mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
376 lines
15 KiB
C#
376 lines
15 KiB
C#
using System.Globalization;
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using System.IO.Abstractions;
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using System.IO.Abstractions.TestingHelpers;
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using System.Runtime.InteropServices;
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using TerminalGuiFluentTesting;
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using TerminalGuiFluentTestingXunit;
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using Xunit.Abstractions;
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namespace IntegrationTests.FluentTests;
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public class FileDialogFluentTests
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{
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private readonly TextWriter _out;
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public FileDialogFluentTests (ITestOutputHelper outputHelper)
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{
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CultureInfo.CurrentUICulture = CultureInfo.InvariantCulture;
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_out = new TestOutputWriter (outputHelper);
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}
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private MockFileSystem CreateExampleFileSystem ()
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{
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// Optional: use Ordinal to simulate Linux-style case sensitivity
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var mockFileSystem = new MockFileSystem (new Dictionary<string, MockFileData> ());
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string testDir = mockFileSystem.Path.Combine ("test-dir");
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string subDir = mockFileSystem.Path.Combine (testDir, "sub-dir");
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string logsDir = "logs";
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string emptyDir = "empty-dir";
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// Add files
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mockFileSystem.AddFile (mockFileSystem.Path.Combine (testDir, "file1.txt"), new MockFileData ("Hello, this is file 1."));
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mockFileSystem.AddFile (mockFileSystem.Path.Combine (testDir, "file2.txt"), new MockFileData ("Hello, this is file 2."));
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mockFileSystem.AddFile (mockFileSystem.Path.Combine (subDir, "nested-file.txt"), new MockFileData ("This is a nested file."));
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mockFileSystem.AddFile (mockFileSystem.Path.Combine (logsDir, "log1.log"), new MockFileData ("Log entry 1"));
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mockFileSystem.AddFile (mockFileSystem.Path.Combine (logsDir, "log2.log"), new MockFileData ("Log entry 2"));
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// Create an empty directory
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mockFileSystem.AddDirectory (emptyDir);
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return mockFileSystem;
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}
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private Toplevel NewSaveDialog (out SaveDialog sd, bool modal = true)
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{
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return NewSaveDialog (out sd, out _, modal);
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}
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private Toplevel NewSaveDialog (out SaveDialog sd, out MockFileSystem fs,bool modal = true)
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{
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fs = CreateExampleFileSystem ();
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sd = new SaveDialog (fs) { Modal = modal };
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return sd;
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void CancelFileDialog_UsingEscape (V2TestDriver d)
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{
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SaveDialog? sd = null;
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using var c = With.A (()=>NewSaveDialog(out sd), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.Escape ()
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.AssertTrue (sd!.Canceled)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void CancelFileDialog_UsingCancelButton_TabThenEnter (V2TestDriver d)
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{
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SaveDialog? sd = null;
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using var c = With.A (() => NewSaveDialog (out sd,modal:false), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.Focus<Button> (b => b.Text == "_Cancel")
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.AssertTrue (sd.Canceled)
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.Enter ()
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void CancelFileDialog_UsingCancelButton_LeftClickButton (V2TestDriver d)
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{
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SaveDialog? sd = null;
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using var c = With.A (() => NewSaveDialog (out sd), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.LeftClick<Button> (b => b.Text == "_Cancel")
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.WriteOutLogs (_out)
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.AssertTrue (sd.Canceled)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void CancelFileDialog_UsingCancelButton_AltC (V2TestDriver d)
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{
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SaveDialog? sd = null;
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using var c = With.A (() => NewSaveDialog (out sd), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.Send (Key.C.WithAlt)
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.WriteOutLogs (_out)
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.AssertTrue (sd.Canceled)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void SaveFileDialog_UsingOkButton_Enter (V2TestDriver d)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd,out fs), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.LeftClick<Button> (b => b.Text == "_Save")
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.WaitIteration ()
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.WriteOutLogs (_out)
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.AssertFalse(sd.Canceled)
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.AssertEqual (GetFileSystemRoot (fs), sd.FileName)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void SaveFileDialog_UsingOkButton_AltS (V2TestDriver d)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd, out fs), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.Send (Key.S.WithAlt)
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.WriteOutLogs (_out)
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.AssertFalse (sd.Canceled)
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.AssertEqual (GetFileSystemRoot (fs), sd.FileName)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void SaveFileDialog_UsingOkButton_TabEnter (V2TestDriver d)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd, out fs,modal:false), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.Focus<Button> (b => b.Text == "_Save")
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.Enter ()
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.WriteOutLogs (_out)
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.AssertFalse(sd.Canceled)
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.AssertEqual (GetFileSystemRoot(fs), sd.FileName)
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.Stop ();
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}
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private string GetFileSystemRoot (IFileSystem fs)
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{
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return RuntimeInformation.IsOSPlatform (OSPlatform.Windows) ?
