mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
358 lines
18 KiB
C#
358 lines
18 KiB
C#
using System.Globalization;
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using TerminalGuiFluentTesting;
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using TerminalGuiFluentTestingXunit;
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using Xunit.Abstractions;
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namespace IntegrationTests.FluentTests;
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/// <summary>
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/// Tests for the PopoverMenu class
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/// </summary>
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public class PopoverMenuTests
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{
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private readonly TextWriter _out;
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public PopoverMenuTests (ITestOutputHelper outputHelper)
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{
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CultureInfo.CurrentUICulture = CultureInfo.InvariantCulture;
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_out = new TestOutputWriter (outputHelper);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void EnableForDesign_CreatesMenuItems (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu ();
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Application.Top!.Add (popoverMenu);
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// Call EnableForDesign
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Toplevel top = Application.Top;
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bool result = popoverMenu.EnableForDesign (ref top);
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// Should return true
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Assert.True (result);
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// Should have created menu items
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Assert.NotNull (popoverMenu.Root);
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Assert.Equal (7, popoverMenu.Root.SubViews.Count);
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// Should have Cut menu item
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View? cutMenuItem = popoverMenu.GetMenuItemsOfAllSubMenus ().FirstOrDefault (v => v?.Title == "Cu_t");
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Assert.NotNull (cutMenuItem);
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})
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.Stop ();
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}
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private static object o = new ();
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Activate_Sets_Application_Navigation_Correctly (V2TestDriver d)
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{
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lock (o)
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{
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu ();
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// Call EnableForDesign
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Toplevel top = Application.Top!;
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popoverMenu.EnableForDesign (ref top);
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View? view = new View ()
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{
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CanFocus = true,
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Height = Dim.Auto (),
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Width = Dim.Auto (),
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Id = "focusableView",
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Text = "View",
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};
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Application.Top!.Add (view);
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// EnableForDesign sets to true; undo that
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popoverMenu.Visible = false;
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Application.Popover!.Register (popoverMenu);
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view.SetFocus ();
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})
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.WaitIteration ()
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.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertIsNotType<MenuItemv2> (Application.Navigation!.GetFocused ())
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.ScreenShot ("PopoverMenu initial state", _out)
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.Then (() => Application.Popover!.Show (Application.Popover.Popovers.First ()))
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.WaitIteration ()
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.ScreenShot ($"After Show", _out)
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertEqual ("Cu_t", Application.Navigation!.GetFocused ()!.Title)
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.WriteOutLogs (_out)
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.Stop ();
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}
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void QuitKey_Hides (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu ();
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// Call EnableForDesign
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Toplevel top = Application.Top!;
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bool result = popoverMenu.EnableForDesign (ref top);
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View? view = new View ()
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{
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CanFocus = true,
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Height = Dim.Auto (),
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Width = Dim.Auto (),
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Id = "focusableView",
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Text = "View",
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};
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Application.Top!.Add (view);
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// EnableForDesign sets to true; undo that
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popoverMenu.Visible = false;
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Application.Popover!.Register (popoverMenu);
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view.SetFocus ();
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})
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.WaitIteration ()
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.ScreenShot ("PopoverMenu initial state", _out)
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.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
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.Then (() => Application.Popover!.Show (Application.Popover.Popovers.First ()))
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.WaitIteration ()
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.ScreenShot ($"After Show", _out)
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.RaiseKeyDownEvent (Application.QuitKey)
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.WaitIteration ()
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.WriteOutLogs (_out)
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.ScreenShot ($"After {Application.QuitKey}", _out)
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.AssertFalse (Application.Popover!.Popovers.Cast<PopoverMenu> ().FirstOrDefault()!.Visible)
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.AssertNull (Application.Popover!.GetActivePopover())
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.AssertTrue (Application.Top!.Running)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void QuitKey_Restores_Focus_Correctly (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu ();
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// Call EnableForDesign
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Toplevel top = Application.Top!;
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bool result = popoverMenu.EnableForDesign (ref top);
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View? view = new View ()
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{
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CanFocus = true,
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Height = Dim.Auto (),
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Width = Dim.Auto (),
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Id = "focusableView",
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Text = "View",
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};
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Application.Top!.Add (view);
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// EnableForDesign sets to true; undo that
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popoverMenu.Visible = false;
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Application.Popover!.Register (popoverMenu);
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view.SetFocus ();
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})
