mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-31 10:17:55 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
650 lines
15 KiB
C#
650 lines
15 KiB
C#
//
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// TextValidateField.cs: single-line text editor with validation through providers.
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//
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// Authors:
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// José Miguel Perricone (jmperricone@hotmail.com)
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//
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using System.Text;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Terminal.Gui.TextValidateProviders;
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namespace Terminal.Gui {
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namespace TextValidateProviders {
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/// <summary>
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/// TextValidateField Providers Interface.
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/// All TextValidateField are created with a ITextValidateProvider.
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/// </summary>
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public interface ITextValidateProvider {
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/// <summary>
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/// Set that this provider uses a fixed width.
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/// e.g. Masked ones are fixed.
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/// </summary>
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bool Fixed { get; }
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/// <summary>
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/// Set Cursor position to <paramref name="pos"/>.
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/// </summary>
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/// <param name="pos"></param>
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/// <returns>Return first valid position.</returns>
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int Cursor (int pos);
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/// <summary>
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/// First valid position before <paramref name="pos"/>.
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/// </summary>
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/// <param name="pos"></param>
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/// <returns>New cursor position if any, otherwise returns <paramref name="pos"/></returns>
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int CursorLeft (int pos);
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/// <summary>
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/// First valid position after <paramref name="pos"/>.
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/// </summary>
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/// <param name="pos">Current position.</param>
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/// <returns>New cursor position if any, otherwise returns <paramref name="pos"/></returns>
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int CursorRight (int pos);
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/// <summary>
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/// Find the first valid character position.
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/// </summary>
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/// <returns>New cursor position.</returns>
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int CursorStart ();
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/// <summary>
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/// Find the last valid character position.
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/// </summary>
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/// <returns>New cursor position.</returns>
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int CursorEnd ();
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/// <summary>
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/// Deletes the current character in <paramref name="pos"/>.
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/// </summary>
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/// <param name="pos"></param>
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/// <returns>true if the character was successfully removed, otherwise false.</returns>
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bool Delete (int pos);
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/// <summary>
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/// Insert character <paramref name="ch"/> in position <paramref name="pos"/>.
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/// </summary>
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/// <param name="ch"></param>
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/// <param name="pos"></param>
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/// <returns>true if the character was successfully inserted, otherwise false.</returns>
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bool InsertAt (char ch, int pos);
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/// <summary>
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/// True if the input is valid, otherwise false.
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/// </summary>
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bool IsValid { get; }
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/// <summary>
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/// Set the input text and get the current value.
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/// </summary>
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string Text { get; set; }
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/// <summary>
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/// Gets the formatted string for display.
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/// </summary>
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string DisplayText { get; }
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}
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//////////////////////////////////////////////////////////////////////////////
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// PROVIDERS
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//////////////////////////////////////////////////////////////////////////////
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#region NetMaskedTextProvider
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/// <summary>
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/// .Net MaskedTextProvider Provider for TextValidateField.
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/// <para></para>
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/// <para><a href="https://docs.microsoft.com/en-us/dotnet/api/system.componentmodel.maskedtextprovider?view=net-5.0">Wrapper around MaskedTextProvider</a></para>
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/// <para><a href="https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.maskedtextbox.mask?view=net-5.0">Masking elements</a></para>
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/// </summary>
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public class NetMaskedTextProvider : ITextValidateProvider {
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MaskedTextProvider provider;
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/// <summary>
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/// Empty Constructor
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/// </summary>
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public NetMaskedTextProvider (string mask)
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{
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Mask = mask;
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}
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/// <summary>
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/// Mask property
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/// </summary>
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public string Mask {
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get {
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return provider?.Mask;
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}
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set {
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var current = provider != null ? provider.ToString (false, false) : string.Empty;
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provider = new MaskedTextProvider (value == string.Empty ? "&&&&&&" : value);
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if (string.IsNullOrEmpty (current) == false) {
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provider.Set (current);
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}
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}
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}
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///<inheritdoc/>
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public string Text {
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get {
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return provider.ToString ();
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}
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set {
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provider.Set (value);
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}
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}
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///<inheritdoc/>
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public bool IsValid => provider.MaskCompleted;
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///<inheritdoc/>
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public bool Fixed => true;
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///<inheritdoc/>
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public string DisplayText => provider.ToDisplayString ();
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///<inheritdoc/>
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public int Cursor (int pos)
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{
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if (pos < 0) {
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return CursorStart ();
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} else if (pos > provider.Length) {
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return CursorEnd ();
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} else {
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var p = provider.FindEditPositionFrom (pos, false);
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if (p == -1) p = provider.FindEditPositionFrom (pos, true);
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return p;
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}
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}
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///<inheritdoc/>
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public int CursorStart ()
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{
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return
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provider.IsEditPosition (0)
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? 0
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: provider.FindEditPositionFrom (0, true);
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}
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///<inheritdoc/>
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public int CursorEnd ()
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{
