Files
Terminal.Gui/Terminal.Gui/Views/ListView.cs
2024-03-13 21:45:11 +00:00

988 lines
28 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NStack;
namespace Terminal.Gui {
/// <summary>
/// Implement <see cref="IListDataSource"/> to provide custom rendering for a <see cref="ListView"/>.
/// </summary>
public interface IListDataSource {
/// <summary>
/// Returns the number of elements to display
/// </summary>
int Count { get; }
/// <summary>
/// Returns the maximum length of elements to display
/// </summary>
int Length { get; }
/// <summary>
/// This method is invoked to render a specified item, the method should cover the entire provided width.
/// </summary>
/// <returns>The render.</returns>
/// <param name="container">The list view to render.</param>
/// <param name="driver">The console driver to render.</param>
/// <param name="selected">Describes whether the item being rendered is currently selected by the user.</param>
/// <param name="item">The index of the item to render, zero for the first item and so on.</param>
/// <param name="col">The column where the rendering will start</param>
/// <param name="line">The line where the rendering will be done.</param>
/// <param name="width">The width that must be filled out.</param>
/// <param name="start">The index of the string to be displayed.</param>
/// <remarks>
/// The default color will be set before this method is invoked, and will be based on whether the item is selected or not.
/// </remarks>
void Render (ListView container, ConsoleDriver driver, bool selected, int item, int col, int line, int width, int start = 0);
/// <summary>
/// Should return whether the specified item is currently marked.
/// </summary>
/// <returns><see langword="true"/>, if marked, <see langword="false"/> otherwise.</returns>
/// <param name="item">Item index.</param>
bool IsMarked (int item);
/// <summary>
/// Flags the item as marked.
/// </summary>
/// <param name="item">Item index.</param>
/// <param name="value">If set to <see langword="true"/> value.</param>
void SetMark (int item, bool value);
/// <summary>
/// Return the source as IList.
/// </summary>
/// <returns></returns>
IList ToList ();
}
/// <summary>
/// ListView <see cref="View"/> renders a scrollable list of data where each item can be activated to perform an action.
/// </summary>
/// <remarks>
/// <para>
/// The <see cref="ListView"/> displays lists of data and allows the user to scroll through the data.
/// Items in the can be activated firing an event (with the ENTER key or a mouse double-click).
/// If the <see cref="AllowsMarking"/> property is true, elements of the list can be marked by the user.
/// </para>
/// <para>
/// By default <see cref="ListView"/> uses <see cref="object.ToString"/> to render the items of any
/// <see cref="IList"/> object (e.g. arrays, <see cref="List{T}"/>,
/// and other collections). Alternatively, an object that implements <see cref="IListDataSource"/>
/// can be provided giving full control of what is rendered.
/// </para>
/// <para>
/// <see cref="ListView"/> can display any object that implements the <see cref="IList"/> interface.
/// <see cref="string"/> values are converted into <see cref="ustring"/> values before rendering, and other values are
/// converted into <see cref="string"/> by calling <see cref="object.ToString"/> and then converting to <see cref="ustring"/> .
/// </para>
/// <para>
/// To change the contents of the ListView, set the <see cref="Source"/> property (when
/// providing custom rendering via <see cref="IListDataSource"/>) or call <see cref="SetSource"/>
/// an <see cref="IList"/> is being used.
/// </para>
/// <para>
/// When <see cref="AllowsMarking"/> is set to true the rendering will prefix the rendered items with
/// [x] or [ ] and bind the SPACE key to toggle the selection. To implement a different
/// marking style set <see cref="AllowsMarking"/> to false and implement custom rendering.
/// </para>
/// <para>
/// Searching the ListView with the keyboard is supported. Users type the
/// first characters of an item, and the first item that starts with what the user types will be selected.
/// </para>
/// </remarks>
public class ListView : View {
int top, left;
int selected;
IListDataSource source;
/// <summary>
/// Gets or sets the <see cref="IListDataSource"/> backing this <see cref="ListView"/>, enabling custom rendering.
