Files
Terminal.Gui/UICatalog/Scenarios/Wizards.cs
Thomas Nind e2feeefa93 Fixes #2663 - No more nested classes (#2664)
* Move all public nested classes out into own files

* Move more nested classes out

* Tidy up and treat CA1034 as an error.  Fix remaining nested classes.

* Remove partial keyword from ThemeManager as it is no longer needed

* Rename Bar to BarSeriesBar to more clearly indicate it is part of GraphView subsystem

* Fix xmldoc references

* Revert nesting changes to ConsoleDrivers

* Change to file scoped namespaces and revert renames

- LineCanvasCell back to just Cell
- ApplicationRunState back to just RunState

* Switch to file scoped namespaces
2023-05-23 13:42:47 +02:00

294 lines
9.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Wizards", Description: "Demonstrates the Wizard class")]
[ScenarioCategory ("Dialogs"), ScenarioCategory ("Top Level Windows"), ScenarioCategory ("Wizards")]
public class Wizards : Scenario {
public override void Setup ()
{
var frame = new FrameView ("Wizard Options") {
X = Pos.Center (),
Y = 0,
Width = Dim.Percent (75),
ColorScheme = Colors.Base,
};
Win.Add (frame);
var label = new Label ("Width:") {
X = 0,
Y = 0,
Width = 15,
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
AutoSize = false
};
frame.Add (label);
var widthEdit = new TextField ("80") {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1
};
frame.Add (widthEdit);
label = new Label ("Height:") {
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
AutoSize = false
};
frame.Add (label);
var heightEdit = new TextField ("20") {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1
};
frame.Add (heightEdit);
label = new Label ("Title:") {
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
AutoSize = false
};
frame.Add (label);
var titleEdit = new TextField ("Gandolf") {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill (),
Height = 1
};
frame.Add (titleEdit);
void Top_Loaded (object sender, EventArgs args)
{
frame.Height = widthEdit.Frame.Height + heightEdit.Frame.Height + titleEdit.Frame.Height + 2;
Application.Top.Loaded -= Top_Loaded;
}
Application.Top.Loaded += Top_Loaded;
label = new Label ("Action:") {
X = Pos.Center (),
Y = Pos.AnchorEnd (1),
TextAlignment = Terminal.Gui.TextAlignment.Right,
};
Win.Add (label);
var actionLabel = new Label ("") {
X = Pos.Right (label),
Y = Pos.AnchorEnd (1),
ColorScheme = Colors.Error,
};
Win.Add (actionLabel);
var showWizardButton = new Button ("Show Wizard") {
X = Pos.Center (),
Y = Pos.Bottom (frame) + 2,
IsDefault = true,
};
showWizardButton.Clicked += (s, e) => {
try {
int width = 0;
int.TryParse (widthEdit.Text, out width);
int height = 0;
int.TryParse (heightEdit.Text, out height);
if (width < 1 || height < 1) {
MessageBox.ErrorQuery ("Nope", "Height and width must be greater than 0 (much bigger)", "Ok");
return;
}
actionLabel.Text = string.Empty;
var wizard = new Wizard () {
Title = titleEdit.Text,
Width = width,
Height = height
};
wizard.MovingBack += (s, args) => {
//args.Cancel = true;
actionLabel.Text = "Moving Back";
};
wizard.MovingNext += (s, args) => {
//args.Cancel = true;
actionLabel.Text = "Moving Next";
};
wizard.Finished += (s, args) => {
//args.Cancel = true;
actionLabel.Text = "Finished";
};
wizard.Cancelled += (s, args) => {
//args.Cancel = true;
actionLabel.Text = "Cancelled";
};
// Add 1st step
var firstStep = new WizardStep () { Title = "End User License Agreement"};
firstStep.NextButtonText = "Accept!";
firstStep.HelpText = "This is the End User License Agreement.\n\n\n\n\n\nThis is a test of the emergency broadcast system. This is a test of the emergency broadcast system.\nThis is a test of the emergency broadcast system.\n\n\nThis is a test of the emergency broadcast system.\n\nThis is a test of the emergency broadcast system.\n\n\n\nThe end of the EULA.";
wizard.AddStep (firstStep);
// Add 2nd step
var secondStep = new WizardStep () { Title = "Second Step" };
wizard.AddStep (secondStep);
secondStep.HelpText = "This is the help text for the Second Step.\n\nPress the button to change the Title.\n\nIf First Name is empty the step will prevent moving to the next step.";
var buttonLbl = new Label () { Text = "Second Step Button: ", X = 1, Y = 1 };
var button = new Button () {
Text = "Press Me to Rename Step",
X = Pos.Right (buttonLbl),
Y = Pos.Top (buttonLbl)
};
button.Clicked += (s, e) => {
secondStep.Title = "2nd Step";
MessageBox.Query ("Wizard Scenario", "This Wizard Step's title was changed to '2nd Step'");
};
secondStep.Add (buttonLbl, button);
