mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
207 lines
4.6 KiB
C#
207 lines
4.6 KiB
C#
#nullable enable
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using System.Text;
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using Terminal.Gui;
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using Attribute = Terminal.Gui.Attribute;
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using Color = Terminal.Gui.Color;
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internal class MockConsoleDriver : IConsoleDriver
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{
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public event EventHandler<Attribute>? AttributeSet;
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private IClipboard? _clipboard;
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private Rectangle _screen;
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private Region? _clip;
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private int _col;
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private int _cols;
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private Cell [,]? _contents;
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private int _left;
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private int _row;
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private int _rows;
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private int _top;
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private bool _supportsTrueColor;
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private bool _force16Colors;
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private Attribute _currentAttribute;
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/// <inheritdoc />
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public IClipboard? Clipboard => _clipboard;
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/// <inheritdoc />
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public Rectangle Screen => _screen;
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/// <inheritdoc />
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public Region? Clip
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{
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get => _clip;
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set => _clip = value;
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}
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/// <inheritdoc />
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public int Col => _col;
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/// <inheritdoc />
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public int Cols
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{
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get => _cols;
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set => _cols = value;
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}
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/// <inheritdoc />
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public Cell [,]? Contents
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{
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get => _contents;
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set => _contents = value;
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}
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/// <inheritdoc />
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public int Left
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{
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get => _left;
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set => _left = value;
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}
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/// <inheritdoc />
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public int Row => _row;
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/// <inheritdoc />
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public int Rows
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{
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get => _rows;
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set => _rows = value;
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}
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/// <inheritdoc />
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public int Top
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{
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get => _top;
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set => _top = value;
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}
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/// <inheritdoc />
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public bool SupportsTrueColor => _supportsTrueColor;
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/// <inheritdoc />
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public bool Force16Colors
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{
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get => _force16Colors;
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set => _force16Colors = value;
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}
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/// <inheritdoc />
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public Attribute CurrentAttribute
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{
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get => _currentAttribute;
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set => _currentAttribute = value;
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}
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/// <inheritdoc />
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public string GetVersionInfo () { return string.Empty; }
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/// <inheritdoc />
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public void WriteRaw (string ansi) { }
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/// <inheritdoc />
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public bool IsRuneSupported (Rune rune) { return true; }
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/// <inheritdoc />
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public bool IsValidLocation (Rune rune, int col, int row) { return true; }
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/// <inheritdoc />
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public void Move (int col, int row)
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{
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_col = col;
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_row = row;
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}
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/// <inheritdoc />
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public void AddRune (Rune rune) { }
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/// <inheritdoc />
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public void AddRune (char c) { }
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/// <inheritdoc />
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public void AddStr (string str) { }
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/// <inheritdoc />
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public void ClearContents () { }
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/// <inheritdoc />
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public event EventHandler<EventArgs>? ClearedContents;
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/// <inheritdoc />
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public void FillRect (Rectangle rect, Rune rune = default) { }
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/// <inheritdoc />
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public void FillRect (Rectangle rect, char c) { }
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/// <inheritdoc />
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public bool GetCursorVisibility (out CursorVisibility visibility)
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{
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visibility = CursorVisibility.Invisible;
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return false;
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}
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/// <inheritdoc />
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public void Refresh () { }
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/// <inheritdoc />
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public bool SetCursorVisibility (CursorVisibility visibility) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public event EventHandler<SizeChangedEventArgs>? SizeChanged;
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/// <inheritdoc />
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public void Suspend () { }
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/// <inheritdoc />
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public void UpdateCursor () {}
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/// <inheritdoc />
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public MainLoop Init () { return null!; }
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/// <inheritdoc />
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public void End () { }
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/// <inheritdoc />
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/// <inheritdoc />
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public Attribute SetAttribute (Attribute c)
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{
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Attribute oldAttribute = _currentAttribute;
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_currentAttribute = c;
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AttributeSet?.Invoke (this, c);
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return oldAttribute;
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}
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/// <inheritdoc />
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public Attribute GetAttribute ()
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{
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return _currentAttribute;
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}
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/// <inheritdoc />
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public Attribute MakeColor (in Color foreground, in Color background) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public event EventHandler<MouseEventArgs>? MouseEvent;
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/// <inheritdoc />
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public event EventHandler<Key>? KeyDown;
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/// <inheritdoc />
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public event EventHandler<Key>? KeyUp;
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/// <inheritdoc />
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public void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public AnsiRequestScheduler GetRequestScheduler () { throw new NotImplementedException (); }
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}
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