mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
688 lines
21 KiB
C#
688 lines
21 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class ButtonTests (ITestOutputHelper output)
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{
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// Test that Title and Text are the same
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[Fact]
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public void Text_Mirrors_Title ()
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{
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var view = new Button ();
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view.Title = "Hello";
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Assert.Equal ("Hello", view.Title);
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Assert.Equal ("Hello", view.TitleTextFormatter.Text);
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Assert.Equal ("Hello", view.Text);
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Assert.Equal ($"{Glyphs.LeftBracket} Hello {Glyphs.RightBracket}", view.TextFormatter.Text);
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view.Dispose ();
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}
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[Fact]
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public void Title_Mirrors_Text ()
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{
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var view = new Button ();
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view.Text = "Hello";
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Assert.Equal ("Hello", view.Text);
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Assert.Equal ($"{Glyphs.LeftBracket} Hello {Glyphs.RightBracket}", view.TextFormatter.Text);
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Assert.Equal ("Hello", view.Title);
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Assert.Equal ("Hello", view.TitleTextFormatter.Text);
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view.Dispose ();
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}
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[Theory]
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[InlineData ("01234", 0, 0, 0, 0)]
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[InlineData ("01234", 1, 0, 1, 0)]
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[InlineData ("01234", 0, 1, 0, 1)]
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[InlineData ("01234", 1, 1, 1, 1)]
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[InlineData ("01234", 10, 1, 10, 1)]
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[InlineData ("01234", 10, 3, 10, 3)]
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[InlineData ("0_1234", 0, 0, 0, 0)]
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[InlineData ("0_1234", 1, 0, 1, 0)]
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[InlineData ("0_1234", 0, 1, 0, 1)]
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[InlineData ("0_1234", 1, 1, 1, 1)]
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[InlineData ("0_1234", 10, 1, 10, 1)]
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[InlineData ("0_12你", 10, 3, 10, 3)]
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[InlineData ("0_12你", 0, 0, 0, 0)]
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[InlineData ("0_12你", 1, 0, 1, 0)]
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[InlineData ("0_12你", 0, 1, 0, 1)]
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[InlineData ("0_12你", 1, 1, 1, 1)]
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[InlineData ("0_12你", 10, 1, 10, 1)]
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public void Button_AbsoluteSize_Text (string text, int width, int height, int expectedWidth, int expectedHeight)
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{
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// Override CM
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Button.DefaultShadow = ShadowStyle.None;
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var btn1 = new Button
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{
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Text = text,
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Width = width,
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Height = height
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};
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Assert.Equal (new (expectedWidth, expectedHeight), btn1.Frame.Size);
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Assert.Equal (new (expectedWidth, expectedHeight), btn1.Viewport.Size);
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Assert.Equal (new (expectedWidth, expectedHeight), btn1.GetContentSize ());
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Assert.Equal (new Size (expectedWidth, expectedHeight), btn1.TextFormatter.ConstrainToSize);
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btn1.Dispose ();
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}
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[Theory]
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[InlineData (0, 0, 0, 0)]
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[InlineData (1, 0, 1, 0)]
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[InlineData (0, 1, 0, 1)]
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[InlineData (1, 1, 1, 1)]
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[InlineData (10, 1, 10, 1)]
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[InlineData (10, 3, 10, 3)]
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public void Button_AbsoluteSize_DefaultText (int width, int height, int expectedWidth, int expectedHeight)
