Files
Terminal.Gui/UICatalog/Scenarios/ProgressBarStyles.cs
Tig 0df485a890 Fixes #666. Refactor ConsoleDrivers to simplify and remove duplicated code (#2612)
* Added ClipRegion; cleaned up driver code

* clip region unit tests

* api docs

* Moved color stuff from ConsoleDriver to Color.cs

* Removes unused ConsoleDriver APIs

* Code cleanup and Removes unused ConsoleDriver APIs

* Code cleanup and Removes unused ConsoleDriver APIs

* Work around https://github.com/gui-cs/Terminal.Gui/issues/2610

* adjusted unit tests

* initial commit

* Made Rows, Cols, Top, Left virtual

* Made Clipboard non-virtual

* Made EnableConsoleScrolling  non-virtual

* Made Contents non-virtual

* Pulled Row/Col up

* Made MoveTo virtual; fixed stupid FakeDriver cursor issue

* Made CurrentAttribute non-virtual

* Made SetAttribute  non-virtual

* Moved clipboard code out

* Code cleanup

* Removes dependecy on NStack from ConsoleDrivers - WIP

* Fixed unit tests

* Fixed unit tests

* Added list of unit tests needed

* Did some perf testing; tweaked code and charmap to address

* Brough in code from PR #2264 (but commented)

* Tons of code cleanup

* Fighting with ScrollView

* Fixing bugs

* Fixed TabView tests

* Fixed View.Visible test that was not really working

* Fixed unit tests

* Cleaned up clipboard APIs in attempt to track down unit test failure

* Add Cut_Preserves_Selection test

* Removed invalid code

* Removed invalid test code; unit tests now pass

* EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc...

* Added CSI_SetGraphicsRendition

* NetDriver code cleanup

* code cleanup

* Cleaned up color handling in NetDriver

* refixed tabview unit test

* WindowsDriver color code cleanup

* WindowsDriver color code cleanup

* CursesDriver color code cleanup

* CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short.

* CursesDriver color code - make code more accurate

* CursesDriver color code - make code more accurate

* Simplified ConsoleDriver.GetColors API

* Simplified ConsoleDriver.GetColors API further

* Improved encapslation of Attribute; prep for TrueColor & other attributes like blink

* Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll.

* Use GetRange to take some of the runes before convert to string.

* Attempting to fix unit tests not being cleaned up

* Fixes #2658 - ConsoleDriver.IsRuneSupported

* Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver)

* Check all the range values and not only the max value.

* Reducing code.

* Fixes #2674 - Unit test process doesn't exit

* Changed Cell to support IsDirty and list of Runes

* add support for rendering TrueColor output on Windows merging veeman & tznind code

* add colorconverter changes

* fixed merged v2_develop

* Fixing merge bugs

* Fixed merge bugs

* Fixed merge bugs - all unit tests pass

* Debugging netdriver

* More netdriver diag

* API docs for escutils

* Update unicode scenario to stress more stuff

* Contents: Now a 2D array of Cells; WIP

* AddRune and ClearContents no longer virtual/abstract

* WindowsDriver renders correctly again

* Progress on Curses

* Progress on Curses

* broke windowsdriver

* Cleaned up FakeMainLoop

* Cleaned up some build warnings

* Removed _init from AutoInitShutdown as it's not needed anymore

* Removed unused var

* Removed unused var

* Fixed nullabiltiy warning in LineCanvas

* Fixed charmap crash

* Fixes #2758 in v2

* Port testonfail fix to v2

* Remove EnableConsoleScrolling

* Backport #2764 from develop (clear last line)

* Remove uneeded usings

* Progress on unicode

* Merged in changes from PR #2786, Fixes #2784

* revamp charmap rendering

* Charmap option to show glyph widths

* Fixed issue with wide glpyhs being overwritten

* Fixed charmap startcodepoint change issue

* Added abiltiy to see ncurses verison/lib

* Fought with CursesDriver; giving up for now. See notes.

