Files
Terminal.Gui/UICatalog/Scenarios/Keys.cs
BDisp 713b2c4725 Fixes #92. Remove dependency on ustring. (#2620)
* Remove NStack and replace ustring to string.

* Add unit test and improving some code.

* Adjust code and fix all unit tests errors.

* Add XML Document and move the Rune folder into the Text folder.

* Improve unit tests with byte array on DecodeRune and DecodeLastRune.

* Fix unit test.

* 😂Code review

* Reduce unit tests code.

* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.

* Fix merge errors.

* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.

* Hack to use UseSystemConsole passed in the command line arguments.

* Revert "Hack to use UseSystemConsole passed in the command line arguments."

This reverts commit b74d11c786.

* Remove Application.UseSystemConsole from the config file.

* Fix errors related by removing UseSystemConsole from the config file.

* Fixes #2633. DecodeEscSeq throw an exception if cki is null.

* Fix an exception if SelectedItem is -1.

* Set SelectedItem to 0 and remove unnecessary ToString.

* Using a unique ToString method for Rune and other for byte.

* Fix a bug where a wider rune is added with only a width of 1.

* Force the SelectedGlyph is the one that was typed after jumpList is executed.

* Added more InlineData to RuneTests.

* Reducing significantly the code by using Theory attribute in the TextFormatterTests.

* Override PositionCursor to handle the CharMap cursor position.

* Fix merge errors.

* Minor tweaks to API docs

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
2023-05-20 19:35:32 +02:00

177 lines
5.3 KiB
C#

using System.Text;
using System.Collections.Generic;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Keys", Description: "Shows how to handle keyboard input")]
[ScenarioCategory ("Mouse and Keyboard")]
public class Keys : Scenario {
class TestWindow : Window {
public List<string> _processKeyList = new List<string> ();
public List<string> _processHotKeyList = new List<string> ();
public List<string> _processColdKeyList = new List<string> ();
public override bool ProcessKey (KeyEvent keyEvent)
{
_processKeyList.Add (keyEvent.ToString ());
return base.ProcessKey (keyEvent);
}
public override bool ProcessHotKey (KeyEvent keyEvent)
{
_processHotKeyList.Add (keyEvent.ToString ());
return base.ProcessHotKey (keyEvent);
}
public override bool ProcessColdKey (KeyEvent keyEvent)
{
_processColdKeyList.Add (keyEvent.ToString ());
return base.ProcessColdKey (keyEvent);
}
}
public override void Init ()
{
Application.Init ();
ConfigurationManager.Themes.Theme = Theme;
ConfigurationManager.Apply ();
Win = new TestWindow () {
Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}",
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
ColorScheme = Colors.ColorSchemes [TopLevelColorScheme],
};
Application.Top.Add (Win);
}
public override void Setup ()
{
// Type text here: ______
var editLabel = new Label ("Type text here:") {
X = 0,
Y = 0,
};
Win.Add (editLabel);
var edit = new TextField ("") {
X = Pos.Right (editLabel) + 1,
Y = Pos.Top (editLabel),
Width = Dim.Fill (2),
};
Win.Add (edit);
// Last KeyPress: ______
var keyPressedLabel = new Label ("Last KeyPress:") {
X = Pos.Left (editLabel),
Y = Pos.Top (editLabel) + 2,
};
Win.Add (keyPressedLabel);
var labelKeypress = new Label ("") {
X = Pos.Left (edit),
Y = Pos.Top (keyPressedLabel),
TextAlignment = Terminal.Gui.TextAlignment.Centered,
ColorScheme = Colors.Error,
AutoSize = true
};
Win.Add (labelKeypress);
Win.KeyPress += (s,e) => labelKeypress.Text = e.KeyEvent.ToString ();
// Key stroke log:
var keyLogLabel = new Label ("Key stroke log:") {
X = Pos.Left (editLabel),
Y = Pos.Top (editLabel) + 4,
};
Win.Add (keyLogLabel);
var fakeKeyPress = new KeyEvent (Key.CtrlMask | Key.A, new KeyModifiers () {
Alt = true,
Ctrl = true,
Shift = true
});
var maxLogEntry = $"Key{"",-5}: {fakeKeyPress}".Length;
var yOffset = (Application.Top == Application.Top ? 1 : 6);
var keyStrokelist = new List<string> ();
var keyStrokeListView = new ListView (keyStrokelist) {
X = 0,
Y = Pos.Top (keyLogLabel) + yOffset,
Width = Dim.Percent (30),
Height = Dim.Fill (),
};
keyStrokeListView.ColorScheme = Colors.TopLevel;
Win.Add (keyStrokeListView);
// ProcessKey log:
var processKeyLogLabel = new Label ("ProcessKey log:") {
X = Pos.Right (keyStrokeListView) + 1,
Y = Pos.Top (editLabel) + 4,
};
Win.Add (processKeyLogLabel);
maxLogEntry = $"{fakeKeyPress}".Length;
yOffset = (Application.Top == Application.Top ? 1 : 6);
var processKeyListView = new ListView (((TestWindow)Win)._processKeyList) {
X = Pos.Left (processKeyLogLabel),
Y = Pos.Top (processKeyLogLabel) + yOffset,
Width = Dim.Percent(30),
Height = Dim.Fill (),
};
processKeyListView.ColorScheme = Colors.TopLevel;
Win.Add (processKeyListView);
// ProcessHotKey log:
// BUGBUG: Label is not positioning right with Pos, so using TextField instead
var processHotKeyLogLabel = new Label ("ProcessHotKey log:") {
X = Pos.Right (processKeyListView) + 1,
Y = Pos.Top (editLabel) + 4,
};
Win.Add (processHotKeyLogLabel);
yOffset = (Application.Top == Application.Top ? 1 : 6);
var processHotKeyListView = new ListView (((TestWindow)Win)._processHotKeyList) {
X = Pos.Left (processHotKeyLogLabel),
Y = Pos.Top (processHotKeyLogLabel) + yOffset,
Width = Dim.Percent (20),
Height = Dim.Fill (),
};
processHotKeyListView.ColorScheme = Colors.TopLevel;
Win.Add (processHotKeyListView);
// ProcessColdKey log:
// BUGBUG: Label is not positioning right with Pos, so using TextField instead
var processColdKeyLogLabel = new Label ("ProcessColdKey log:") {
X = Pos.Right (processHotKeyListView) + 1,
Y = Pos.Top (editLabel) + 4,
};
Win.Add (processColdKeyLogLabel);
yOffset = (Application.Top == Application.Top ? 1 : 6);
var processColdKeyListView = new ListView (((TestWindow)Win)._processColdKeyList) {
X = Pos.Left (processColdKeyLogLabel),
Y = Pos.Top (processColdKeyLogLabel) + yOffset,
Width = Dim.Percent (20),
Height = Dim.Fill (),
};
Win.KeyDown += (s,a) => KeyDownPressUp (a.KeyEvent, "Down");
Win.KeyPress += (s, a) => KeyDownPressUp (a.KeyEvent, "Press");
Win.KeyUp += (s, a) => KeyDownPressUp (a.KeyEvent, "Up");
void KeyDownPressUp (KeyEvent keyEvent, string updown)
{
var msg = $"Key{updown,-5}: {keyEvent}";
keyStrokelist.Add (msg);
keyStrokeListView.MoveDown ();
processKeyListView.MoveDown ();
processColdKeyListView.MoveDown ();
processHotKeyListView.MoveDown ();
}
processColdKeyListView.ColorScheme = Colors.TopLevel;
Win.Add (processColdKeyListView);
}
}
}