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{
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// Override CM
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Button.DefaultShadow = ShadowStyle.None;
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var btn1 = new Button ();
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btn1.Width = width;
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btn1.Height = height;
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Assert.Equal (new (expectedWidth, expectedHeight), btn1.Frame.Size);
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Assert.Equal (new (expectedWidth, expectedHeight), btn1.Viewport.Size);
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Assert.Equal (new Size (expectedWidth, expectedHeight), btn1.TextFormatter.ConstrainToSize);
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btn1.Dispose ();
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}
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[Fact]
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public void Button_HotKeyChanged_EventFires ()
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{
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var btn = new Button { Text = "_Yar" };
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object sender = null;
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KeyChangedEventArgs args = null;
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btn.HotKeyChanged += (s, e) =>
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{
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sender = s;
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args = e;
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};
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btn.HotKeyChanged += (s, e) =>
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{
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sender = s;
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args = e;
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};
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btn.HotKey = KeyCode.R;
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Assert.Same (btn, sender);
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Assert.Equal (KeyCode.Y, args.OldKey);
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Assert.Equal (KeyCode.R, args.NewKey);
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btn.HotKey = KeyCode.R;
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Assert.Same (btn, sender);
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Assert.Equal (KeyCode.Y, args.OldKey);
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Assert.Equal (KeyCode.R, args.NewKey);
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btn.Dispose ();
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}
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[Fact]
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public void Button_HotKeyChanged_EventFires_WithNone ()
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{
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var btn = new Button ();
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object sender = null;
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KeyChangedEventArgs args = null;
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btn.HotKeyChanged += (s, e) =>
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{
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sender = s;
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args = e;
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};
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btn.HotKey = KeyCode.R;
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Assert.Same (btn, sender);
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Assert.Equal (KeyCode.Null, args.OldKey);
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Assert.Equal (KeyCode.R, args.NewKey);
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btn.Dispose ();
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}
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[Fact]
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[SetupFakeDriver]
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public void Constructors_Defaults ()
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{
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// Override CM
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Button.DefaultShadow = ShadowStyle.None;
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var btn = new Button ();
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Assert.Equal (string.Empty, btn.Text);
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btn.BeginInit ();
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btn.EndInit ();
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btn.SetRelativeLayout (new (100, 100));
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Assert.Equal ($"{Glyphs.LeftBracket} {Glyphs.RightBracket}", btn.TextFormatter.Text);
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Assert.False (btn.IsDefault);
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Assert.Equal (Alignment.Center, btn.TextAlignment);
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Assert.Equal ('_', btn.HotKeySpecifier.Value);
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Assert.True (btn.CanFocus);
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Assert.Equal (new (0, 0, 4, 1), btn.Viewport);
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Assert.Equal (new (0, 0, 4, 1), btn.Frame);
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Assert.Equal ($"{Glyphs.LeftBracket} {Glyphs.RightBracket}", btn.TextFormatter.Text);
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Assert.False (btn.IsDefault);