/// </summary>
/// <value>The source.</value>
/// <remarks>
/// Use <see cref="SetSource"/> to set a new <see cref="IList"/> source.
/// </remarks>
public IListDataSource Source {
get => source;
set {
source = value;
KeystrokeNavigator.Collection = source?.ToList ()?.Cast<object> ();
top = 0;
selected = 0;
lastSelectedItem = -1;
SetNeedsDisplay ();
}
}
/// <summary>
/// Sets the source of the <see cref="ListView"/> to an <see cref="IList"/>.
/// </summary>
/// <value>An object implementing the IList interface.</value>
/// <remarks>
/// Use the <see cref="Source"/> property to set a new <see cref="IListDataSource"/> source and use custome rendering.
/// </remarks>
public void SetSource (IList source)
{
if (source == null && (Source == null || !(Source is ListWrapper)))
Source = null;
else {
Source = MakeWrapper (source);
}
}
/// <summary>
/// Sets the source to an <see cref="IList"/> value asynchronously.
/// </summary>
/// <value>An item implementing the IList interface.</value>
/// <remarks>
/// Use the <see cref="Source"/> property to set a new <see cref="IListDataSource"/> source and use custom rendering.
/// </remarks>
public Task SetSourceAsync (IList source)
{
return Task.Factory.StartNew (() => {
if (source == null && (Source == null || !(Source is ListWrapper)))
Source = null;
else
Source = MakeWrapper (source);
return source;
}, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
}
bool allowsMarking;
/// <summary>
/// Gets or sets whether this <see cref="ListView"/> allows items to be marked.
/// </summary>
/// <value>Set to <see langword="true"/> to allow marking elements of the list.</value>
/// <remarks>
/// If set to <see langword="true"/>, <see cref="ListView"/> will render items marked items with "[x]", and unmarked items with "[ ]"
/// spaces. SPACE key will toggle marking. The default is <see langword="false"/>.
/// </remarks>
public bool AllowsMarking {
get => allowsMarking;
set {
allowsMarking = value;
if (allowsMarking) {
AddKeyBinding (Key.Space, Command.ToggleChecked);
} else {
ClearKeybinding (Key.Space);
}
SetNeedsDisplay ();
}
}
/// <summary>
/// If set to <see langword="true"/> more than one item can be selected. If <see langword="false"/> selecting
/// an item will cause all others to be un-selected. The default is <see langword="false"/>.
/// </summary>
public bool AllowsMultipleSelection {
get => allowsMultipleSelection;
set {
allowsMultipleSelection = value;
if (Source != null && !allowsMultipleSelection) {
// Clear all selections except selected
for (int i = 0; i < Source.Count; i++) {
if (Source.IsMarked (i) && i != selected) {
Source.SetMark (i, false);
}
}
}
SetNeedsDisplay ();
}
}
/// <summary>
/// Gets or sets the item that is displayed at the top of the <see cref="ListView"/>.
/// </summary>
/// <value>The top item.</value>
public int TopItem {
get => top;
set {
if (source == null)
return;
if (value < 0 || (source.Count > 0 && value >= source.Count))
throw new ArgumentException ("value");
top = value;
SetNeedsDisplay ();
}
}
/// <summary>
/// Gets or sets the leftmost column that is currently visible (when scrolling horizontally).
/// </summary>
/// <value>The left position.</value>
public int LeftItem {
get => left;
set {
if (source == null)
return;
if (value < 0 || (Maxlength > 0 && value >= Maxlength))
throw new ArgumentException ("value");
left = value;
SetNeedsDisplay ();
}
}
/// <summary>
/// Gets the widest item in the list.
/// </summary>
public int Maxlength => (source?.Length) ?? 0;
/// <summary>
/// Gets or sets the index of the currently selected item.
/// </summary>
/// <value>The selected item.</value>
public int SelectedItem {
get => selected;
set {
if (source == null || source.Count == 0) {
return;
}
if (value < 0 || value >= source.Count) {
throw new ArgumentException ("value");
}
selected = value;
OnSelectedChanged ();
}
}
static IListDataSource MakeWrapper (IList source)
{
return new ListWrapper (source);
}
/// <summary>
/// Initializes a new instance of <see cref="ListView"/> that will display the
/// contents of the object implementing the <see cref="IList"/> interface,
/// with relative positioning.
