Files
Terminal.Gui/Tests/UnitTests/View/Layout/Pos.CombineTests.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

123 lines
4.1 KiB
C#

using Microsoft.VisualStudio.TestPlatform.Utilities;
using UnitTests;
using Xunit.Abstractions;
using static Terminal.Gui.Dim;
using static Terminal.Gui.Pos;
namespace Terminal.Gui.LayoutTests;
public class PosCombineTests (ITestOutputHelper output)
{
private readonly ITestOutputHelper _output = output;
// TODO: This actually a SetRelativeLayout/LayoutSubViews test and should be moved
// TODO: A new test that calls SetRelativeLayout directly is needed.
[Fact]
[TestRespondersDisposed]
public void PosCombine_Will_Throws ()
{
Application.Init (new FakeDriver ());
Toplevel t = new ();
var w = new Window { X = Pos.Left (t) + 2, Y = Pos.Top (t) + 2 };
var f = new FrameView ();
var v1 = new View { X = Pos.Left (w) + 2, Y = Pos.Top (w) + 2 };
var v2 = new View { X = Pos.Left (v1) + 2, Y = Pos.Top (v1) + 2 };
f.Add (v1); // v2 not added
w.Add (f);
t.Add (w);
f.X = Pos.X (v2) - Pos.X (v1);
f.Y = Pos.Y (v2) - Pos.Y (v1);
Assert.Throws<LayoutException> (() => Application.Run (t));
t.Dispose ();
Application.Shutdown ();
v2.Dispose ();
}
[Fact]
[SetupFakeDriver]
public void PosCombine_DimCombine_View_With_SubViews ()
{
Application.Top = new Toplevel () { Width = 80, Height = 25 };
var win1 = new Window { Id = "win1", Width = 20, Height = 10 };
var view1 = new View
{
Text = "view1",
Width = Auto (DimAutoStyle.Text),
Height = Auto (DimAutoStyle.Text)
};
var win2 = new Window { Id = "win2", Y = Pos.Bottom (view1) + 1, Width = 10, Height = 3 };
var view2 = new View { Id = "view2", Width = Dim.Fill (), Height = 1, CanFocus = true };
//var clicked = false;
//view2.MouseClick += (sender, e) => clicked = true;
var view3 = new View { Id = "view3", Width = Dim.Fill (1), Height = 1, CanFocus = true };
view2.Add (view3);
win2.Add (view2);
win1.Add (view1, win2);
Application.Top.Add (win1);
Application.Top.Layout ();
Assert.Equal (new Rectangle (0, 0, 80, 25), Application.Top.Frame);
Assert.Equal (new Rectangle (0, 0, 5, 1), view1.Frame);
Assert.Equal (new Rectangle (0, 0, 20, 10), win1.Frame);
Assert.Equal (new Rectangle (0, 2, 10, 3), win2.Frame);
Assert.Equal (new Rectangle (0, 0, 8, 1), view2.Frame);
Assert.Equal (new Rectangle (0, 0, 7, 1), view3.Frame);
var foundView = View.GetViewsUnderLocation (new Point(9, 4), ViewportSettings.None).LastOrDefault ();
Assert.Equal (foundView, view2);
Application.Top.Dispose ();
Application.ResetState (ignoreDisposed: true);
}
[Fact]
public void PosCombine_Refs_SuperView_Throws ()
{
Application.Init (new FakeDriver ());
var top = new Toplevel ();
var w = new Window { X = Pos.Left (top) + 2, Y = Pos.Top (top) + 2 };
var f = new FrameView ();
var v1 = new View { X = Pos.Left (w) + 2, Y = Pos.Top (w) + 2 };
var v2 = new View { X = Pos.Left (v1) + 2, Y = Pos.Top (v1) + 2 };
f.Add (v1, v2);
w.Add (f);
top.Add (w);
Application.Begin (top);
f.X = Pos.X (Application.Top) + Pos.X (v2) - Pos.X (v1);
f.Y = Pos.Y (Application.Top) + Pos.Y (v2) - Pos.Y (v1);
Application.Top.SubViewsLaidOut += (s, e) =>
{
Assert.Equal (0, Application.Top.Frame.X);
Assert.Equal (0, Application.Top.Frame.Y);
Assert.Equal (2, w.Frame.X);
Assert.Equal (2, w.Frame.Y);
Assert.Equal (2, f.Frame.X);
Assert.Equal (2, f.Frame.Y);
Assert.Equal (4, v1.Frame.X);
Assert.Equal (4, v1.Frame.Y);
Assert.Equal (6, v2.Frame.X);
Assert.Equal (6, v2.Frame.Y);
};
Application.Iteration += (s, a) => Application.RequestStop ();
Assert.Throws<LayoutException> (() => Application.Run ());
top.Dispose ();
Application.ResetState (ignoreDisposed: true);
}
}