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$@"C:{fs.Path.DirectorySeparatorChar}" :
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"/";
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void SaveFileDialog_PressingPopTree_ShouldNotChangeCancel (V2TestDriver d)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd, out fs,modal:false), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.AssertTrue (sd.Canceled)
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.Focus<Button> (b => b.Text == "►►")
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.Enter ()
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.ScreenShot ("After pop tree", _out)
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.WriteOutLogs (_out)
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.AssertTrue (sd.Canceled)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void SaveFileDialog_PopTree_AndNavigate (V2TestDriver d)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd, out fs, modal: false), 100, 20, d)
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.ScreenShot ("Save dialog", _out)
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.AssertTrue (sd.Canceled)
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.LeftClick<Button> (b => b.Text == "►►")
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.ScreenShot ("After pop tree", _out)
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.Focus<TreeView<IFileSystemInfo>> (_ => true)
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.Right ()
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.ScreenShot ("After expand tree", _out)
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.Down ()
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.ScreenShot ("After navigate down in tree", _out)
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.Enter ()
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.WaitIteration ()
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.AssertFalse (sd.Canceled)
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.AssertContains ("empty-dir", sd.FileName)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void SaveFileDialog_PopTree_AndNavigate_PreserveFilenameOnDirectoryChanges_True (V2TestDriver d)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd, out fs, modal: false), 100, 20, d)
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.Then (()=>sd.Style.PreserveFilenameOnDirectoryChanges=true)
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.ScreenShot ("Save dialog", _out)
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.AssertTrue (sd.Canceled)
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.Focus<TextField> (_=>true)
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// Clear selection by pressing right in 'file path' text box
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.RaiseKeyDownEvent (Key.CursorRight)
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.AssertIsType <TextField>(sd.Focused)
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// Type a filename into the dialog
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.RaiseKeyDownEvent (Key.H)
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.RaiseKeyDownEvent (Key.E)
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.RaiseKeyDownEvent (Key.L)
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.RaiseKeyDownEvent (Key.L)
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.RaiseKeyDownEvent (Key.O)
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.WaitIteration ()
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.ScreenShot ("After typing filename 'hello'", _out)
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.AssertEndsWith ("hello", sd.Path)
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.LeftClick<Button> (b => b.Text == "►►")
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.ScreenShot ("After pop tree", _out)
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.Focus<TreeView<IFileSystemInfo>> (_ => true)
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.Right ()
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.ScreenShot ("After expand tree", _out)
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// Because of PreserveFilenameOnDirectoryChanges we should select the new dir but keep the filename
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.AssertEndsWith ("hello", sd.Path)
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.Down ()
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.ScreenShot ("After navigate down in tree", _out)
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// Because of PreserveFilenameOnDirectoryChanges we should select the new dir but keep the filename
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.AssertContains ("empty-dir",sd.Path)
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.AssertEndsWith ("hello", sd.Path)
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.Enter ()
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.WaitIteration ()
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.AssertFalse (sd.Canceled)
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.AssertContains ("empty-dir", sd.FileName)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void SaveFileDialog_PopTree_AndNavigate_PreserveFilenameOnDirectoryChanges_False (V2TestDriver d)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd, out fs, modal: false), 100, 20, d)
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.Then (()=> sd.Style.PreserveFilenameOnDirectoryChanges = false)
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.ScreenShot ("Save dialog", _out)
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.AssertTrue (sd.Canceled)
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.Focus<TextField> (_ => true)
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// Clear selection by pressing right in 'file path' text box
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.RaiseKeyDownEvent (Key.CursorRight)
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.AssertIsType<TextField> (sd.Focused)
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// Type a filename into the dialog
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.RaiseKeyDownEvent (Key.H)
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.RaiseKeyDownEvent (Key.E)
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.RaiseKeyDownEvent (Key.L)
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.RaiseKeyDownEvent (Key.L)
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.RaiseKeyDownEvent (Key.O)
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.WaitIteration ()
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.ScreenShot ("After typing filename 'hello'", _out)
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.AssertEndsWith ("hello", sd.Path)
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.LeftClick<Button> (b => b.Text == "►►")
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.ScreenShot ("After pop tree", _out)
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.Focus<TreeView<IFileSystemInfo>> (_ => true)
