mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
477 lines
14 KiB
C#
477 lines
14 KiB
C#
using JetBrains.Annotations;
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using UnitTests;
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namespace Terminal.Gui.ViewsTests;
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[TestSubject (typeof (Shortcut))]
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public class ShortcutTests
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{
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[Theory]
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// 0123456789
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// " C 0 A "
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[InlineData (-1, 0)]
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[InlineData (0, 1)]
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[InlineData (1, 1)]
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[InlineData (2, 1)]
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[InlineData (3, 1)]
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[InlineData (4, 1)]
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[InlineData (5, 1)]
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[InlineData (6, 1)]
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[InlineData (7, 1)]
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[InlineData (8, 1)]
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[InlineData (9, 0)]
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public void MouseClick_Raises_Accepted (int x, int expectedAccepted)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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Title = "C"
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};
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Application.Top.Add (shortcut);
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Application.Top.Layout ();
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var accepted = 0;
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shortcut.Accepting += (s, e) => accepted++;
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (x, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedAccepted, accepted);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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// 0123456789
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// " C 0 A "
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[InlineData (-1, 0, 0, 0, 0)]
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[InlineData (0, 0, 1, 1, 1)] // mouseX = 0 is on the CommandView.Margin, so Shortcut will get MouseClick
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[InlineData (1, 0, 1, 1, 1)] // mouseX = 1 is on the CommandView, so CommandView will get MouseClick
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[InlineData (2, 0, 1, 1, 1)] // mouseX = 2 is on the CommandView.Margin, so Shortcut will get MouseClick
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[InlineData (3, 0, 1, 1, 1)]
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[InlineData (4, 0, 1, 1, 1)]
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[InlineData (5, 0, 1, 1, 1)]
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[InlineData (6, 0, 1, 1, 1)]
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[InlineData (7, 0, 1, 1, 1)]
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[InlineData (8, 0, 1, 1, 1)]
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[InlineData (9, 0, 0, 0, 0)]
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public void MouseClick_Default_CommandView_Raises_Accepted_Selected_Correctly (
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int mouseX,
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int expectedCommandViewAccepted,
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int expectedCommandViewSelected,
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int expectedShortcutAccepted,
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int expectedShortcutSelected
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)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Title = "C",
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Key = Key.A,
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HelpText = "0"
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};
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var commandViewAcceptCount = 0;
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shortcut.CommandView.Accepting += (s, e) => { commandViewAcceptCount++; };
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var commandViewSelectCount = 0;
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shortcut.CommandView.Selecting += (s, e) => { commandViewSelectCount++; };
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var shortcutAcceptCount = 0;
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shortcut.Accepting += (s, e) => { shortcutAcceptCount++; };
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var shortcutSelectCount = 0;
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shortcut.Selecting += (s, e) => { shortcutSelectCount++; };
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Application.Top.Add (shortcut);
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Application.Top.SetRelativeLayout (new (100, 100));
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Application.Top.LayoutSubViews ();
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (mouseX, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedShortcutAccepted, shortcutAcceptCount);
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Assert.Equal (expectedShortcutSelected, shortcutSelectCount);
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Assert.Equal (expectedCommandViewAccepted, commandViewAcceptCount);
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Assert.Equal (expectedCommandViewSelected, commandViewSelectCount);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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// 0123456789
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// " C 0 A "
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[InlineData (-1, 0, 0)]
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[InlineData (0, 1, 0)]
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[InlineData (1, 1, 0)]
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[InlineData (2, 1, 0)]
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[InlineData (3, 1, 0)]
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[InlineData (4, 1, 0)]
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[InlineData (5, 1, 0)]
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[InlineData (6, 1, 0)]
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[InlineData (7, 1, 0)]
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[InlineData (8, 1, 0)]
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[InlineData (9, 0, 0)]
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public void MouseClick_Button_CommandView_Raises_Shortcut_Accepted (int mouseX, int expectedAccept, int expectedButtonAccept)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0"
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};
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shortcut.CommandView = new Button
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{
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Title = "C",
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NoDecorations = true,
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NoPadding = true,
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CanFocus = false
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};
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var buttonAccepted = 0;
