mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
324 lines
11 KiB
C#
324 lines
11 KiB
C#
using System.Text;
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using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class TreeTableSourceTests : IDisposable
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{
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private readonly Rune _origChecked;
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private readonly Rune _origUnchecked;
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private readonly ITestOutputHelper _output;
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public TreeTableSourceTests (ITestOutputHelper output)
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{
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_output = output;
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_origChecked = Glyphs.CheckStateChecked;
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_origUnchecked = Glyphs.CheckStateUnChecked;
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Glyphs.CheckStateChecked = new Rune ('☑');
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Glyphs.CheckStateUnChecked = new Rune ('☐');
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}
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public void Dispose ()
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{
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Glyphs.CheckStateChecked = _origChecked;
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Glyphs.CheckStateUnChecked = _origUnchecked;
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}
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[Fact]
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[SetupFakeDriver]
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public void TestTreeTableSource_BasicExpanding_WithKeyboard ()
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{
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((FakeDriver)Application.Driver!).SetBufferSize (100, 100);
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TableView tv = GetTreeTable (out _);
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tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
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tv.Draw ();
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var expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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Assert.Equal (2, tv.Table.Rows);
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// top left is selected cell
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (0, tv.SelectedColumn);
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// when pressing right we should expand the top route
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tv.NewKeyDownEvent (Key.CursorRight);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├─────────────────┼────────────────────┤
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│├-Lost Highway │Exciting night road │
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││ ├─Ford Trans-Am│Talking thunderbird │
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││ └─DeLorean │Time travelling car │
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│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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// when pressing left we should collapse the top route again
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tv.NewKeyDownEvent (Key.CursorLeft);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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}
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[Fact]
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[SetupFakeDriver]
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public void TestTreeTableSource_BasicExpanding_WithMouse ()
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{
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((FakeDriver)Application.Driver!).SetBufferSize (100, 100);
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TableView tv = GetTreeTable (out _);
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tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
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View.SetClipToScreen ();
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tv.Draw ();
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var expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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Assert.Equal (2, tv.Table.Rows);
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// top left is selected cell
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (0, tv.SelectedColumn);
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Assert.True (tv.NewMouseEvent (new MouseEventArgs { Position = new (2, 2), Flags = MouseFlags.Button1Clicked }));
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├─────────────────┼────────────────────┤
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│├-Lost Highway │Exciting night road │
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││ ├─Ford Trans-Am│Talking thunderbird │
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││ └─DeLorean │Time travelling car │
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│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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// Clicking to the right/left of the expand/collapse does nothing
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tv.NewMouseEvent (new MouseEventArgs { Position = new (3, 2), Flags = MouseFlags.Button1Clicked });
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tv.Draw ();
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DriverAssert.AssertDriverContentsAre (expected, _output);
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tv.NewMouseEvent (new MouseEventArgs { Position = new (1, 2), Flags = MouseFlags.Button1Clicked });
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tv.Draw ();
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DriverAssert.AssertDriverContentsAre (expected, _output);
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// Clicking on the + again should collapse
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tv.NewMouseEvent (new MouseEventArgs { Position = new (2, 2), Flags = MouseFlags.Button1Clicked });
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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}
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[Fact]
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[AutoInitShutdown]
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public void TestTreeTableSource_CombinedWithCheckboxes ()
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{
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Toplevel top = new ();
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TableView tv = GetTreeTable (out TreeView<IDescribedThing> treeSource);
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CheckBoxTableSourceWrapperByIndex checkSource;
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tv.Table = checkSource = new CheckBoxTableSourceWrapperByIndex (tv, tv.Table);
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tv.Style.GetOrCreateColumnStyle (2).MinAcceptableWidth = 1;
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top.Add (tv);
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Application.Begin (top);
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tv.Draw ();
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var expected =
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@"
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│ │Name │Description │
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├─┼──────────────┼─────────────────────┤
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│☐│├+Lost Highway│Exciting night road │
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│☐│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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Assert.Equal (2, tv.Table.Rows);
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// top left is selected cell
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (0, tv.SelectedColumn);
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// when pressing right we move to tree column
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tv.NewKeyDownEvent (Key.CursorRight);
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// now we are in tree column
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (1, tv.SelectedColumn);
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Application.RaiseKeyDownEvent (Key.CursorRight);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│ │Name │Description │
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├─┼─────────────────┼──────────────────┤
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│☐│├-Lost Highway │Exciting night roa│
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│☐││ ├─Ford Trans-Am│Talking thunderbir│
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│☐││ └─DeLorean │Time travelling ca│
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│☐│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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tv.NewKeyDownEvent (Key.CursorDown);
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tv.NewKeyDownEvent (Key.Space);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│ │Name │Description │
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├─┼─────────────────┼──────────────────┤
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│☐│├-Lost Highway │Exciting night roa│
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│☒││ ├─Ford Trans-Am│Talking thunderbir│
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│☐││ └─DeLorean │Time travelling ca│
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│☐│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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IDescribedThing [] selectedObjects = checkSource.CheckedRows.Select (treeSource.GetObjectOnRow).ToArray ();
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IDescribedThing selected = Assert.Single (selectedObjects);
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Assert.Equal ("Ford Trans-Am", selected.Name);
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Assert.Equal ("Talking thunderbird car", selected.Description);
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top.Dispose ();
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}
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private TableView GetTreeTable (out TreeView<IDescribedThing> tree)
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{
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var tableView = new TableView ();
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tableView.SchemeName = "TopLevel";
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tableView.Viewport = new Rectangle (0, 0, 40, 6);
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tableView.Style.ShowHorizontalHeaderUnderline = true;
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tableView.Style.ShowHorizontalHeaderOverline = false;
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tableView.Style.AlwaysShowHeaders = true;
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tableView.Style.SmoothHorizontalScrolling = true;
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tree = new TreeView<IDescribedThing> ();
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tree.AspectGetter = d => d.Name;
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tree.TreeBuilder = new DelegateTreeBuilder<IDescribedThing> (
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d => d is Road r
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? r.Traffic
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: Enumerable.Empty<IDescribedThing> ()
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);
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tree.AddObject (
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new Road
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{
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Name = "Lost Highway",
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Description = "Exciting night road",
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Traffic = new List<Car>
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{
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new () { Name = "Ford Trans-Am", Description = "Talking thunderbird car" },
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new () { Name = "DeLorean", Description = "Time travelling car" }
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}
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}
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);
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tree.AddObject (
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new Road
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{
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Name = "Route 66",
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Description = "Great race course",
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Traffic = new List<Car>
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{
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new () { Name = "Pink Compact", Description = "Penelope Pitstop's car" },
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new () { Name = "Mean Machine", Description = "Dick Dastardly's car" }
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}
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}
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);
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tableView.Table = new TreeTableSource<IDescribedThing> (
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tableView,
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"Name",
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tree,
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new Dictionary<string, Func<IDescribedThing, object>> { { "Description", d => d.Description } }
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);
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tableView.BeginInit ();
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tableView.EndInit ();
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tableView.LayoutSubViews ();
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var top = new Toplevel ();
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top.Add (tableView);
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top.SetFocus ();
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Assert.Equal (tableView, top.MostFocused);
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return tableView;
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}
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private class Car : IDescribedThing
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{
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public string Name { get; set; }
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public string Description { get; set; }
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}
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private interface IDescribedThing
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{
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string Description { get; }
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string Name { get; }
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}
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private class Road : IDescribedThing
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{
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public List<Car> Traffic { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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}
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}
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