* Leverage Wcwidth nuget library instaed of our own tables

* enhanced charmap Details dialog

* Final attempt at fixing curses

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: adstep <stephensonadamj@gmail.com>
2023-08-09 14:28:36 -06:00

150 lines
4.0 KiB
C#

using System;
using System.Linq;
using System.Threading;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "ProgressBar Styles", Description: "Shows the ProgressBar Styles.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Progress")]
[ScenarioCategory ("Threading")]
public class ProgressBarStyles : Scenario {
private Timer _fractionTimer;
private Timer _pulseTimer;
private const uint _timerTick = 100;
public override void Setup ()
{
const float fractionStep = 0.01F;
const int pbWidth = 20;
var pbFormatEnum = Enum.GetValues (typeof (ProgressBarFormat)).Cast<ProgressBarFormat> ().ToList ();
var rbPBFormat = new RadioGroup (pbFormatEnum.Select (e => e.ToString ()).ToArray ()) {
X = Pos.Center (),
Y = 1
};
Win.Add (rbPBFormat);
var ckbBidirectional = new CheckBox ("BidirectionalMarquee", true) {
X = Pos.Center (),
Y = Pos.Bottom (rbPBFormat) + 1
};
Win.Add (ckbBidirectional);
var label = new Label ("Blocks") {
X = Pos.Center (),
Y = Pos.Bottom (ckbBidirectional) + 1
};
Win.Add (label);
var blocksPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth
};
Win.Add (blocksPB);
label = new Label ("Continuous") {
X = Pos.Center (),
Y = Pos.Bottom (blocksPB) + 1
};
Win.Add (label);
var continuousPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.Continuous
};
Win.Add (continuousPB);
var button = new Button ("Start timer") {
X = Pos.Center (),
Y = Pos.Bottom (continuousPB) + 1
};
button.Clicked += (s,e) => {
if (_fractionTimer == null) {
button.Enabled = false;
blocksPB.Fraction = 0;
continuousPB.Fraction = 0;
float fractionSum = 0;
_fractionTimer = new Timer ((_) => {
fractionSum += fractionStep;
blocksPB.Fraction = fractionSum;
continuousPB.Fraction = fractionSum;
if (fractionSum > 1) {
_fractionTimer.Dispose ();
_fractionTimer = null;
button.Enabled = true;
}
Application.MainLoop.MainLoopDriver.Wakeup ();
}, null, 0, _timerTick);
}
};
Win.Add (button);
label = new Label ("Marquee Blocks") {
X = Pos.Center (),
Y = Pos.Y (button) + 3
};
Win.Add (label);
var marqueesBlocksPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.MarqueeBlocks
};
Win.Add (marqueesBlocksPB);
label = new Label ("Marquee Continuous") {
X = Pos.Center (),
Y = Pos.Bottom (marqueesBlocksPB) + 1
};
Win.Add (label);
var marqueesContinuousPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.MarqueeContinuous
};
Win.Add (marqueesContinuousPB);
rbPBFormat.SelectedItemChanged += (s,e) => {
blocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
continuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
marqueesBlocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
marqueesContinuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
};
ckbBidirectional.Toggled += (s,e) => {
ckbBidirectional.Checked = marqueesBlocksPB.BidirectionalMarquee = marqueesContinuousPB.BidirectionalMarquee = (bool)!e.OldValue;
};
_pulseTimer = new Timer ((_) => {
marqueesBlocksPB.Text = marqueesContinuousPB.Text = DateTime.Now.TimeOfDay.ToString ();
marqueesBlocksPB.Pulse ();
marqueesContinuousPB.Pulse ();
Application.MainLoop.MainLoopDriver.Wakeup ();
}, null, 0, 300);
Application.Top.Unloaded += Top_Unloaded;
void Top_Unloaded (object sender, EventArgs args)
{
if (_fractionTimer != null) {
_fractionTimer.Dispose ();
_fractionTimer = null;
}
if (_pulseTimer != null) {
_pulseTimer.Dispose ();
_pulseTimer = null;
}
Application.Top.Unloaded -= Top_Unloaded;
}
}
}
}