Files
Terminal.Gui/Tests/UnitTests/Views/WindowTests.cs
Thomas Nind 51dda7e69f Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225)
* Consider width2 chars that are not IsBmp

* Apply same fix in WindowsDriver

* Explicitly use type of local variable

* Revert changes to WindowsDriver

* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16

* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode

* Fix some cursor issues (WIP)

* Remove concept of 'dirty rows' from v2 as its never actually used

* Remove damageRegion as it does nothing

* Make string builder to console writing simpler

* Radically simplify Write method

* Simplify conditional logic

* Simplify restoring cursor position

* Reference local variable for console buffer

* Reduce calls to ConsoleWrite by accumulating till attribute changes

* When resizing v2 16 color mode on windows, recreate the back buffer to match its size

* Fixes for VTS enabled

* Fix _lastSize never being assigned

* Fixes VTS for Force16Colors

* Fixes force16Colors in VTS

* Fixes escape sequences always echoing in non-VTS

* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line

* WIP Add base class for NetOutput

* Abstract away how we change attribute

* WIP - Make WindowsOutput use base class

* WIP working to fix set cursor position

* Remove commented out code

* Fixes legacy output mode

* Fixes size with no alt buffer supported on VTS and size restore after maximized.

* Fix set cursor which also fixes the broken surrogate pairs

* Add force parameter

* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V

* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle

* Ensure flush the input buffer before reset the console

* Flush input buffer before reset console in v2win

* Fixes issue in v2net not being refreshing the menu bar at start

* Only force layout and draw on size changed.

* Fix v2net issue not draw first line by forcing set cursor position

* Set _lastCursorPosition nullable and remove bool force from set cursor position

* Remove force parameter

* Add v2 version of fake driver attribute

* Make direct replacement and wire up window resizing events

* Update casts to use V2 fake driver instead

* Adjust interfaces to expose less internals

* Fix not raising iteration event in v2

* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example

* Sketch adding component factory

* Create relevant fake component factories

* Add window size monitor into factory

* Fake size monitor injecting

* Add helper for faking console resize in AutoInitShutdown tests

* Fix size setting in FakeDriverV2

* Switch to new method

* Fix IsLegacy becoming false when using blank constructor

* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels

* Fix tests

* Remove auto init

* Restore conditional compilation stuff

* Restore 'if running unit tests' logic

* Check only for the output being specific classes for the suppression

* Fix ShadowView blowing up with index out of bounds error

* Fix resize in fluent tests

* Fix for people using Iteration call directly

* Fix more calls to iteration to use
        AutoInitShutdownAttribute.RunIteration ();

* Add comment

* Remove assumption that Run with prior view not disposed should throw

* Fix timings in Dialog_Opened_From_Another_Dialog

* Fix Zero_Buttons_Works

* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting

* Fix iteration counts on MessageBoxTests

* Fix WizartTests and DrawTests_Ruler

* Implement SendKeys into ConsoleDriverFacade

* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover

* Add missing dispose call to test

* Fix support for Esc in facade SendKeys

* Fix AutocompleteTests

* Fix various tests

* Replace LayoutAndDraw with run iteration

* Fix draw issues

* fix draw order

* Fix run iteration calls

* Fix unit tests

* Fix SendKeys in facade.

* Manipulate upper and lower cases.

* Add IsValidInput method to the interface.

* Fix SendKeys scenario

* Fixes surrogate pairs in the label

* Make tests more sensible - they are testing draw functionality.  Callbacks do not need to happen in Iteration method

* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose

* Delete extra create input call

* Fix mocks and order of exceptions thrown in Run when things are not initialized

* Revert use of `MapConsoleKeyInfoToKeyCode`

* Ignore casing as it is not what test is really about

* Clear application top and top levels before each auto init shutdown test

* Fix for unstable tests

* Restore actually working SendKeys code

* option to pass logger in fluent ctor

* restore ToArray

* Fix SendKeys method and add extension to unit test

* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code

* Remove unnecessary hack

* Using only KeyCode for rKeys

* Recover modifier keys in surrogate pairs

* Reformat

* Remove iteration limit for benchmarking in v2

* remove iteration delay to identify bugs

* Remove nudge to unique key and make Then run on UI thread

* fix fluid assertions

* Ensure UI operations all happen on UI thread

* Add explicit error for WaitIteration during an invoke

* Remove timeout added for debug

* Catch failing asserts better

* Fix screenshot

* Fix null ref

* Fix race condition in processing input

* Test fixing

* Standardize asserts

* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed

* fix bad merge

* Make logs access threadsafe

* add extra wait to remove race between iteration end and assert

* Code cleanup

* Remove test for crash on access Cancelled after dispose as this is no longer a restriction

* Change resize console to run on UI thread - fixing race condition with redrawing

