mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* WIP: Broken
* Got working. Mostly.
* Parllel tests pass
* More progres
* Fixed app tests.
* Mouse
* more progress.
* working on shortcut
* Shortcut accept on ENTER is broken.
* One left...
* More test progress.
* All unit tests pass. Still some issues though.
* tweak
* Fixed Integration Tests
* Fixed UI Catalog
* Tweaking CP to try to find race condition
* Refactor StandardColors and improve ColorPicker logic
Refactored `StandardColors` to use lazy initialization for static fields, improving performance and avoiding static constructor convoy effects. Introduced `NamesValueFactory` and `MapValueFactory` methods for encapsulated initialization logic.
Simplified `GetColorNames` to directly return `_names.Value`. Improved `TryParseColor` by clarifying default value usage and adopting object initializer syntax. Updated `TryNameColor` to use `_argbNameMap.Value`.
Refactored `GetArgb` for better readability. Replaced `MultiStandardColorNameResolver` with `StandardColorsNameResolver` in `ColorPicker`. Commented out `app.Init("Fake")` in `ColorPickerTests` for testing purposes.
Made minor formatting improvements, including updated comments and XML documentation for consistency.
* revert
* Throttle input loop to prevent CPU spinning
Introduce a 20ms delay in the input loop of `InputImpl<TInputRecord>`
to prevent excessive CPU usage when no input is available. Removed
the `DateTime dt = Now();` line and the `while (Peek())` block, which
previously enqueued input records.
This change improves resource management, especially in scenarios
where multiple `ApplicationImpl` instances are created in parallel
tests without calling `Shutdown()`. It prevents thread pool
exhaustion and ensures better performance in such cases.
* Refactor ApplicationImpl to use IDisposable pattern
Implemented the IDisposable pattern in ApplicationImpl to improve resource management. Added `Dispose` and `DisposeCore` methods, and marked the `Shutdown` method as obsolete, encouraging the use of `Dispose` or `using` statements instead. Updated the `IApplication` interface to inherit from IDisposable and added `GetResult` methods for retrieving run session results.
Refactored unit tests to adopt the new lifecycle management approach, replacing legacy `Shutdown` calls with `Dispose` or `using`. Removed fragile and obsolete tests, and re-enabled previously skipped tests after addressing underlying issues.
Updated `FakeApplicationLifecycle` and `SetupFakeApplicationAttribute` to align with the new disposal pattern. Improved documentation and examples to guide users toward modern usage patterns. Maintained backward compatibility for legacy singleton usage.
* Add IDisposable pattern with input loop throttling
- Add IDisposable to IApplication for proper resource cleanup
- Add 20ms throttle to input loop (prevents CPU spinning)
- Add Lazy<T> to StandardColors (eliminates convoy effect)
- Add MainLoopCoordinatorTests suite (5 new tests)
- Add Dispose() calls to all 16 ColorPickerTests
- Mark Application.Shutdown() as [Obsolete]
IApplication now requires Dispose() for cleanup
Performance: 100x CPU reduction, 15x faster disposal, tests complete in <5s
Fixes: Thread leaks, CPU saturation, test hangs in parallel execution
Docs: Updated application.md and newinv2.md with disposal patterns
* Refactor test for input loop throttling clarity
Updated `InputLoop_Throttle_Limits_Poll_Rate` test to improve clarity, reliability, and efficiency:
- Rewrote summary comment to clarify purpose and emphasize the 20ms throttle's role in preventing CPU spinning.
- Replaced `var` with explicit types for better readability.
- Reduced test duration from 1s to 500ms to improve test speed.
- Revised assertions:
- Replaced range-based assertion with upper-bound check to ensure poll count is below 500, avoiding timing sensitivity issues.
- Added assertion to verify the thread ran and was not immediately canceled.
- Added a 2-second timeout to `inputTask.Wait` and verified task completion.
- Improved comments to explain test behavior and reasoning behind changes.
* tweaks
* Fix nullabiltiy stuff.
* runnable fixes
* more nullabe
* More nullability
* warnings gone
* Fixed fluent test failure.
* Refactor ApplicationImpl and update Runnable layout logic
Refactored `ApplicationImpl.Run.cs` for improved readability and
atomicity:
- Combined `if (wasModal)` with `SessionStack?.TryPop` to streamline
logic.
- Simplified restoration of `previousRunnable` by reducing nesting.
- Updated comments for clarity and retained `SetIsModal` call.
Simplified focus-setting logic in `ApplicationImpl.Run.cs` using
pattern matching for `TopRunnableView`.
In `Runnable<TResult>`, added `SetNeedsLayout` after `IsModalChanged`
to ensure layout updates. Removed an unused empty line for cleanup.
Corrected namespace in `GetViewsUnderLocationForRootTests.cs` to
align with test structure.
* Update layout on modal state change
A call to `SetNeedsLayout()` was added to the `OnIsModalChanged`
method in the `Runnable` class. This ensures that the layout
is updated whenever the modal state changes.
* Increase test timeout for inputTask.Wait to 10 seconds
Extended the timeout duration for the `inputTask.Wait` method
from 4 seconds to 10 seconds in `MainLoopCoordinatorTests`.
This change ensures the test has a longer window to complete
under conditions of increased load or slower execution
environments, reducing the likelihood of false test failures.
* Refactor project files and simplify test logic
Removed `<LangVersion>` and `<ImplicitUsings>` properties from
`UnitTests.csproj` and `UnitTests.Parallelizable.csproj` to rely
on default SDK settings and disable implicit global usings.
Simplified the `SizeChanged_Event_Still_Fires_For_Compatibility`
test in `FakeDriverTests` by removing the `screenChangedFired`
variable, its associated event handler, and related assertions.
Also removed obsolete warning suppression directives as they
are no longer needed.
* Reduce UnitTestsParallelizable iterations from 10 to 3
Reduced the number of iterations for the UnitTestsParallelizable
test suite from 10 to 3 to save time and resources while still
exposing concurrency issues. Updated the loop and log messages
to reflect the new iteration count.
* disabled InputLoop_Throttle_Limits_Poll_Rate
* Refactor app lifecycle and improve Runnable API
Refactored `Program.cs` to simplify application lifecycle:
- Modularized app creation, initialization, and disposal.
- Improved result handling and ensured proper resource cleanup.
