Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Navigation/CanFocusTests.cs
Tig 47bcf1bf57 Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)
* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a70a3.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @bdisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
2025-04-24 05:17:58 -06:00

242 lines
5.6 KiB
C#

using UnitTests;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests;
[Collection ("Global Test Setup")]
public class CanFocusTests () : TestsAllViews
{
[Fact]
public void CanFocus_False_Prevents_SubSubView_HasFocus ()
{
var view = new View { };
var subView = new View { };
var subSubView = new View { CanFocus = true };
subView.Add (subSubView);
view.Add (subView);
Assert.False (view.CanFocus);
Assert.False (subView.CanFocus);
Assert.True (subSubView.CanFocus);
view.SetFocus ();
Assert.False (view.HasFocus);
subView.SetFocus ();
Assert.False (subView.HasFocus);
subSubView.SetFocus ();
Assert.False (subSubView.HasFocus);
}
[Fact]
public void CanFocus_False_Prevents_SubView_HasFocus ()
{
var view = new View { };
var subView = new View { CanFocus = true };
var subSubView = new View { };
subView.Add (subSubView);
view.Add (subView);
Assert.False (view.CanFocus);
Assert.True (subView.CanFocus);
Assert.False (subSubView.CanFocus);
view.SetFocus ();
Assert.False (view.HasFocus);
subView.SetFocus ();
Assert.False (subView.HasFocus);
subSubView.SetFocus ();
Assert.False (subSubView.HasFocus);
}
[Fact]
public void CanFocus_Set_True_No_SuperView_Doesnt_Set_HasFocus ()
{
var view = new View { };
// Act
view.CanFocus = true;
Assert.False (view.HasFocus);
}
[Fact]
public void CanFocus_Set_True_Sets_HasFocus_To_True ()
{
var view = new View { };
var subView = new View { };
view.Add (subView);
Assert.False (view.CanFocus);
Assert.False (subView.CanFocus);
view.SetFocus ();
Assert.False (view.HasFocus);
Assert.False (subView.HasFocus);
view.CanFocus = true;
view.SetFocus ();
Assert.True (view.HasFocus);
// Act
subView.CanFocus = true;
Assert.True (subView.HasFocus);
}
[Fact]
public void CanFocus_Set_SubView_True_Sets_HasFocus_To_True ()
{
var view = new View
{
CanFocus = true
};
var subView = new View
{
CanFocus = false
};
var subSubView = new View
{
CanFocus = true
};
subView.Add (subSubView);
view.Add (subView);
view.SetFocus ();
Assert.True (view.HasFocus);
Assert.False (subView.HasFocus);
Assert.False (subSubView.HasFocus);
// Act
subView.CanFocus = true;
Assert.True (subView.HasFocus);
Assert.True (subSubView.HasFocus);
}
[Fact]
public void CanFocus_Set_SubView_True_Does_Not_Change_Focus_If_SuperView_Focused_Is_True ()
{
var top = new View
{
Id = "top",
CanFocus = true
};
var subView = new View
{
Id = "subView",
CanFocus = true
};
var subSubView = new View
{
Id = "subSubView",
CanFocus = true
};
subView.Add (subSubView);
var subView2 = new View
{
Id = "subView2",
CanFocus = false
};
top.Add (subView, subView2);
top.SetFocus ();
Assert.True (top.HasFocus);
Assert.Equal (subView, top.Focused);
Assert.True (subView.HasFocus);
Assert.True (subSubView.HasFocus);
// Act
subView2.CanFocus = true;
Assert.False (subView2.HasFocus);
Assert.True (subView.HasFocus);
Assert.True (subSubView.HasFocus);
}
[Fact]
public void CanFocus_Set_False_Sets_HasFocus_To_False ()
{
var view = new View { CanFocus = true };
var view2 = new View { CanFocus = true };
view2.Add (view);
Assert.True (view.CanFocus);
view.SetFocus ();
Assert.True (view.HasFocus);
view.CanFocus = false;
Assert.False (view.CanFocus);
Assert.False (view.HasFocus);
}
// TODO: Figure out what this test is supposed to be testing
[Fact]
public void CanFocus_Faced_With_Container ()
{
var t = new Toplevel ();
var w = new Window ();
var f = new FrameView ();
var v = new View { CanFocus = true };
f.Add (v);
w.Add (f);
t.Add (w);
Assert.True (t.CanFocus);
Assert.True (w.CanFocus);
Assert.True (f.CanFocus);
Assert.True (v.CanFocus);
f.CanFocus = false;
Assert.False (f.CanFocus);
Assert.True (v.CanFocus);
v.CanFocus = false;
Assert.False (f.CanFocus);
Assert.False (v.CanFocus);
v.CanFocus = true;
Assert.False (f.CanFocus);
Assert.True (v.CanFocus);
}
[Fact]
public void CanFocus_True_Focuses ()
{
View view = new ()
{
Id = "view"
};
View superView = new ()
{
Id = "superView",
CanFocus = true
};
superView.Add (view);
superView.SetFocus ();
Assert.True (superView.HasFocus);
Assert.NotEqual (view, superView.Focused);
view.CanFocus = true;
Assert.True (superView.HasFocus);
Assert.Equal (view, superView.Focused);
Assert.True (view.HasFocus);
view.CanFocus = false;
Assert.True (superView.HasFocus);
Assert.NotEqual (view, superView.Focused);
Assert.False (view.HasFocus);
}
}