mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
443 lines
12 KiB
C#
443 lines
12 KiB
C#
using JetBrains.Annotations;
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namespace Terminal.Gui.ViewsTests;
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[Collection ("Global Test Setup")]
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[TestSubject (typeof (Shortcut))]
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public class ShortcutTests
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{
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[Fact]
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public void Constructor_Defaults ()
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{
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var shortcut = new Shortcut ();
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Assert.NotNull (shortcut);
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Assert.True (shortcut.CanFocus);
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Assert.IsType<DimAuto> (shortcut.Width);
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Assert.IsType<DimAuto> (shortcut.Height);
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}
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[Fact]
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public void Size_Defaults ()
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{
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var shortcut = new Shortcut ();
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shortcut.Layout ();
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Assert.Equal (2, shortcut.Frame.Width);
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Assert.Equal (1, shortcut.Frame.Height);
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Assert.Equal (2, shortcut.Viewport.Width);
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Assert.Equal (1, shortcut.Viewport.Height);
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Assert.Equal (0, shortcut.CommandView.Viewport.Width);
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Assert.Equal (1, shortcut.CommandView.Viewport.Height);
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Assert.Equal (0, shortcut.HelpView.Viewport.Width);
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Assert.Equal (0, shortcut.HelpView.Viewport.Height);
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Assert.Equal (0, shortcut.KeyView.Viewport.Width);
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Assert.Equal (0, shortcut.KeyView.Viewport.Height);
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// 0123456789
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// " 0 A "
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shortcut = new ()
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{
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Key = Key.A,
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HelpText = "0"
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};
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shortcut.Layout ();
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Assert.Equal (8, shortcut.Frame.Width);
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Assert.Equal (1, shortcut.Frame.Height);
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Assert.Equal (8, shortcut.Viewport.Width);
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Assert.Equal (1, shortcut.Viewport.Height);
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Assert.Equal (0, shortcut.CommandView.Viewport.Width);
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Assert.Equal (1, shortcut.CommandView.Viewport.Height);
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Assert.Equal (1, shortcut.HelpView.Viewport.Width);
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Assert.Equal (1, shortcut.HelpView.Viewport.Height);
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Assert.Equal (1, shortcut.KeyView.Viewport.Width);
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Assert.Equal (1, shortcut.KeyView.Viewport.Height);
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// 0123456789
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// " C 0 A "
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shortcut = new ()
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{
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Title = "C",
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Key = Key.A,
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HelpText = "0"
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};
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shortcut.Layout ();
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Assert.Equal (9, shortcut.Frame.Width);
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Assert.Equal (1, shortcut.Frame.Height);
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Assert.Equal (9, shortcut.Viewport.Width);
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Assert.Equal (1, shortcut.Viewport.Height);
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Assert.Equal (1, shortcut.CommandView.Viewport.Width);
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Assert.Equal (1, shortcut.CommandView.Viewport.Height);
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Assert.Equal (1, shortcut.HelpView.Viewport.Width);
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Assert.Equal (1, shortcut.HelpView.Viewport.Height);
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Assert.Equal (1, shortcut.KeyView.Viewport.Width);
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Assert.Equal (1, shortcut.KeyView.Viewport.Height);
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}
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[Theory]
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[InlineData ("", "", KeyCode.Null, 2)]
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[InlineData ("C", "", KeyCode.Null, 3)]
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[InlineData ("", "H", KeyCode.Null, 5)]
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[InlineData ("", "", KeyCode.K, 5)]
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[InlineData ("C", "", KeyCode.K, 6)]
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[InlineData ("C", "H", KeyCode.Null, 6)]
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[InlineData ("", "H", KeyCode.K, 8)]
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[InlineData ("C", "H", KeyCode.K, 9)]
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public void NaturalSize (string command, string help, KeyCode key, int expectedWidth)
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{
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var shortcut = new Shortcut
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{
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HelpText = help,
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Key = key,
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Title = command
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};
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shortcut.Layout ();
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// |0123456789
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// | C H K |
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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shortcut = new()
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{
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HelpText = help,
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Title = command,
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Key = key
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};
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shortcut.Layout ();
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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shortcut = new()
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{
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HelpText = help,
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Key = key,
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Title = command
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};
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shortcut.Layout ();
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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shortcut = new()
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{
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Key = key,
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HelpText = help,
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Title = command
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};