/// </summary>
/// <param name="source">An <see cref="IList"/> data source, if the elements are strings or ustrings,
/// the string is rendered, otherwise the ToString() method is invoked on the result.</param>
public ListView (IList source) : this (MakeWrapper (source))
{
}
/// <summary>
/// Initializes a new instance of <see cref="ListView"/> that will display the provided data source, using relative positioning.
/// </summary>
/// <param name="source"><see cref="IListDataSource"/> object that provides a mechanism to render the data.
/// The number of elements on the collection should not change, if you must change, set
/// the "Source" property to reset the internal settings of the ListView.</param>
public ListView (IListDataSource source) : base ()
{
this.source = source;
Initialize ();
}
/// <summary>
/// Initializes a new instance of <see cref="ListView"/>. Set the <see cref="Source"/> property to display something.
/// </summary>
public ListView () : base ()
{
Initialize ();
}
/// <summary>
/// Initializes a new instance of <see cref="ListView"/> that will display the contents of the object implementing the <see cref="IList"/> interface with an absolute position.
/// </summary>
/// <param name="rect">Frame for the listview.</param>
/// <param name="source">An IList data source, if the elements of the IList are strings or ustrings,
/// the string is rendered, otherwise the ToString() method is invoked on the result.</param>
public ListView (Rect rect, IList source) : this (rect, MakeWrapper (source))
{
Initialize ();
}
/// <summary>
/// Initializes a new instance of <see cref="ListView"/> with the provided data source and an absolute position
/// </summary>
/// <param name="rect">Frame for the listview.</param>
/// <param name="source">IListDataSource object that provides a mechanism to render the data.
/// The number of elements on the collection should not change, if you must change,
/// set the "Source" property to reset the internal settings of the ListView.</param>
public ListView (Rect rect, IListDataSource source) : base (rect)
{
this.source = source;
Initialize ();
}
void Initialize ()
{
Source = source;
CanFocus = true;
// Things this view knows how to do
AddCommand (Command.LineUp, () => MoveUp ());
AddCommand (Command.LineDown, () => MoveDown ());
AddCommand (Command.ScrollUp, () => ScrollUp (1));
AddCommand (Command.ScrollDown, () => ScrollDown (1));
AddCommand (Command.PageUp, () => MovePageUp ());
AddCommand (Command.PageDown, () => MovePageDown ());
AddCommand (Command.TopHome, () => MoveHome ());
AddCommand (Command.BottomEnd, () => MoveEnd ());
AddCommand (Command.OpenSelectedItem, () => OnOpenSelectedItem ());
AddCommand (Command.ToggleChecked, () => MarkUnmarkRow ());
// Default keybindings for all ListViews
AddKeyBinding (Key.CursorUp, Command.LineUp);
AddKeyBinding (Key.P | Key.CtrlMask, Command.LineUp);
AddKeyBinding (Key.CursorDown, Command.LineDown);
AddKeyBinding (Key.N | Key.CtrlMask, Command.LineDown);
AddKeyBinding (Key.PageUp, Command.PageUp);
AddKeyBinding (Key.PageDown, Command.PageDown);
AddKeyBinding (Key.V | Key.CtrlMask, Command.PageDown);
AddKeyBinding (Key.Home, Command.TopHome);
AddKeyBinding (Key.End, Command.BottomEnd);
AddKeyBinding (Key.Enter, Command.OpenSelectedItem);
}
///<inheritdoc/>
public override void Redraw (Rect bounds)
{
var current = ColorScheme.Focus;
Driver.SetAttribute (current);
Move (0, 0);
var f = Frame;
var item = top;
bool focused = HasFocus;
int col = allowsMarking ? 2 : 0;
int start = left;
for (int row = 0; row < f.Height; row++, item++) {
bool isSelected = item == selected;
