, 1, 1, -1, -1, new string [] { })]
[InlineData (0, 0, 1, 1, 1, 0, 0, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (0, 0, 1, 1, 1, 1, 1, new [] { "Top", "Border" })]
[InlineData (0, 0, 1, 1, 1, 2, 2, new [] { "Top", "Padding" })]
[InlineData (0, 0, 1, 1, 1, 4, 4, new [] { "Top" })]
[InlineData (0, 0, 1, 1, 1, 9, 9, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (0, 0, 1, 1, 1, 10, 10, new string [] { })]
[InlineData (1, 1, 1, 0, 0, -1, -1, new string [] { })]
[InlineData (1, 1, 1, 0, 0, 0, 0, new string [] { })]
[InlineData (1, 1, 1, 0, 0, 1, 1, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (1, 1, 1, 0, 0, 4, 4, new [] { "Top" })]
[InlineData (1, 1, 1, 0, 0, 9, 9, new [] { "Top" })]
[InlineData (1, 1, 1, 0, 0, 10, 10, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (1, 1, 1, 1, 0, -1, -1, new string [] { })]
[InlineData (1, 1, 1, 1, 0, 0, 0, new string [] { })]
[InlineData (1, 1, 1, 1, 0, 1, 1, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (1, 1, 1, 1, 0, 4, 4, new [] { "Top" })]
[InlineData (1, 1, 1, 1, 0, 9, 9, new [] { "Top", "Border" })]
[InlineData (1, 1, 1, 1, 0, 10, 10, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (1, 1, 1, 1, 1, -1, -1, new string [] { })]
[InlineData (1, 1, 1, 1, 1, 0, 0, new string [] { })]
[InlineData (1, 1, 1, 1, 1, 1, 1, new string [] { })] //margin is ViewportSettings.TransparentToMouse
[InlineData (1, 1, 1, 1, 1, 2, 2, new [] { "Top", "Border" })]
[InlineData (1, 1, 1, 1, 1, 3, 3, new [] { "Top", "Padding" })]
[InlineData (1, 1, 1, 1, 1, 4, 4, new [] { "Top" })]
[InlineData (1, 1, 1, 1, 1, 8, 8, new [] { "Top", "Padding" })]
[InlineData (1, 1, 1, 1, 1, 9, 9, new [] { "Top", "Border" })]
[InlineData (1, 1, 1, 1, 1, 10, 10, new string [] { })] //margin is ViewportSettings.TransparentToMouse
public void Top_Adornments_Returns_Correct_View (
int frameX,
int frameY,
int marginThickness,
int borderThickness,
int paddingThickness,
int testX,
int testY,
string [] expectedViewsFound
)
{
// Arrange
Application.Top = new ()
{
Id = "Top",
Frame = new (frameX, frameY, 10, 10)
};
Application.Top.Margin!.Thickness = new (marginThickness);
Application.Top.Margin.Id = "Margin";
Application.Top.Border!.Thickness = new (borderThickness);
Application.Top.Border.Id = "Border";
Application.Top.Padding!.Thickness = new (paddingThickness);
Application.Top.Padding.Id = "Padding";
var location = new Point (testX, testY);
// Act
List<View?> viewsUnderMouse = View.GetViewsUnderLocation (location, ViewportSettings.TransparentMouse);
// Assert
if (expectedViewsFound.Length == 0)
{
Assert.Empty (viewsUnderMouse);
}
else
{
string [] foundIds = viewsUnderMouse.Select (v => v!.Id).ToArray ();
Assert.Equal (expectedViewsFound, foundIds);
}
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0)]
[InlineData (1, 1)]
[InlineData (2, 2)]
public void Returns_Top_If_No_SubViews (int testX, int testY)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10)
};
var location = new Point (testX, testY);
// Act
List<View?> viewsUnderMouse = View.GetViewsUnderLocation (location, ViewportSettings.TransparentMouse);
// Assert
Assert.Contains (viewsUnderMouse, v => v == Application.Top);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderLocation returns the correct view if the start view has no subviews
[Theory]
[InlineData (0, 0)]
[InlineData (1, 1)]
[InlineData (2, 2)]
public void Returns_Start_If_No_SubViews (int testX, int testY)
{
Application.ResetState (true);
Application.Top = new ()
{
Width = 10, Height = 10
};
Assert.Same (Application.Top, View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ());