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shortcut.CommandView.Accepting += (s, e) => { buttonAccepted++; };
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Application.Top.Add (shortcut);
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Application.Top.SetRelativeLayout (new (100, 100));
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Application.Top.LayoutSubViews ();
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var accepted = 0;
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shortcut.Accepting += (s, e) => { accepted++; };
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (mouseX, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedAccept, accepted);
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Assert.Equal (expectedButtonAccept, buttonAccepted);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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// 01234567890
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// " ☑C 0 A "
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[InlineData (-1, 0, 0)]
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[InlineData (0, 1, 0)]
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[InlineData (1, 1, 0)]
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[InlineData (2, 1, 0)]
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[InlineData (3, 1, 0)]
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[InlineData (4, 1, 0)]
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[InlineData (5, 1, 0)]
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[InlineData (6, 1, 0)]
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[InlineData (7, 1, 0)]
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[InlineData (8, 1, 0)]
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[InlineData (9, 1, 0)]
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[InlineData (10, 1, 0)]
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public void MouseClick_CheckBox_CommandView_Raises_Shortcut_Accepted_Selected_Correctly (int mouseX, int expectedAccepted, int expectedCheckboxAccepted)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0"
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};
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shortcut.CommandView = new CheckBox
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{
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Title = "C",
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CanFocus = false
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};
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var checkboxAccepted = 0;
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shortcut.CommandView.Accepting += (s, e) => { checkboxAccepted++; };
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var checkboxSelected = 0;
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shortcut.CommandView.Selecting += (s, e) =>
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{
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if (e.Handled)
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{
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return;
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}
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checkboxSelected++;
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};
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Application.Top.Add (shortcut);
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Application.Top.SetRelativeLayout (new (100, 100));
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Application.Top.LayoutSubViews ();
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var selected = 0;
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shortcut.Selecting += (s, e) =>
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{
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selected++;
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};
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var accepted = 0;
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shortcut.Accepting += (s, e) =>
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{
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accepted++;
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e.Handled = true;
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};
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (mouseX, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedAccepted, accepted);
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Assert.Equal (expectedAccepted, selected);
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Assert.Equal (expectedCheckboxAccepted, checkboxAccepted);
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Assert.Equal (expectedCheckboxAccepted, checkboxSelected);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1, 1)]
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[InlineData (true, KeyCode.C, 1, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (true, KeyCode.Enter, 1, 1)]
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[InlineData (true, KeyCode.Space, 1, 1)]
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[InlineData (true, KeyCode.F1, 0, 0)]
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[InlineData (false, KeyCode.A, 1, 1)]
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[InlineData (false, KeyCode.C, 1, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (false, KeyCode.Enter, 0, 0)]
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[InlineData (false, KeyCode.Space, 0, 0)]
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[InlineData (false, KeyCode.F1, 0, 0)]
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public void KeyDown_Raises_Accepted_Selected (bool canFocus, KeyCode key, int expectedAccept, int expectedSelect)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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Title = "_C",
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CanFocus = canFocus
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};
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Application.Top.Add (shortcut);
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shortcut.SetFocus ();
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Assert.Equal (canFocus, shortcut.HasFocus);
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var accepted = 0;
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shortcut.Accepting += (s, e) => accepted++;
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var selected = 0;
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shortcut.Selecting += (s, e) => selected++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAccept, accepted);
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Assert.Equal (expectedSelect, selected);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1, 1)]
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[InlineData (true, KeyCode.C, 1, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (true, KeyCode.Enter, 1, 1)]
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[InlineData (true, KeyCode.Space, 1, 1)]
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[InlineData (true, KeyCode.F1, 0, 0)]
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[InlineData (false, KeyCode.A, 1, 1)]
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[InlineData (false, KeyCode.C, 1, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (false, KeyCode.Enter, 0, 0)]
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[InlineData (false, KeyCode.Space, 0, 0)]
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[InlineData (false, KeyCode.F1, 0, 0)]
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public void KeyDown_CheckBox_Raises_Accepted_Selected (bool canFocus, KeyCode key, int expectedAccept, int expectedSelect)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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CommandView = new CheckBox ()
