Files
Terminal.Gui/Terminal.Gui/Views/TextValidateField.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

650 lines
15 KiB
C#

//
// TextValidateField.cs: single-line text editor with validation through providers.
//
// Authors:
// José Miguel Perricone (jmperricone@hotmail.com)
//
using System.Text;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text.RegularExpressions;
using Terminal.Gui.TextValidateProviders;
namespace Terminal.Gui {
namespace TextValidateProviders {
/// <summary>
/// TextValidateField Providers Interface.
/// All TextValidateField are created with a ITextValidateProvider.
/// </summary>
public interface ITextValidateProvider {
/// <summary>
/// Set that this provider uses a fixed width.
/// e.g. Masked ones are fixed.
/// </summary>
bool Fixed { get; }
/// <summary>
/// Set Cursor position to <paramref name="pos"/>.
/// </summary>
/// <param name="pos"></param>
/// <returns>Return first valid position.</returns>
int Cursor (int pos);
/// <summary>
/// First valid position before <paramref name="pos"/>.
/// </summary>
/// <param name="pos"></param>
/// <returns>New cursor position if any, otherwise returns <paramref name="pos"/></returns>
int CursorLeft (int pos);
/// <summary>
/// First valid position after <paramref name="pos"/>.
/// </summary>
/// <param name="pos">Current position.</param>
/// <returns>New cursor position if any, otherwise returns <paramref name="pos"/></returns>
int CursorRight (int pos);
/// <summary>
/// Find the first valid character position.
/// </summary>
/// <returns>New cursor position.</returns>
int CursorStart ();
/// <summary>
/// Find the last valid character position.
/// </summary>
/// <returns>New cursor position.</returns>
int CursorEnd ();
/// <summary>
/// Deletes the current character in <paramref name="pos"/>.
/// </summary>
/// <param name="pos"></param>
/// <returns>true if the character was successfully removed, otherwise false.</returns>
bool Delete (int pos);
/// <summary>
/// Insert character <paramref name="ch"/> in position <paramref name="pos"/>.
/// </summary>
/// <param name="ch"></param>
/// <param name="pos"></param>
/// <returns>true if the character was successfully inserted, otherwise false.</returns>
bool InsertAt (char ch, int pos);
/// <summary>
/// True if the input is valid, otherwise false.
/// </summary>
bool IsValid { get; }
/// <summary>
/// Set the input text and get the current value.
/// </summary>
string Text { get; set; }
/// <summary>
/// Gets the formatted string for display.
/// </summary>
string DisplayText { get; }
}
//////////////////////////////////////////////////////////////////////////////
// PROVIDERS
//////////////////////////////////////////////////////////////////////////////
#region NetMaskedTextProvider
/// <summary>
/// .Net MaskedTextProvider Provider for TextValidateField.
/// <para></para>
/// <para><a href="https://docs.microsoft.com/en-us/dotnet/api/system.componentmodel.maskedtextprovider?view=net-5.0">Wrapper around MaskedTextProvider</a></para>
/// <para><a href="https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.maskedtextbox.mask?view=net-5.0">Masking elements</a></para>
/// </summary>
public class NetMaskedTextProvider : ITextValidateProvider {
MaskedTextProvider provider;
/// <summary>
/// Empty Constructor
/// </summary>
public NetMaskedTextProvider (string mask)
{
Mask = mask;
}
/// <summary>
/// Mask property
/// </summary>
public string Mask {
get {
return provider?.Mask;
}
set {
var current = provider != null ? provider.ToString (false, false) : string.Empty;
provider = new MaskedTextProvider (value == string.Empty ? "&&&&&&" : value);
if (string.IsNullOrEmpty (current) == false) {
provider.Set (current);
}
}
}
///<inheritdoc/>
public string Text {
get {
return provider.ToString ();
}
set {
provider.Set (value);
}
}
///<inheritdoc/>
public bool IsValid => provider.MaskCompleted;
///<inheritdoc/>
public bool Fixed => true;
///<inheritdoc/>
public string DisplayText => provider.ToDisplayString ();
///<inheritdoc/>
public int Cursor (int pos)
{
if (pos < 0) {
return CursorStart ();
} else if (pos > provider.Length) {
return CursorEnd ();
} else {
var p = provider.FindEditPositionFrom (pos, false);
if (p == -1) p = provider.FindEditPositionFrom (pos, true);
return p;
}
}
///<inheritdoc/>
public int CursorStart ()
{
return
provider.IsEditPosition (0)
? 0
: provider.FindEditPositionFrom (0, true);
}
///<inheritdoc/>
public int CursorEnd ()
{
return
provider.IsEditPosition (provider.Length - 1)
? provider.Length - 1
: provider.FindEditPositionFrom (provider.Length, false);
}
///<inheritdoc/>
public int CursorLeft (int pos)
{
var c = provider.FindEditPositionFrom (pos - 1, false);
return c == -1 ? pos : c;
}
///<inheritdoc/>
public int CursorRight (int pos)
{
var c = provider.FindEditPositionFrom (pos + 1, true);
return c == -1 ? pos : c;
}
///<inheritdoc/>
public bool Delete (int pos)
{
return provider.Replace (' ', pos);// .RemoveAt (pos);
}
///<inheritdoc/>
public bool InsertAt (char ch, int pos)
{
return provider.Replace (ch, pos);
}
}
#endregion
#region TextRegexProvider
/// <summary>
/// Regex Provider for TextValidateField.