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return
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provider.IsEditPosition (provider.Length - 1)
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? provider.Length - 1
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: provider.FindEditPositionFrom (provider.Length, false);
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}
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///<inheritdoc/>
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public int CursorLeft (int pos)
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{
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var c = provider.FindEditPositionFrom (pos - 1, false);
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return c == -1 ? pos : c;
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}
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///<inheritdoc/>
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public int CursorRight (int pos)
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{
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var c = provider.FindEditPositionFrom (pos + 1, true);
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return c == -1 ? pos : c;
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}
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///<inheritdoc/>
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public bool Delete (int pos)
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{
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return provider.Replace (' ', pos);// .RemoveAt (pos);
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}
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///<inheritdoc/>
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public bool InsertAt (char ch, int pos)
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{
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return provider.Replace (ch, pos);
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}
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}
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#endregion
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#region TextRegexProvider
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/// <summary>
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/// Regex Provider for TextValidateField.
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/// </summary>
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public class TextRegexProvider : ITextValidateProvider {
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Regex regex;
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List<Rune> text;
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List<Rune> pattern;
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/// <summary>
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/// Empty Constructor.
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/// </summary>
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public TextRegexProvider (string pattern)
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{
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Pattern = pattern;
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}
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/// <summary>
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/// Regex pattern property.
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/// </summary>
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public string Pattern {
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get {
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return StringExtensions.ToString (pattern);
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}
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set {
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pattern = value.ToRuneList ();
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CompileMask ();
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SetupText ();
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}
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}
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///<inheritdoc/>
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public string Text {
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get {
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return StringExtensions.ToString (text);
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}
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set {
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text = value != string.Empty ? value.ToRuneList () : null;
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SetupText ();
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}
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}
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///<inheritdoc/>
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public string DisplayText => Text;
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///<inheritdoc/>
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public bool IsValid {
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get {
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return Validate (text);
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}
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}
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///<inheritdoc/>
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public bool Fixed => false;
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/// <summary>
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/// When true, validates with the regex pattern on each input, preventing the input if it's not valid.
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/// </summary>
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public bool ValidateOnInput { get; set; } = true;
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bool Validate (List<Rune> text)
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{
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var match = regex.Match (StringExtensions.ToString (text));
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return match.Success;
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}
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///<inheritdoc/>
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public int Cursor (int pos)
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{
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if (pos < 0) {
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return CursorStart ();
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} else if (pos >= text.Count) {
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return CursorEnd ();
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} else {
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return pos;
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}
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}
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///<inheritdoc/>
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public int CursorStart ()
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{
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return 0;
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}
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///<inheritdoc/>
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public int CursorEnd ()
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{
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return text.Count;
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}
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///<inheritdoc/>
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public int CursorLeft (int pos)
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{
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if (pos > 0) {
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return pos - 1;
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}
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return pos;
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}
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///<inheritdoc/>
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public int CursorRight (int pos)
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{
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if (pos < text.Count) {
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return pos + 1;
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}
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return pos;
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}
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///<inheritdoc/>
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public bool Delete (int pos)
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{
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if (text.Count > 0 && pos < text.Count) {
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text.RemoveAt (pos);
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}
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return true;
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}
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///<inheritdoc/>
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public bool InsertAt (char ch, int pos)
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{
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var aux = text.ToList ();
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aux.Insert (pos, (Rune)ch);
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if (Validate (aux) || ValidateOnInput == false) {
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text.Insert (pos, (Rune)ch);
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return true;
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}
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return false;
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}
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void SetupText ()
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{
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if (text != null && IsValid) {
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return;
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}
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text = new List<Rune> ();
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}
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/// <summary>
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/// Compiles the regex pattern for validation./>
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/// </summary>
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private void CompileMask ()
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{
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regex = new Regex (StringExtensions.ToString (pattern), RegexOptions.Compiled);
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}
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}
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#endregion
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}
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/// <summary>
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/// Text field that validates input through a <see cref="ITextValidateProvider"/>
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/// </summary>
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public class TextValidateField : View {
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ITextValidateProvider provider;
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int cursorPosition = 0;
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/// <summary>
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/// Initializes a new instance of the <see cref="TextValidateField"/> class using <see cref="LayoutStyle.Computed"/> positioning.