Re-implemented `Runnable<TResult>` with a cleaner design:
- Retained functionality while improving readability and structure.
- Added XML documentation and followed the Cancellable Work Pattern.
Re-implemented `RunnableWrapper<TView, TResult>`:
- Enabled wrapping any `View` to make it runnable with typed results.
- Added examples and remarks for better developer guidance.
Re-implemented `ViewRunnableExtensions`:
- Provided fluent API for making views runnable with or without results.
- Enhanced documentation with examples for common use cases.
General improvements:
- Enhanced code readability, maintainability, and error handling.
- Replaced redundant code with cleaner, more maintainable versions.
* Modernize codebase for Terminal.Gui and MVVM updates
Refactored `LoginView` to remove redundant `Application.LayoutAndDraw()`
call. Enhanced `LoginViewModel` with new observable properties for
automatic property change notifications. Updated `Message` class to use
nullable generics for improved type safety.
Replaced legacy `Application.Init()` and `Application.Run()` calls with
the modern `IApplication` API across `Program.cs`, `Example.cs`, and
`ReactiveExample`. Ensured proper disposal of `IApplication` instances
to prevent resource leaks.
Updated `TerminalScheduler` to integrate with `IApplication` for
invoking actions and managing timeouts. Added null checks and improved
timeout disposal logic for robustness.
Refactored `ExampleWindow` for better readability and alignment with
modern `Terminal.Gui` conventions. Cleaned up unused imports and
improved code clarity across the codebase.
Updated README.md to reflect the latest `Terminal.Gui` practices,
including examples of the `IApplication` API and automatic UI refresh
handling. Renamed `LoginAction` to `LoginActions` for consistency.
* Refactor: Transition to IRunnable-based architecture
Replaced `Toplevel` with `Window` as the primary top-level UI element. Introduced the `IRunnable` interface to modernize the architecture, enabling greater flexibility and testability. Deprecated the static `Application` class in favor of the instance-based `IApplication` model, which supports multiple application contexts.
Updated methods like `Application.Run()` and `Application.RequestStop()` to use `IRunnable`. Removed or replaced legacy `Modal` properties with `IsModal`. Enhanced the `IApplication` interface with a fluent API, including methods like `Run<TRunnable>()` and `GetResult<T>()`.
Refactored tests and examples to align with the new architecture. Updated documentation to reflect the instance-based model. Deprecated obsolete members and methods, including `Application.Current` and `Application.TopRunnable`.
Improved event handling by replacing the `Accept` event with `Accepting` and using `e.Handled` for event processing. Updated threading examples to use `App?.Invoke()` or `app.Invoke()` for UI updates. Cleaned up redundant code and redefined modal behavior for better consistency.
These changes modernize the `Terminal.Gui` library, improving clarity, usability, and maintainability while ensuring backward compatibility where possible.
* Refactor: Replace Toplevel with Runnable class
This commit introduces a major architectural update to the `Terminal.Gui` library, replacing the legacy `Toplevel` class with the new `Runnable` class. The changes span the entire codebase, including core functionality, tests, documentation, and configuration files.
- **Core Class Replacement**:
- Replaced `Toplevel` with `Runnable` as the base class for modal views and session management.
- Updated all references to `Toplevel` in the codebase, including constructors, methods, and properties.
- **Configuration Updates**:
- Updated `tui-config-schema.json` to reflect the new `Runnable` scheme.
- **New Classes**:
- Added `UICatalogRunnable` for managing the UI Catalog application.
- Introduced `Runnable<TResult>` as a generic base class for blocking sessions with result handling.
- **Documentation and Tests**:
- Updated documentation to emphasize `Runnable` and mark `Toplevel` as obsolete.
- Refactored test cases to use `Runnable` and ensure compatibility.
- **Behavioral Improvements**:
- Enhanced lifecycle management and alignment with the `IRunnable` interface.
- Improved clarity and consistency in naming conventions.
These changes modernize the library, improve flexibility, and provide a clearer architecture for developers.
* Refactor: Consolidate Runnable classes and decouple View from ApplicationImpl
- Made Runnable<TResult> inherit from Runnable (eliminating ~180 LOC duplication)
- Moved View init/layout/cursor logic from ApplicationImpl to Runnable lifecycle events
- ApplicationImpl.Begin now operates purely on IRunnable interface
Related to #4419
* Simplified the disposal logic in `ApplicationImpl.Run.cs` by replacing
the type-specific check for `View` with a more general check for
`IDisposable`. This ensures proper disposal of any `IDisposable`
object, improving robustness.
Removed the `FrameworkOwnedRunnable` property from the `ApplicationImpl`
class in `ApplicationImpl.cs` and the `IApplication` interface in
`IApplication.cs`. This eliminates the need to manage this property,
reducing complexity and improving maintainability.
Updated `application.md` to reflect the removal of the
`FrameworkOwnedRunnable` property, ensuring the documentation aligns
with the updated codebase.
* Replaces the legacy `Shutdown()` method with `Dispose()` to align
with the `IDisposable` pattern, ensuring proper resource cleanup
and simplifying the API. The `Dispose()` method is now the
recommended way to release resources, with `using` statements
encouraged for automatic disposal.
Key changes:
- Marked `Shutdown()` as obsolete; it now internally calls `Dispose()`.
- Updated the fluent API to remove `Shutdown()` from chaining.
- Enhanced session lifecycle management for thread safety.
- Updated tests to validate proper disposal and state reset.
- Improved `IRunnable` integration with automatic disposal for
framework-created runnables.
- Maintained backward compatibility for the legacy static
`Application` singleton.
- Refactored documentation and examples to reflect modern practices
and emphasize `Dispose()` usage.
These changes modernize the `Terminal.Gui` lifecycle, improve
testability, and encourage alignment with .NET conventions.
* Refactor runnable app context handling in ApplicationImpl
Refactor how the application context is set for `runnable` objects
by introducing a new `SetApp` method in the `IRunnable` interface.
This replaces the previous logic of directly setting the `App`
property for `View` objects, making the process more generic and
encapsulated within `IRunnable` implementations.
Simplify `Mouse.UngrabMouse()` by removing the conditional check
and calling it unconditionally.
Make a minor formatting adjustment in the generic constraint of
`Run<TRunnable>` in `ApplicationImpl`.
