mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
116 lines
4.3 KiB
C#
116 lines
4.3 KiB
C#
using System.Text;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("SendKeys", "SendKeys sample - Send key combinations.")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class SendKeys : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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var win = new Window { Title = GetQuitKeyAndName () };
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var label = new Label { X = Pos.Center (), Y = Pos.Center () - 6, Text = "Insert the text to send:" };
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win.Add (label);
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var txtInput = new TextField { X = Pos.Center (), Y = Pos.Center () - 5, Width = 20, Text = "MockKeyPresses" };
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win.Add (txtInput);
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var ckbShift = new CheckBox { X = Pos.Center (), Y = Pos.Center () - 4, Text = "Shift" };
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win.Add (ckbShift);
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var ckbAlt = new CheckBox { X = Pos.Center (), Y = Pos.Center () - 3, Text = "Alt" };
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win.Add (ckbAlt);
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var ckbControl = new CheckBox { X = Pos.Center (), Y = Pos.Center () - 2, Text = "Control" };
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win.Add (ckbControl);
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label = new Label { X = Pos.Center (), Y = Pos.Center () + 1, Text = "Result keys:" };
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win.Add (label);
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var txtResult = new TextField { X = Pos.Center (), Y = Pos.Center () + 2, Width = 20 };
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win.Add (txtResult);
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var rKeys = "";
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var rControlKeys = "";
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var IsShift = false;
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var IsAlt = false;
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var IsCtrl = false;
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txtResult.KeyDown += (s, e) =>
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{
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rKeys += e.ToString ();
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if (!IsShift && e.IsShift)
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{
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rControlKeys += " Shift ";
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IsShift = true;
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}
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if (!IsAlt && e.IsAlt)
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{
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rControlKeys += " Alt ";
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IsAlt = true;
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}
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if (!IsCtrl && e.IsCtrl)
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{
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rControlKeys += " Ctrl ";
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IsCtrl = true;
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}
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};
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var lblShippedKeys = new Label { X = Pos.Center (), Y = Pos.Center () + 3 };
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win.Add (lblShippedKeys);
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var lblShippedControlKeys = new Label { X = Pos.Center (), Y = Pos.Center () + 5 };
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win.Add (lblShippedControlKeys);
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var button = new Button { X = Pos.Center (), Y = Pos.Center () + 7, IsDefault = true, Text = "Process keys" };
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win.Add (button);
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void ProcessInput ()
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{
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rKeys = "";
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rControlKeys = "";
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txtResult.Text = "";
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IsShift = false;
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IsAlt = false;
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IsCtrl = false;
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txtResult.SetFocus ();
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foreach (char r in txtInput.Text)
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{
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ConsoleKeyInfo consoleKeyInfo = EscSeqUtils.MapConsoleKeyInfo (new (r, ConsoleKey.None, false, false, false));
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Application.Driver?.SendKeys (
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r,
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consoleKeyInfo.Key,
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ckbShift.CheckedState == CheckState.Checked || (consoleKeyInfo.Modifiers & ConsoleModifiers.Shift) != 0,
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ckbAlt.CheckedState == CheckState.Checked || (consoleKeyInfo.Modifiers & ConsoleModifiers.Alt) != 0,
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ckbControl.CheckedState == CheckState.Checked || (consoleKeyInfo.Modifiers & ConsoleModifiers.Control) != 0
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);
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}
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lblShippedKeys.Text = rKeys;
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lblShippedControlKeys.Text = rControlKeys;
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txtInput.SetFocus ();
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}
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button.Accepting += (s, e) => ProcessInput ();
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win.KeyDown += (s, e) =>
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{
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if (e.KeyCode == KeyCode.Enter)
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{
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ProcessInput ();
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e.Handled = true;
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}
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};
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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}
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