mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-28 08:47:59 +01:00
174 lines
4.4 KiB
C#
174 lines
4.4 KiB
C#
using NStack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog {
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[ScenarioMetadata (Name: "Dialogs", Description: "Demonstrates how to the Dialog class")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Dialogs")]
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class Dialogs : Scenario {
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public override void Setup ()
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{
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var frame = new FrameView ("Dialog Options") {
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X = Pos.Center(),
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Y = 1,
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Width = Dim.Percent(75),
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Height = 10
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};
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Win.Add (frame);
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var label = new Label ("width:") {
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X = 0,
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Y = 0,
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Width = 15,
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var widthEdit = new TextField ("0") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (widthEdit);
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label = new Label ("height:") {
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width(label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var heightEdit = new TextField ("0") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (heightEdit);
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frame.Add (new Label ("If height & width are both 0,") {
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X = Pos.Right (widthEdit) + 2,
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Y = Pos.Top (widthEdit),
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});
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frame.Add (new Label ("the Dialog will size to 80% of container.") {
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X = Pos.Right (heightEdit) + 2,
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Y = Pos.Top (heightEdit),
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});
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label = new Label ("Title:") {
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var titleEdit = new TextField ("Title") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill(),
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Height = 1
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};
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frame.Add (titleEdit);
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label = new Label ("Num Buttons:") {
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X = 0,
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Y = Pos.Bottom (titleEdit),
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var numButtonsEdit = new TextField ("3") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (numButtonsEdit);
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frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit)
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+ Dim.Height(numButtonsEdit) + 2;
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label = new Label ("Button Pressed:") {
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X = Pos.Center (),
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Y = Pos.Bottom (frame) + 2,
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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Win.Add (label);
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var buttonPressedLabel = new Label ("") {
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X = Pos.Center (),
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Y = Pos.Bottom (frame) + 4,
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Width = 25,
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Height = 1,
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ColorScheme = Colors.Error,
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};
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var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
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var showDialogButton = new Button ("Show Dialog") {
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X = Pos.Center(),
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Y = Pos.Bottom (frame) + 2 ,
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IsDefault = true,
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};
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showDialogButton.Clicked += () => {
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try {
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int width = int.Parse (widthEdit.Text.ToString ());
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int height = int.Parse (heightEdit.Text.ToString ());
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int numButtons = int.Parse (numButtonsEdit.Text.ToString ());
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var buttons = new List<Button> ();
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var clicked = -1;
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for (int i = 0; i < numButtons; i++) {
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var buttonId = i;
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var button = new Button (btnText [buttonId % 10],
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is_default: buttonId == 0);
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button.Clicked += () => {
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clicked = buttonId;
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Application.RequestStop ();
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};
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buttons.Add (button);
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}
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// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
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// the buttons are laid out correctly
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var dialog = new Dialog (titleEdit.Text, width, height,
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buttons.ToArray ());
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var add = new Button ("Add a button") {
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X = Pos.Center (),
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Y = Pos.Center (),
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};
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add.Clicked += () => {
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var buttonId = buttons.Count;
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var button = new Button (btnText [buttonId % 10],
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is_default: buttonId == 0);
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button.Clicked += () => {
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clicked = buttonId;
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Application.RequestStop ();
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};
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buttons.Add (button);
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dialog.AddButton (button);
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};
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dialog.Add (add);
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Application.Run (dialog);
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buttonPressedLabel.Text = $"{clicked}";
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} catch (FormatException) {
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buttonPressedLabel.Text = "Invalid Options";
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}
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};
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Win.Add (showDialogButton);
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Win.Add (buttonPressedLabel);
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}
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}
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}
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