var lbl = new Label () { Text = "First Name: ", X = 1, Y = Pos.Bottom (buttonLbl) };
var firstNameField = new TextField () { Text = "Number", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
secondStep.Add (lbl, firstNameField);
lbl = new Label () { Text = "Last Name: ", X = 1, Y = Pos.Bottom (lbl) };
var lastNameField = new TextField () { Text = "Six", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
secondStep.Add (lbl, lastNameField);
var thirdStepEnabledCeckBox = new CheckBox () { Text = "Enable Step _3", Checked = false, X = Pos.Left (lastNameField), Y = Pos.Bottom (lastNameField) };
secondStep.Add (thirdStepEnabledCeckBox);
// Add a frame
var frame = new FrameView ($"A Broken Frame (by Depeche Mode)") {
X = 0,
Y = Pos.Bottom (thirdStepEnabledCeckBox) + 2,
Width = Dim.Fill (),
Height = 4
};
frame.Add (new TextField ("This is a TextField inside of the frame."));
secondStep.Add (frame);
wizard.StepChanging += (s, args) => {
if (args.OldStep == secondStep && string.IsNullOrEmpty(firstNameField.Text)) {
args.Cancel = true;
var btn = MessageBox.ErrorQuery ("Second Step", "You must enter a First Name to continue", "Ok");
}
};
// Add 3rd (optional) step
var thirdStep = new WizardStep () { Title = "Third Step (Optional)" };
wizard.AddStep (thirdStep);
thirdStep.HelpText = "This is step is optional (WizardStep.Enabled = false). Enable it with the checkbox in Step 2.";
var step3Label = new Label () {
Text = "This step is optional.",
X = 0,
Y = 0
};
thirdStep.Add (step3Label);
var progLbl = new Label () { Text = "Third Step ProgressBar: ", X = 1, Y = 10 };
var progressBar = new ProgressBar () {
X = Pos.Right (progLbl),
Y = Pos.Top (progLbl),
Width = 40,
Fraction = 0.42F
};
thirdStep.Add (progLbl, progressBar);
thirdStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
thirdStepEnabledCeckBox.Toggled += (s, e) => {
thirdStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
};
// Add 4th step
var fourthStep = new WizardStep () { Title = "Step Four" };
wizard.AddStep (fourthStep);
var someText = new TextView () {
Text = "This step (Step Four) shows how to show/hide the Help pane. The step contains this TextView (but it's hard to tell it's a TextView because of Issue #1800).",
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (1),
WordWrap = true,
AllowsTab = false,
ColorScheme = Colors.Base
};
var help = "This is helpful.";
fourthStep.Add (someText);
var hideHelpBtn = new Button () {
Text = "Press me to show/hide help",
X = Pos.Center (),
Y = Pos.AnchorEnd (1)
};
hideHelpBtn.Clicked += (s, e) => {
if (fourthStep.HelpText.Length > 0) {
fourthStep.HelpText = string.Empty;
} else {
fourthStep.HelpText = help;
}
};
fourthStep.Add (hideHelpBtn);
fourthStep.NextButtonText = "Go To Last Step";
var scrollBar = new ScrollBarView (someText, true);
scrollBar.ChangedPosition += (s, e) => {
someText.TopRow = scrollBar.Position;
if (someText.TopRow != scrollBar.Position) {
scrollBar.Position = someText.TopRow;
}
someText.SetNeedsDisplay ();
};
scrollBar.VisibleChanged += (s, e) => {
if (scrollBar.Visible && someText.RightOffset == 0) {
someText.RightOffset = 1;
} else if (!scrollBar.Visible && someText.RightOffset == 1) {
someText.RightOffset = 0;
}
};
someText.DrawContent += (s, e) => {
scrollBar.Size = someText.Lines;
scrollBar.Position = someText.TopRow;
if (scrollBar.OtherScrollBarView != null) {
scrollBar.OtherScrollBarView.Size = someText.Maxlength;
scrollBar.OtherScrollBarView.Position = someText.LeftColumn;
}
scrollBar.LayoutSubviews ();
scrollBar.Refresh ();
};
fourthStep.Add (scrollBar);
// Add last step
var lastStep = new WizardStep () { Title = "The last step" };
wizard.AddStep (lastStep);
lastStep.HelpText = "The wizard is complete!\n\nPress the Finish button to continue.\n\nPressing ESC will cancel the wizard.";
var finalFinalStepEnabledCeckBox = new CheckBox () { Text = "Enable _Final Final Step", Checked = false, X = 0, Y = 1 };
lastStep.Add (finalFinalStepEnabledCeckBox);
// Add an optional FINAL last step
var finalFinalStep = new WizardStep () { Title = "The VERY last step" };
wizard.AddStep (finalFinalStep);
finalFinalStep.HelpText = "This step only shows if it was enabled on the other last step.";
finalFinalStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
finalFinalStepEnabledCeckBox.Toggled += (s, e) => {
finalFinalStep.Enabled = (bool)finalFinalStepEnabledCeckBox.Checked;
};
Application.Run (wizard);
} catch (FormatException) {
actionLabel.Text = "Invalid Options";
}
};
Win.Add (showWizardButton);
}
}
}