mirror of
https://github.com/gui-cs/Terminal.Gui.git
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224 lines
9.0 KiB
C#
224 lines
9.0 KiB
C#
namespace Terminal.Gui;
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/// <summary>
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/// Navigates a collection of items using keystrokes. The keystrokes are used to build a search string. The
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/// <see cref="SearchString"/> is used to find the next item in the collection that matches the search string when
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/// <see cref="GetNextMatchingItem(int, char)"/> is called.
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/// <para>
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/// If the user types keystrokes that can't be found in the collection, the search string is cleared and the next
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/// item is found that starts with the last keystroke.
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/// </para>
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/// <para>If the user pauses keystrokes for a short time (see <see cref="TypingDelay"/>), the search string is cleared.</para>
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/// </summary>
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public abstract class CollectionNavigatorBase
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{
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private DateTime _lastKeystroke = DateTime.Now;
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private string _searchString = "";
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/// <summary>The comparer function to use when searching the collection.</summary>
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public StringComparer Comparer { get; set; } = StringComparer.InvariantCultureIgnoreCase;
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/// <summary>
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/// Gets the current search string. This includes the set of keystrokes that have been pressed since the last
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/// unsuccessful match or after <see cref="TypingDelay"/>) milliseconds. Useful for debugging.
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/// </summary>
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public string SearchString
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{
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get => _searchString;
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private set
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{
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_searchString = value;
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OnSearchStringChanged (new KeystrokeNavigatorEventArgs (value));
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}
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}
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/// <summary>
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/// Gets or sets the number of milliseconds to delay before clearing the search string. The delay is reset on each
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/// call to <see cref="GetNextMatchingItem(int, char)"/>. The default is 500ms.
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/// </summary>
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public int TypingDelay { get; set; } = 500;
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/// <summary>
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/// Gets the index of the next item in the collection that matches the current <see cref="SearchString"/> plus the
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/// provided character (typically from a key press).
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/// </summary>
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/// <param name="currentIndex">The index in the collection to start the search from.</param>
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/// <param name="keyStruck">The character of the key the user pressed.</param>
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/// <returns>
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/// The index of the item that matches what the user has typed. Returns <see langword="-1"/> if no item in the
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/// collection matched.
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/// </returns>
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public int GetNextMatchingItem (int currentIndex, char keyStruck)
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{
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if (!char.IsControl (keyStruck))
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{
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// maybe user pressed 'd' and now presses 'd' again.
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// a candidate search is things that begin with "dd"
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// but if we find none then we must fallback on cycling
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// d instead and discard the candidate state
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var candidateState = "";
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// is it a second or third (etc) keystroke within a short time
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if (SearchString.Length > 0 && DateTime.Now - _lastKeystroke < TimeSpan.FromMilliseconds (TypingDelay))
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{
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// "dd" is a candidate
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candidateState = SearchString + keyStruck;
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}
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else
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{
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// its a fresh keystroke after some time
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// or its first ever key press
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SearchString = new string (keyStruck, 1);
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}
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int idxCandidate = GetNextMatchingItem (
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currentIndex,
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candidateState,
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// prefer not to move if there are multiple characters e.g. "ca" + 'r' should stay on "car" and not jump to "cart"
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candidateState.Length > 1
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);
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if (idxCandidate != -1)
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{
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// found "dd" so candidate search string is accepted
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_lastKeystroke = DateTime.Now;
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SearchString = candidateState;
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return idxCandidate;
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}
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//// nothing matches "dd" so discard it as a candidate
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//// and just cycle "d" instead
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_lastKeystroke = DateTime.Now;
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idxCandidate = GetNextMatchingItem (currentIndex, candidateState);
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// if a match wasn't found, the user typed a 'wrong' key in their search ("can" + 'z'
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// instead of "can" + 'd').
