Files
Terminal.Gui/Tests/UnitTests/Views/CheckBoxTests.cs
Thomas Nind 51dda7e69f Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225)
* Consider width2 chars that are not IsBmp

* Apply same fix in WindowsDriver

* Explicitly use type of local variable

* Revert changes to WindowsDriver

* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16

* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode

* Fix some cursor issues (WIP)

* Remove concept of 'dirty rows' from v2 as its never actually used

* Remove damageRegion as it does nothing

* Make string builder to console writing simpler

* Radically simplify Write method

* Simplify conditional logic

* Simplify restoring cursor position

* Reference local variable for console buffer

* Reduce calls to ConsoleWrite by accumulating till attribute changes

* When resizing v2 16 color mode on windows, recreate the back buffer to match its size

* Fixes for VTS enabled

* Fix _lastSize never being assigned

* Fixes VTS for Force16Colors

* Fixes force16Colors in VTS

* Fixes escape sequences always echoing in non-VTS

* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line

* WIP Add base class for NetOutput

* Abstract away how we change attribute

* WIP - Make WindowsOutput use base class

* WIP working to fix set cursor position

* Remove commented out code

* Fixes legacy output mode

* Fixes size with no alt buffer supported on VTS and size restore after maximized.

* Fix set cursor which also fixes the broken surrogate pairs

* Add force parameter

* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V

* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle

* Ensure flush the input buffer before reset the console

* Flush input buffer before reset console in v2win

* Fixes issue in v2net not being refreshing the menu bar at start

* Only force layout and draw on size changed.

* Fix v2net issue not draw first line by forcing set cursor position

* Set _lastCursorPosition nullable and remove bool force from set cursor position

* Remove force parameter

* Add v2 version of fake driver attribute

* Make direct replacement and wire up window resizing events

* Update casts to use V2 fake driver instead

* Adjust interfaces to expose less internals

* Fix not raising iteration event in v2

* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example

* Sketch adding component factory

* Create relevant fake component factories

* Add window size monitor into factory

* Fake size monitor injecting

* Add helper for faking console resize in AutoInitShutdown tests

* Fix size setting in FakeDriverV2

* Switch to new method

* Fix IsLegacy becoming false when using blank constructor

* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels

* Fix tests

* Remove auto init

* Restore conditional compilation stuff

* Restore 'if running unit tests' logic

* Check only for the output being specific classes for the suppression

* Fix ShadowView blowing up with index out of bounds error

* Fix resize in fluent tests

* Fix for people using Iteration call directly

* Fix more calls to iteration to use
        AutoInitShutdownAttribute.RunIteration ();

* Add comment

* Remove assumption that Run with prior view not disposed should throw

* Fix timings in Dialog_Opened_From_Another_Dialog

* Fix Zero_Buttons_Works

* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting

* Fix iteration counts on MessageBoxTests

* Fix WizartTests and DrawTests_Ruler

* Implement SendKeys into ConsoleDriverFacade

* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover

* Add missing dispose call to test

* Fix support for Esc in facade SendKeys

* Fix AutocompleteTests

* Fix various tests

* Replace LayoutAndDraw with run iteration

* Fix draw issues

* fix draw order

* Fix run iteration calls

* Fix unit tests

* Fix SendKeys in facade.

* Manipulate upper and lower cases.

* Add IsValidInput method to the interface.

* Fix SendKeys scenario

* Fixes surrogate pairs in the label

* Make tests more sensible - they are testing draw functionality.  Callbacks do not need to happen in Iteration method

* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose

* Delete extra create input call

* Fix mocks and order of exceptions thrown in Run when things are not initialized

* Revert use of `MapConsoleKeyInfoToKeyCode`

* Ignore casing as it is not what test is really about

* Clear application top and top levels before each auto init shutdown test

* Fix for unstable tests

* Restore actually working SendKeys code

* option to pass logger in fluent ctor

* restore ToArray

* Fix SendKeys method and add extension to unit test

* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code

* Remove unnecessary hack

* Using only KeyCode for rKeys

* Recover modifier keys in surrogate pairs

* Reformat

* Remove iteration limit for benchmarking in v2

* remove iteration delay to identify bugs

* Remove nudge to unique key and make Then run on UI thread

* fix fluid assertions

* Ensure UI operations all happen on UI thread

* Add explicit error for WaitIteration during an invoke

* Remove timeout added for debug

* Catch failing asserts better

* Fix screenshot

* Fix null ref

* Fix race condition in processing input

* Test fixing

* Standardize asserts

* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed

* fix bad merge

* Make logs access threadsafe

* add extra wait to remove race between iteration end and assert

* Code cleanup

* Remove test for crash on access Cancelled after dispose as this is no longer a restriction

