Files
Terminal.Gui/Tests/UnitTests/Views/WindowTests.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

195 lines
8.4 KiB
C#

using UnitTests;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewsTests;
public class WindowTests (ITestOutputHelper output)
{
[Fact]
[AutoInitShutdown]
public void Activating_MenuBar_By_Alt_Key_Does_Not_Throw ()
{
var menu = new MenuBar
{
Menus =
[
new MenuBarItem ("Child", new MenuItem [] { new ("_Create Child", "", null) })
]
};
var win = new Window ();
win.Add (menu);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
Exception exception = Record.Exception (() => win.NewKeyDownEvent (KeyCode.AltMask));
Assert.Null (exception);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void MenuBar_And_StatusBar_Inside_Window ()
{
var menu = new MenuBar
{
Menus =
[
new MenuBarItem ("File", new MenuItem [] { new ("Open", "", null), new ("Quit", "", null) }),
new MenuBarItem (
"Edit",
new MenuItem [] { new ("Copy", "", null) }
)
]
};
var sb = new StatusBar ();
var fv = new FrameView { Y = 1, Width = Dim.Fill (), Height = Dim.Fill (1), Title = "Frame View", BorderStyle = LineStyle.Single };
var win = new Window ();
win.Add (menu, sb, fv);
Toplevel top = new ();
top.Add (win);
Application.Begin (top);
((FakeDriver)Application.Driver!).SetBufferSize (20, 10);
DriverAssert.AssertDriverContentsWithFrameAre (
@"
┌──────────────────┐
│ File Edit │
│┌┤Frame View├────┐│
││ ││
││ ││
││ ││
││ ││
│└────────────────┘│
│ │
└──────────────────┘",
output
);
((FakeDriver)Application.Driver!).SetBufferSize (40, 20);
DriverAssert.AssertDriverContentsWithFrameAre (
@"
┌──────────────────────────────────────┐
│ File Edit │
│┌┤Frame View├────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────┘│
│ │
└──────────────────────────────────────┘",
output
);
((FakeDriver)Application.Driver!).SetBufferSize (20, 10);
DriverAssert.AssertDriverContentsWithFrameAre (
@"
┌──────────────────┐
│ File Edit │
│┌┤Frame View├────┐│
││ ││
││ ││
││ ││
││ ││
│└────────────────┘│
│ │
└──────────────────┘",
output
);
top.Dispose ();
}
[Fact]
public void New_Initializes ()
{
// Parameterless
using var defaultWindow = new Window ();
defaultWindow.Layout ();
Assert.NotNull (defaultWindow);
Assert.Equal (string.Empty, defaultWindow.Title);
// Toplevels have Width/Height set to Dim.Fill
// If there's no SuperView, Top, or Driver, the default Fill width is int.MaxValue
Assert.Equal ($"Window(){defaultWindow.Frame}", defaultWindow.ToString ());
Assert.True (defaultWindow.CanFocus);
Assert.False (defaultWindow.HasFocus);
Assert.Equal (new Rectangle (0, 0, Application.Screen.Width - 2, Application.Screen.Height - 2), defaultWindow.Viewport);
Assert.Equal (new Rectangle (0, 0, Application.Screen.Width, Application.Screen.Height), defaultWindow.Frame);
Assert.Null (defaultWindow.Focused);
Assert.NotNull (defaultWindow.GetScheme ());
Assert.Equal (0, defaultWindow.X);
Assert.Equal (0, defaultWindow.Y);
Assert.Equal (Dim.Fill (), defaultWindow.Width);
Assert.Equal (Dim.Fill (), defaultWindow.Height);
Assert.False (defaultWindow.IsCurrentTop);
Assert.Empty (defaultWindow.Id);
Assert.False (defaultWindow.WantContinuousButtonPressed);
Assert.False (defaultWindow.WantMousePositionReports);
Assert.Null (defaultWindow.SuperView);
Assert.Null (defaultWindow.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, defaultWindow.TextDirection);
Assert.Equal (ViewArrangement.Overlapped, defaultWindow.Arrangement);
// Empty Rect
using var windowWithFrameRectEmpty = new Window { Frame = Rectangle.Empty, Title = "title" };
windowWithFrameRectEmpty.Layout ();
Assert.NotNull (windowWithFrameRectEmpty);
Assert.Equal ("title", windowWithFrameRectEmpty.Title);
Assert.True (windowWithFrameRectEmpty.CanFocus);
Assert.False (windowWithFrameRectEmpty.HasFocus);
Assert.Null (windowWithFrameRectEmpty.Focused);
Assert.NotNull (windowWithFrameRectEmpty.GetScheme ());
Assert.Equal (0, windowWithFrameRectEmpty.X);
Assert.Equal (0, windowWithFrameRectEmpty.Y);
Assert.Equal (0, windowWithFrameRectEmpty.Width);
Assert.Equal (0, windowWithFrameRectEmpty.Height);
Assert.False (windowWithFrameRectEmpty.IsCurrentTop);
Assert.False (windowWithFrameRectEmpty.WantContinuousButtonPressed);
Assert.False (windowWithFrameRectEmpty.WantMousePositionReports);
Assert.Null (windowWithFrameRectEmpty.SuperView);
Assert.Null (windowWithFrameRectEmpty.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrameRectEmpty.TextDirection);
// Rect with values
using var windowWithFrame1234 = new Window ( );
windowWithFrame1234.Frame = new (1, 2, 3, 4);
windowWithFrame1234.Title = "title";
Assert.Equal ("title", windowWithFrame1234.Title);
Assert.NotNull (windowWithFrame1234);
Assert.Equal ($"Window(){windowWithFrame1234.Frame}", windowWithFrame1234.ToString ());
Assert.True (windowWithFrame1234.CanFocus);
Assert.False (windowWithFrame1234.HasFocus);
Assert.Equal (new (0, 0, 1, 2), windowWithFrame1234.Viewport);
Assert.Equal (new (1, 2, 3, 4), windowWithFrame1234.Frame);
Assert.Null (windowWithFrame1234.Focused);
Assert.NotNull (windowWithFrame1234.GetScheme ());
Assert.Equal (1, windowWithFrame1234.X);
Assert.Equal (2, windowWithFrame1234.Y);
Assert.Equal (3, windowWithFrame1234.Width);
Assert.Equal (4, windowWithFrame1234.Height);
Assert.False (windowWithFrame1234.IsCurrentTop);
Assert.False (windowWithFrame1234.WantContinuousButtonPressed);
Assert.False (windowWithFrame1234.WantMousePositionReports);
Assert.Null (windowWithFrame1234.SuperView);
Assert.Null (windowWithFrame1234.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrame1234.TextDirection);
}
}