mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
179 lines
6.2 KiB
C#
179 lines
6.2 KiB
C#
using TerminalGuiFluentTesting;
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using TerminalGuiFluentTestingXunit;
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using Xunit.Abstractions;
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namespace IntegrationTests.FluentTests;
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public class TreeViewFluentTests
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{
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private readonly TextWriter _out;
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public TreeViewFluentTests (ITestOutputHelper outputHelper) { _out = new TestOutputWriter (outputHelper); }
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void TreeView_AllowReOrdering (V2TestDriver d)
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{
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var tv = new TreeView
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{
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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TreeNode car;
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TreeNode lorry;
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TreeNode bike;
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var root = new TreeNode ("Root")
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{
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Children =
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[
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car = new ("Car"),
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lorry = new ("Lorry"),
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bike = new ("Bike")
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]
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};
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tv.AddObject (root);
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using GuiTestContext context =
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With.A<Window> (40, 10, d)
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.Add (tv)
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.Focus (tv)
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.WaitIteration ()
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.ScreenShot ("Before expanding", _out)
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.AssertEqual (root, tv.GetObjectOnRow (0))
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.AssertNull (tv.GetObjectOnRow (1))
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.Right ()
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.ScreenShot ("After expanding", _out)
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.AssertMultiple (
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() =>
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{
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Assert.Equal (root, tv.GetObjectOnRow (0));
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Assert.Equal (car, tv.GetObjectOnRow (1));
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Assert.Equal (lorry, tv.GetObjectOnRow (2));
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Assert.Equal (bike, tv.GetObjectOnRow (3));
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})
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.AssertIsAssignableFrom <ITreeNode>(tv.SelectedObject)
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.Then (
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() =>
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{
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// Re order
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root.Children = [bike, car, lorry];
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tv.RefreshObject (root);
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})
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.WaitIteration ()
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.ScreenShot ("After re-order", _out)
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.AssertMultiple (
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() =>
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{
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Assert.Equal (root, tv.GetObjectOnRow (0));
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Assert.Equal (bike, tv.GetObjectOnRow (1));
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Assert.Equal (car, tv.GetObjectOnRow (2));
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Assert.Equal (lorry, tv.GetObjectOnRow (3));
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})
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.WriteOutLogs (_out);
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context.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void TreeViewReOrder_PreservesExpansion (V2TestDriver d)
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{
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var tv = new TreeView
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{
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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TreeNode car;
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TreeNode lorry;
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TreeNode bike;
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TreeNode mrA;
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TreeNode mrB;
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TreeNode mrC;
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TreeNode mrD;
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TreeNode mrE;
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var root = new TreeNode ("Root")
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{
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Children =
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[
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car = new ("Car")
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{
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Children =
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[
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mrA = new ("Mr A"),
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mrB = new ("Mr B")
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]
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},
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lorry = new ("Lorry")
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{
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Children =
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[
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mrC = new ("Mr C")
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]
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},
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bike = new ("Bike")
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{
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Children =
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[
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mrD = new ("Mr D"),
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mrE = new ("Mr E")
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]
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}
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]
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};
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tv.AddObject (root);
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tv.ExpandAll ();
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using GuiTestContext context =
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With.A<Window> (40, 13, d)
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.Add (tv)
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.WaitIteration ()
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.ScreenShot ("Initial State", _out)
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.AssertMultiple (
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() =>
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{
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Assert.Equal (root, tv.GetObjectOnRow (0));
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Assert.Equal (car, tv.GetObjectOnRow (1));
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Assert.Equal (mrA, tv.GetObjectOnRow (2));
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Assert.Equal (mrB, tv.GetObjectOnRow (3));
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Assert.Equal (lorry, tv.GetObjectOnRow (4));
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Assert.Equal (mrC, tv.GetObjectOnRow (5));
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Assert.Equal (bike, tv.GetObjectOnRow (6));
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Assert.Equal (mrD, tv.GetObjectOnRow (7));
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Assert.Equal (mrE, tv.GetObjectOnRow (8));
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})
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.Then (
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() =>
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{
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// Re order
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root.Children = [bike, car, lorry];
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tv.RefreshObject (root);
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})
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.WaitIteration ()
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.ScreenShot ("After re-order", _out)
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.AssertMultiple (
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() =>
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{
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Assert.Equal (root, tv.GetObjectOnRow (0));
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Assert.Equal (bike, tv.GetObjectOnRow (1));
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Assert.Equal (mrD, tv.GetObjectOnRow (2));
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Assert.Equal (mrE, tv.GetObjectOnRow (3));
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Assert.Equal (car, tv.GetObjectOnRow (4));
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Assert.Equal (mrA, tv.GetObjectOnRow (5));
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Assert.Equal (mrB, tv.GetObjectOnRow (6));
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Assert.Equal (lorry, tv.GetObjectOnRow (7));
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Assert.Equal (mrC, tv.GetObjectOnRow (8));
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})
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.WriteOutLogs (_out);
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context.Stop ();
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}
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}
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