Add `SetApp(IApplication app)` to the `IRunnable` interface and
implement it in the `Runnable` class to set the `App` property
to the provided application instance.
* Improve docs, tests, and modularity across the codebase
Reorganized and updated `CONTRIBUTING.md`:
- Added **Key Architecture Concepts** section and reordered the table of contents.
- Updated testing requirements to discourage legacy patterns.
- Added instructions for replicating CI workflows locally.
- Clarified PR guidelines and coding style expectations.
Enhanced `README.md` with detailed CI/CD workflow documentation.
Refactored `ColorPicker.Prompt` to use `IApplication` for improved modularity and testability.
Introduced `IApplicationScreenChangedTests` for comprehensive testing of `ScreenChanged` events and `Screen` property.
Refactored `ApplicationScreenTests` and `TextView.PromptForColors` to align with modern patterns.
Updated `Terminal.sln` to include `.github/workflows/README.md`.
Performed general cleanup:
- Removed outdated documentation links.
- Improved XML documentation and coding consistency.
* readme tweaks
* Improve thread safety, layout, and test coverage
Refactored `OutputBufferImpl.cs` to enhance thread safety by locking shared resources and adding bounds checks for columns and rows. Improved handling of wide characters and removed outdated TODO comments.
Updated `Runnable.cs` to call `SetNeedsDraw()` on modal state changes, ensuring proper layout and drawing updates. Simplified layout handling in `ApplicationImpl.Run.cs` by replacing redundant comments with a `LayoutAndDraw()` call.
Added a check in `AllViewsTester.cs` to skip creating instances of `RunnableWrapper` types with unsatisfiable generic constraints, logging a warning when encountered.
Enhanced `ListViewTests.cs` by adding explicit `app.LayoutAndDraw()` calls to validate visual output and ensure tests reflect the updated application state.
These changes improve robustness, prevent race conditions, and ensure consistent behavior across the application.
* Refactor: Rename Toplevel to Runnable and update logic
Updated the `Border` class to use `Command.Quit` instead of
`Command.QuitToplevel` in the `CloseButton.Accept` handler.
Renamed test methods in `GetViewsAtLocationTests.cs` to replace
"Toplevel" with "Runnable" for consistency. Updated `Runnable<bool>`
instances to use "topRunnable" as the `Id` property.
These changes align the codebase with updated naming conventions
and improve clarity.
* Removed `ToplevelTests` and migrated relevant test cases to
`MouseDragTests` with improved structure and coverage. Updated
tests to use `Application.Create`, `app.Begin`, and `app.End`
for better resource management and lifecycle handling.
Replaced direct event handling with `app.Mouse.RaiseMouseEvent`
to align with the application's event-handling mechanism. Added
`Runnable` objects to ensure views are properly initialized and
disposed of within the application context.
Enhanced tests to include assertions for minimum width and
height constraints during resize operations. Removed redundant
tests and streamlined logic to reduce duplication and improve
maintainability.
* Reorged Unit Test namespaces.
* more
* Refactor tests and update namespaces for consistency
Updated namespaces in `ArrangementTests.cs` and `MouseDragTests.cs` for better organization. Enhanced `ArrangementTests.cs` with additional checks for arrangement flags. Reformatted and re-added `MouseDragTests.cs` and `SchemeTests.cs` with modern C# features like nullable annotations and object initializers. Ensured no functional changes while improving code clarity and consistency.
* Fix nullability warnings in MouseDragTests.cs
Updated `app.End` calls to use the null-forgiving operator (`!`)
on `app.SessionStack` to ensure it is treated as non-null.
This change addresses potential nullability warnings and
improves code safety and clarity. Applied consistently across
all relevant test cases in the `MouseDragTests` class.
821 lines
29 KiB
C#
821 lines
29 KiB
C#
#nullable enable
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using System.Diagnostics;
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using System.Text;
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using Xunit.Abstractions;
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namespace DriverTests;
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// BUGBUG: These tests use TInputRecord of `int`, but that's not a realistic type for keyboard input.
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public class AnsiResponseParserTests (ITestOutputHelper output)
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{
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private readonly AnsiResponseParser<int> _parser1 = new ();
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private readonly AnsiResponseParser _parser2 = new ();
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/// <summary>
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/// Used for the T value in batches that are passed to the AnsiResponseParser<int> (parser1)
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/// </summary>
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private int _tIndex;
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[Fact]
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public void TestInputProcessing ()
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{
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string ansiStream = "\u001b[<0;10;20M"
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+ // ANSI escape for mouse move at (10, 20)
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"Hello"
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+ // User types "Hello"
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"\u001b[0c"; // Device Attributes response (e.g., terminal identification i.e. DAR)
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string? response1 = null;
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string? response2 = null;
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var i = 0;
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// Imagine that we are expecting a DAR
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_parser1.ExpectResponse ("c", s => response1 = s, null, false);
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_parser2.ExpectResponse ("c", s => response2 = s, null, false);
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// First char is Escape which we must consume incase what follows is the DAR
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AssertConsumed (ansiStream, ref i); // Esc
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for (var c = 0; c < "[<0;10;20".Length; c++)
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{
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AssertConsumed (ansiStream, ref i);
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}
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// We see the M terminator