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Assert.Equal (Alignment.Center, btn.TextAlignment);
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Assert.Equal ('_', btn.HotKeySpecifier.Value);
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Assert.True (btn.CanFocus);
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Assert.Equal (new (0, 0, 4, 1), btn.Viewport);
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Assert.Equal (new (0, 0, 4, 1), btn.Frame);
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Assert.Equal (string.Empty, btn.Title);
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Assert.Equal (KeyCode.Null, btn.HotKey);
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btn.Draw ();
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var expected = @$"
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{Glyphs.LeftBracket} {Glyphs.RightBracket}
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";
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DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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btn.Dispose ();
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btn = new () { Text = "_Test", IsDefault = true };
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btn.Layout ();
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Assert.Equal (new (10, 1), btn.TextFormatter.ConstrainToSize);
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btn.BeginInit ();
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btn.EndInit ();
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Assert.Equal ('_', btn.HotKeySpecifier.Value);
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Assert.Equal (Key.T, btn.HotKey);
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Assert.Equal ("_Test", btn.Text);
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Assert.Equal (
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$"{Glyphs.LeftBracket}{Glyphs.LeftDefaultIndicator} Test {Glyphs.RightDefaultIndicator}{Glyphs.RightBracket}",
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btn.TextFormatter.Format ()
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);
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Assert.True (btn.IsDefault);
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Assert.Equal (Alignment.Center, btn.TextAlignment);
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Assert.True (btn.CanFocus);
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btn.SetRelativeLayout (new (100, 100));
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// 0123456789012345678901234567890123456789
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// [* Test *]
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Assert.Equal ('_', btn.HotKeySpecifier.Value);
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Assert.Equal (10, btn.TextFormatter.Format ().Length);
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Assert.Equal (new (10, 1), btn.TextFormatter.ConstrainToSize);
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Assert.Equal (new (10, 1), btn.GetContentSize ());
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Assert.Equal (new (0, 0, 10, 1), btn.Viewport);
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Assert.Equal (new (0, 0, 10, 1), btn.Frame);
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Assert.Equal (KeyCode.T, btn.HotKey);
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btn.Dispose ();
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btn = new () { X = 1, Y = 2, Text = "_abc", IsDefault = true };
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btn.BeginInit ();
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btn.EndInit ();
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Assert.Equal ("_abc", btn.Text);
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Assert.Equal (Key.A, btn.HotKey);
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Assert.Equal (
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$"{Glyphs.LeftBracket}{Glyphs.LeftDefaultIndicator} abc {Glyphs.RightDefaultIndicator}{Glyphs.RightBracket}",
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btn.TextFormatter.Format ()
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);
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Assert.True (btn.IsDefault);
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Assert.Equal (Alignment.Center, btn.TextAlignment);
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Assert.Equal ('_', btn.HotKeySpecifier.Value);
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Assert.True (btn.CanFocus);
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Application.Driver?.ClearContents ();
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btn.Draw ();
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expected = @$"
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{Glyphs.LeftBracket}{Glyphs.LeftDefaultIndicator} abc {Glyphs.RightDefaultIndicator}{Glyphs.RightBracket}
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";
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DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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Assert.Equal (new (0, 0, 9, 1), btn.Viewport);
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Assert.Equal (new (1, 2, 9, 1), btn.Frame);
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btn.Dispose ();
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}
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[Fact]
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public void HotKeyChange_Works ()
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{
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var clicked = false;