/// </summary>
public class TextRegexProvider : ITextValidateProvider {
Regex regex;
List<Rune> text;
List<Rune> pattern;
/// <summary>
/// Empty Constructor.
/// </summary>
public TextRegexProvider (string pattern)
{
Pattern = pattern;
}
/// <summary>
/// Regex pattern property.
/// </summary>
public string Pattern {
get {
return StringExtensions.ToString (pattern);
}
set {
pattern = value.ToRuneList ();
CompileMask ();
SetupText ();
}
}
///<inheritdoc/>
public string Text {
get {
return StringExtensions.ToString (text);
}
set {
text = value != string.Empty ? value.ToRuneList () : null;
SetupText ();
}
}
///<inheritdoc/>
public string DisplayText => Text;
///<inheritdoc/>
public bool IsValid {
get {
return Validate (text);
}
}
///<inheritdoc/>
public bool Fixed => false;
/// <summary>
/// When true, validates with the regex pattern on each input, preventing the input if it's not valid.
/// </summary>
public bool ValidateOnInput { get; set; } = true;
bool Validate (List<Rune> text)
{
var match = regex.Match (StringExtensions.ToString (text));
return match.Success;
}
///<inheritdoc/>
public int Cursor (int pos)
{
if (pos < 0) {
return CursorStart ();
} else if (pos >= text.Count) {
return CursorEnd ();
} else {
return pos;
}
}
///<inheritdoc/>
public int CursorStart ()
{
return 0;
}
///<inheritdoc/>
public int CursorEnd ()
{
return text.Count;
}
///<inheritdoc/>
public int CursorLeft (int pos)
{
if (pos > 0) {
return pos - 1;
}
return pos;
}
///<inheritdoc/>
public int CursorRight (int pos)
{
if (pos < text.Count) {
return pos + 1;
}
return pos;
}
///<inheritdoc/>
public bool Delete (int pos)
{
if (text.Count > 0 && pos < text.Count) {
text.RemoveAt (pos);
}
return true;
}
///<inheritdoc/>
public bool InsertAt (char ch, int pos)
{
var aux = text.ToList ();
aux.Insert (pos, (Rune)ch);
if (Validate (aux) || ValidateOnInput == false) {
text.Insert (pos, (Rune)ch);
return true;
}
return false;
}
void SetupText ()
{
if (text != null && IsValid) {
return;
}
text = new List<Rune> ();
}
/// <summary>
/// Compiles the regex pattern for validation./>
/// </summary>
private void CompileMask ()
{
regex = new Regex (StringExtensions.ToString (pattern), RegexOptions.Compiled);
}
}
#endregion
}
/// <summary>
/// Text field that validates input through a <see cref="ITextValidateProvider"/>
/// </summary>
public class TextValidateField : View {
ITextValidateProvider provider;
int cursorPosition = 0;
/// <summary>
/// Initializes a new instance of the <see cref="TextValidateField"/> class using <see cref="LayoutStyle.Computed"/> positioning.
/// </summary>
public TextValidateField () : this (null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="TextValidateField"/> class using <see cref="LayoutStyle.Computed"/> positioning.
/// </summary>
public TextValidateField (ITextValidateProvider provider)
{
if (provider != null) {
Provider = provider;
}
Initialize ();
}
void Initialize ()
{
Height = 1;
CanFocus = true;
// Things this view knows how to do
AddCommand (Command.LeftHome, () => { HomeKeyHandler (); return true; });
AddCommand (Command.RightEnd, () => { EndKeyHandler (); return true; });
AddCommand (Command.DeleteCharRight, () => { DeleteKeyHandler (); return true; });
AddCommand (Command.DeleteCharLeft, () => { BackspaceKeyHandler (); return true; });
AddCommand (Command.Left, () => { CursorLeft (); return true; });
AddCommand (Command.Right, () => { CursorRight (); return true; });
// Default keybindings for this view
KeyBindings.Add (KeyCode.Home, Command.LeftHome);
KeyBindings.Add (KeyCode.End, Command.RightEnd);
KeyBindings.Add (KeyCode.Delete, Command.DeleteCharRight);
KeyBindings.Add (KeyCode.DeleteChar, Command.DeleteCharRight);
KeyBindings.Add (KeyCode.Backspace, Command.DeleteCharLeft);
KeyBindings.Add (KeyCode.CursorLeft, Command.Left);
KeyBindings.Add (KeyCode.CursorRight, Command.Right);
}
/// <summary>
/// Provider
/// </summary>
public ITextValidateProvider Provider {
get => provider;
set {
provider = value;
if (provider.Fixed == true) {
this.Width = provider.DisplayText == string.Empty ? 10 : Text.Length;
}
HomeKeyHandler ();
SetNeedsDisplay ();
}
}
///<inheritdoc/>
public override bool MouseEvent (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
var c = provider.Cursor (mouseEvent.X - GetMargins (Frame.Width).left);
if (provider.Fixed == false && TextAlignment == TextAlignment.Right && Text.Length > 0) {
c += 1;
}
cursorPosition = c;
SetFocus ();
SetNeedsDisplay ();
return true;
}
return false;
}
/// <summary>
/// Text
/// </summary>
public new string Text {
get {
if (provider == null) {
return string.Empty;
}
return provider.Text;
}
set {
if (provider == null) {
return;
}
provider.Text = value;
SetNeedsDisplay ();
}
}
///<inheritdoc/>
public override void PositionCursor ()
{
var (left, _) = GetMargins (Frame.Width);
// Fixed = true, is for inputs thar have fixed width, like masked ones.