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shortcut.Layout ();
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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}
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[Theory]
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[InlineData (0, 0, 3, 3)]
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[InlineData (1, 0, 3, 3)]
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[InlineData (2, 0, 3, 3)]
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[InlineData (3, 0, 3, 3)]
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[InlineData (4, 0, 3, 3)]
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[InlineData (5, 0, 3, 3)]
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[InlineData (6, 0, 3, 3)]
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[InlineData (7, 0, 3, 4)]
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[InlineData (8, 0, 3, 5)]
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[InlineData (9, 0, 3, 6)]
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[InlineData (10, 0, 4, 7)]
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[InlineData (11, 0, 5, 8)]
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public void Set_Width_Layouts_Correctly (int width, int expectedCmdX, int expectedHelpX, int expectedKeyX)
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{
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var shortcut = new Shortcut
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{
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Width = width,
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Title = "C",
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Text = "H",
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Key = Key.K
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};
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shortcut.Layout ();
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// 01234
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// -C--K
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// 012345
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// -C--K-
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// 0123456
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// -C-H-K-
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// 01234567
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// -C--H-K-
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// 012345678
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// -C--H--K-
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// 0123456789
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// -C--H--K-
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Assert.Equal (expectedCmdX, shortcut.CommandView.Frame.X);
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Assert.Equal (expectedHelpX, shortcut.HelpView.Frame.X);
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Assert.Equal (expectedKeyX, shortcut.KeyView.Frame.X);
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}
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[Fact]
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public void CommandView_Text_And_Title_Track ()
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{
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var shortcut = new Shortcut
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{
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Title = "T"
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};
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Assert.Equal (shortcut.Title, shortcut.CommandView.Text);
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shortcut = new ();
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shortcut.CommandView = new ()
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{
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Text = "T"
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};
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Assert.Equal (shortcut.Title, shortcut.CommandView.Text);
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}
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[Fact]
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public void HelpText_And_Text_Are_The_Same ()
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{
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var shortcut = new Shortcut
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{
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Text = "H"
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};
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Assert.Equal (shortcut.Text, shortcut.HelpText);
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shortcut = new ()
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{
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HelpText = "H"
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};
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Assert.Equal (shortcut.Text, shortcut.HelpText);
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}
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[Theory]
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[InlineData (KeyCode.Null, "")]
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[InlineData (KeyCode.F1, "F1")]
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public void KeyView_Text_Tracks_Key (KeyCode key, string expected)
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{
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var shortcut = new Shortcut
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{
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Key = key
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};
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Assert.Equal (expected, shortcut.KeyView.Text);
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}
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// Test Key
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[Fact]
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public void Key_Defaults_To_Empty ()
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{
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var shortcut = new Shortcut ();
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Assert.Equal (Key.Empty, shortcut.Key);
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}
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[Fact]
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public void Key_Can_Be_Set ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.F1;
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Assert.Equal (Key.F1, shortcut.Key);
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}
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[Fact]
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public void Key_Can_Be_Set_To_Empty ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.Empty;
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Assert.Equal (Key.Empty, shortcut.Key);
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}
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[Fact]
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public void Key_Set_Binds_Key_To_CommandView_Accept ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.F1;
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// TODO:
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}
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[Fact]
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public void Key_Changing_Removes_Previous_Binding ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.A;
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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shortcut.Key = Key.B;
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Assert.False (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.B, out _));
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}
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// Test Key gets bound correctly
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[Fact]
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public void BindKeyToApplication_Defaults_To_HotKey ()
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{
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var shortcut = new Shortcut ();
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Assert.False (shortcut.BindKeyToApplication);
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}
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[Fact]
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public void BindKeyToApplication_Can_Be_Set ()