* Change resize console to run on UI thread - fixing race condition with redrawing

* Restore original frame rate after test

* Restore nudge to unique key

* Code Cleanup

* Fix for cascading failures when an assert fails in a specific test

* fix for bad merge

* Address PR feedback

* Move classes to seperate files and add xmldoc

* xml doc warnings

* More xml comments docs

* Fix spelling

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-09-10 10:01:57 -06:00

633 lines
21 KiB
C#

using System.ComponentModel;
using UnitTests;
using Xunit.Abstractions;
// ReSharper disable AccessToModifiedClosure
namespace Terminal.Gui.ViewsTests;
public class CheckBoxTests (ITestOutputHelper output)
{
private static readonly Size _size25x1 = new (25, 1);
[Theory]
[InlineData ("01234", 0, 0, 0, 0)]
[InlineData ("01234", 1, 0, 1, 0)]
[InlineData ("01234", 0, 1, 0, 1)]
[InlineData ("01234", 1, 1, 1, 1)]
[InlineData ("01234", 10, 1, 10, 1)]
[InlineData ("01234", 10, 3, 10, 3)]
[InlineData ("0_1234", 0, 0, 0, 0)]
[InlineData ("0_1234", 1, 0, 1, 0)]
[InlineData ("0_1234", 0, 1, 0, 1)]
[InlineData ("0_1234", 1, 1, 1, 1)]
[InlineData ("0_1234", 10, 1, 10, 1)]
[InlineData ("0_12你", 10, 3, 10, 3)]
[InlineData ("0_12你", 0, 0, 0, 0)]
[InlineData ("0_12你", 1, 0, 1, 0)]
[InlineData ("0_12你", 0, 1, 0, 1)]
[InlineData ("0_12你", 1, 1, 1, 1)]
[InlineData ("0_12你", 10, 1, 10, 1)]
public void CheckBox_AbsoluteSize_Text (string text, int width, int height, int expectedWidth, int expectedHeight)
{
var checkBox = new CheckBox
{
X = 0,
Y = 0,
Width = width,
Height = height,
Text = text
};
checkBox.Layout ();
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Frame.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Viewport.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.TextFormatter.ConstrainToSize);
checkBox.Dispose ();
}
[Theory]
[InlineData (0, 0, 0, 0)]
[InlineData (1, 0, 1, 0)]
[InlineData (0, 1, 0, 1)]
[InlineData (1, 1, 1, 1)]
[InlineData (10, 1, 10, 1)]
[InlineData (10, 3, 10, 3)]
public void CheckBox_AbsoluteSize_DefaultText (int width, int height, int expectedWidth, int expectedHeight)
{
var checkBox = new CheckBox
{
X = 0,
Y = 0,
Width = width,
Height = height
};
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Frame.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Viewport.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.TextFormatter.ConstrainToSize);
checkBox.Dispose ();
}
// Test that Title and Text are the same
[Fact]
public void Text_Mirrors_Title ()
{
var view = new CheckBox ();
view.Title = "Hello";
Assert.Equal ("Hello", view.Title);
Assert.Equal ("Hello", view.TitleTextFormatter.Text);
Assert.Equal ("Hello", view.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} Hello", view.TextFormatter.Text);
}
[Fact]
public void Title_Mirrors_Text ()
{
var view = new CheckBox ();
view.Text = "Hello";
Assert.Equal ("Hello", view.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} Hello", view.TextFormatter.Text);
Assert.Equal ("Hello", view.Title);
Assert.Equal ("Hello", view.TitleTextFormatter.Text);
}
[Fact]
public void Constructors_Defaults ()
{
var ckb = new CheckBox ();
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.UnChecked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal (string.Empty, ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} ", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (0, 0, 2, 1), ckb.Frame);
ckb = new () { Text = "Test", CheckedState = CheckState.Checked };
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.Checked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal ("Test", ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateChecked} Test", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (0, 0, 6, 1), ckb.Frame);
ckb = new () { Text = "Test", X = 1, Y = 2 };
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.UnChecked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal ("Test", ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} Test", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (1, 2, 6, 1), ckb.Frame);
ckb = new () { Text = "Test", X = 3, Y = 4, CheckedState = CheckState.Checked };
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.Checked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal ("Test", ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateChecked} Test", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (3, 4, 6, 1), ckb.Frame);
}
[Fact]
[SetupFakeDriver]
public void AllowCheckStateNone_Get_Set ()
{
var checkBox = new CheckBox { Text = "Check this out 你" };
checkBox.HasFocus = true;
Assert.True (checkBox.HasFocus);
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
