mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
* Added ClipRegion; cleaned up driver code * clip region unit tests * api docs * Moved color stuff from ConsoleDriver to Color.cs * Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Work around https://github.com/gui-cs/Terminal.Gui/issues/2610 * adjusted unit tests * initial commit * Made Rows, Cols, Top, Left virtual * Made Clipboard non-virtual * Made EnableConsoleScrolling non-virtual * Made Contents non-virtual * Pulled Row/Col up * Made MoveTo virtual; fixed stupid FakeDriver cursor issue * Made CurrentAttribute non-virtual * Made SetAttribute non-virtual * Moved clipboard code out * Code cleanup * Removes dependecy on NStack from ConsoleDrivers - WIP * Fixed unit tests * Fixed unit tests * Added list of unit tests needed * Did some perf testing; tweaked code and charmap to address * Brough in code from PR #2264 (but commented) * Tons of code cleanup * Fighting with ScrollView * Fixing bugs * Fixed TabView tests * Fixed View.Visible test that was not really working * Fixed unit tests * Cleaned up clipboard APIs in attempt to track down unit test failure * Add Cut_Preserves_Selection test * Removed invalid code * Removed invalid test code; unit tests now pass * EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc... * Added CSI_SetGraphicsRendition * NetDriver code cleanup * code cleanup * Cleaned up color handling in NetDriver * refixed tabview unit test * WindowsDriver color code cleanup * WindowsDriver color code cleanup * CursesDriver color code cleanup * CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short. * CursesDriver color code - make code more accurate * CursesDriver color code - make code more accurate * Simplified ConsoleDriver.GetColors API * Simplified ConsoleDriver.GetColors API further * Improved encapslation of Attribute; prep for TrueColor & other attributes like blink * Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll. * Use GetRange to take some of the runes before convert to string. * Attempting to fix unit tests not being cleaned up * Fixes #2658 - ConsoleDriver.IsRuneSupported * Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver) * Check all the range values and not only the max value. * Reducing code. * Fixes #2674 - Unit test process doesn't exit * Changed Cell to support IsDirty and list of Runes * add support for rendering TrueColor output on Windows merging veeman & tznind code * add colorconverter changes * fixed merged v2_develop * Fixing merge bugs * Fixed merge bugs * Fixed merge bugs - all unit tests pass * Debugging netdriver * More netdriver diag * API docs for escutils * Update unicode scenario to stress more stuff * Contents: Now a 2D array of Cells; WIP * AddRune and ClearContents no longer virtual/abstract * WindowsDriver renders correctly again * Progress on Curses * Progress on Curses * broke windowsdriver * Cleaned up FakeMainLoop * Cleaned up some build warnings * Removed _init from AutoInitShutdown as it's not needed anymore * Removed unused var * Removed unused var * Fixed nullabiltiy warning in LineCanvas * Fixed charmap crash * Fixes #2758 in v2 * Port testonfail fix to v2 * Remove EnableConsoleScrolling * Backport #2764 from develop (clear last line) * Remove uneeded usings * Progress on unicode * Merged in changes from PR #2786, Fixes #2784 * revamp charmap rendering * Charmap option to show glyph widths * Fixed issue with wide glpyhs being overwritten * Fixed charmap startcodepoint change issue * Added abiltiy to see ncurses verison/lib * Fought with CursesDriver; giving up for now. See notes. * Leverage Wcwidth nuget library instaed of our own tables * enhanced charmap Details dialog * Final attempt at fixing curses --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: adstep <stephensonadamj@gmail.com>
150 lines
4.0 KiB
C#
150 lines
4.0 KiB
C#
using System;
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using System.Linq;
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using System.Threading;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "ProgressBar Styles", Description: "Shows the ProgressBar Styles.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Progress")]
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[ScenarioCategory ("Threading")]
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public class ProgressBarStyles : Scenario {
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private Timer _fractionTimer;
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private Timer _pulseTimer;
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private const uint _timerTick = 100;
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public override void Setup ()
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{
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const float fractionStep = 0.01F;
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const int pbWidth = 20;
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var pbFormatEnum = Enum.GetValues (typeof (ProgressBarFormat)).Cast<ProgressBarFormat> ().ToList ();
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var rbPBFormat = new RadioGroup (pbFormatEnum.Select (e => e.ToString ()).ToArray ()) {
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X = Pos.Center (),
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Y = 1
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};
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Win.Add (rbPBFormat);
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var ckbBidirectional = new CheckBox ("BidirectionalMarquee", true) {
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X = Pos.Center (),
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Y = Pos.Bottom (rbPBFormat) + 1
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};
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Win.Add (ckbBidirectional);
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var label = new Label ("Blocks") {
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X = Pos.Center (),
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Y = Pos.Bottom (ckbBidirectional) + 1
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};
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Win.Add (label);
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var blocksPB = new ProgressBar () {
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X = Pos.Center (),
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Y = Pos.Y (label) + 1,
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Width = pbWidth
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};
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Win.Add (blocksPB);
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label = new Label ("Continuous") {
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X = Pos.Center (),
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Y = Pos.Bottom (blocksPB) + 1
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};