var newcolor = focused ? (isSelected ? ColorScheme.Focus : GetNormalColor ())
: (isSelected ? ColorScheme.HotNormal : GetNormalColor ());
if (newcolor != current) {
Driver.SetAttribute (newcolor);
current = newcolor;
}
Move (0, row);
if (source == null || item >= source.Count) {
for (int c = 0; c < f.Width; c++)
Driver.AddRune (' ');
} else {
var rowEventArgs = new ListViewRowEventArgs (item);
OnRowRender (rowEventArgs);
if (rowEventArgs.RowAttribute != null && current != rowEventArgs.RowAttribute) {
current = (Attribute)rowEventArgs.RowAttribute;
Driver.SetAttribute (current);
}
if (allowsMarking) {
Driver.AddRune (source.IsMarked (item) ? (AllowsMultipleSelection ? Driver.Checked : Driver.Selected) :
(AllowsMultipleSelection ? Driver.UnChecked : Driver.UnSelected));
Driver.AddRune (' ');
}
Source.Render (this, Driver, isSelected, item, col, row, f.Width - col, start);
}
}
}
/// <summary>
/// This event is raised when the selected item in the <see cref="ListView"/> has changed.
/// </summary>
public event Action<ListViewItemEventArgs> SelectedItemChanged;
/// <summary>
/// This event is raised when the user Double Clicks on an item or presses ENTER to open the selected item.
/// </summary>
public event Action<ListViewItemEventArgs> OpenSelectedItem;
/// <summary>
/// This event is invoked when this <see cref="ListView"/> is being drawn before rendering.
/// </summary>
public event Action<ListViewRowEventArgs> RowRender;
/// <summary>
/// Gets the <see cref="CollectionNavigator"/> that searches the <see cref="ListView.Source"/> collection as
/// the user types.
/// </summary>
public CollectionNavigator KeystrokeNavigator { get; private set; } = new CollectionNavigator ();
///<inheritdoc/>
public override bool ProcessKey (KeyEvent kb)
{
if (source == null) {
return base.ProcessKey (kb);
}
var result = InvokeKeybindings (kb);
if (result != null) {
return (bool)result;
}
// Enable user to find & select an item by typing text
if (CollectionNavigator.IsCompatibleKey (kb)) {
var newItem = KeystrokeNavigator?.GetNextMatchingItem (SelectedItem, (char)kb.KeyValue);
if (newItem is int && newItem != -1) {
SelectedItem = (int)newItem;
EnsureSelectedItemVisible ();
SetNeedsDisplay ();
return true;
}
}
return false;
}
/// <summary>
/// If <see cref="AllowsMarking"/> and <see cref="AllowsMultipleSelection"/> are both <see langword="true"/>,
/// unmarks all marked items other than the currently selected.
/// </summary>
/// <returns><see langword="true"/> if unmarking was successful.</returns>
public virtual bool AllowsAll ()
{
if (!allowsMarking)
return false;
if (!AllowsMultipleSelection) {
for (int i = 0; i < Source.Count; i++) {
if (Source.IsMarked (i) && i != selected) {
Source.SetMark (i, false);
return true;
}
}
}
return true;
}
/// <summary>
/// Marks the <see cref="SelectedItem"/> if it is not already marked.
/// </summary>
/// <returns><see langword="true"/> if the <see cref="SelectedItem"/> was marked.</returns>
public virtual bool MarkUnmarkRow ()
{
if (AllowsAll ()) {
Source.SetMark (SelectedItem, !Source.IsMarked (SelectedItem));
SetNeedsDisplay ();
return true;
}
return false;
}
/// <summary>
/// Changes the <see cref="SelectedItem"/> to the item at the top of the visible list.
/// </summary>
/// <returns></returns>
public virtual bool MovePageUp ()
{
int n = (selected - Frame.Height);
if (n < 0)
n = 0;
if (n != selected) {
selected = n;
top = selected;
OnSelectedChanged ();
SetNeedsDisplay ();
}
return true;
}
/// <summary>
/// Changes the <see cref="SelectedItem"/> to the item just below the bottom
/// of the visible list, scrolling if needed.