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if (SearchString.Length > 1 && idxCandidate == -1)
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{
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// ignore it since we're still within the typing delay
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// don't add it to SearchString either
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return currentIndex;
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}
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// if no changes to current state manifested
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if (idxCandidate == currentIndex || idxCandidate == -1)
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{
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// clear history and treat as a fresh letter
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ClearSearchString ();
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// match on the fresh letter alone
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SearchString = new string (keyStruck, 1);
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idxCandidate = GetNextMatchingItem (currentIndex, SearchString);
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return idxCandidate == -1 ? currentIndex : idxCandidate;
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}
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// Found another "d" or just leave index as it was
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return idxCandidate;
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}
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// clear state because keypress was a control char
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ClearSearchString ();
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// control char indicates no selection
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return -1;
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}
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/// <summary>
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/// Returns true if <paramref name="a"/> is a searchable key (e.g. letters, numbers, etc) that are valid to pass
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/// to this class for search filtering.
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/// </summary>
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/// <param name="a"></param>
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/// <returns></returns>
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public static bool IsCompatibleKey (Key a)
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{
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Rune rune = a.AsRune;
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return rune != default (Rune) && !Rune.IsControl (rune);
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}
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/// <summary>
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/// Invoked when the <see cref="SearchString"/> changes. Useful for debugging. Invokes the
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/// <see cref="SearchStringChanged"/> event.
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/// </summary>
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/// <param name="e"></param>
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public virtual void OnSearchStringChanged (KeystrokeNavigatorEventArgs e) { SearchStringChanged?.Invoke (this, e); }
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/// <summary>This event is invoked when <see cref="SearchString"/> changes. Useful for debugging.</summary>
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[CanBeNull]
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public event EventHandler<KeystrokeNavigatorEventArgs> SearchStringChanged;
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/// <summary>Returns the collection being navigated element at <paramref name="idx"/>.</summary>
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/// <returns></returns>
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protected abstract object ElementAt (int idx);
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/// <summary>Return the number of elements in the collection</summary>
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protected abstract int GetCollectionLength ();
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/// <summary>Gets the index of the next item in the collection that matches <paramref name="search"/>.</summary>
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/// <param name="currentIndex">The index in the collection to start the search from.</param>
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/// <param name="search">The search string to use.</param>
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/// <param name="minimizeMovement">
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/// Set to <see langword="true"/> to stop the search on the first match if there are
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/// multiple matches for <paramref name="search"/>. e.g. "ca" + 'r' should stay on "car" and not jump to "cart". If
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/// <see langword="false"/> (the default), the next matching item will be returned, even if it is above in the
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/// collection.
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/// </param>
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/// <returns>The index of the next matching item or <see langword="-1"/> if no match was found.</returns>
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internal int GetNextMatchingItem (int currentIndex, string search, bool minimizeMovement = false)
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{
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if (string.IsNullOrEmpty (search))
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{
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return -1;
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}
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int collectionLength = GetCollectionLength ();
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if (currentIndex != -1 && currentIndex < collectionLength && IsMatch (search, ElementAt (currentIndex)))
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{
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// we are already at a match
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if (minimizeMovement)
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{
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// if we would rather not jump around (e.g. user is typing lots of text to get this match)
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return currentIndex;
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}
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for (var i = 1; i < collectionLength; i++)
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{
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//circular
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int idxCandidate = (i + currentIndex) % collectionLength;
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if (IsMatch (search, ElementAt (idxCandidate)))
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{
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return idxCandidate;
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}
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}
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// nothing else starts with the search term
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return currentIndex;
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}
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// search terms no longer match the current selection or there is none
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for (var i = 0; i < collectionLength; i++)
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{
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if (IsMatch (search, ElementAt (i)))
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{
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return i;
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}
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}
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// Nothing matches
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return -1;
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}
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private void ClearSearchString ()
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{
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SearchString = "";
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_lastKeystroke = DateTime.Now;
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}
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private bool IsMatch (string search, object value) { return value?.ToString ().StartsWith (search, StringComparison.InvariantCultureIgnoreCase) ?? false; }
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}
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