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Win.Add (label);
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var continuousPB = new ProgressBar () {
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X = Pos.Center (),
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Y = Pos.Y (label) + 1,
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Width = pbWidth,
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ProgressBarStyle = ProgressBarStyle.Continuous
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};
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Win.Add (continuousPB);
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var button = new Button ("Start timer") {
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X = Pos.Center (),
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Y = Pos.Bottom (continuousPB) + 1
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};
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button.Clicked += (s,e) => {
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if (_fractionTimer == null) {
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button.Enabled = false;
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blocksPB.Fraction = 0;
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continuousPB.Fraction = 0;
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float fractionSum = 0;
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_fractionTimer = new Timer ((_) => {
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fractionSum += fractionStep;
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blocksPB.Fraction = fractionSum;
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continuousPB.Fraction = fractionSum;
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if (fractionSum > 1) {
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_fractionTimer.Dispose ();
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_fractionTimer = null;
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button.Enabled = true;
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}
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Application.MainLoop.MainLoopDriver.Wakeup ();
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}, null, 0, _timerTick);
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}
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};
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Win.Add (button);
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label = new Label ("Marquee Blocks") {
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X = Pos.Center (),
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Y = Pos.Y (button) + 3
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};
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Win.Add (label);
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var marqueesBlocksPB = new ProgressBar () {
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X = Pos.Center (),
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Y = Pos.Y (label) + 1,
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Width = pbWidth,
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ProgressBarStyle = ProgressBarStyle.MarqueeBlocks
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};
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Win.Add (marqueesBlocksPB);
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label = new Label ("Marquee Continuous") {
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X = Pos.Center (),
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Y = Pos.Bottom (marqueesBlocksPB) + 1
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};
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Win.Add (label);
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var marqueesContinuousPB = new ProgressBar () {
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X = Pos.Center (),
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Y = Pos.Y (label) + 1,
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Width = pbWidth,
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ProgressBarStyle = ProgressBarStyle.MarqueeContinuous
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};
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Win.Add (marqueesContinuousPB);
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rbPBFormat.SelectedItemChanged += (s,e) => {
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blocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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continuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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marqueesBlocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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marqueesContinuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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};
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ckbBidirectional.Toggled += (s,e) => {
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ckbBidirectional.Checked = marqueesBlocksPB.BidirectionalMarquee = marqueesContinuousPB.BidirectionalMarquee = (bool)!e.OldValue;
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};
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_pulseTimer = new Timer ((_) => {
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marqueesBlocksPB.Text = marqueesContinuousPB.Text = DateTime.Now.TimeOfDay.ToString ();
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marqueesBlocksPB.Pulse ();
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marqueesContinuousPB.Pulse ();
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Application.MainLoop.MainLoopDriver.Wakeup ();
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}, null, 0, 300);
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Application.Top.Unloaded += Top_Unloaded;
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void Top_Unloaded (object sender, EventArgs args)
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{
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if (_fractionTimer != null) {
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_fractionTimer.Dispose ();
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_fractionTimer = null;
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}
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if (_pulseTimer != null) {
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_pulseTimer.Dispose ();
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_pulseTimer = null;
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}
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Application.Top.Unloaded -= Top_Unloaded;
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}
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}
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}
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} |