/// </summary>
/// <returns></returns>
public virtual bool MovePageDown ()
{
var n = (selected + Frame.Height);
if (n >= source.Count)
n = source.Count - 1;
if (n != selected) {
selected = n;
if (source.Count >= Frame.Height)
top = selected;
else
top = 0;
OnSelectedChanged ();
SetNeedsDisplay ();
}
return true;
}
/// <summary>
/// Changes the <see cref="SelectedItem"/> to the next item in the list,
/// scrolling the list if needed.
/// </summary>
/// <returns></returns>
public virtual bool MoveDown ()
{
if (source.Count == 0) {
// Do we set lastSelectedItem to -1 here?
return false; //Nothing for us to move to
}
if (selected >= source.Count) {
// If for some reason we are currently outside of the
// valid values range, we should select the bottommost valid value.
// This can occur if the backing data source changes.
selected = source.Count - 1;
OnSelectedChanged ();
SetNeedsDisplay ();
} else if (selected + 1 < source.Count) { //can move by down by one.
selected++;
if (selected >= top + Frame.Height) {
top++;
} else if (selected < top) {
top = selected;
} else if (selected < top) {
top = selected;
}
OnSelectedChanged ();
SetNeedsDisplay ();
} else if (selected == 0) {
OnSelectedChanged ();
SetNeedsDisplay ();
} else if (selected >= top + Frame.Height) {
top = source.Count - Frame.Height;
SetNeedsDisplay ();
}
return true;
}
/// <summary>
/// Changes the <see cref="SelectedItem"/> to the previous item in the list,
/// scrolling the list if needed.
/// </summary>
/// <returns></returns>
public virtual bool MoveUp ()
{
if (source.Count == 0) {
// Do we set lastSelectedItem to -1 here?
return false; //Nothing for us to move to
}
if (selected >= source.Count) {
// If for some reason we are currently outside of the
// valid values range, we should select the bottommost valid value.
// This can occur if the backing data source changes.
selected = source.Count - 1;
OnSelectedChanged ();
SetNeedsDisplay ();
} else if (selected > 0) {
selected--;
if (selected > Source.Count) {
selected = Source.Count - 1;
}
if (selected < top) {
top = selected;
} else if (selected > top + Frame.Height) {
top = Math.Max (selected - Frame.Height + 1, 0);
}
OnSelectedChanged ();
SetNeedsDisplay ();
} else if (selected < top) {
top = selected;
SetNeedsDisplay ();
}
return true;
}
/// <summary>
/// Changes the <see cref="SelectedItem"/> to last item in the list,
/// scrolling the list if needed.
/// </summary>
/// <returns></returns>
public virtual bool MoveEnd ()
{
if (source.Count > 0 && selected != source.Count - 1) {
selected = source.Count - 1;
if (top + selected > Frame.Height - 1) {
top = selected;
}
OnSelectedChanged ();
SetNeedsDisplay ();
}
return true;
}
/// <summary>
/// Changes the <see cref="SelectedItem"/> to the first item in the list,
/// scrolling the list if needed.
/// </summary>
/// <returns></returns>
public virtual bool MoveHome ()
{
if (selected != 0) {
selected = 0;
top = selected;
OnSelectedChanged ();
SetNeedsDisplay ();
}
return true;
}
/// <summary>
/// Scrolls the view down by <paramref name="items"/> items.
/// </summary>
/// <param name="items">Number of items to scroll down.</param>
public virtual bool ScrollDown (int items)
{
top = Math.Max (Math.Min (top + items, source.Count - 1), 0);
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Scrolls the view up by <paramref name="items"/> items.
/// </summary>
/// <param name="items">Number of items to scroll up.</param>
public virtual bool ScrollUp (int items)
{
top = Math.Max (top - items, 0);
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Scrolls the view right.