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{
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var shortcut = new Shortcut ();
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shortcut.BindKeyToApplication = true;
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Assert.True (shortcut.BindKeyToApplication);
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}
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[Fact]
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public void BindKeyToApplication_Changing_Adjusts_KeyBindings ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.A;
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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shortcut.BindKeyToApplication = true;
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Assert.False (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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Assert.True (Application.KeyBindings.TryGet (Key.A, out _));
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shortcut.BindKeyToApplication = false;
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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Assert.False (Application.KeyBindings.TryGet (Key.A, out _));
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}
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[Theory]
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[InlineData (Orientation.Horizontal)]
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[InlineData (Orientation.Vertical)]
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public void Orientation_SetsCorrectly (Orientation orientation)
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{
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var shortcut = new Shortcut
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{
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Orientation = orientation
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};
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Assert.Equal (orientation, shortcut.Orientation);
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}
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[Theory]
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[InlineData (AlignmentModes.StartToEnd)]
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[InlineData (AlignmentModes.EndToStart)]
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public void AlignmentModes_SetsCorrectly (AlignmentModes alignmentModes)
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{
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var shortcut = new Shortcut
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{
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AlignmentModes = alignmentModes
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};
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Assert.Equal (alignmentModes, shortcut.AlignmentModes);
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}
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[Fact]
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public void Action_SetsAndGetsCorrectly ()
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{
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var actionInvoked = false;
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var shortcut = new Shortcut
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{
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Action = () => { actionInvoked = true; }
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};
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shortcut.Action.Invoke ();
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Assert.True (actionInvoked);
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}
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[Fact]
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public void SubView_Visibility_Controlled_By_Removal ()
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{
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var shortcut = new Shortcut ();
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Assert.True (shortcut.CommandView.Visible);
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Assert.Contains (shortcut.CommandView, shortcut.SubViews);
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Assert.True (shortcut.HelpView.Visible);
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Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
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shortcut.HelpText = "help";
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Assert.True (shortcut.HelpView.Visible);
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Assert.Contains (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
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shortcut.Key = Key.A;
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Assert.True (shortcut.HelpView.Visible);
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Assert.Contains (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.Contains (shortcut.KeyView, shortcut.SubViews);
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shortcut.HelpView.Visible = false;
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shortcut.ShowHide ();
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Assert.False (shortcut.HelpView.Visible);
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Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.Contains (shortcut.KeyView, shortcut.SubViews);
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shortcut.KeyView.Visible = false;
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shortcut.ShowHide ();
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Assert.False (shortcut.HelpView.Visible);
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Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
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Assert.False (shortcut.KeyView.Visible);
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Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
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}
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[Fact]
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public void Focus_CanFocus_Default_Is_True ()
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{
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Shortcut shortcut = new ();
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shortcut.Key = Key.A;
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shortcut.Text = "Help";
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shortcut.Title = "Command";
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Assert.True (shortcut.CanFocus);
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Assert.False (shortcut.CommandView.CanFocus);
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}
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[Fact]
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public void Focus_CanFocus_CommandView_Add_Tracks ()
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{
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Shortcut shortcut = new ();
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Assert.True (shortcut.CanFocus);
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Assert.False (shortcut.CommandView.CanFocus);
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shortcut.CommandView = new () { CanFocus = true };
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Assert.True (shortcut.CommandView.CanFocus);
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shortcut.CommandView.CanFocus = true;
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Assert.True (shortcut.CommandView.CanFocus);
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shortcut.CanFocus = false;
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Assert.False (shortcut.CanFocus);
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Assert.True (shortcut.CommandView.CanFocus);
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shortcut.CommandView.CanFocus = false;
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Assert.False (shortcut.CanFocus);
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Assert.False (shortcut.CommandView.CanFocus);
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shortcut.CommandView.CanFocus = true;
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Assert.False (shortcut.CanFocus);
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Assert.True (shortcut.CommandView.CanFocus);
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}
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}
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