mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
324 lines
11 KiB
C#
324 lines
11 KiB
C#
using System.Text;
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using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class TreeTableSourceTests : IDisposable
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{
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private readonly Rune _origChecked;
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private readonly Rune _origUnchecked;
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private readonly ITestOutputHelper _output;
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public TreeTableSourceTests (ITestOutputHelper output)
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{
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_output = output;
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_origChecked = Glyphs.CheckStateChecked;
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_origUnchecked = Glyphs.CheckStateUnChecked;
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Glyphs.CheckStateChecked = new Rune ('☑');
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Glyphs.CheckStateUnChecked = new Rune ('☐');
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}
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public void Dispose ()
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{
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Glyphs.CheckStateChecked = _origChecked;
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Glyphs.CheckStateUnChecked = _origUnchecked;
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}
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[Fact]
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[SetupFakeDriver]
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public void TestTreeTableSource_BasicExpanding_WithKeyboard ()
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{
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((IFakeDriverV2)Application.Driver!).SetBufferSize (100, 100);
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TableView tv = GetTreeTable (out _);
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tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
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tv.Draw ();
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var expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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Assert.Equal (2, tv.Table.Rows);
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// top left is selected cell
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (0, tv.SelectedColumn);
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// when pressing right we should expand the top route
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tv.NewKeyDownEvent (Key.CursorRight);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├─────────────────┼────────────────────┤
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│├-Lost Highway │Exciting night road │
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││ ├─Ford Trans-Am│Talking thunderbird │
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││ └─DeLorean │Time travelling car │
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│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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// when pressing left we should collapse the top route again
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tv.NewKeyDownEvent (Key.CursorLeft);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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}
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[Fact]
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[SetupFakeDriver]
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public void TestTreeTableSource_BasicExpanding_WithMouse ()
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{
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((IFakeDriverV2)Application.Driver!).SetBufferSize (100, 100);
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TableView tv = GetTreeTable (out _);
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tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
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View.SetClipToScreen ();
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tv.Draw ();
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var expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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Assert.Equal (2, tv.Table.Rows);
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// top left is selected cell
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (0, tv.SelectedColumn);
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Assert.True (tv.NewMouseEvent (new MouseEventArgs { Position = new (2, 2), Flags = MouseFlags.Button1Clicked }));
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├─────────────────┼────────────────────┤
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│├-Lost Highway │Exciting night road │
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││ ├─Ford Trans-Am│Talking thunderbird │
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││ └─DeLorean │Time travelling car │
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│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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// Clicking to the right/left of the expand/collapse does nothing
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tv.NewMouseEvent (new MouseEventArgs { Position = new (3, 2), Flags = MouseFlags.Button1Clicked });
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tv.Draw ();
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DriverAssert.AssertDriverContentsAre (expected, _output);
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tv.NewMouseEvent (new MouseEventArgs { Position = new (1, 2), Flags = MouseFlags.Button1Clicked });
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tv.Draw ();
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DriverAssert.AssertDriverContentsAre (expected, _output);
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// Clicking on the + again should collapse
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tv.NewMouseEvent (new MouseEventArgs { Position = new (2, 2), Flags = MouseFlags.Button1Clicked });
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│Name │Description │
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├──────────────┼───────────────────────┤
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│├+Lost Highway│Exciting night road │
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│└+Route 66 │Great race course │";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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}
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[Fact]
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[AutoInitShutdown]
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public void TestTreeTableSource_CombinedWithCheckboxes ()
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{
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Toplevel top = new ();
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TableView tv = GetTreeTable (out TreeView<IDescribedThing> treeSource);
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CheckBoxTableSourceWrapperByIndex checkSource;
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tv.Table = checkSource = new CheckBoxTableSourceWrapperByIndex (tv, tv.Table);
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tv.Style.GetOrCreateColumnStyle (2).MinAcceptableWidth = 1;
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top.Add (tv);
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Application.Begin (top);
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tv.Draw ();
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var expected =
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@"
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│ │Name │Description │
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├─┼──────────────┼─────────────────────┤
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│☐│├+Lost Highway│Exciting night road │
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│☐│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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Assert.Equal (2, tv.Table.Rows);