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderLocation returns the correct view if the start view has subviews
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, true)]
[InlineData (5, 6, true)]
public void Returns_Correct_If_SubViews (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
public void Returns_Null_If_SubView_NotVisible (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5,
Visible = false
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
public void Returns_Null_If_Not_Visible_And_SubView_Visible (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10,
Visible = false
};
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5
};
Application.Top.Add (subview);
subview.Visible = true;
Assert.True (subview.Visible);
Assert.False (Application.Top.Visible);
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderLocation works if the start view has positive Adornments
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (1, 2, false)]
[InlineData (2, 3, true)]
[InlineData (5, 6, true)]
[InlineData (6, 7, true)]
public void Returns_Correct_If_Start_Has_Adornments (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
Application.Top.Margin!.Thickness = new (1);
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderLocation works if the start view has offset Viewport location
[Theory]
[InlineData (1, 0, 0, true)]
[InlineData (1, 1, 1, true)]
[InlineData (1, 2, 2, false)]
[InlineData (-1, 3, 3, true)]
[InlineData (-1, 2, 2, true)]
[InlineData (-1, 1, 1, false)]
[InlineData (-1, 0, 0, false)]
public void Returns_Correct_If_Start_Has_Offset_Viewport (int offset, int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10,
ViewportSettings = ViewportSettings.AllowNegativeLocation
};
Application.Top.Viewport = new (offset, offset, 10, 10);
var subview = new View
{
X = 1, Y = 1,
Width = 2, Height = 2
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (9, 9, true)]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (1, 2, false)]
[InlineData (2, 3, false)]
[InlineData (5, 6, false)]
[InlineData (6, 7, false)]
public void Returns_Correct_If_Start_Has_Adornment_WithSubView (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
Application.Top.Padding!.Thickness = new (1);
var subview = new View
{
X = Pos.AnchorEnd (1), Y = Pos.AnchorEnd (1),
Width = 1, Height = 1
};
Application.Top.Padding.Add (subview);
Application.Top.BeginInit ();
Application.Top.EndInit ();
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, new string [] { })]
[InlineData (9, 9, new string [] { })]
[InlineData (1, 1, new [] { "Top", "Border" })]
[InlineData (8, 8, new [] { "Top", "Border" })]
[InlineData (2, 2, new [] { "Top", "Padding" })]
[InlineData (7, 7, new [] { "Top", "Padding" })]
[InlineData (5, 5, new [] { "Top" })]
public void Returns_Adornment_If_Start_Has_Adornments (int testX, int testY, string [] expectedViewsFound)
{
Application.ResetState (true);
Application.Top = new ()
{
Id = "Top",
Width = 10, Height = 10
};
Application.Top.Margin!.Thickness = new (1);
Application.Top.Margin.Id = "Margin";
Application.Top.Border!.Thickness = new (1);
Application.Top.Border.Id = "Border";
Application.Top.Padding!.Thickness = new (1);
Application.Top.Padding.Id = "Padding";
var subview = new View
{
Id = "SubView",
X = 1, Y = 1,
Width = 1, Height = 1
};
Application.Top.Add (subview);
List<View?> viewsUnderMouse = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse);
string [] foundIds = viewsUnderMouse.Select (v => v!.Id).ToArray ();
