mirror of
https://github.com/gui-cs/Terminal.Gui.git
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221 lines
8.6 KiB
C#
221 lines
8.6 KiB
C#
#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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namespace Terminal.Gui;
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public static partial class Application // Initialization (Init/Shutdown)
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{
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/// <summary>Initializes a new instance of <see cref="Terminal.Gui"/> Application.</summary>
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/// <para>Call this method once per instance (or after <see cref="Shutdown"/> has been called).</para>
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/// <para>
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/// This function loads the right <see cref="ConsoleDriver"/> for the platform, Creates a <see cref="Toplevel"/>. and
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/// assigns it to <see cref="Top"/>
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/// </para>
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/// <para>
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/// <see cref="Shutdown"/> must be called when the application is closing (typically after
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/// <see cref="Run{T}"/> has returned) to ensure resources are cleaned up and
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/// terminal settings
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/// restored.
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/// </para>
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/// <para>
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/// The <see cref="Run{T}"/> function combines
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/// <see cref="Init(Terminal.Gui.ConsoleDriver,string)"/> and <see cref="Run(Toplevel, Func{Exception, bool})"/>
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/// into a single
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/// call. An application cam use <see cref="Run{T}"/> without explicitly calling
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/// <see cref="Init(Terminal.Gui.ConsoleDriver,string)"/>.
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/// </para>
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/// <param name="driver">
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/// The <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or
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/// <paramref name="driverName"/> are specified the default driver for the platform will be used.
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/// </param>
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/// <param name="driverName">
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/// The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the
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/// <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are
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/// specified the default driver for the platform will be used.
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/// </param>
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[RequiresUnreferencedCode ("AOT")]
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[RequiresDynamicCode ("AOT")]
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public static void Init (ConsoleDriver? driver = null, string? driverName = null) { InternalInit (driver, driverName); }
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internal static bool IsInitialized { get; set; }
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internal static int MainThreadId { get; set; } = -1;
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// INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
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//
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// Called from:
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//
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// Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
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// Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
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// Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
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//
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// calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
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[RequiresUnreferencedCode ("AOT")]
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[RequiresDynamicCode ("AOT")]
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internal static void InternalInit (
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ConsoleDriver? driver = null,
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string? driverName = null,
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bool calledViaRunT = false
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)
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{
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if (IsInitialized && driver is null)
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{
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return;
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}
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if (IsInitialized)
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{
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throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
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}
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if (!calledViaRunT)
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{
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// Reset all class variables (Application is a singleton).
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ResetState ();
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}
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Navigation = new ();
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// For UnitTests
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if (driver is { })
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{
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Driver = driver;
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}
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// Start the process of configuration management.
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// Note that we end up calling LoadConfigurationFromAllSources
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// multiple times. We need to do this because some settings are only
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// valid after a Driver is loaded. In this case we need just
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// `Settings` so we can determine which driver to use.
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// Don't reset, so we can inherit the theme from the previous run.
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Load ();
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Apply ();
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AddApplicationKeyBindings ();
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// Ignore Configuration for ForceDriver if driverName is specified
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if (!string.IsNullOrEmpty (driverName))
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{
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ForceDriver = driverName;
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}
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if (Driver is null)
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{
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PlatformID p = Environment.OSVersion.Platform;
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if (string.IsNullOrEmpty (ForceDriver))
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{
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if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
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{
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Driver = new WindowsDriver ();
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}
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else
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{
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Driver = new CursesDriver ();
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}
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}
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else
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{
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List<Type?> drivers = GetDriverTypes ();
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Type? driverType = drivers.FirstOrDefault (t => t!.Name.Equals (ForceDriver, StringComparison.InvariantCultureIgnoreCase));
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if (driverType is { })
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{
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Driver = (ConsoleDriver)Activator.CreateInstance (driverType)!;
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}
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else
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{
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throw new ArgumentException (
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$"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t!.Name))}"
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);
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}
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}
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}
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try
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{
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MainLoop = Driver!.Init ();
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}
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catch (InvalidOperationException ex)
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{
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// This is a case where the driver is unable to initialize the console.
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// This can happen if the console is already in use by another process or
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// if running in unit tests.
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// In this case, we want to throw a more specific exception.
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throw new InvalidOperationException (
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"Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.",
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ex
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);
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}
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Driver.SizeChanged += Driver_SizeChanged;
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Driver.KeyDown += Driver_KeyDown;
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Driver.KeyUp += Driver_KeyUp;
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Driver.MouseEvent += Driver_MouseEvent;
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SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
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SupportedCultures = GetSupportedCultures ();
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MainThreadId = Thread.CurrentThread.ManagedThreadId;
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bool init = IsInitialized = true;
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InitializedChanged?.Invoke (null, new (init));
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}
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private static void Driver_SizeChanged (object? sender, SizeChangedEventArgs e) { OnSizeChanging (e); }
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private static void Driver_KeyDown (object? sender, Key e) { OnKeyDown (e); }
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private static void Driver_KeyUp (object? sender, Key e) { OnKeyUp (e); }
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private static void Driver_MouseEvent (object? sender, MouseEvent e) { OnMouseEvent (e); }
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/// <summary>Gets of list of <see cref="ConsoleDriver"/> types that are available.</summary>
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/// <returns></returns>
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[RequiresUnreferencedCode ("AOT")]
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public static List<Type?> GetDriverTypes ()
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{
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// use reflection to get the list of drivers
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List<Type?> driverTypes = new ();
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foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies ())
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{
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foreach (Type? type in asm.GetTypes ())
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{
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if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract)
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{
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driverTypes.Add (type);
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}
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}
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}
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return driverTypes;
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}
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/// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
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/// <remarks>
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/// Shutdown must be called for every call to <see cref="Init"/> or
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/// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to ensure all resources are cleaned
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/// up (Disposed)
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/// and terminal settings are restored.
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/// </remarks>
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public static void Shutdown ()
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{
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// TODO: Throw an exception if Init hasn't been called.
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bool wasInitialized = IsInitialized;
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ResetState ();
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PrintJsonErrors ();
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if (wasInitialized)
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{
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bool init = IsInitialized;
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InitializedChanged?.Invoke (null, new (in init));
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}
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}
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/// <summary>
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/// This event is raised after the <see cref="Init"/> and <see cref="Shutdown"/> methods have been called.
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/// </summary>
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/// <remarks>
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/// Intended to support unit tests that need to know when the application has been initialized.
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/// </remarks>
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public static event EventHandler<EventArgs<bool>>? InitializedChanged;
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}
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