Files
Terminal.Gui/Tests/UnitTestsParallelizable/TestSetup.cs
Tig 47bcf1bf57 Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)
* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a70a3.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @bdisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
2025-04-24 05:17:58 -06:00

102 lines
4.0 KiB
C#

namespace UnitTests.Parallelizable;
/// <summary>
/// Ensures that tests can run in parallel without interference
/// by setting various Terminal.Gui static properties to their default values. E.g. View.EnableDebugIDisposableAsserts.
/// Annotate all test classes with [Collection("Global Test Setup")] or have it inherit from this class.
/// </summary>
public class GlobalTestSetup : IDisposable
{
public GlobalTestSetup ()
{
#if DEBUG_IDISPOSABLE
// Ensure EnableDebugIDisposableAsserts is false before tests run
View.EnableDebugIDisposableAsserts = false;
#endif
CheckDefaultState ();
}
public void Dispose ()
{
// Optionally reset EnableDebugIDisposableAsserts after tests. Don't do this.
// View.EnableDebugIDisposableAsserts = true;
// Reset application state just in case a test changed something.
// TODO: Add an Assert to ensure none of the state of Application changed.
// TODO: Add an Assert to ensure none of the state of ConfigurationManager changed.
CheckDefaultState ();
Application.ResetState (true);
}
// IMPORTANT: Ensure this matches the code in Init_ResetState_Resets_Properties
// here: .\Tests\UnitTests\Application\ApplicationTests.cs
private void CheckDefaultState ()
{
#if DEBUG_IDISPOSABLE
Assert.False (View.EnableDebugIDisposableAsserts, "View.EnableDebugIDisposableAsserts should be false for Parallelizable tests.");
#endif
// Check that all Application fields and properties are set to their default values
// Public Properties
Assert.Null (Application.Top);
Assert.Null (Application.MouseGrabView);
Assert.Null (Application.WantContinuousButtonPressedView);
// Don't check Application.ForceDriver
// Assert.Empty (Application.ForceDriver);
// Don't check Application.Force16Colors
//Assert.False (Application.Force16Colors);
Assert.Null (Application.Driver);
Assert.Null (Application.MainLoop);
Assert.False (Application.EndAfterFirstIteration);
Assert.Equal (Key.Tab.WithShift, Application.PrevTabKey);
Assert.Equal (Key.Tab, Application.NextTabKey);
Assert.Equal (Key.F6.WithShift, Application.PrevTabGroupKey);
Assert.Equal (Key.F6, Application.NextTabGroupKey);
Assert.Equal (Key.Esc, Application.QuitKey);
// Internal properties
Assert.False (Application.Initialized);
Assert.Equal (Application.GetSupportedCultures (), Application.SupportedCultures);
Assert.Equal (Application.GetAvailableCulturesFromEmbeddedResources (), Application.SupportedCultures);
Assert.False (Application._forceFakeConsole);
Assert.Equal (-1, Application.MainThreadId);
Assert.Empty (Application.TopLevels);
Assert.Empty (Application._cachedViewsUnderMouse);
// Mouse
// Do not reset _lastMousePosition
//Assert.Null (Application._lastMousePosition);
// Navigation
Assert.Null (Application.Navigation);
// Popover
Assert.Null (Application.Popover);
// Events - Can't check
//Assert.Null (Application.NotifyNewRunState);
//Assert.Null (Application.NotifyNewRunState);
//Assert.Null (Application.Iteration);
//Assert.Null (Application.SizeChanging);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbingMouse);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbedMouse);
//Assert.Null (Application.MouseEvent);
//Assert.Null (Application.KeyDown);
//Assert.Null (Application.KeyUp);
}
}
// Define a collection for the global setup
[CollectionDefinition ("Global Test Setup")]
public class GlobalTestSetupCollection : ICollectionFixture<GlobalTestSetup>
{
// This class has no code and is never instantiated.
// Its purpose is to apply the [CollectionDefinition] attribute
// and associate the GlobalTestSetup with the test collection.
}