Assert.Equal (expectedViewsFound, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderLocation works if the subview has positive Adornments
[Theory]
[InlineData (0, 0, new [] { "Top" })]
[InlineData (1, 1, new [] { "Top" })]
[InlineData (9, 9, new [] { "Top" })]
[InlineData (10, 10, new string [] { })]
[InlineData (7, 8, new [] { "Top" })]
[InlineData (6, 7, new [] { "Top" })]
[InlineData (1, 2, new [] { "Top", "subview", "border" })]
[InlineData (5, 6, new [] { "Top", "subview", "border" })]
[InlineData (2, 3, new [] { "Top", "subview" })]
public void Returns_Correct_If_SubView_Has_Adornments (int testX, int testY, string [] expectedViewsFound)
{
Application.Top = new ()
{
Id = "Top",
Width = 10, Height = 10
};
var subview = new View
{
Id = "subview",
X = 1, Y = 2,
Width = 5, Height = 5
};
subview.Border!.Thickness = new (1);
subview.Border.Id = "border";
Application.Top.Add (subview);
List<View?> viewsUnderMouse = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse);
string [] foundIds = viewsUnderMouse.Select (v => v!.Id).ToArray ();
Assert.Equal (expectedViewsFound, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderLocation works if the subview has positive Adornments
[Theory]
[InlineData (0, 0, new [] { "Top" })]
[InlineData (1, 1, new [] { "Top" })]
[InlineData (9, 9, new [] { "Top" })]
[InlineData (10, 10, new string [] { })]
[InlineData (7, 8, new [] { "Top" })]
[InlineData (6, 7, new [] { "Top" })]
[InlineData (1, 2, new [] { "Top" })]
[InlineData (5, 6, new [] { "Top" })]
[InlineData (2, 3, new [] { "Top", "subview" })]
public void Returns_Correct_If_SubView_Has_Adornments_With_TransparentMouse (int testX, int testY, string [] expectedViewsFound)
{
Application.Top = new ()
{
Id = "Top",
Width = 10, Height = 10
};
var subview = new View
{
Id = "subview",
X = 1, Y = 2,
Width = 5, Height = 5
};
subview.Border!.Thickness = new (1);
subview.Border.ViewportSettings = ViewportSettings.TransparentMouse;
subview.Border.Id = "border";
Application.Top.Add (subview);
List<View?> viewsUnderMouse = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse);
string [] foundIds = viewsUnderMouse.Select (v => v!.Id).ToArray ();
Assert.Equal (expectedViewsFound, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
[InlineData (6, 5, false)]
[InlineData (5, 5, true)]
public void Returns_Correct_If_SubView_Has_Adornment_WithSubView (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
// A subview with + Padding
var subview = new View
{
X = 1, Y = 1,
Width = 5, Height = 5
};
subview.Padding!.Thickness = new (1);
// This subview will be at the bottom-right-corner of subview
// So screen-relative location will be X + Width - 1 = 5
var paddingSubView = new View
{
X = Pos.AnchorEnd (1),
Y = Pos.AnchorEnd (1),
Width = 1,
Height = 1
};
subview.Padding.Add (paddingSubView);
Application.Top.Add (subview);
Application.Top.BeginInit ();
Application.Top.EndInit ();
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == paddingSubView);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
[InlineData (6, 5, false)]
[InlineData (5, 5, true)]
public void Returns_Correct_If_SubView_Is_Scrolled_And_Has_Adornment_WithSubView (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
// A subview with + Padding
var subview = new View
{
X = 1, Y = 1,
Width = 5, Height = 5
};
subview.Padding!.Thickness = new (1);
// Scroll the subview
subview.SetContentSize (new (10, 10));
subview.Viewport = subview.Viewport with { Location = new (1, 1) };
// This subview will be at the bottom-right-corner of subview
// So screen-relative location will be X + Width - 1 = 5