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var btn = new Button { Text = "_Test" };
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btn.Accepting += (s, e) => clicked = true;
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Assert.Equal (KeyCode.T, btn.HotKey);
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Assert.False (btn.NewKeyDownEvent (Key.T)); // Button processes, but does not handle
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Assert.True (clicked);
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clicked = false;
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Assert.False (btn.NewKeyDownEvent (Key.T.WithAlt)); // Button processes, but does not handle
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Assert.True (clicked);
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clicked = false;
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btn.HotKey = KeyCode.E;
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Assert.False (btn.NewKeyDownEvent (Key.E.WithAlt)); // Button processes, but does not handle
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Assert.True (clicked);
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}
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[Theory]
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[InlineData (false, 0)]
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[InlineData (true, 1)]
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public void Space_Fires_Accept (bool focused, int expected)
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{
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var superView = new View
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{
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CanFocus = true
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};
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Button button = new ();
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button.CanFocus = focused;
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var acceptInvoked = 0;
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button.Accepting += (s, e) => acceptInvoked++;
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superView.Add (button);
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button.SetFocus ();
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Assert.Equal (focused, button.HasFocus);
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superView.NewKeyDownEvent (Key.Space);
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Assert.Equal (expected, acceptInvoked);
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superView.Dispose ();
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}
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[Theory]
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[InlineData (false, 0)]
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[InlineData (true, 1)]
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public void Enter_Fires_Accept (bool focused, int expected)
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{
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var superView = new View
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{
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CanFocus = true
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};
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Button button = new ();
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button.CanFocus = focused;
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var acceptInvoked = 0;
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button.Accepting += (s, e) => acceptInvoked++;
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superView.Add (button);
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button.SetFocus ();
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Assert.Equal (focused, button.HasFocus);
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superView.NewKeyDownEvent (Key.Enter);
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Assert.Equal (expected, acceptInvoked);
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superView.Dispose ();
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}
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[Theory]
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[InlineData (false, 1)]
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[InlineData (true, 1)]
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public void HotKey_Fires_Accept (bool focused, int expected)
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{
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var superView = new View
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{
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CanFocus = true
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};
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Button button = new ()
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{
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HotKey = Key.A
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};
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button.CanFocus = focused;
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var acceptInvoked = 0;
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button.Accepting += (s, e) => acceptInvoked++;
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superView.Add (button);
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button.SetFocus ();
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Assert.Equal (focused, button.HasFocus);
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superView.NewKeyDownEvent (Key.A);
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Assert.Equal (expected, acceptInvoked);
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superView.Dispose ();