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.WaitIteration ()
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.ScreenShot ("PopoverMenu initial state", _out)
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.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertIsNotType<MenuItemv2>(Application.Navigation!.GetFocused())
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.Then (() => Application.Popover!.Show (Application.Popover.Popovers.First ()))
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.WaitIteration ()
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.ScreenShot ($"After Show", _out)
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertIsType<MenuItemv2>(Application.Navigation!.GetFocused())
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.RaiseKeyDownEvent (Application.QuitKey)
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.ScreenShot ($"After {Application.QuitKey}", _out)
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.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertIsNotType<MenuItemv2>(Application.Navigation!.GetFocused())
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void MenuBarItem_With_QuitKey_Open_QuitKey_Does_Not_Quit_App (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu ();
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// Call EnableForDesign
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Toplevel top = Application.Top!;
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bool result = popoverMenu.EnableForDesign (ref top);
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View? view = new View ()
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{
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CanFocus = true,
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Height = Dim.Auto (),
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Width = Dim.Auto (),
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Id = "focusableView",
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Text = "View",
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};
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Application.Top!.Add (view);
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// EnableForDesign sets to true; undo that
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popoverMenu.Visible = false;
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Application.Popover!.Register (popoverMenu);
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view.SetFocus ();
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})
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.WaitIteration ()
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.AssertIsNotType<MenuItemv2>(Application.Navigation!.GetFocused())
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.ScreenShot ("PopoverMenu initial state", _out)
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.Then (() => Application.Popover!.Show (Application.Popover.Popovers.First ()))
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.WaitIteration ()
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.ScreenShot ("PopoverMenu after Show", _out)
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.AssertEqual ("Cu_t", Application.Navigation!.GetFocused ()!.Title)
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.AssertTrue (Application.Top!.Running)
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.RaiseKeyDownEvent (Application.QuitKey)
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.WaitIteration ()
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.ScreenShot ($"After {Application.QuitKey}", _out)
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.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertTrue (Application.Top!.Running)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Not_Active_DoesNotEat_Space (V2TestDriver d)
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{
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int spaceKeyDownCount = 0;
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View testView = new View ()
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{
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CanFocus = true,
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Id = "testView",
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};
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testView.KeyDown += (sender, key) =>
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{
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if (key == Key.Space)
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{
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spaceKeyDownCount++;
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}
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};
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu();
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Toplevel top = Application.Top!;
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popoverMenu.EnableForDesign (ref top);
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Application.Popover!.Register (popoverMenu);
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})
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.Add (testView)
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.WaitIteration ()
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.Focus (testView)
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.RaiseKeyDownEvent (Key.Space)
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.AssertEqual (1, spaceKeyDownCount)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Not_Active_DoesNotEat_Enter (V2TestDriver d)
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{
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int enterKeyDownCount = 0;
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View testView = new View ()
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{
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CanFocus = true,
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Id = "testView",
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};
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testView.KeyDown += (sender, key) =>
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{
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if (key == Key.Enter)
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{
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enterKeyDownCount++;
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}
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};
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu ();
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Toplevel top = Application.Top!;
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popoverMenu.EnableForDesign (ref top);
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Application.Popover!.Register (popoverMenu);
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})
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.Add (testView)
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.WaitIteration ()
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.Focus (testView)
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.RaiseKeyDownEvent (Key.Enter)
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.AssertEqual (1, enterKeyDownCount)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Not_Active_DoesNotEat_QuitKey (V2TestDriver d)
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{
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int quitKeyDownCount = 0;
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View testView = new View ()
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{
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CanFocus = true,
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Id = "testView",
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};
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testView.KeyDown += (sender, key) =>
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{
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if (key == Application.QuitKey)
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{
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quitKeyDownCount++;
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}
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};
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var popoverMenu = new PopoverMenu ();
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Toplevel top = Application.Top!;
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popoverMenu.EnableForDesign (ref top);
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Application.Popover!.Register (popoverMenu);
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})
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.Add (testView)
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.WaitIteration ()
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.Focus (testView)
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.RaiseKeyDownEvent (Application.QuitKey)
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.AssertEqual (1, quitKeyDownCount)
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.WriteOutLogs (_out)
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.Stop ();
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}
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}
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