var paddingSubView = new View
{
X = Pos.AnchorEnd (1),
Y = Pos.AnchorEnd (1),
Width = 1,
Height = 1
};
subview.Padding.Add (paddingSubView);
Application.Top.Add (subview);
Application.Top.BeginInit ();
Application.Top.EndInit ();
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == paddingSubView);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderLocation works with nested subviews
[Theory]
[InlineData (0, 0, -1)]
[InlineData (9, 9, -1)]
[InlineData (10, 10, -1)]
[InlineData (1, 1, 0)]
[InlineData (1, 2, 0)]
[InlineData (2, 2, 1)]
[InlineData (3, 3, 2)]
[InlineData (5, 5, 2)]
public void Returns_Correct_With_NestedSubViews (int testX, int testY, int expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
var numSubViews = 3;
List<View> subviews = new ();
for (var i = 0; i < numSubViews; i++)
{
var subview = new View
{
X = 1, Y = 1,
Width = 5, Height = 5
};
subviews.Add (subview);
if (i > 0)
{
subviews [i - 1].Add (subview);
}
}
Application.Top.Add (subviews [0]);
View? found = View.GetViewsUnderLocation (new (testX, testY), ViewportSettings.TransparentMouse).LastOrDefault ();
Assert.Equal (expectedSubViewFound, subviews.IndexOf (found!));
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, new [] { "top" })]
[InlineData (9, 9, new [] { "top" })]
[InlineData (10, 10, new string [] { })]
[InlineData (1, 1, new [] { "top", "view" })]
[InlineData (1, 2, new [] { "top", "view" })]
[InlineData (2, 1, new [] { "top", "view" })]
[InlineData (2, 2, new [] { "top", "view", "subView" })]
[InlineData (3, 3, new [] { "top" })] // clipped
[InlineData (2, 3, new [] { "top" })] // clipped
public void Tiled_SubViews (int mouseX, int mouseY, string [] viewIdStrings)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10),
Id = "top"
};
var view = new View
{
Id = "view",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 1,1 to 3,2 (screen)
var subView = new View
{
Id = "subView",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 2,2 to 4,3 (screen)
view.Add (subView);
Application.Top.Add (view);
List<View?> found = View.GetViewsUnderLocation (new (mouseX, mouseY), ViewportSettings.TransparentMouse);
string [] foundIds = found.Select (v => v!.Id).ToArray ();
Assert.Equal (viewIdStrings, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, new [] { "top" })]
[InlineData (9, 9, new [] { "top" })]
[InlineData (10, 10, new string [] { })]
[InlineData (-1, -1, new string [] { })]
[InlineData (1, 1, new [] { "top", "view" })]
[InlineData (1, 2, new [] { "top", "view" })]
[InlineData (2, 1, new [] { "top", "view" })]
[InlineData (2, 2, new [] { "top", "view", "popover" })]
[InlineData (3, 3, new [] { "top" })] // clipped
[InlineData (2, 3, new [] { "top" })] // clipped
public void Popover (int mouseX, int mouseY, string [] viewIdStrings)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10),
Id = "top"
};
var view = new View
{
Id = "view",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 1,1 to 3,2 (screen)
var popOver = new View
{
Id = "popover",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 2,2 to 4,3 (screen)
view.Add (popOver);
Application.Top.Add (view);
List<View?> found = View.GetViewsUnderLocation (new (mouseX, mouseY), ViewportSettings.TransparentMouse);
string [] foundIds = found.Select (v => v!.Id).ToArray ();
Assert.Equal (viewIdStrings, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Fact]
public void Returns_TopToplevel_When_Point_Inside_Only_TopToplevel ()
{
Application.ResetState (true);
Toplevel topToplevel = new ()
{
Id = "topToplevel",
Frame = new (0, 0, 20, 20)
};
Toplevel secondaryToplevel = new ()