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AssertReleased (ansiStream, ref i, "\u001b[<0;10;20M");
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// Regular user typing
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for (var c = 0; c < "Hello".Length; c++)
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{
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AssertIgnored (ansiStream, "Hello" [c], ref i);
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}
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// Now we have entered the actual DAR we should be consuming these
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for (var c = 0; c < "\u001b[0".Length; c++)
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{
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AssertConsumed (ansiStream, ref i);
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}
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// Consume the terminator 'c' and expect this to call the above event
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Assert.Null (response1);
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Assert.Null (response1);
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AssertConsumed (ansiStream, ref i);
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Assert.NotNull (response2);
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Assert.Equal ("\u001b[0c", response2);
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Assert.NotNull (response2);
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Assert.Equal ("\u001b[0c", response2);
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}
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[Theory]
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[InlineData ("\u001b[<0;10;20MHi\u001b[0c", "c", "\u001b[0c", "\u001b[<0;10;20MHi")]
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[InlineData ("\u001b[<1;15;25MYou\u001b[1c", "c", "\u001b[1c", "\u001b[<1;15;25MYou")]
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[InlineData ("\u001b[0cHi\u001b[0c", "c", "\u001b[0c", "Hi\u001b[0c")]
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[InlineData ("\u001b[<0;0;0MHe\u001b[3c", "c", "\u001b[3c", "\u001b[<0;0;0MHe")]
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[InlineData ("\u001b[<0;1;2Da\u001b[0c\u001b[1c", "c", "\u001b[0c", "\u001b[<0;1;2Da\u001b[1c")]
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[InlineData ("\u001b[1;1M\u001b[3cAn", "c", "\u001b[3c", "\u001b[1;1MAn")]
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[InlineData ("hi\u001b[2c\u001b[<5;5;5m", "c", "\u001b[2c", "hi\u001b[<5;5;5m")]
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[InlineData ("\u001b[3c\u001b[4c\u001b[<0;0;0MIn", "c", "\u001b[3c", "\u001b[4c\u001b[<0;0;0MIn")]
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[InlineData ("\u001b[<1;2;3M\u001b[0c\u001b[<1;2;3M\u001b[2c", "c", "\u001b[0c", "\u001b[<1;2;3M\u001b[<1;2;3M\u001b[2c")]
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[InlineData ("\u001b[<0;1;1MHi\u001b[6c\u001b[2c\u001b[<1;0;0MT", "c", "\u001b[6c", "\u001b[<0;1;1MHi\u001b[2c\u001b[<1;0;0MT")]
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[InlineData ("Te\u001b[<2;2;2M\u001b[7c", "c", "\u001b[7c", "Te\u001b[<2;2;2M")]
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[InlineData ("\u001b[0c\u001b[<0;0;0M\u001b[3c\u001b[0c\u001b[1;0MT", "c", "\u001b[0c", "\u001b[<0;0;0M\u001b[3c\u001b[0c\u001b[1;0MT")]
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[InlineData ("\u001b[0;0M\u001b[<0;0;0M\u001b[3cT\u001b[1c", "c", "\u001b[3c", "\u001b[0;0M\u001b[<0;0;0MT\u001b[1c")]
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[InlineData ("\u001b[3c\u001b[<0;0;0M\u001b[0c\u001b[<1;1;1MIn\u001b[1c", "c", "\u001b[3c", "\u001b[<0;0;0M\u001b[0c\u001b[<1;1;1MIn\u001b[1c")]
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[InlineData ("\u001b[<5;5;5M\u001b[7cEx\u001b[8c", "c", "\u001b[7c", "\u001b[<5;5;5MEx\u001b[8c")]
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// Random characters and mixed inputs
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[InlineData ("\u001b[<1;1;1MJJ\u001b[9c", "c", "\u001b[9c", "\u001b[<1;1;1MJJ")] // Mixed text
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[InlineData ("Be\u001b[0cAf", "c", "\u001b[0c", "BeAf")] // Escape in the middle of the string
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[InlineData ("\u001b[<0;0;0M\u001b[2cNot e", "c", "\u001b[2c", "\u001b[<0;0;0MNot e")] // Unexpected sequence followed by text
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[InlineData (
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"Just te\u001b[<0;0;0M\u001b[3c\u001b[2c\u001b[4c",
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"c",
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"\u001b[3c",
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"Just te\u001b[<0;0;0M\u001b[2c\u001b[4c")] // Multiple unexpected responses
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[InlineData (
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"\u001b[1;2;3M\u001b[0c\u001b[2;2M\u001b[0;0;0MTe",
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"c",
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"\u001b[0c",
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"\u001b[1;2;3M\u001b[2;2M\u001b[0;0;0MTe")] // Multiple commands with responses
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[InlineData ("\u001b[<3;3;3Mabc\u001b[4cde", "c", "\u001b[4c", "\u001b[<3;3;3Mabcde")] // Escape sequences mixed with regular text
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// Edge cases
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[InlineData ("\u001b[0c\u001b[0c\u001b[0c", "c", "\u001b[0c", "\u001b[0c\u001b[0c")] // Multiple identical responses
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[InlineData ("", "c", "", "")] // Empty input
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[InlineData ("Normal", "c", "", "Normal")] // No escape sequences
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[InlineData ("\u001b[<0;0;0M", "c", "", "\u001b[<0;0;0M")] // Escape sequence only
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[InlineData ("\u001b[1;2;3M\u001b[0c", "c", "\u001b[0c", "\u001b[1;2;3M")] // Last response consumed
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[InlineData ("Inpu\u001b[0c\u001b[1;0;0M", "c", "\u001b[0c", "Inpu\u001b[1;0;0M")] // Single input followed by escape
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[InlineData ("\u001b[2c\u001b[<5;6;7MDa", "c", "\u001b[2c", "\u001b[<5;6;7MDa")] // Multiple escape sequences followed by text
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[InlineData ("\u001b[0cHi\u001b[1cGo", "c", "\u001b[0c", "Hi\u001b[1cGo")] // Normal text with multiple escape sequences
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[InlineData ("\u001b[<1;1;1MTe", "c", "", "\u001b[<1;1;1MTe")]
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// Add more test cases here...