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}
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/// <summary>
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/// This test demonstrates how to change the activation key for Button as described in the README.md keyboard
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/// handling section
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/// </summary>
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[Fact]
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[AutoInitShutdown]
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public void KeyBindingExample ()
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{
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var pressed = 0;
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var btn = new Button { Text = "Press Me" };
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btn.Accepting += (s, e) => pressed++;
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// The Button class supports the Default and Accept command
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Assert.Contains (Command.HotKey, btn.GetSupportedCommands ());
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Assert.Contains (Command.Accept, btn.GetSupportedCommands ());
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var top = new Toplevel ();
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top.Add (btn);
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Application.Begin (top);
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Assert.True (btn.HasFocus);
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// default keybinding is Space which results in Command.Accept (when focused)
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Application.RaiseKeyDownEvent (new ((KeyCode)' '));
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Assert.Equal (1, pressed);
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// remove the default keybinding (Space)
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btn.KeyBindings.Clear (Command.HotKey);
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btn.KeyBindings.Clear (Command.Accept);
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// After clearing the default keystroke the Space button no longer does anything for the Button
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Application.RaiseKeyDownEvent (new ((KeyCode)' '));
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Assert.Equal (1, pressed);
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// Set a new binding of b for the click (Accept) event
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btn.KeyBindings.Add (Key.B, Command.HotKey); // b will now trigger the Accept command (when focused or not)
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// now pressing B should call the button click event
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Application.RaiseKeyDownEvent (Key.B);
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Assert.Equal (2, pressed);
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// now pressing Shift-B should NOT call the button click event
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Application.RaiseKeyDownEvent (Key.B.WithShift);
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Assert.Equal (2, pressed);
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// now pressing Alt-B should NOT call the button click event
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Application.RaiseKeyDownEvent (Key.B.WithAlt);
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Assert.Equal (2, pressed);
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// now pressing Shift-Alt-B should NOT call the button click event
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Application.RaiseKeyDownEvent (Key.B.WithAlt.WithShift);
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Assert.Equal (2, pressed);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void KeyBindings_Command ()
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{
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var clicked = false;
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var btn = new Button { Text = "_Test" };
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btn.Accepting += (s, e) => clicked = true;
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var top = new Toplevel ();
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top.Add (btn);
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Application.Begin (top);
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// Hot key. Both alone and with alt
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Assert.Equal (KeyCode.T, btn.HotKey);
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Assert.False (btn.NewKeyDownEvent (Key.T)); // Button processes, but does not handle
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
Assert.False (btn.NewKeyDownEvent (Key.T.WithAlt));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
Assert.False (btn.NewKeyDownEvent (btn.HotKey));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
Assert.False (btn.NewKeyDownEvent (btn.HotKey));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
// IsDefault = false
|
|
// Space and Enter should work
|
|
Assert.False (btn.IsDefault);
|
|
Assert.False (btn.NewKeyDownEvent (Key.Enter));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
// IsDefault = true
|
|
// Space and Enter should work
|
|
btn.IsDefault = true;
|
|
Assert.False (btn.NewKeyDownEvent (Key.Enter));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
// Toplevel does not handle Enter, so it should get passed on to button
|
|
Assert.False (Application.Top.NewKeyDownEvent (Key.Enter));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
