mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
195 lines
8.4 KiB
C#
195 lines
8.4 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class WindowTests (ITestOutputHelper output)
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{
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[Fact]
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[AutoInitShutdown]
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public void Activating_MenuBar_By_Alt_Key_Does_Not_Throw ()
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{
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var menu = new MenuBar
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{
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Menus =
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[
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new MenuBarItem ("Child", new MenuItem [] { new ("_Create Child", "", null) })
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]
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};
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var win = new Window ();
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win.Add (menu);
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var top = new Toplevel ();
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top.Add (win);
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Application.Begin (top);
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Exception exception = Record.Exception (() => win.NewKeyDownEvent (KeyCode.AltMask));
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Assert.Null (exception);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void MenuBar_And_StatusBar_Inside_Window ()
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{
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var menu = new MenuBar
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{
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Menus =
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[
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new MenuBarItem ("File", new MenuItem [] { new ("Open", "", null), new ("Quit", "", null) }),
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new MenuBarItem (
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"Edit",
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new MenuItem [] { new ("Copy", "", null) }
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)
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]
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};
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var sb = new StatusBar ();
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var fv = new FrameView { Y = 1, Width = Dim.Fill (), Height = Dim.Fill (1), Title = "Frame View" };
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var win = new Window ();
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win.Add (menu, sb, fv);
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Toplevel top = new ();
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top.Add (win);
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Application.Begin (top);
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((FakeDriver)Application.Driver!).SetBufferSize (20, 10);
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌──────────────────┐
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│ File Edit │
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│┌┤Frame View├────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────┘│
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│ │
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└──────────────────┘",
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output
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);
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((FakeDriver)Application.Driver!).SetBufferSize (40, 20);
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌──────────────────────────────────────┐
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│ File Edit │
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│┌┤Frame View├────────────────────────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────────────────────────┘│
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│ │
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└──────────────────────────────────────┘",
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output
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);
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((FakeDriver)Application.Driver!).SetBufferSize (20, 10);
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌──────────────────┐
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│ File Edit │
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│┌┤Frame View├────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────┘│
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│ │
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└──────────────────┘",
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output
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);
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top.Dispose ();
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}
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[Fact]
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public void New_Initializes ()
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{
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// Parameterless
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using var defaultWindow = new Window ();
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defaultWindow.Layout ();
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Assert.NotNull (defaultWindow);
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Assert.Equal (string.Empty, defaultWindow.Title);
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// Toplevels have Width/Height set to Dim.Fill
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// If there's no SuperView, Top, or Driver, the default Fill width is int.MaxValue
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Assert.Equal ($"Window(){defaultWindow.Frame}", defaultWindow.ToString ());
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Assert.True (defaultWindow.CanFocus);
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Assert.False (defaultWindow.HasFocus);
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Assert.Equal (new Rectangle (0, 0, Application.Screen.Width - 2, Application.Screen.Height - 2), defaultWindow.Viewport);
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Assert.Equal (new Rectangle (0, 0, Application.Screen.Width, Application.Screen.Height), defaultWindow.Frame);
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Assert.Null (defaultWindow.Focused);
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Assert.NotNull (defaultWindow.ColorScheme);
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Assert.Equal (0, defaultWindow.X);
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Assert.Equal (0, defaultWindow.Y);
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Assert.Equal (Dim.Fill (), defaultWindow.Width);
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Assert.Equal (Dim.Fill (), defaultWindow.Height);
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Assert.False (defaultWindow.IsCurrentTop);
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Assert.Empty (defaultWindow.Id);
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Assert.False (defaultWindow.WantContinuousButtonPressed);
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Assert.False (defaultWindow.WantMousePositionReports);
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Assert.Null (defaultWindow.SuperView);
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Assert.Null (defaultWindow.MostFocused);
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Assert.Equal (TextDirection.LeftRight_TopBottom, defaultWindow.TextDirection);
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Assert.Equal (ViewArrangement.Overlapped, defaultWindow.Arrangement);
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// Empty Rect
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using var windowWithFrameRectEmpty = new Window { Frame = Rectangle.Empty, Title = "title" };
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windowWithFrameRectEmpty.Layout ();
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Assert.NotNull (windowWithFrameRectEmpty);
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Assert.Equal ("title", windowWithFrameRectEmpty.Title);
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Assert.True (windowWithFrameRectEmpty.CanFocus);
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Assert.False (windowWithFrameRectEmpty.HasFocus);
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Assert.Null (windowWithFrameRectEmpty.Focused);
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Assert.NotNull (windowWithFrameRectEmpty.ColorScheme);
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Assert.Equal (0, windowWithFrameRectEmpty.X);
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Assert.Equal (0, windowWithFrameRectEmpty.Y);
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Assert.Equal (0, windowWithFrameRectEmpty.Width);
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Assert.Equal (0, windowWithFrameRectEmpty.Height);
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Assert.False (windowWithFrameRectEmpty.IsCurrentTop);
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Assert.False (windowWithFrameRectEmpty.WantContinuousButtonPressed);
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Assert.False (windowWithFrameRectEmpty.WantMousePositionReports);
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Assert.Null (windowWithFrameRectEmpty.SuperView);
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Assert.Null (windowWithFrameRectEmpty.MostFocused);
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Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrameRectEmpty.TextDirection);
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// Rect with values
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using var windowWithFrame1234 = new Window ( );
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windowWithFrame1234.Frame = new (1, 2, 3, 4);
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windowWithFrame1234.Title = "title";
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Assert.Equal ("title", windowWithFrame1234.Title);
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Assert.NotNull (windowWithFrame1234);
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Assert.Equal ($"Window(){windowWithFrame1234.Frame}", windowWithFrame1234.ToString ());
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Assert.True (windowWithFrame1234.CanFocus);
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Assert.False (windowWithFrame1234.HasFocus);
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Assert.Equal (new (0, 0, 1, 2), windowWithFrame1234.Viewport);
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Assert.Equal (new (1, 2, 3, 4), windowWithFrame1234.Frame);
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Assert.Null (windowWithFrame1234.Focused);
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Assert.NotNull (windowWithFrame1234.ColorScheme);
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Assert.Equal (1, windowWithFrame1234.X);
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Assert.Equal (2, windowWithFrame1234.Y);
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Assert.Equal (3, windowWithFrame1234.Width);
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Assert.Equal (4, windowWithFrame1234.Height);
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Assert.False (windowWithFrame1234.IsCurrentTop);
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Assert.False (windowWithFrame1234.WantContinuousButtonPressed);
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Assert.False (windowWithFrame1234.WantMousePositionReports);
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Assert.Null (windowWithFrame1234.SuperView);
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Assert.Null (windowWithFrame1234.MostFocused);
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Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrame1234.TextDirection);
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}
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}
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