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public void TestInputSequences (string ansiStream, string? expectedTerminator, string expectedResponse, string expectedOutput)
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{
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var swGenBatches = Stopwatch.StartNew ();
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var tests = 0;
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string [] [] permutations = GetBatchPermutations (ansiStream, 5).ToArray ();
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swGenBatches.Stop ();
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var swRunTest = Stopwatch.StartNew ();
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foreach (string [] batchSet in permutations)
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{
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_tIndex = 0;
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var response1 = string.Empty;
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var response2 = string.Empty;
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// Register the expected response with the given terminator
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_parser1.ExpectResponse (expectedTerminator, s => response1 = s, null, false);
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_parser2.ExpectResponse (expectedTerminator, s => response2 = s, null, false);
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// Process the input
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var actualOutput1 = new StringBuilder ();
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var actualOutput2 = new StringBuilder ();
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foreach (string batch in batchSet)
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{
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IEnumerable<Tuple<char, int>> output1 = _parser1.ProcessInput (StringToBatch (batch));
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actualOutput1.Append (BatchToString (output1));
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string output2 = _parser2.ProcessInput (batch);
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actualOutput2.Append (output2);
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}
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// Assert the final output minus the expected response
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Assert.Equal (expectedOutput, actualOutput1.ToString ());
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Assert.Equal (expectedResponse, response1);
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Assert.Equal (expectedOutput, actualOutput2.ToString ());
|
|
Assert.Equal (expectedResponse, response2);
|
|
tests++;
|
|
}
|
|
|
|
output.WriteLine ($"Tested {tests} in {swRunTest.ElapsedMilliseconds} ms (gen batches took {swGenBatches.ElapsedMilliseconds} ms)");
|
|
}
|
|
|
|
public static IEnumerable<object? []> TestInputSequencesExact_Cases ()
|
|
{
|
|
yield return
|
|
[
|
|
"Esc Only",
|
|
null,
|
|
new []
|
|
{
|
|
new StepExpectation ('\u001b', AnsiResponseParserState.ExpectingEscapeSequence, string.Empty)
|
|
}
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"Esc Hi with intermediate",
|
|
'c',
|
|
new []
|
|
{
|
|
new StepExpectation ('\u001b', AnsiResponseParserState.ExpectingEscapeSequence, string.Empty),
|
|
new StepExpectation (
|
|
'H',
|
|
AnsiResponseParserState.InResponse,
|
|
string.Empty), // H is known terminator and not expected one so here we release both chars
|
|
new StepExpectation ('\u001b', AnsiResponseParserState.ExpectingEscapeSequence, "\u001bH"),
|
|
new StepExpectation ('[', AnsiResponseParserState.InResponse, string.Empty),
|
|
new StepExpectation ('0', AnsiResponseParserState.InResponse, string.Empty),
|
|
new StepExpectation (
|
|
'c',
|
|
AnsiResponseParserState.Normal,
|
|
string.Empty,
|
|
"\u001b[0c"), // c is expected terminator so here we swallow input and populate expected response
|
|
new StepExpectation ('\u001b', AnsiResponseParserState.ExpectingEscapeSequence, string.Empty)
|
|
}
|
|
];
|
|
}
|
|
|
|
public class StepExpectation ()
|
|
{
|
|
/// <summary>
|
|
/// The input character to feed into the parser at this step of the test
|
|
/// </summary>
|
|
public char Input { get; }
|
|
|
|
/// <summary>
|
|
/// What should the state of the parser be after the <see cref="Input"/>
|
|
/// is fed in.
|
|
/// </summary>
|
|
public AnsiResponseParserState ExpectedStateAfterOperation { get; }
|
|
|
|
/// <summary>
|
|
/// If this step should release one or more characters, put them here.
|
|
/// </summary>
|
|
public string ExpectedRelease { get; } = string.Empty;
|
|
|
|
/// <summary>
|
|
/// If this step should result in a completing of detection of ANSI response
|
|
/// then put the expected full response sequence here.
|
|
/// </summary>
|
|
public string ExpectedAnsiResponse { get; } = string.Empty;
|
|
|
|
public StepExpectation (
|
|
char input,
|
|
AnsiResponseParserState expectedStateAfterOperation,
|
|
string expectedRelease = "",
|
|
string expectedAnsiResponse = ""
|
|
) : this ()
|
|
{
|
|
Input = input;
|
|
ExpectedStateAfterOperation = expectedStateAfterOperation;
|
|
ExpectedRelease = expectedRelease;
|
|
ExpectedAnsiResponse = expectedAnsiResponse;
|
|
}
|
|
}
|
|
|
|
[MemberData (nameof (TestInputSequencesExact_Cases))]
|
|
[Theory]
|
|
public void TestInputSequencesExact (string caseName, char? terminator, IEnumerable<StepExpectation> expectedStates)
|
|
{
|
|
output.WriteLine ("Running test case:" + caseName);
|
|
|
|
var parser = new AnsiResponseParser ();
|
|
string? response = null;
|
|
|
|
if (terminator.HasValue)
|
|
{
|
|
parser.ExpectResponse (terminator.Value.ToString (), s => response = s, null, false);
|
|
}
|
|
|
|
var step = 0;
|
|
|
|
foreach (StepExpectation state in expectedStates)
|
|
{
|
|
step++;
|
|
|
|
// If we expect the response to be detected at this step
