Files
Terminal.Gui/Tests/UnitTestsParallelizable/TestSetup.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

102 lines
4.0 KiB
C#

namespace UnitTests.Parallelizable;
/// <summary>
/// Ensures that tests can run in parallel without interference
/// by setting various Terminal.Gui static properties to their default values. E.g. View.EnableDebugIDisposableAsserts.
/// Annotate all test classes with [Collection("Global Test Setup")] or have it inherit from this class.
/// </summary>
public class GlobalTestSetup : IDisposable
{
public GlobalTestSetup ()
{
#if DEBUG_IDISPOSABLE
// Ensure EnableDebugIDisposableAsserts is false before tests run
View.EnableDebugIDisposableAsserts = false;
#endif
CheckDefaultState ();
}
public void Dispose ()
{
// Optionally reset EnableDebugIDisposableAsserts after tests. Don't do this.
// View.EnableDebugIDisposableAsserts = true;
// Reset application state just in case a test changed something.
// TODO: Add an Assert to ensure none of the state of Application changed.
// TODO: Add an Assert to ensure none of the state of ConfigurationManager changed.
CheckDefaultState ();
Application.ResetState (true);
}
// IMPORTANT: Ensure this matches the code in Init_ResetState_Resets_Properties
// here: .\Tests\UnitTests\Application\ApplicationTests.cs
private void CheckDefaultState ()
{
#if DEBUG_IDISPOSABLE
Assert.False (View.EnableDebugIDisposableAsserts, "View.EnableDebugIDisposableAsserts should be false for Parallelizable tests.");
#endif
// Check that all Application fields and properties are set to their default values
// Public Properties
Assert.Null (Application.Top);
Assert.Null (Application.MouseGrabView);
Assert.Null (Application.WantContinuousButtonPressedView);
// Don't check Application.ForceDriver
// Assert.Empty (Application.ForceDriver);
// Don't check Application.Force16Colors
//Assert.False (Application.Force16Colors);
Assert.Null (Application.Driver);
Assert.Null (Application.MainLoop);
Assert.False (Application.EndAfterFirstIteration);
Assert.Equal (Key.Tab.WithShift, Application.PrevTabKey);
Assert.Equal (Key.Tab, Application.NextTabKey);
Assert.Equal (Key.F6.WithShift, Application.PrevTabGroupKey);
Assert.Equal (Key.F6, Application.NextTabGroupKey);
Assert.Equal (Key.Esc, Application.QuitKey);
// Internal properties
Assert.False (Application.Initialized);
Assert.Equal (Application.GetSupportedCultures (), Application.SupportedCultures);
Assert.Equal (Application.GetAvailableCulturesFromEmbeddedResources (), Application.SupportedCultures);
Assert.False (Application._forceFakeConsole);
Assert.Equal (-1, Application.MainThreadId);
Assert.Empty (Application.TopLevels);
Assert.Empty (Application.CachedViewsUnderMouse);
// Mouse
// Do not reset _lastMousePosition
//Assert.Null (Application._lastMousePosition);
// Navigation
Assert.Null (Application.Navigation);
// Popover
Assert.Null (Application.Popover);
// Events - Can't check
//Assert.Null (Application.NotifyNewRunState);
//Assert.Null (Application.NotifyNewRunState);
//Assert.Null (Application.Iteration);
//Assert.Null (Application.SizeChanging);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbingMouse);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbedMouse);
//Assert.Null (Application.MouseEvent);
//Assert.Null (Application.KeyDown);
//Assert.Null (Application.KeyUp);
}
}
// Define a collection for the global setup
[CollectionDefinition ("Global Test Setup")]
public class GlobalTestSetupCollection : ICollectionFixture<GlobalTestSetup>
{
// This class has no code and is never instantiated.
// Its purpose is to apply the [CollectionDefinition] attribute
// and associate the GlobalTestSetup with the test collection.
}