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/// </summary>
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public TextValidateField () : this (null)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="TextValidateField"/> class using <see cref="LayoutStyle.Computed"/> positioning.
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/// </summary>
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public TextValidateField (ITextValidateProvider provider)
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{
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if (provider != null) {
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Provider = provider;
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}
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Initialize ();
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}
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void Initialize ()
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{
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Height = 1;
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CanFocus = true;
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// Things this view knows how to do
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AddCommand (Command.LeftHome, () => { HomeKeyHandler (); return true; });
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AddCommand (Command.RightEnd, () => { EndKeyHandler (); return true; });
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AddCommand (Command.DeleteCharRight, () => { DeleteKeyHandler (); return true; });
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AddCommand (Command.DeleteCharLeft, () => { BackspaceKeyHandler (); return true; });
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AddCommand (Command.Left, () => { CursorLeft (); return true; });
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AddCommand (Command.Right, () => { CursorRight (); return true; });
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// Default keybindings for this view
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KeyBindings.Add (KeyCode.Home, Command.LeftHome);
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KeyBindings.Add (KeyCode.End, Command.RightEnd);
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KeyBindings.Add (KeyCode.Delete, Command.DeleteCharRight);
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KeyBindings.Add (KeyCode.DeleteChar, Command.DeleteCharRight);
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KeyBindings.Add (KeyCode.Backspace, Command.DeleteCharLeft);
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KeyBindings.Add (KeyCode.CursorLeft, Command.Left);
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KeyBindings.Add (KeyCode.CursorRight, Command.Right);
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}
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/// <summary>
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/// Provider
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/// </summary>
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public ITextValidateProvider Provider {
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get => provider;
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set {
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provider = value;
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if (provider.Fixed == true) {
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this.Width = provider.DisplayText == string.Empty ? 10 : Text.Length;
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}
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HomeKeyHandler ();
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SetNeedsDisplay ();
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}
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}
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///<inheritdoc/>
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public override bool MouseEvent (MouseEvent mouseEvent)
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{
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if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
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var c = provider.Cursor (mouseEvent.X - GetMargins (Frame.Width).left);
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if (provider.Fixed == false && TextAlignment == TextAlignment.Right && Text.Length > 0) {
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c += 1;
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}
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cursorPosition = c;
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SetFocus ();
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SetNeedsDisplay ();
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return true;
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}
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return false;
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}
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/// <summary>
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/// Text
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/// </summary>
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public new string Text {
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get {
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if (provider == null) {
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return string.Empty;
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}
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return provider.Text;
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}
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set {
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if (provider == null) {
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return;
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}
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provider.Text = value;
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SetNeedsDisplay ();
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}
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}
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///<inheritdoc/>
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public override void PositionCursor ()
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{
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var (left, _) = GetMargins (Frame.Width);
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// Fixed = true, is for inputs thar have fixed width, like masked ones.
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// Fixed = false, is for normal input.
|
|
// When it's right-aligned and it's a normal input, the cursor behaves differently.
|
|
if (provider?.Fixed == false && TextAlignment == TextAlignment.Right) {
|
|
Move (cursorPosition + left - 1, 0);
|
|
} else {
|
|
Move (cursorPosition + left, 0);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Margins for text alignment.