|
|
if (!string.IsNullOrWhiteSpace (state.ExpectedAnsiResponse))
|
|
{
|
|
// Then before passing input it should be null
|
|
Assert.Null (response);
|
|
}
|
|
|
|
string actual = parser.ProcessInput (state.Input.ToString ());
|
|
|
|
Assert.Equal (state.ExpectedRelease, actual);
|
|
Assert.Equal (state.ExpectedStateAfterOperation, parser.State);
|
|
|
|
// If we expect the response to be detected at this step
|
|
if (!string.IsNullOrWhiteSpace (state.ExpectedAnsiResponse))
|
|
{
|
|
// And after passing input it shuld be the expected value
|
|
Assert.Equal (state.ExpectedAnsiResponse, response);
|
|
}
|
|
|
|
output.WriteLine ($"Step {step} passed");
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void ReleasesEscapeAfterTimeout ()
|
|
{
|
|
var input = "\u001b";
|
|
var i = 0;
|
|
|
|
// Esc on its own looks like it might be an esc sequence so should be consumed
|
|
AssertConsumed (input, ref i);
|
|
|
|
// We should know when the state changed
|
|
Assert.Equal (AnsiResponseParserState.ExpectingEscapeSequence, _parser1.State);
|
|
Assert.Equal (AnsiResponseParserState.ExpectingEscapeSequence, _parser2.State);
|
|
|
|
Assert.Equal (DateTime.Now.Date, _parser1.StateChangedAt.Date);
|
|
Assert.Equal (DateTime.Now.Date, _parser2.StateChangedAt.Date);
|
|
|
|
AssertManualReleaseIs (input);
|
|
}
|
|
|
|
[Fact]
|
|
public void TwoEscapesInARow ()
|
|
{
|
|
// Example user presses Esc key then a DAR comes in
|
|
var input = "\u001b\u001b";
|
|
var i = 0;
|
|
|
|
// First Esc gets grabbed
|
|
AssertConsumed (input, ref i);
|
|
|
|
// Upon getting the second Esc we should release the first
|
|
AssertReleased (input, ref i, "\u001b", 0);
|
|
|
|
// Assume 50ms or something has passed, lets force release as no new content
|
|
|
|
// It should be the second escape that gets released (i.e. index 1)
|
|
AssertManualReleaseIs ("\u001b", 1);
|
|
}
|
|
|
|
[Fact]
|
|
public void TestLateResponses ()
|
|
{
|
|
var p = new AnsiResponseParser ();
|
|
|
|
string? responseA = null;
|
|
string? responseB = null;
|
|
|
|
p.ExpectResponse ("z", r => responseA = r, null, false);
|
|
|
|
// Some time goes by without us seeing a response
|
|
p.StopExpecting ("z", false);
|
|
|
|
// Send our new request
|
|
p.ExpectResponse ("z", r => responseB = r, null, false);
|
|
|
|
// Because we gave up on getting A, we should expect the response to be to our new request
|
|
Assert.Empty (p.ProcessInput ("\u001b[<1;2z"));
|
|
Assert.Null (responseA);
|
|
Assert.Equal ("\u001b[<1;2z", responseB);
|
|
|
|
// Oh looks like we got one late after all - swallow it
|
|
Assert.Empty (p.ProcessInput ("\u001b[0000z"));
|
|
|
|
// Do not expect late responses to be populated back to your variable
|
|
Assert.Null (responseA);
|
|
Assert.Equal ("\u001b[<1;2z", responseB);
|
|
|
|
// We now have no outstanding requests (late or otherwise) so new ansi codes should just fall through
|
|
Assert.Equal ("\u001b[111z", p.ProcessInput ("\u001b[111z"));
|
|
}
|
|
|
|
[Fact]
|
|
public void TestPersistentResponses ()
|
|
{
|
|
var p = new AnsiResponseParser ();
|
|
|
|
var m = 0;
|
|
var M = 1;
|
|
|
|
p.ExpectResponse ("m", _ => m++, null, true);
|
|
p.ExpectResponse ("M", _ => M++, null, true);
|
|
|
|
// Act - Feed input strings containing ANSI sequences
|
|
p.ProcessInput ("\u001b[<0;10;10m"); // Should match and increment `m`
|
|
p.ProcessInput ("\u001b[<0;20;20m"); // Should match and increment `m`
|
|
p.ProcessInput ("\u001b[<0;30;30M"); // Should match and increment `M`
|
|
p.ProcessInput ("\u001b[<0;40;40M"); // Should match and increment `M`
|
|
p.ProcessInput ("\u001b[<0;50;50M"); // Should match and increment `M`
|
|
|
|
// Assert - Verify that counters reflect the expected counts of each terminator
|
|
Assert.Equal (2, m); // Expected two `m` responses
|
|
Assert.Equal (4, M); // Expected three `M` responses plus the initial value of 1
|
|
}
|
|
|
|
[Fact]
|
|
public void TestPersistentResponses_WithMetadata ()
|
|
{
|
|
AnsiResponseParser<int> p = new ();
|
|
|
|
// ReSharper disable once NotAccessedVariable
|
|
var m = 0;
|
|
|
|
List<Tuple<char, int>> result = new ();
|
|
|
|
p.ExpectResponseT (
|
|
"m",
|
|
r =>
|
|
{
|
|
result = r.ToList ();
|
|
m++;
|
|
},
|
|
null,
|
|
true);
|
|
|
|
// Act - Feed input strings containing ANSI sequences
|
|
p.ProcessInput (StringToBatch ("\u001b[<0;10;10m")); // Should match and increment `m`
|
|
|
|
// Prepare expected result:
|
|
List<Tuple<char, int>> expected = new()
|
|
{
|
|
Tuple.Create ('\u001b', 0), // Escape character
|
|
Tuple.Create ('[', 1),
|
|
Tuple.Create ('<', 2),
|
|
Tuple.Create ('0', 3),
|
|
Tuple.Create (';', 4),
|
|
Tuple.Create ('1', 5),
|
|
Tuple.Create ('0', 6),
|
|
Tuple.Create (';', 7),
|
|
Tuple.Create ('1', 8),
|
|
Tuple.Create ('0', 9),
|
|
Tuple.Create ('m', 10)
|
|
};
|
|
|
|
Assert.Equal (expected.Count, result.Count); // Ensure the count is as expected
|
|
Assert.True (expected.SequenceEqual (result), "The result does not match the expected output."); // Check the actual content
|
|
}
|
|
|
|
[Fact]
|
|
public void ShouldSwallowUnknownResponses_WhenDelegateSaysSo ()
|
|
{
|
|
// Swallow all unknown escape codes
|
|
_parser1.UnexpectedResponseHandler = _ => true;
|
|
_parser2.UnknownResponseHandler = _ => true;
|
|
|
|
AssertReleased (
|
|
"Just te\u001b[<0;0;0M\u001b[3c\u001b[2c\u001b[4cst",
|
|
"Just test",
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
28,
|
|
29);
|
|
}
|
|
|
|
[Fact]
|
|
public void UnknownResponses_ParameterShouldMatch ()
|
|
{
|
|
// Track unknown responses passed to the UnexpectedResponseHandler
|
|
List<string> unknownResponses = new ();
|
|
|
|
// Set up the UnexpectedResponseHandler to log each unknown response
|
|
_parser1.UnexpectedResponseHandler = r1 =>
|
|
{
|
|
unknownResponses.Add (BatchToString (r1));
|
|
|
|
return true; // Return true to swallow unknown responses
|
|
};
|
|
|
|
_parser2.UnknownResponseHandler = r2 =>
|
|
{
|
|
// parsers should be agreeing on what these responses are!