// Direct
|
|
Assert.False (btn.NewKeyDownEvent (Key.Enter));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
Assert.False (btn.NewKeyDownEvent (Key.Space));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
Assert.False (btn.NewKeyDownEvent (new ((KeyCode)'T')));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
// Change hotkey:
|
|
btn.Text = "Te_st";
|
|
Assert.False (btn.NewKeyDownEvent (btn.HotKey));
|
|
Assert.True (clicked);
|
|
clicked = false;
|
|
|
|
top.Dispose ();
|
|
}
|
|
|
|
[Fact]
|
|
public void HotKey_Command_Accepts ()
|
|
{
|
|
var button = new Button ();
|
|
var accepted = false;
|
|
|
|
button.Accepting += ButtonOnAccept;
|
|
button.InvokeCommand (Command.HotKey);
|
|
|
|
Assert.True (accepted);
|
|
button.Dispose ();
|
|
|
|
return;
|
|
|
|
void ButtonOnAccept (object sender, CommandEventArgs e) { accepted = true; }
|
|
}
|
|
|
|
[Fact]
|
|
public void Accept_Cancel_Event_OnAccept_Returns_True ()
|
|
{
|
|
var button = new Button ();
|
|
var acceptInvoked = false;
|
|
|
|
button.Accepting += ButtonAccept;
|
|
|
|
bool? ret = button.InvokeCommand (Command.Accept);
|
|
Assert.True (ret);
|
|
Assert.True (acceptInvoked);
|
|
|
|
button.Dispose ();
|
|
|
|
return;
|
|
|
|
void ButtonAccept (object sender, CommandEventArgs e)
|
|
{
|
|
acceptInvoked = true;
|
|
e.Handled = true;
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void Setting_Empty_Text_Sets_HoKey_To_KeyNull ()
|
|
{
|
|
var super = new View ();
|
|
var btn = new Button { Text = "_Test" };
|
|
super.Add (btn);
|
|
super.BeginInit ();
|
|
super.EndInit ();
|
|
|
|
Assert.Equal ("_Test", btn.Text);
|
|
Assert.Equal (KeyCode.T, btn.HotKey);
|
|
|
|
btn.Text = string.Empty;
|
|
Assert.Equal ("", btn.Text);
|
|
Assert.Equal (KeyCode.Null, btn.HotKey);
|
|
btn.Text = string.Empty;
|
|
Assert.Equal ("", btn.Text);
|
|
Assert.Equal (KeyCode.Null, btn.HotKey);
|
|
|
|
btn.Text = "Te_st";
|
|
Assert.Equal ("Te_st", btn.Text);
|
|
Assert.Equal (KeyCode.S, btn.HotKey);
|
|
super.Dispose ();
|
|
}
|
|
|
|
[Fact]
|
|
public void TestAssignTextToButton ()
|
|
{
|
|
View b = new Button { Text = "heya" };
|
|
Assert.Equal ("heya", b.Text);
|
|
Assert.Contains ("heya", b.TextFormatter.Text);
|
|
b.Text = "heyb";
|
|
Assert.Equal ("heyb", b.Text);
|
|
Assert.Contains ("heyb", b.TextFormatter.Text);
|
|
|
|
// with cast
|
|
Assert.Equal ("heyb", ((Button)b).Text);
|
|
b.Dispose ();
|
|
}
|
|
|
|
[Fact]
|
|
[AutoInitShutdown]
|
|
public void Update_Parameterless_Only_On_Or_After_Initialize ()
|
|
{
|
|
Button.DefaultShadow = ShadowStyle.None;
|
|
var btn = new Button { X = Pos.Center (), Y = Pos.Center (), Text = "Say Hello 你" };
|
|
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill () };
|
|
win.Add (btn);
|
|
var top = new Toplevel ();
|
|
top.Add (win);
|
|
|
|
Assert.False (btn.IsInitialized);
|
|
|
|
Application.Begin (top);
|
|
AutoInitShutdownAttribute.FakeResize(new Size(30, 5));
|
|
|
|
Assert.True (btn.IsInitialized);
|
|
Assert.Equal ("Say Hello 你", btn.Text);
|
|
Assert.Equal ($"{Glyphs.LeftBracket} {btn.Text} {Glyphs.RightBracket}", btn.TextFormatter.Text);
|
|
Assert.Equal (new (0, 0, 16, 1), btn.Viewport);
|
|
var btnTxt = $"{Glyphs.LeftBracket} {btn.Text} {Glyphs.RightBracket}";
|
|
|
|
var expected = @$"
|
|
┌────────────────────────────┐
|
|
│ │
|
|
│ {btnTxt} │
|
|
│ │
|
|
└────────────────────────────┘
|
|
";
|
|
|
|
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
|
|
Assert.Equal (new (0, 0, 30, 5), pos);
|
|
top.Dispose ();
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
|
|
[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
|
|
[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
|
|
[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
|
|
public void WantContinuousButtonPressed_True_ButtonClick_Accepts (MouseFlags pressed, MouseFlags released, MouseFlags clicked)
|
|
{
|
|
var me = new MouseEventArgs ();
|
|
|
|
var button = new Button
|
|
{
|
|
Width = 1,
|
|
Height = 1,
|
|
WantContinuousButtonPressed = true
|
|
};
|
|
|
|
var selectingCount = 0;
|
|
|
|
button.Selecting += (s, e) => selectingCount++;
|
|
var acceptedCount = 0;
|
|
|
|
button.Accepting += (s, e) =>
|
|
{
|
|
acceptedCount++;
|
|
e.Handled = true;
|
|
};
|
|
|
|
me = new ();
|
|
me.Flags = pressed;
|
|
button.NewMouseEvent (me);
|
|
Assert.Equal (0, selectingCount);
|
|
Assert.Equal (0, acceptedCount);
|
|
|
|
me = new ();
|
|
me.Flags = released;
|
|
button.NewMouseEvent (me);
|
|
Assert.Equal (0, selectingCount);
|
|
Assert.Equal (0, acceptedCount);
|
|
|
|
me = new ();
|
|
me.Flags = clicked;
|
|
button.NewMouseEvent (me);
|
|
Assert.Equal (1, selectingCount);
|
|
Assert.Equal (1, acceptedCount);
|
|
|
|
button.Dispose ();
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released)]
|
|
[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released)]
|
|
[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released)]
|
|
[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released)]
|
|
public void WantContinuousButtonPressed_True_ButtonPressRelease_Does_Not_Raise_Selected_Or_Accepted (MouseFlags pressed, MouseFlags released)
|
|
{
|
|
var me = new MouseEventArgs ();
|
|
|
|
var button = new Button
|
|
{
|
|
Width = 1,
|
|
Height = 1,
|
|
WantContinuousButtonPressed = true
|
|
};
|
|
|
|
var acceptedCount = 0;
|
|
|
|
button.Accepting += (s, e) =>
|
|
{
|
|
acceptedCount++;
|
|
e.Handled = true;
|
|
};
|
|
|
|
var selectingCount = 0;
|
|
|
|
button.Selecting += (s, e) =>
|
|
{
|
|
selectingCount++;
|
|
e.Handled = true;
|
|
};
|
|
|
|
me.Flags = pressed;
|
|
button.NewMouseEvent (me);
|
|
Assert.Equal (0, acceptedCount);
|
|
Assert.Equal (0, selectingCount);
|
|
|
|
me.Flags = released;
|
|
button.NewMouseEvent (me);
|
|
Assert.Equal (0, acceptedCount);
|
|
Assert.Equal (0, selectingCount);
|
|
|
|
button.Dispose ();
|
|
}
|
|
}
|