// Select with keyboard
Assert.True (checkBox.NewKeyDownEvent (Key.Space));
Assert.Equal (CheckState.Checked, checkBox.CheckedState);
// Select with mouse
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
checkBox.AllowCheckStateNone = true;
Assert.True (checkBox.NewKeyDownEvent (Key.Space));
Assert.Equal (CheckState.None, checkBox.CheckedState);
checkBox.Draw ();
checkBox.AllowCheckStateNone = false;
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Application.ResetState();
}
[Fact]
public void Commands_Select ()
{
Application.Navigation = new ();
Application.Top = new ();
View otherView = new () { CanFocus = true };
var ckb = new CheckBox ();
Application.Top.Add (ckb, otherView);
Application.Top.SetFocus ();
Assert.True (ckb.HasFocus);
var checkedStateChangingCount = 0;
ckb.CheckedStateChanging += (s, e) => checkedStateChangingCount++;
var selectCount = 0;
ckb.Selecting += (s, e) => selectCount++;
var acceptCount = 0;
ckb.Accepting += (s, e) => acceptCount++;
Assert.Equal (CheckState.UnChecked, ckb.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (0, acceptCount);
Assert.Equal (Key.Empty, ckb.HotKey);
// Test while focused
ckb.Text = "_Test";
Assert.Equal (Key.T, ckb.HotKey);
ckb.NewKeyDownEvent (Key.T);
Assert.Equal (CheckState.Checked, ckb.CheckedState);
Assert.Equal (1, checkedStateChangingCount);
Assert.Equal (1, selectCount);
Assert.Equal (0, acceptCount);
ckb.Text = "T_est";
Assert.Equal (Key.E, ckb.HotKey);
ckb.NewKeyDownEvent (Key.E.WithAlt);
Assert.Equal (2, checkedStateChangingCount);
Assert.Equal (2, selectCount);
Assert.Equal (0, acceptCount);
ckb.NewKeyDownEvent (Key.Space);
Assert.Equal (3, checkedStateChangingCount);
Assert.Equal (3, selectCount);
Assert.Equal (0, acceptCount);
ckb.NewKeyDownEvent (Key.Enter);
Assert.Equal (3, checkedStateChangingCount);
Assert.Equal (3, selectCount);
Assert.Equal (1, acceptCount);
Application.Top.Dispose ();
Application.ResetState ();
}
[Fact]
public void Accept_Cancel_Event_OnAccept_Returns_True ()
{
var ckb = new CheckBox ();
var acceptInvoked = false;
ckb.Accepting += ViewOnAccept;
bool? ret = ckb.InvokeCommand (Command.Accept);
Assert.True (ret);
Assert.True (acceptInvoked);
return;
void ViewOnAccept (object sender, CommandEventArgs e)
{
acceptInvoked = true;
e.Handled = true;
}
}
#region Mouse Tests
[Fact]
[SetupFakeDriver]
public void Mouse_Click_Selects ()
{
var checkBox = new CheckBox { Text = "_Checkbox" };
Assert.True (checkBox.CanFocus);
var checkedStateChangingCount = 0;
checkBox.CheckedStateChanging += (s, e) => checkedStateChangingCount++;
var selectCount = 0;
checkBox.Selecting += (s, e) => selectCount++;
var acceptCount = 0;
checkBox.Accepting += (s, e) => acceptCount++;
checkBox.HasFocus = true;
Assert.True (checkBox.HasFocus);
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (0, acceptCount);
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.Checked, checkBox.CheckedState);
Assert.Equal (1, checkedStateChangingCount);
Assert.Equal (1, selectCount);
Assert.Equal (0, acceptCount);
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (2, checkedStateChangingCount);
Assert.Equal (2, selectCount);
Assert.Equal (0, acceptCount);
checkBox.AllowCheckStateNone = true;
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.None, checkBox.CheckedState);
Assert.Equal (3, checkedStateChangingCount);
Assert.Equal (3, selectCount);
Assert.Equal (0, acceptCount);
}
[Fact]
[SetupFakeDriver]
public void Mouse_DoubleClick_Accepts ()
{
var checkBox = new CheckBox { Text = "_Checkbox" };
Assert.True (checkBox.CanFocus);
var checkedStateChangingCount = 0;
checkBox.CheckedStateChanging += (s, e) => checkedStateChangingCount++;
var selectCount = 0;
checkBox.Selecting += (s, e) => selectCount++;
var acceptCount = 0;
checkBox.Accepting += (s, e) =>
{
acceptCount++;
e.Handled = true;
};
checkBox.HasFocus = true;
Assert.True (checkBox.HasFocus);
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (0, acceptCount);
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1DoubleClicked }));
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (1, acceptCount);
}
#endregion Mouse Tests
[Fact]
[AutoInitShutdown]
public void TextAlignment_Centered ()
{
var checkBox = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check this out 你",
TextAlignment = Alignment.Center,
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
AutoInitShutdownAttribute.FakeResize (new Size (30, 5));
Assert.Equal (Alignment.Center, checkBox.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox.Frame);
Assert.Equal (_size25x1, checkBox.TextFormatter.ConstrainToSize);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateUnChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