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.Right ()
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.ScreenShot ("After expand tree", _out)
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.Down ()
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.ScreenShot ("After navigate down in tree", _out)
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// PreserveFilenameOnDirectoryChanges is false so just select new path
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.AssertEndsWith ("empty-dir", sd.Path)
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.AssertDoesNotContain ("hello", sd.Path)
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.Enter ()
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.WaitIteration ()
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.AssertFalse (sd.Canceled)
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.AssertContains ("empty-dir", sd.FileName)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers_WithTrueFalseParameter))]
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public void SaveFileDialog_TableView_UpDown_PreserveFilenameOnDirectoryChanges_True (V2TestDriver d, bool preserve)
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{
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SaveDialog? sd = null;
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MockFileSystem? fs = null;
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using var c = With.A (() => NewSaveDialog (out sd, out fs, modal: false), 100, 20, d)
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.Then (() => sd.Style.PreserveFilenameOnDirectoryChanges = preserve)
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.ScreenShot ("Save dialog", _out)
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.AssertTrue (sd.Canceled)
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.Focus<TextField> (_ => true)
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// Clear selection by pressing right in 'file path' text box
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.RaiseKeyDownEvent (Key.CursorRight)
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.AssertIsType<TextField> (sd.Focused)
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// Type a filename into the dialog
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.RaiseKeyDownEvent (Key.H)
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.RaiseKeyDownEvent (Key.E)
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.RaiseKeyDownEvent (Key.L)
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.RaiseKeyDownEvent (Key.L)
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.RaiseKeyDownEvent (Key.O)
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.WaitIteration ()
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.ScreenShot ("After typing filename 'hello'", _out)
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.AssertEndsWith ("hello", sd.Path)
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.Focus<TableView> (_ => true)
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.ScreenShot ("After focus table", _out)
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.Down ()
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.ScreenShot ("After down in table", _out);
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if (preserve)
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{
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c.AssertContains ("logs", sd.Path)
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.AssertEndsWith ("hello", sd.Path);
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}
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else
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{
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c.AssertContains ("logs", sd.Path)
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.AssertDoesNotContain ("hello", sd.Path);
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}
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c.Up ()
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.ScreenShot ("After up in table", _out);
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if (preserve)
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{
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c.AssertContains ("empty-dir", sd.Path)
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.AssertEndsWith ("hello", sd.Path);
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}
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else
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{
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c.AssertContains ("empty-dir", sd.Path)
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.AssertDoesNotContain ("hello", sd.Path);
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}
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c.Enter ()
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.ScreenShot ("After enter in table", _out); ;
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if (preserve)
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{
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c.AssertContains ("empty-dir", sd.Path)
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.AssertEndsWith ("hello", sd.Path);
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}
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else
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{
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c.AssertContains ("empty-dir", sd.Path)
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.AssertDoesNotContain ("hello", sd.Path);
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}
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c.LeftClick<Button> (b => b.Text == "_Save");
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c.WaitIteration ();
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c.AssertFalse (sd.Canceled);
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if (preserve)
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{
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c.AssertContains ("empty-dir", sd.Path)
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.AssertEndsWith ("hello", sd.Path);
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}
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else
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{
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c.AssertContains ("empty-dir", sd.Path)
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.AssertDoesNotContain ("hello", sd.Path);
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}
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c.WriteOutLogs (_out);
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c.WaitIteration ();
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c.Stop ();
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}
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}
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