|
|
/// </summary>
|
|
/// <param name="width">Total width</param>
|
|
/// <returns>Left and right margins</returns>
|
|
(int left, int right) GetMargins (int width)
|
|
{
|
|
var count = Text.Length;
|
|
var total = width - count;
|
|
switch (TextAlignment) {
|
|
case TextAlignment.Left:
|
|
return (0, total);
|
|
case TextAlignment.Centered:
|
|
return (total / 2, (total / 2) + (total % 2));
|
|
case TextAlignment.Right:
|
|
return (total, 0);
|
|
default:
|
|
return (0, total);
|
|
}
|
|
}
|
|
|
|
///<inheritdoc/>
|
|
public override void OnDrawContent (Rect contentArea)
|
|
{
|
|
if (provider == null) {
|
|
Move (0, 0);
|
|
Driver.AddStr ("Error: ITextValidateProvider not set!");
|
|
return;
|
|
}
|
|
|
|
var bgcolor = !IsValid ? new Color (Color.BrightRed) : ColorScheme.Focus.Background;
|
|
var textColor = new Attribute (ColorScheme.Focus.Foreground, bgcolor);
|
|
|
|
var (margin_left, margin_right) = GetMargins (Bounds.Width);
|
|
|
|
Move (0, 0);
|
|
|
|
// Left Margin
|
|
Driver.SetAttribute (textColor);
|
|
for (int i = 0; i < margin_left; i++) {
|
|
Driver.AddRune ((Rune)' ');
|
|
}
|
|
|
|
// Content
|
|
Driver.SetAttribute (textColor);
|
|
// Content
|
|
for (int i = 0; i < provider.DisplayText.Length; i++) {
|
|
Driver.AddRune ((Rune)provider.DisplayText [i]);
|
|
}
|
|
|
|
// Right Margin
|
|
Driver.SetAttribute (textColor);
|
|
for (int i = 0; i < margin_right; i++) {
|
|
Driver.AddRune ((Rune)' ');
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to move the cursor to the left.
|
|
/// </summary>
|
|
/// <returns>True if moved.</returns>
|
|
bool CursorLeft ()
|
|
{
|
|
var current = cursorPosition;
|
|
cursorPosition = provider.CursorLeft (cursorPosition);
|
|
SetNeedsDisplay ();
|
|
return current != cursorPosition;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to move the cursor to the right.
|
|
/// </summary>
|
|
/// <returns>True if moved.</returns>
|
|
bool CursorRight ()
|
|
{
|
|
var current = cursorPosition;
|
|
cursorPosition = provider.CursorRight (cursorPosition);
|
|
SetNeedsDisplay ();
|
|
return current != cursorPosition;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delete char at cursor position - 1, moving the cursor.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
bool BackspaceKeyHandler ()
|
|
{
|
|
if (provider.Fixed == false && TextAlignment == TextAlignment.Right && cursorPosition <= 1) {
|
|
return false;
|
|
}
|
|
cursorPosition = provider.CursorLeft (cursorPosition);
|
|
provider.Delete (cursorPosition);
|
|
SetNeedsDisplay ();
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes char at current position.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
bool DeleteKeyHandler ()
|
|
{
|
|
if (provider.Fixed == false && TextAlignment == TextAlignment.Right) {
|
|
cursorPosition = provider.CursorLeft (cursorPosition);
|
|
}
|
|
provider.Delete (cursorPosition);
|
|
SetNeedsDisplay ();
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves the cursor to first char.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
bool HomeKeyHandler ()
|
|
{
|
|
cursorPosition = provider.CursorStart ();
|
|
SetNeedsDisplay ();
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves the cursor to the last char.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
bool EndKeyHandler ()
|
|
{
|
|
cursorPosition = provider.CursorEnd ();
|
|
SetNeedsDisplay ();
|
|
return true;
|
|
}
|
|
|
|
///<inheritdoc/>
|
|
public override bool OnProcessKeyDown (Key a)
|
|
{
|
|
if (provider == null) {
|
|
return false;
|
|
}
|
|
|
|
if (a.AsRune == default) {
|
|
return false;
|
|
}
|
|
|
|
var key = a.AsRune;
|
|
|
|
var inserted = provider.InsertAt ((char)key.Value, cursorPosition);
|
|
|
|
if (inserted) {
|
|
CursorRight ();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This property returns true if the input is valid.
|
|
/// </summary>
|
|
public virtual bool IsValid {
|
|
get {
|
|
if (provider == null) {
|
|
return false;
|
|
}
|
|
|
|
return provider.IsValid;
|
|
}
|
|
}
|
|
}
|
|
}
|