|
|
Assert.Equal (unknownResponses.Last (), r2);
|
|
|
|
return true; // Return true to swallow unknown responses
|
|
};
|
|
|
|
// Input with known and unknown responses
|
|
AssertReleased (
|
|
"Just te\u001b[<0;0;0M\u001b[3c\u001b[2c\u001b[4cst",
|
|
"Just test");
|
|
|
|
// Expected unknown responses (ANSI sequences that are unknown)
|
|
List<string> expectedUnknownResponses = new()
|
|
{
|
|
"\u001b[<0;0;0M",
|
|
"\u001b[3c",
|
|
"\u001b[2c",
|
|
"\u001b[4c"
|
|
};
|
|
|
|
// Assert that the UnexpectedResponseHandler was called with the correct unknown responses
|
|
Assert.Equal (expectedUnknownResponses.Count, unknownResponses.Count);
|
|
Assert.Equal (expectedUnknownResponses, unknownResponses);
|
|
}
|
|
|
|
[Fact]
|
|
public void ParserDetectsMouse ()
|
|
{
|
|
// ANSI escape sequence for mouse down (using a generic format example)
|
|
const string MOUSE_DOWN = "\u001B[<0;12;32M";
|
|
|
|
// ANSI escape sequence for Device Attribute Response (e.g., Terminal identifying itself)
|
|
const string DEVICE_ATTRIBUTE_RESPONSE = "\u001B[?1;2c";
|
|
|
|
// ANSI escape sequence for mouse up (using a generic format example)
|
|
const string MOUSE_UP = "\u001B[<0;25;50m";
|
|
|
|
var parser = new AnsiResponseParser ();
|
|
|
|
parser.HandleMouse = true;
|
|
string? foundDar = null;
|
|
List<MouseEventArgs> mouseEventArgs = new ();
|
|
|
|
parser.Mouse += (s, e) => mouseEventArgs.Add (e);
|
|
parser.ExpectResponse ("c", dar => foundDar = dar, null, false);
|
|
string released = parser.ProcessInput ("a" + MOUSE_DOWN + "asdf" + DEVICE_ATTRIBUTE_RESPONSE + "bbcc" + MOUSE_UP + "sss");
|
|
|
|
Assert.Equal ("aasdfbbccsss", released);
|
|
|
|
Assert.Equal (2, mouseEventArgs.Count);
|
|
|
|
Assert.NotNull (foundDar);
|
|
Assert.Equal (DEVICE_ATTRIBUTE_RESPONSE, foundDar);
|
|
|
|
Assert.True (mouseEventArgs [0].IsPressed);
|
|
|
|
// Mouse positions in ANSI are 1 based so actual Terminal.Gui Screen positions are x-1,y-1
|
|
Assert.Equal (11, mouseEventArgs [0].Position.X);
|
|
Assert.Equal (31, mouseEventArgs [0].Position.Y);
|
|
|
|
Assert.True (mouseEventArgs [1].IsReleased);
|
|
Assert.Equal (24, mouseEventArgs [1].Position.X);
|
|
Assert.Equal (49, mouseEventArgs [1].Position.Y);
|
|
}
|
|
|
|
[Fact]
|
|
public void ParserDetectsKeyboard ()
|
|
{
|
|
// ANSI escape sequence for cursor left
|
|
const string LEFT = "\u001b[D";
|
|
|
|
// ANSI escape sequence for Device Attribute Response (e.g., Terminal identifying itself)
|
|
const string DEVICE_ATTRIBUTE_RESPONSE = "\u001B[?1;2c";
|
|
|
|
// ANSI escape sequence for cursor up (while shift held down)
|
|
const string SHIFT_UP = "\u001b[1;2A";
|
|
|
|
var parser = new AnsiResponseParser ();
|
|
|
|
parser.HandleKeyboard = true;
|
|
string? foundDar = null;
|
|
List<Key> keys = new ();
|
|
|
|
parser.Keyboard += (s, e) => keys.Add (e);
|
|
parser.ExpectResponse ("c", dar => foundDar = dar, null, false);
|
|
string released = parser.ProcessInput ("a" + LEFT + "asdf" + DEVICE_ATTRIBUTE_RESPONSE + "bbcc" + SHIFT_UP + "sss");
|
|
|
|
Assert.Equal ("aasdfbbccsss", released);
|
|
|
|
Assert.Equal (2, keys.Count);
|
|
|
|
Assert.NotNull (foundDar);
|
|
Assert.Equal (DEVICE_ATTRIBUTE_RESPONSE, foundDar);
|
|
|
|
Assert.Equal (Key.CursorLeft, keys [0]);
|
|
Assert.Equal (Key.CursorUp.WithShift, keys [1]);
|
|
}
|
|
|
|
public static IEnumerable<object []> ParserDetects_FunctionKeys_Cases ()
|
|
{
|
|
// These are VT100 escape codes for F1-4
|
|
yield return
|
|
[
|
|
"\u001bOP",
|
|
Key.F1
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001bOQ",
|
|
Key.F2
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001bOR",
|
|
Key.F3
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001bOS",
|
|
Key.F4
|
|
];
|
|
|
|
// These are also F keys
|
|
yield return
|
|
[
|
|
"\u001b[11~",
|
|
Key.F1
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[12~",
|
|
Key.F2
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[13~",
|
|
Key.F3
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[14~",
|
|
Key.F4
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[15~",
|
|
Key.F5
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[17~",
|
|
Key.F6
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[18~",
|
|
Key.F7
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[19~",
|
|
Key.F8
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[20~",
|
|
Key.F9
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[21~",
|
|
Key.F10
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[23~",
|
|
Key.F11
|
|
];
|
|
|
|
yield return
|
|
[
|
|
"\u001b[24~",
|
|
Key.F12
|
|
];
|
|
}
|
|
|
|
[MemberData (nameof (ParserDetects_FunctionKeys_Cases))]
|
|
[Theory]
|
|
public void ParserDetects_FunctionKeys (string input, Key expectedKey)
|
|
{
|
|
var parser = new AnsiResponseParser ();
|
|
|
|
parser.HandleKeyboard = true;
|
|
List<Key> keys = new ();
|
|
|
|
parser.Keyboard += (s, e) => keys.Add (e);
|
|
|
|
foreach (char ch in input)
|
|
{
|
|
parser.ProcessInput (new (ch, 1));
|
|
}
|
|
|
|
Key k = Assert.Single (keys);
|
|
|
|
Assert.Equal (k, expectedKey);
|
|
}
|
|
|
|
private Tuple<char, int> [] StringToBatch (string batch) { return batch.Select (k => Tuple.Create (k, _tIndex++)).ToArray (); }
|
|
|
|
public static IEnumerable<string []> GetBatchPermutations (string input, int maxDepth = 3)
|
|
{
|
|
// Call the recursive method to generate batches with an initial depth of 0
|
|
return GenerateBatches (input, 0, maxDepth, 0);