/// </summary>
/// <param name="cols">Number of columns to scroll right.</param>
public virtual bool ScrollRight (int cols)
{
left = Math.Max (Math.Min (left + cols, Maxlength - 1), 0);
SetNeedsDisplay ();
return true;
}
/// <summary>
/// Scrolls the view left.
/// </summary>
/// <param name="cols">Number of columns to scroll left.</param>
public virtual bool ScrollLeft (int cols)
{
left = Math.Max (left - cols, 0);
SetNeedsDisplay ();
return true;
}
int lastSelectedItem = -1;
private bool allowsMultipleSelection = true;
/// <summary>
/// Invokes the <see cref="SelectedItemChanged"/> event if it is defined.
/// </summary>
/// <returns></returns>
public virtual bool OnSelectedChanged ()
{
if (selected != lastSelectedItem) {
var value = source?.Count > 0 ? source.ToList () [selected] : null;
SelectedItemChanged?.Invoke (new ListViewItemEventArgs (selected, value));
if (HasFocus) {
lastSelectedItem = selected;
}
return true;
}
return false;
}
/// <summary>
/// Invokes the <see cref="OpenSelectedItem"/> event if it is defined.
/// </summary>
/// <returns></returns>
public virtual bool OnOpenSelectedItem ()
{
if (source.Count <= selected || selected < 0 || OpenSelectedItem == null) {
return false;
}
var value = source.ToList () [selected];
OpenSelectedItem?.Invoke (new ListViewItemEventArgs (selected, value));
return true;
}
/// <summary>
/// Virtual method that will invoke the <see cref="RowRender"/>.
/// </summary>
/// <param name="rowEventArgs"></param>
public virtual void OnRowRender (ListViewRowEventArgs rowEventArgs)
{
RowRender?.Invoke (rowEventArgs);
}
///<inheritdoc/>
public override bool OnEnter (View view)
{
Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
if (lastSelectedItem == -1) {
EnsureSelectedItemVisible ();
}
return base.OnEnter (view);
}
///<inheritdoc/>
public override bool OnLeave (View view)
{
if (lastSelectedItem > -1) {
lastSelectedItem = -1;
}
return base.OnLeave (view);
}
/// <summary>
/// Ensures the selected item is always visible on the screen.
/// </summary>
public void EnsureSelectedItemVisible ()
{
SuperView?.LayoutSubviews ();
if (selected < top) {
top = selected;
} else if (Frame.Height > 0 && selected >= top + Frame.Height) {
top = Math.Max (selected - Frame.Height + 1, 0);
}
}
///<inheritdoc/>
public override void PositionCursor ()
{
if (allowsMarking)
Move (0, selected - top);
else
Move (Bounds.Width - 1, selected - top);
}
///<inheritdoc/>
public override bool MouseEvent (MouseEvent me)
{
if (!me.Flags.HasFlag (MouseFlags.Button1Clicked) && !me.Flags.HasFlag (MouseFlags.Button1DoubleClicked) &&
me.Flags != MouseFlags.WheeledDown && me.Flags != MouseFlags.WheeledUp &&
me.Flags != MouseFlags.WheeledRight && me.Flags != MouseFlags.WheeledLeft)
return false;
if (!HasFocus && CanFocus) {
SetFocus ();
}
if (source == null) {
return false;
}
if (me.Flags == MouseFlags.WheeledDown) {
ScrollDown (1);
return true;
} else if (me.Flags == MouseFlags.WheeledUp) {
ScrollUp (1);
return true;
} else if (me.Flags == MouseFlags.WheeledRight) {
ScrollRight (1);
return true;
} else if (me.Flags == MouseFlags.WheeledLeft) {
ScrollLeft (1);
return true;
}
if (me.Y + top >= source.Count) {
return true;
}
selected = top + me.Y;
if (AllowsAll ()) {
Source.SetMark (SelectedItem, !Source.IsMarked (SelectedItem));
}
OnSelectedChanged ();
SetNeedsDisplay ();
if (me.Flags == MouseFlags.Button1DoubleClicked) {
OnOpenSelectedItem ();
}
return true;
}
}
/// <inheritdoc/>
public class ListWrapper : IListDataSource {
