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https://github.com/gui-cs/Terminal.Gui.git
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This will require re-visiting the design at a deep level and fixing some long-standing but ignored issues such as how OnEnter/OnLeave don't follow proper cancelation design. Also, there's a need for keeping track of the old focus state of a tree of subviews when that tree loses focus; FocusDireciton is a hack that causes tons of confusion.
158 lines
4.1 KiB
C#
158 lines
4.1 KiB
C#
using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("View Experiments", "v2 View Experiments")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Borders")]
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[ScenarioCategory ("Layout")]
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[ScenarioCategory ("Proof of Concept")]
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public class ViewExperiments : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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Window app = new ()
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{
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Title = GetQuitKeyAndName (),
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TabStop = TabBehavior.TabGroup
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};
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var editor = new AdornmentsEditor
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{
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X = 0,
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Y = 0,
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AutoSelectViewToEdit = true,
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TabStop = TabBehavior.NoStop
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};
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app.Add (editor);
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FrameView testFrame = new ()
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{
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Title = "_1 Test Frame",
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X = Pos.Right (editor),
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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};
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app.Add (testFrame);
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Button button = new ()
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{
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X = 0,
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Y = 0,
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Title = $"TopButton _{GetNextHotKey()}",
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};
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testFrame.Add (button);
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var tiledView1 = CreateTiledView (0, 2, 2);
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var tiledView2 = CreateTiledView (1, Pos.Right (tiledView1), Pos.Top (tiledView1));
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testFrame.Add (tiledView1);
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testFrame.Add (tiledView2);
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var overlappedView1 = CreateOverlappedView (2, Pos.Center(), Pos.Center());
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var tiledSubView = CreateTiledView (4, 0, 2);
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overlappedView1.Add (tiledSubView);
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var overlappedView2 = CreateOverlappedView (3, Pos.Center() + 5, Pos.Center() + 5);
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tiledSubView = CreateTiledView (4, 0, 2);
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overlappedView2.Add (tiledSubView);
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tiledSubView = CreateTiledView (5, 0, Pos.Bottom(tiledSubView));
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overlappedView2.Add (tiledSubView);
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testFrame.Add (overlappedView1);
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testFrame.Add (overlappedView2);
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button = new ()
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{
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X = Pos.AnchorEnd (),
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Y = Pos.AnchorEnd (),
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Title = $"TopButton _{GetNextHotKey ()}",
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};
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testFrame.Add (button);
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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private int _hotkeyCount;
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private char GetNextHotKey ()
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{
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return (char)((int)'A' + _hotkeyCount++);
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}
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private View CreateTiledView (int id, Pos x, Pos y)
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{
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View overlapped = new View
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{
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X = x,
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Y = y,
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Height = Dim.Auto (),
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Width = Dim.Auto (),
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Title = $"Tiled{id} _{GetNextHotKey ()}",
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Id = $"Tiled{id}",
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BorderStyle = LineStyle.Single,
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CanFocus = true, // Can't drag without this? BUGBUG
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TabStop = TabBehavior.TabGroup,
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Arrangement = ViewArrangement.Fixed
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};
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Button button = new ()
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{
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Title = $"Tiled Button{id} _{GetNextHotKey ()}"
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};
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overlapped.Add (button);
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button = new ()
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{
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Y = Pos.Bottom (button),
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Title = $"Tiled Button{id} _{GetNextHotKey ()}"
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};
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overlapped.Add (button);
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return overlapped;
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}
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private View CreateOverlappedView (int id, Pos x, Pos y)
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{
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View overlapped = new View
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{
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X = x,
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Y = y,
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Height = Dim.Auto (),
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Width = Dim.Auto (),
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Title = $"Overlapped{id} _{GetNextHotKey ()}",
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ColorScheme = Colors.ColorSchemes ["Toplevel"],
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Id = $"Overlapped{id}",
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ShadowStyle = ShadowStyle.Transparent,
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BorderStyle = LineStyle.Double,
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CanFocus = true, // Can't drag without this? BUGBUG
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TabStop = TabBehavior.TabGroup,
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Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped
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};
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Button button = new ()
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{
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Title = $"Button{id} _{GetNextHotKey ()}"
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};
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overlapped.Add (button);
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button = new ()
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{
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Y = Pos.Bottom (button),
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Title = $"Button{id} _{GetNextHotKey ()}"
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};
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overlapped.Add (button);
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return overlapped;
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}
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}
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