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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
using Microsoft.VisualStudio.TestPlatform.Utilities;
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using UnitTests;
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using Xunit.Abstractions;
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using static Terminal.Gui.Dim;
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using static Terminal.Gui.Pos;
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namespace Terminal.Gui.LayoutTests;
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public class PosCombineTests (ITestOutputHelper output)
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{
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private readonly ITestOutputHelper _output = output;
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// TODO: This actually a SetRelativeLayout/LayoutSubViews test and should be moved
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// TODO: A new test that calls SetRelativeLayout directly is needed.
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[Fact]
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[TestRespondersDisposed]
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public void PosCombine_Will_Throws ()
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{
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Application.Init (new FakeDriver ());
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Toplevel t = new ();
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var w = new Window { X = Pos.Left (t) + 2, Y = Pos.Top (t) + 2 };
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var f = new FrameView ();
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var v1 = new View { X = Pos.Left (w) + 2, Y = Pos.Top (w) + 2 };
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var v2 = new View { X = Pos.Left (v1) + 2, Y = Pos.Top (v1) + 2 };
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f.Add (v1); // v2 not added
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w.Add (f);
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t.Add (w);
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f.X = Pos.X (v2) - Pos.X (v1);
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f.Y = Pos.Y (v2) - Pos.Y (v1);
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Assert.Throws<LayoutException> (() => Application.Run (t));
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t.Dispose ();
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Application.Shutdown ();
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v2.Dispose ();
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}
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[Fact]
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[SetupFakeDriver]
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public void PosCombine_DimCombine_View_With_SubViews ()
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{
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Application.Top = new Toplevel () { Width = 80, Height = 25 };
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var win1 = new Window { Id = "win1", Width = 20, Height = 10 };
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var view1 = new View
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{
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Text = "view1",
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Width = Auto (DimAutoStyle.Text),
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Height = Auto (DimAutoStyle.Text)
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};
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var win2 = new Window { Id = "win2", Y = Pos.Bottom (view1) + 1, Width = 10, Height = 3 };
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var view2 = new View { Id = "view2", Width = Dim.Fill (), Height = 1, CanFocus = true };
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//var clicked = false;
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//view2.MouseClick += (sender, e) => clicked = true;
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var view3 = new View { Id = "view3", Width = Dim.Fill (1), Height = 1, CanFocus = true };
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view2.Add (view3);
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win2.Add (view2);
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win1.Add (view1, win2);
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Application.Top.Add (win1);
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Application.Top.Layout ();
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Assert.Equal (new Rectangle (0, 0, 80, 25), Application.Top.Frame);
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Assert.Equal (new Rectangle (0, 0, 5, 1), view1.Frame);
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Assert.Equal (new Rectangle (0, 0, 20, 10), win1.Frame);
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Assert.Equal (new Rectangle (0, 2, 10, 3), win2.Frame);
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Assert.Equal (new Rectangle (0, 0, 8, 1), view2.Frame);
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Assert.Equal (new Rectangle (0, 0, 7, 1), view3.Frame);
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var foundView = View.GetViewsUnderLocation (new Point(9, 4), ViewportSettings.None).LastOrDefault ();
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Assert.Equal (foundView, view2);
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Application.Top.Dispose ();
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Application.ResetState (ignoreDisposed: true);
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}
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[Fact]
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public void PosCombine_Refs_SuperView_Throws ()
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{
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Application.Init (new FakeDriver ());
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var top = new Toplevel ();
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var w = new Window { X = Pos.Left (top) + 2, Y = Pos.Top (top) + 2 };
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var f = new FrameView ();
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var v1 = new View { X = Pos.Left (w) + 2, Y = Pos.Top (w) + 2 };
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var v2 = new View { X = Pos.Left (v1) + 2, Y = Pos.Top (v1) + 2 };
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f.Add (v1, v2);
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w.Add (f);
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top.Add (w);
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Application.Begin (top);
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f.X = Pos.X (Application.Top) + Pos.X (v2) - Pos.X (v1);
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f.Y = Pos.Y (Application.Top) + Pos.Y (v2) - Pos.Y (v1);
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Application.Top.SubViewsLaidOut += (s, e) =>
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{
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Assert.Equal (0, Application.Top.Frame.X);
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Assert.Equal (0, Application.Top.Frame.Y);
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Assert.Equal (2, w.Frame.X);
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Assert.Equal (2, w.Frame.Y);
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Assert.Equal (2, f.Frame.X);
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Assert.Equal (2, f.Frame.Y);
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Assert.Equal (4, v1.Frame.X);
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Assert.Equal (4, v1.Frame.Y);
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Assert.Equal (6, v2.Frame.X);
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Assert.Equal (6, v2.Frame.Y);
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};
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Application.Iteration += (s, a) => Application.RequestStop ();
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Assert.Throws<LayoutException> (() => Application.Run ());
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top.Dispose ();
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Application.ResetState (ignoreDisposed: true);
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}
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}
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