IList src;
BitArray marks;
int count, len;
/// <inheritdoc/>
public ListWrapper (IList source)
{
if (source != null) {
count = source.Count;
marks = new BitArray (count);
src = source;
len = GetMaxLengthItem ();
}
}
/// <inheritdoc/>
public int Count => src != null ? src.Count : 0;
/// <inheritdoc/>
public int Length => len;
int GetMaxLengthItem ()
{
if (src == null || src?.Count == 0) {
return 0;
}
int maxLength = 0;
for (int i = 0; i < src.Count; i++) {
var t = src [i];
int l;
if (t is ustring u) {
l = TextFormatter.GetTextWidth (u);
} else if (t is string s) {
l = s.Length;
} else {
l = t.ToString ().Length;
}
if (l > maxLength) {
maxLength = l;
}
}
return maxLength;
}
void RenderUstr (ConsoleDriver driver, ustring ustr, int col, int line, int width, int start = 0)
{
var u = TextFormatter.ClipAndJustify (ustr, width + start, TextAlignment.Left);
driver.AddStr (u);
width -= TextFormatter.GetTextWidth (u);
while (width-- + start > 0) {
driver.AddRune (' ');
}
}
/// <inheritdoc/>
public void Render (ListView container, ConsoleDriver driver, bool marked, int item, int col, int line, int width, int start = 0)
{
var savedClip = container.ClipToBounds ();
container.Move (col - start, line);
var t = src? [item];
if (t == null) {
RenderUstr (driver, ustring.Make (""), col, line, width);
} else {
if (t is ustring u) {
RenderUstr (driver, u, col, line, width, start);
} else if (t is string s) {
RenderUstr (driver, s, col, line, width, start);
} else {
RenderUstr (driver, t.ToString (), col, line, width, start);
}
}
driver.Clip = savedClip;
}
/// <inheritdoc/>
public bool IsMarked (int item)
{
if (item >= 0 && item < count)
return marks [item];
return false;
}
/// <inheritdoc/>
public void SetMark (int item, bool value)
{
if (item >= 0 && item < count)
marks [item] = value;
}
/// <inheritdoc/>
public IList ToList ()
{
return src;
}
/// <inheritdoc/>
public int StartsWith (string search)
{
if (src == null || src?.Count == 0) {
return -1;
}
for (int i = 0; i < src.Count; i++) {
var t = src [i];
if (t is ustring u) {
if (u.ToUpper ().StartsWith (search.ToUpperInvariant ())) {
return i;
}
} else if (t is string s) {
if (s.StartsWith (search, StringComparison.InvariantCultureIgnoreCase)) {
return i;
}
}
}
return -1;
}
}
/// <summary>
/// <see cref="EventArgs"/> for <see cref="ListView"/> events.
/// </summary>
public class ListViewItemEventArgs : EventArgs {
/// <summary>
/// The index of the <see cref="ListView"/> item.
/// </summary>
public int Item { get; }
/// <summary>
/// The <see cref="ListView"/> item.
/// </summary>
public object Value { get; }
/// <summary>
/// Initializes a new instance of <see cref="ListViewItemEventArgs"/>
/// </summary>
/// <param name="item">The index of the <see cref="ListView"/> item.</param>
/// <param name="value">The <see cref="ListView"/> item</param>
public ListViewItemEventArgs (int item, object value)
{
Item = item;
Value = value;
}
}
/// <summary>
/// <see cref="EventArgs"/> used by the <see cref="ListView.RowRender"/> event.
/// </summary>
public class ListViewRowEventArgs : EventArgs {
/// <summary>
/// The current row being rendered.
/// </summary>
public int Row { get; }
/// <summary>
/// The <see cref="Attribute"/> used by current row or
/// null to maintain the current attribute.
/// </summary>
public Attribute? RowAttribute { get; set; }
/// <summary>
/// Initializes with the current row.
/// </summary>
/// <param name="row"></param>
public ListViewRowEventArgs (int row)
{
Row = row;
}
}
}