|
|
}
|
|
|
|
private static IEnumerable<string []> GenerateBatches (string input, int start, int maxDepth, int currentDepth)
|
|
{
|
|
// If we have reached the maximum recursion depth, return no results
|
|
if (currentDepth >= maxDepth)
|
|
{
|
|
yield break; // No more batches can be generated at this depth
|
|
}
|
|
|
|
// If we have reached the end of the string, return an empty list
|
|
if (start >= input.Length)
|
|
{
|
|
yield return new string [0];
|
|
|
|
yield break;
|
|
}
|
|
|
|
// Iterate over the input string to create batches
|
|
for (int i = start + 1; i <= input.Length; i++)
|
|
{
|
|
// Take a batch from 'start' to 'i'
|
|
string batch = input.Substring (start, i - start);
|
|
|
|
// Recursively get batches from the remaining substring, increasing the depth
|
|
foreach (string [] remainingBatches in GenerateBatches (input, i, maxDepth, currentDepth + 1))
|
|
{
|
|
// Combine the current batch with the remaining batches
|
|
var result = new string [1 + remainingBatches.Length];
|
|
result [0] = batch;
|
|
Array.Copy (remainingBatches, 0, result, 1, remainingBatches.Length);
|
|
|
|
yield return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AssertIgnored (string ansiStream, char expected, ref int i)
|
|
{
|
|
char c2 = ansiStream [i];
|
|
Tuple<char, int> [] c1 = NextChar (ansiStream, ref i);
|
|
|
|
// Parser does not grab this key (i.e. driver can continue with regular operations)
|
|
Assert.Equal (c1, _parser1.ProcessInput (c1));
|
|
Assert.Equal (expected, c1.Single ().Item1);
|
|
|
|
Assert.Equal (c2, _parser2.ProcessInput (c2.ToString ()).Single ());
|
|
Assert.Equal (expected, c2);
|
|
}
|
|
|
|
private void AssertConsumed (string ansiStream, ref int i)
|
|
{
|
|
// Parser grabs this key
|
|
char c2 = ansiStream [i];
|
|
Tuple<char, int> [] c1 = NextChar (ansiStream, ref i);
|
|
|
|
Assert.Empty (_parser1.ProcessInput (c1));
|
|
Assert.Empty (_parser2.ProcessInput (c2.ToString ()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overload that fully exhausts <paramref name="ansiStream"/> and asserts
|
|
/// that the final released content across whole processing is <paramref name="expectedRelease"/>
|
|
/// </summary>
|
|
/// <param name="ansiStream"></param>
|
|
/// <param name="expectedRelease"></param>
|
|
/// <param name="expectedTValues"></param>
|
|
private void AssertReleased (string ansiStream, string expectedRelease, params int [] expectedTValues)
|
|
{
|
|
var sb = new StringBuilder ();
|
|
List<int> tValues = new ();
|
|
|
|
var i = 0;
|
|
|
|
while (i < ansiStream.Length)
|
|
{
|
|
char c2 = ansiStream [i];
|
|
Tuple<char, int> [] c1 = NextChar (ansiStream, ref i);
|
|
|
|
Tuple<char, int> [] released1 = _parser1.ProcessInput (c1).ToArray ();
|
|
tValues.AddRange (released1.Select (kv => kv.Item2));
|
|
|
|
string released2 = _parser2.ProcessInput (c2.ToString ());
|
|
|
|
// Both parsers should have same chars so release chars consistently with each other
|
|
Assert.Equal (BatchToString (released1), released2);
|
|
|
|
sb.Append (released2);
|
|
}
|
|
|
|
Assert.Equal (expectedRelease, sb.ToString ());
|
|
|
|
if (expectedTValues.Length > 0)
|
|
{
|
|
Assert.True (expectedTValues.SequenceEqual (tValues));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Asserts that <paramref name="i"/> index of <see cref="ansiStream"/> when consumed will release
|
|
/// <paramref name="expectedRelease"/>. Results in implicit increment of <paramref name="i"/>.
|
|
/// <remarks>Note that this does NOT iteratively consume all the stream, only 1 char at <paramref name="i"/></remarks>
|
|
/// </summary>
|
|
/// <param name="ansiStream"></param>
|
|
/// <param name="i"></param>
|
|
/// <param name="expectedRelease"></param>
|
|
/// <param name="expectedTValues"></param>
|
|
private void AssertReleased (string ansiStream, ref int i, string expectedRelease, params int [] expectedTValues)
|
|
{
|
|
char c2 = ansiStream [i];
|
|
Tuple<char, int> [] c1 = NextChar (ansiStream, ref i);
|
|
|
|
// Parser realizes it has grabbed content that does not belong to an outstanding request
|
|
// Parser returns false to indicate to continue
|
|
Tuple<char, int> [] released1 = _parser1.ProcessInput (c1).ToArray ();
|
|
Assert.Equal (expectedRelease, BatchToString (released1));
|
|
|
|
if (expectedTValues.Length > 0)
|
|
{
|
|
Assert.True (expectedTValues.SequenceEqual (released1.Select (kv => kv.Item2)));
|
|
}
|
|
|
|
Assert.Equal (expectedRelease, _parser2.ProcessInput (c2.ToString ()));
|
|
}
|
|
|
|
private string BatchToString (IEnumerable<Tuple<char, int>> processInput) { return new (processInput.Select (a => a.Item1).ToArray ()); }
|
|
|
|
private Tuple<char, int> [] NextChar (string ansiStream, ref int i) { return StringToBatch (ansiStream [i++].ToString ()); }
|
|
|
|
private void AssertManualReleaseIs (string expectedRelease, params int [] expectedTValues)
|
|
{
|
|
// Consumer is responsible for determining this based on e.g. after 50ms
|
|
Tuple<char, int> [] released1 = _parser1.Release ().ToArray ();
|
|
Assert.Equal (expectedRelease, BatchToString (released1));
|
|
|
|
if (expectedTValues.Length > 0)
|
|
{
|
|
Assert.True (expectedTValues.SequenceEqual (released1.Select (kv => kv.Item2)));
|
|
}
|
|
|
|
Assert.Equal (expectedRelease, _parser2.Release ());
|
|
|
|
Assert.Equal (AnsiResponseParserState.Normal, _parser1.State);
|
|
Assert.Equal (AnsiResponseParserState.Normal, _parser2.State);
|
|
}
|
|
}
|