// Fixed = false, is for normal input.
// When it's right-aligned and it's a normal input, the cursor behaves differently.
if (provider?.Fixed == false && TextAlignment == TextAlignment.Right) {
Move (cursorPosition + left - 1, 0);
} else {
Move (cursorPosition + left, 0);
}
}
/// <summary>
/// Margins for text alignment.
/// </summary>
/// <param name="width">Total width</param>
/// <returns>Left and right margins</returns>
(int left, int right) GetMargins (int width)
{
var count = Text.Length;
var total = width - count;
switch (TextAlignment) {
case TextAlignment.Left:
return (0, total);
case TextAlignment.Centered:
return (total / 2, (total / 2) + (total % 2));
case TextAlignment.Right:
return (total, 0);
default:
return (0, total);
}
}
///<inheritdoc/>
public override void OnDrawContent (Rect contentArea)
{
if (provider == null) {
Move (0, 0);
Driver.AddStr ("Error: ITextValidateProvider not set!");
return;
}
var bgcolor = !IsValid ? new Color (Color.BrightRed) : ColorScheme.Focus.Background;
var textColor = new Attribute (ColorScheme.Focus.Foreground, bgcolor);
var (margin_left, margin_right) = GetMargins (Bounds.Width);
Move (0, 0);
// Left Margin
Driver.SetAttribute (textColor);
for (int i = 0; i < margin_left; i++) {
Driver.AddRune ((Rune)' ');
}
// Content
Driver.SetAttribute (textColor);
// Content
for (int i = 0; i < provider.DisplayText.Length; i++) {
Driver.AddRune ((Rune)provider.DisplayText [i]);
}
// Right Margin
Driver.SetAttribute (textColor);
for (int i = 0; i < margin_right; i++) {
Driver.AddRune ((Rune)' ');
}
}
/// <summary>
/// Try to move the cursor to the left.
/// </summary>
/// <returns>True if moved.</returns>
bool CursorLeft ()
{
var current = cursorPosition;
cursorPosition = provider.CursorLeft (cursorPosition);
SetNeedsDisplay ();
return current != cursorPosition;
}
/// <summary>
/// Try to move the cursor to the right.
/// </summary>
/// <returns>True if moved.</returns>
bool CursorRight ()
{
var current = cursorPosition;
cursorPosition = provider.CursorRight (cursorPosition);
SetNeedsDisplay ();
return current != cursorPosition;
}
/// <summary>
/// Delete char at cursor position - 1, moving the cursor.
/// </summary>
/// <returns></returns>
bool BackspaceKeyHandler ()
{
if (provider.Fixed == false && TextAlignment == TextAlignment.Right && cursorPosition <= 1) {
return false;
}
cursorPosition = provider.CursorLeft (cursorPosition);
provider.Delete (cursorPosition);
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Deletes char at current position.
/// </summary>
/// <returns></returns>
bool DeleteKeyHandler ()
{
if (provider.Fixed == false && TextAlignment == TextAlignment.Right) {
cursorPosition = provider.CursorLeft (cursorPosition);
}
provider.Delete (cursorPosition);
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Moves the cursor to first char.
/// </summary>
/// <returns></returns>
bool HomeKeyHandler ()
{
cursorPosition = provider.CursorStart ();
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Moves the cursor to the last char.
/// </summary>
/// <returns></returns>
bool EndKeyHandler ()
{
cursorPosition = provider.CursorEnd ();
SetNeedsDisplay ();
return true;
}
///<inheritdoc/>
public override bool OnProcessKeyDown (Key a)
{
if (provider == null) {
return false;
}
if (a.AsRune == default) {
return false;
}
var key = a.AsRune;
var inserted = provider.InsertAt ((char)key.Value, cursorPosition);
if (inserted) {
CursorRight ();
}
return false;
}
/// <summary>
/// This property returns true if the input is valid.
/// </summary>
public virtual bool IsValid {
get {
if (provider == null) {
return false;
}
return provider.IsValid;
}
}
}
}