mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
102 lines
4.0 KiB
C#
102 lines
4.0 KiB
C#
namespace UnitTests.Parallelizable;
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/// <summary>
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/// Ensures that tests can run in parallel without interference
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/// by setting various Terminal.Gui static properties to their default values. E.g. View.EnableDebugIDisposableAsserts.
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/// Annotate all test classes with [Collection("Global Test Setup")] or have it inherit from this class.
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/// </summary>
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public class GlobalTestSetup : IDisposable
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{
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public GlobalTestSetup ()
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{
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#if DEBUG_IDISPOSABLE
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// Ensure EnableDebugIDisposableAsserts is false before tests run
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View.EnableDebugIDisposableAsserts = false;
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#endif
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CheckDefaultState ();
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}
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public void Dispose ()
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{
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// Optionally reset EnableDebugIDisposableAsserts after tests. Don't do this.
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// View.EnableDebugIDisposableAsserts = true;
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// Reset application state just in case a test changed something.
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// TODO: Add an Assert to ensure none of the state of Application changed.
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// TODO: Add an Assert to ensure none of the state of ConfigurationManager changed.
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CheckDefaultState ();
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Application.ResetState (true);
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}
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// IMPORTANT: Ensure this matches the code in Init_ResetState_Resets_Properties
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// here: .\Tests\UnitTests\Application\ApplicationTests.cs
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private void CheckDefaultState ()
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{
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#if DEBUG_IDISPOSABLE
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Assert.False (View.EnableDebugIDisposableAsserts, "View.EnableDebugIDisposableAsserts should be false for Parallelizable tests.");
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#endif
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// Check that all Application fields and properties are set to their default values
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// Public Properties
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Assert.Null (Application.Top);
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Assert.Null (Application.MouseGrabView);
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Assert.Null (Application.WantContinuousButtonPressedView);
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// Don't check Application.ForceDriver
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// Assert.Empty (Application.ForceDriver);
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// Don't check Application.Force16Colors
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//Assert.False (Application.Force16Colors);
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Assert.Null (Application.Driver);
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Assert.Null (Application.MainLoop);
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Assert.False (Application.EndAfterFirstIteration);
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Assert.Equal (Key.Tab.WithShift, Application.PrevTabKey);
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Assert.Equal (Key.Tab, Application.NextTabKey);
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Assert.Equal (Key.F6.WithShift, Application.PrevTabGroupKey);
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Assert.Equal (Key.F6, Application.NextTabGroupKey);
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Assert.Equal (Key.Esc, Application.QuitKey);
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// Internal properties
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Assert.False (Application.Initialized);
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Assert.Equal (Application.GetSupportedCultures (), Application.SupportedCultures);
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Assert.Equal (Application.GetAvailableCulturesFromEmbeddedResources (), Application.SupportedCultures);
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Assert.False (Application._forceFakeConsole);
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Assert.Equal (-1, Application.MainThreadId);
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Assert.Empty (Application.TopLevels);
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Assert.Empty (Application._cachedViewsUnderMouse);
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// Mouse
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// Do not reset _lastMousePosition
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//Assert.Null (Application._lastMousePosition);
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// Navigation
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Assert.Null (Application.Navigation);
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// Popover
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Assert.Null (Application.Popover);
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// Events - Can't check
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//Assert.Null (Application.NotifyNewRunState);
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//Assert.Null (Application.NotifyNewRunState);
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//Assert.Null (Application.Iteration);
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//Assert.Null (Application.SizeChanging);
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//Assert.Null (Application.GrabbedMouse);
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//Assert.Null (Application.UnGrabbingMouse);
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//Assert.Null (Application.GrabbedMouse);
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//Assert.Null (Application.UnGrabbedMouse);
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//Assert.Null (Application.MouseEvent);
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//Assert.Null (Application.KeyDown);
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//Assert.Null (Application.KeyUp);
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}
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}
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// Define a collection for the global setup
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[CollectionDefinition ("Global Test Setup")]
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public class GlobalTestSetupCollection : ICollectionFixture<GlobalTestSetup>
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{
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// This class has no code and is never instantiated.
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// Its purpose is to apply the [CollectionDefinition] attribute
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// and associate the GlobalTestSetup with the test collection.
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}
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