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// top left is selected cell
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (0, tv.SelectedColumn);
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// when pressing right we move to tree column
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tv.NewKeyDownEvent (Key.CursorRight);
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// now we are in tree column
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Assert.Equal (0, tv.SelectedRow);
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Assert.Equal (1, tv.SelectedColumn);
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Application.RaiseKeyDownEvent (Key.CursorRight);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│ │Name │Description │
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├─┼─────────────────┼──────────────────┤
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│☐│├-Lost Highway │Exciting night roa│
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│☐││ ├─Ford Trans-Am│Talking thunderbir│
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│☐││ └─DeLorean │Time travelling ca│
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│☐│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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tv.NewKeyDownEvent (Key.CursorDown);
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tv.NewKeyDownEvent (Key.Space);
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View.SetClipToScreen ();
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tv.Draw ();
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expected =
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@"
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│ │Name │Description │
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├─┼─────────────────┼──────────────────┤
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│☐│├-Lost Highway │Exciting night roa│
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│☒││ ├─Ford Trans-Am│Talking thunderbir│
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│☐││ └─DeLorean │Time travelling ca│
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│☐│└+Route 66 │Great race course │
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";
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DriverAssert.AssertDriverContentsAre (expected, _output);
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IDescribedThing [] selectedObjects = checkSource.CheckedRows.Select (treeSource.GetObjectOnRow).ToArray ();
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IDescribedThing selected = Assert.Single (selectedObjects);
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Assert.Equal ("Ford Trans-Am", selected.Name);
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Assert.Equal ("Talking thunderbird car", selected.Description);
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top.Dispose ();
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}
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private TableView GetTreeTable (out TreeView<IDescribedThing> tree)
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{
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var tableView = new TableView ();
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tableView.SchemeName = "TopLevel";
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tableView.Viewport = new Rectangle (0, 0, 40, 6);
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tableView.Style.ShowHorizontalHeaderUnderline = true;
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tableView.Style.ShowHorizontalHeaderOverline = false;
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tableView.Style.AlwaysShowHeaders = true;
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tableView.Style.SmoothHorizontalScrolling = true;
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tree = new TreeView<IDescribedThing> ();
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tree.AspectGetter = d => d.Name;
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tree.TreeBuilder = new DelegateTreeBuilder<IDescribedThing> (
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d => d is Road r
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? r.Traffic
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: Enumerable.Empty<IDescribedThing> ()
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);
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tree.AddObject (
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new Road
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{
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Name = "Lost Highway",
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Description = "Exciting night road",
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Traffic = new List<Car>
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{
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new () { Name = "Ford Trans-Am", Description = "Talking thunderbird car" },
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new () { Name = "DeLorean", Description = "Time travelling car" }
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}
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}
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);
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tree.AddObject (
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new Road
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{
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Name = "Route 66",
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Description = "Great race course",
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Traffic = new List<Car>
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{
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new () { Name = "Pink Compact", Description = "Penelope Pitstop's car" },
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new () { Name = "Mean Machine", Description = "Dick Dastardly's car" }
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}
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}
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);
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tableView.Table = new TreeTableSource<IDescribedThing> (
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tableView,
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"Name",
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tree,
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new Dictionary<string, Func<IDescribedThing, object>> { { "Description", d => d.Description } }
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);
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tableView.BeginInit ();
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tableView.EndInit ();
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tableView.LayoutSubViews ();
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var top = new Toplevel ();
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top.Add (tableView);
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top.SetFocus ();
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Assert.Equal (tableView, top.MostFocused);
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return tableView;
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}
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private class Car : IDescribedThing
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{
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public string Name { get; set; }
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public string Description { get; set; }
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}
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private interface IDescribedThing
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{
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string Description { get; }
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string Name { get; }
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}
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private class Road : IDescribedThing
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{
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public List<Car> Traffic { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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}
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}
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