{
Id = "secondaryToplevel",
Frame = new (5, 5, 10, 10)
};
secondaryToplevel.Margin!.Thickness = new (1);
secondaryToplevel.Layout ();
Application.TopLevels.Clear ();
Application.TopLevels.Push (topToplevel);
Application.TopLevels.Push (secondaryToplevel);
Application.Top = secondaryToplevel;
List<View?> found = View.GetViewsUnderLocation (new (2, 2), ViewportSettings.TransparentMouse);
Assert.Contains (found, v => v?.Id == topToplevel.Id);
Assert.Contains (found, v => v == topToplevel);
topToplevel.Dispose ();
secondaryToplevel.Dispose ();
Application.TopLevels.Clear ();
Application.ResetState (true);
}
[Fact]
public void Returns_SecondaryToplevel_When_Point_Inside_Only_SecondaryToplevel ()
{
Application.ResetState (true);
Toplevel topToplevel = new ()
{
Id = "topToplevel",
Frame = new (0, 0, 20, 20)
};
Toplevel secondaryToplevel = new ()
{
Id = "secondaryToplevel",
Frame = new (5, 5, 10, 10)
};
secondaryToplevel.Margin!.Thickness = new (1);
secondaryToplevel.Layout ();
Application.TopLevels.Clear ();
Application.TopLevels.Push (topToplevel);
Application.TopLevels.Push (secondaryToplevel);
Application.Top = secondaryToplevel;
List<View?> found = View.GetViewsUnderLocation (new (7, 7), ViewportSettings.TransparentMouse);
Assert.Contains (found, v => v?.Id == secondaryToplevel.Id);
Assert.DoesNotContain (found, v => v?.Id == topToplevel.Id);
topToplevel.Dispose ();
secondaryToplevel.Dispose ();
Application.TopLevels.Clear ();
Application.ResetState (true);
}
[Fact]
public void Returns_Depends_On_Margin_ViewportSettings_When_Point_In_Margin_Of_SecondaryToplevel ()
{
Application.ResetState (true);
Toplevel topToplevel = new ()
{
Id = "topToplevel",
Frame = new (0, 0, 20, 20)
};
Toplevel secondaryToplevel = new ()
{
Id = "secondaryToplevel",
Frame = new (5, 5, 10, 10)
};
secondaryToplevel.Margin!.Thickness = new (1);
Application.TopLevels.Clear ();
Application.TopLevels.Push (topToplevel);
Application.TopLevels.Push (secondaryToplevel);
Application.Top = secondaryToplevel;
secondaryToplevel.Margin.ViewportSettings = ViewportSettings.None;
List<View?> found = View.GetViewsUnderLocation (new (5, 5), ViewportSettings.TransparentMouse);
Assert.Contains (found, v => v == secondaryToplevel);
Assert.Contains (found, v => v == secondaryToplevel.Margin);
Assert.DoesNotContain (found, v => v?.Id == topToplevel.Id);
secondaryToplevel.Margin.ViewportSettings = ViewportSettings.TransparentMouse;
found = View.GetViewsUnderLocation (new (5, 5), ViewportSettings.TransparentMouse);
Assert.DoesNotContain (found, v => v == secondaryToplevel);
Assert.DoesNotContain (found, v => v == secondaryToplevel.Margin);
Assert.Contains (found, v => v?.Id == topToplevel.Id);
topToplevel.Dispose ();
secondaryToplevel.Dispose ();
Application.TopLevels.Clear ();
Application.ResetState (true);
}
[Fact]
public void Returns_Empty_When_Point_Outside_All_Toplevels ()
{
Application.ResetState (true);
Toplevel topToplevel = new ()
{
Id = "topToplevel",
Frame = new (0, 0, 20, 20)
};
Toplevel secondaryToplevel = new ()
{
Id = "secondaryToplevel",
Frame = new (5, 5, 10, 10)
};
secondaryToplevel.Margin!.Thickness = new (1);
secondaryToplevel.Layout ();
Application.TopLevels.Clear ();
Application.TopLevels.Push (topToplevel);
Application.TopLevels.Push (secondaryToplevel);
Application.Top = secondaryToplevel;
List<View?> found = View.GetViewsUnderLocation (new (20, 20), ViewportSettings.TransparentMouse);
Assert.Empty (found);
topToplevel.Dispose ();
secondaryToplevel.Dispose ();
Application.TopLevels.Clear ();
Application.ResetState (true);
}
}