Files
Terminal.Gui/UICatalog/Scenarios/Dialogs.cs
2020-09-27 03:02:20 +01:00

174 lines
4.4 KiB
C#

using NStack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog {
[ScenarioMetadata (Name: "Dialogs", Description: "Demonstrates how to the Dialog class")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Dialogs")]
class Dialogs : Scenario {
public override void Setup ()
{
var frame = new FrameView ("Dialog Options") {
X = Pos.Center(),
Y = 1,
Width = Dim.Percent(75),
Height = 10
};
Win.Add (frame);
var label = new Label ("width:") {
X = 0,
Y = 0,
Width = 15,
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
};
frame.Add (label);
var widthEdit = new TextField ("0") {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1
};
frame.Add (widthEdit);
label = new Label ("height:") {
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width(label),
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
};
frame.Add (label);
var heightEdit = new TextField ("0") {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1
};
frame.Add (heightEdit);
frame.Add (new Label ("If height & width are both 0,") {
X = Pos.Right (widthEdit) + 2,
Y = Pos.Top (widthEdit),
});
frame.Add (new Label ("the Dialog will size to 80% of container.") {
X = Pos.Right (heightEdit) + 2,
Y = Pos.Top (heightEdit),
});
label = new Label ("Title:") {
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
};
frame.Add (label);
var titleEdit = new TextField ("Title") {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill(),
Height = 1
};
frame.Add (titleEdit);
label = new Label ("Num Buttons:") {
X = 0,
Y = Pos.Bottom (titleEdit),
Width = Dim.Width (label),
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
};
frame.Add (label);
var numButtonsEdit = new TextField ("3") {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1
};
frame.Add (numButtonsEdit);
frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit)
+ Dim.Height(numButtonsEdit) + 2;
label = new Label ("Button Pressed:") {
X = Pos.Center (),
Y = Pos.Bottom (frame) + 2,
Height = 1,
TextAlignment = Terminal.Gui.TextAlignment.Right,
};
Win.Add (label);
var buttonPressedLabel = new Label ("") {
X = Pos.Center (),
Y = Pos.Bottom (frame) + 4,
Width = 25,
Height = 1,
ColorScheme = Colors.Error,
};
var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
var showDialogButton = new Button ("Show Dialog") {
X = Pos.Center(),
Y = Pos.Bottom (frame) + 2 ,
IsDefault = true,
};
showDialogButton.Clicked += () => {
try {
int width = int.Parse (widthEdit.Text.ToString ());
int height = int.Parse (heightEdit.Text.ToString ());
int numButtons = int.Parse (numButtonsEdit.Text.ToString ());
var buttons = new List<Button> ();
var clicked = -1;
for (int i = 0; i < numButtons; i++) {
var buttonId = i;
var button = new Button (btnText [buttonId % 10],
is_default: buttonId == 0);
button.Clicked += () => {
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
}
// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
// the buttons are laid out correctly
var dialog = new Dialog (titleEdit.Text, width, height,
buttons.ToArray ());
var add = new Button ("Add a button") {
X = Pos.Center (),
Y = Pos.Center (),
};
add.Clicked += () => {
var buttonId = buttons.Count;
var button = new Button (btnText [buttonId % 10],
is_default: buttonId == 0);
button.Clicked += () => {
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
dialog.AddButton (button);
};
dialog.Add (add);
Application.Run (dialog);
buttonPressedLabel.Text = $"{clicked}";
} catch (FormatException) {
buttonPressedLabel.Text = "Invalid Options";
}
};
Win.Add (showDialogButton);
Win.Add (buttonPressedLabel);
}
}
}