checkBox.CheckedState = CheckState.Checked;
Application.LayoutAndDrawImpl ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void TextAlignment_Justified ()
{
var checkBox1 = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check first out 你",
TextAlignment = Alignment.Fill,
Width = 25
};
var checkBox2 = new CheckBox
{
X = 1,
Y = Pos.Bottom (checkBox1),
Text = "Check second out 你",
TextAlignment = Alignment.Fill,
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox1, checkBox2);
var top = new Toplevel ();
top.Add (win);
RunState rs = Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(30, 6));
Assert.Equal (Alignment.Fill, checkBox1.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox1.Frame);
Assert.Equal (Alignment.Fill, checkBox2.TextAlignment);
Assert.Equal (new (1, 2, 25, 1), checkBox2.Frame);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateUnChecked} Check first out 你 │
│ {Glyphs.CheckStateUnChecked} Check second out 你 │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 6), pos);
checkBox1.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (1, 1, 25, 1), checkBox1.Frame);
Assert.Equal (_size25x1, checkBox1.TextFormatter.ConstrainToSize);
checkBox2.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (1, 2, 25, 1), checkBox2.Frame);
Assert.Equal (_size25x1, checkBox2.TextFormatter.ConstrainToSize);
AutoInitShutdownAttribute.RunIteration ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateChecked} Check first out 你 │
│ {Glyphs.CheckStateChecked} Check second out 你 │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 6), pos);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void TextAlignment_Left ()
{
var checkBox = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check this out 你",
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(30, 5));
Assert.Equal (Alignment.Start, checkBox.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox.Frame);
Assert.Equal (_size25x1, checkBox.TextFormatter.ConstrainToSize);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateUnChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
checkBox.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void TextAlignment_Right ()
{
var checkBox = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check this out 你",
TextAlignment = Alignment.End,
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(30, 5));
Assert.Equal (Alignment.End, checkBox.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox.Frame);
Assert.Equal (_size25x1, checkBox.TextFormatter.ConstrainToSize);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ Check this out 你 {Glyphs.CheckStateUnChecked} │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
checkBox.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ Check this out 你 {Glyphs.CheckStateChecked} │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
top.Dispose ();
}
[Fact]
public void HotKey_Command_Does_Not_Fire_Accept ()
{
var cb = new CheckBox ();
var accepted = false;
cb.Accepting += CheckBoxOnAccept;
cb.InvokeCommand (Command.HotKey);
Assert.False (accepted);
return;
void CheckBoxOnAccept (object sender, CommandEventArgs e) { accepted = true; }
}
[Theory]
[InlineData (CheckState.Checked)]
[InlineData (CheckState.UnChecked)]
[InlineData (CheckState.None)]
public void Selected_Handle_Event_Does_Not_Prevent_Change (CheckState initialState)
{
var ckb = new CheckBox { AllowCheckStateNone = true };
var checkedInvoked = false;
ckb.CheckedState = initialState;
ckb.Selecting += OnSelecting;
Assert.Equal (initialState, ckb.CheckedState);
bool? ret = ckb.InvokeCommand (Command.Select);
Assert.True (ret);
Assert.True (checkedInvoked);
Assert.NotEqual (initialState, ckb.CheckedState);
return;
void OnSelecting (object sender, CommandEventArgs e)
{
checkedInvoked = true;
e.Handled = true;
}
}
[Theory]
[InlineData (CheckState.Checked)]
[InlineData (CheckState.UnChecked)]
[InlineData (CheckState.None)]
public void CheckedStateChanging_Cancel_Event_Prevents_Change (CheckState initialState)
{
var ckb = new CheckBox { AllowCheckStateNone = true };
var checkedInvoked = false;
ckb.CheckedState = initialState;
ckb.CheckedStateChanging += OnCheckedStateChanging;
Assert.Equal (initialState, ckb.CheckedState);
// AdvanceCheckState returns false if the state was changed, true if it was cancelled, null if it was not changed
bool? ret = ckb.AdvanceCheckState ();
Assert.True (ret);
Assert.True (checkedInvoked);
Assert.Equal (initialState, ckb.CheckedState);
return;
void OnCheckedStateChanging (object sender, ResultEventArgs<CheckState> e)
{
checkedInvoked = true;
e.Handled = true;
}
}
}