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{
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Title = "_C"
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},
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CanFocus = canFocus
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};
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Application.Top.Add (shortcut);
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shortcut.SetFocus ();
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Assert.Equal (canFocus, shortcut.HasFocus);
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var accepted = 0;
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shortcut.Accepting += (s, e) =>
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{
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accepted++;
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e.Handled = true;
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};
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var selected = 0;
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shortcut.Selecting += (s, e) => selected++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAccept, accepted);
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Assert.Equal (expectedSelect, selected);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (KeyCode.A, 1)]
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[InlineData (KeyCode.C, 1)]
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[InlineData (KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (KeyCode.Enter, 1)]
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[InlineData (KeyCode.Space, 1)]
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[InlineData (KeyCode.F1, 0)]
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public void KeyDown_App_Scope_Invokes_Accept (KeyCode key, int expectedAccept)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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BindKeyToApplication = true,
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Text = "0",
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Title = "_C"
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};
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Application.Top.Add (shortcut);
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Application.Top.SetFocus ();
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var accepted = 0;
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shortcut.Accepting += (s, e) => accepted++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAccept, accepted);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1)]
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[InlineData (true, KeyCode.C, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (true, KeyCode.Enter, 1)]
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[InlineData (true, KeyCode.Space, 1)]
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[InlineData (true, KeyCode.F1, 0)]
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[InlineData (false, KeyCode.A, 1)]
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[InlineData (false, KeyCode.C, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (false, KeyCode.Enter, 0)]
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[InlineData (false, KeyCode.Space, 0)]
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[InlineData (false, KeyCode.F1, 0)]
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[AutoInitShutdown]
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public void KeyDown_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
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{
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var current = new Toplevel ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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Title = "_C",
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CanFocus = canFocus
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};
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current.Add (shortcut);
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Application.Begin (current);
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Assert.Equal (canFocus, shortcut.HasFocus);
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var action = 0;
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shortcut.Action += () => action++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAction, action);
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current.Dispose ();
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1)]
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[InlineData (true, KeyCode.C, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (true, KeyCode.Enter, 1)]
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[InlineData (true, KeyCode.Space, 1)]
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[InlineData (true, KeyCode.F1, 0)]
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[InlineData (false, KeyCode.A, 1)]
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[InlineData (false, KeyCode.C, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (false, KeyCode.Enter, 0)]
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[InlineData (false, KeyCode.Space, 0)]
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[InlineData (false, KeyCode.F1, 0)]
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public void KeyDown_App_Scope_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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BindKeyToApplication = true,
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Text = "0",
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Title = "_C",
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CanFocus = canFocus
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};
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Application.Top.Add (shortcut);
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Application.Top.SetFocus ();
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var action = 0;
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shortcut.Action += () => action++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAction, action);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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// https://github.com/gui-cs/Terminal.Gui/issues/3664
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[Fact]
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public void Scheme_SetScheme_Does_Not_Fault_3664 ()
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{
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Application.Top = new ();
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Application.Navigation = new ();
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var shortcut = new Shortcut ();
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Application.Top.SetScheme (null);
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Assert.False (shortcut.HasScheme);
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Assert.NotNull (shortcut.GetScheme ());
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shortcut.HasFocus = true;
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Assert.False (shortcut.HasScheme);
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Assert.NotNull (shortcut.GetScheme ());
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Application.Top.Dispose ();
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Application.ResetState ();
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}
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}
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