* Restore original frame rate after test

* Restore nudge to unique key

* Code Cleanup

* Fix for cascading failures when an assert fails in a specific test

* fix for bad merge

* Address PR feedback

* Move classes to seperate files and add xmldoc

* xml doc warnings

* More xml comments docs

* Fix spelling

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-09-10 10:01:57 -06:00

195 lines
8.4 KiB
C#

using UnitTests;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewsTests;
public class WindowTests (ITestOutputHelper output)
{
[Fact]
[AutoInitShutdown]
public void Activating_MenuBar_By_Alt_Key_Does_Not_Throw ()
{
var menu = new MenuBar
{
Menus =
[
new MenuBarItem ("Child", new MenuItem [] { new ("_Create Child", "", null) })
]
};
var win = new Window ();
win.Add (menu);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
Exception exception = Record.Exception (() => win.NewKeyDownEvent (KeyCode.AltMask));
Assert.Null (exception);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void MenuBar_And_StatusBar_Inside_Window ()
{
var menu = new MenuBar
{
Menus =
[
new MenuBarItem ("File", new MenuItem [] { new ("Open", "", null), new ("Quit", "", null) }),
new MenuBarItem (
"Edit",
new MenuItem [] { new ("Copy", "", null) }
)
]
};
var sb = new StatusBar ();
var fv = new FrameView { Y = 1, Width = Dim.Fill (), Height = Dim.Fill (1), Title = "Frame View", BorderStyle = LineStyle.Single };
var win = new Window ();
win.Add (menu, sb, fv);
Toplevel top = new ();
top.Add (win);
Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(20, 10));
DriverAssert.AssertDriverContentsWithFrameAre (
@"
┌──────────────────┐
│ File Edit │
│┌┤Frame View├────┐│
││ ││
││ ││
││ ││
││ ││
│└────────────────┘│
│ │
└──────────────────┘",
output
);
AutoInitShutdownAttribute.FakeResize(new Size(40, 20));
DriverAssert.AssertDriverContentsWithFrameAre (
@"
┌──────────────────────────────────────┐
│ File Edit │
│┌┤Frame View├────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────┘│
│ │
└──────────────────────────────────────┘",
output
);
AutoInitShutdownAttribute.FakeResize(new Size(20, 10));
DriverAssert.AssertDriverContentsWithFrameAre (
@"
┌──────────────────┐
│ File Edit │
│┌┤Frame View├────┐│
││ ││
││ ││
││ ││
││ ││
│└────────────────┘│
│ │
└──────────────────┘",
output
);
top.Dispose ();
}
[Fact]
public void New_Initializes ()
{
// Parameterless
using var defaultWindow = new Window ();
defaultWindow.Layout ();
Assert.NotNull (defaultWindow);
Assert.Equal (string.Empty, defaultWindow.Title);
// Toplevels have Width/Height set to Dim.Fill
// If there's no SuperView, Top, or Driver, the default Fill width is int.MaxValue
Assert.Equal ($"Window(){defaultWindow.Frame}", defaultWindow.ToString ());
Assert.True (defaultWindow.CanFocus);
Assert.False (defaultWindow.HasFocus);
Assert.Equal (new Rectangle (0, 0, Application.Screen.Width - 2, Application.Screen.Height - 2), defaultWindow.Viewport);
Assert.Equal (new Rectangle (0, 0, Application.Screen.Width, Application.Screen.Height), defaultWindow.Frame);
Assert.Null (defaultWindow.Focused);
Assert.NotNull (defaultWindow.GetScheme ());
Assert.Equal (0, defaultWindow.X);
Assert.Equal (0, defaultWindow.Y);
Assert.Equal (Dim.Fill (), defaultWindow.Width);
Assert.Equal (Dim.Fill (), defaultWindow.Height);
Assert.False (defaultWindow.IsCurrentTop);
Assert.Empty (defaultWindow.Id);
Assert.False (defaultWindow.WantContinuousButtonPressed);
Assert.False (defaultWindow.WantMousePositionReports);
Assert.Null (defaultWindow.SuperView);
Assert.Null (defaultWindow.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, defaultWindow.TextDirection);
Assert.Equal (ViewArrangement.Overlapped, defaultWindow.Arrangement);
// Empty Rect
using var windowWithFrameRectEmpty = new Window { Frame = Rectangle.Empty, Title = "title" };
windowWithFrameRectEmpty.Layout ();
Assert.NotNull (windowWithFrameRectEmpty);
Assert.Equal ("title", windowWithFrameRectEmpty.Title);
Assert.True (windowWithFrameRectEmpty.CanFocus);
Assert.False (windowWithFrameRectEmpty.HasFocus);
Assert.Null (windowWithFrameRectEmpty.Focused);
Assert.NotNull (windowWithFrameRectEmpty.GetScheme ());
Assert.Equal (0, windowWithFrameRectEmpty.X);
Assert.Equal (0, windowWithFrameRectEmpty.Y);
Assert.Equal (0, windowWithFrameRectEmpty.Width);
Assert.Equal (0, windowWithFrameRectEmpty.Height);
Assert.False (windowWithFrameRectEmpty.IsCurrentTop);
Assert.False (windowWithFrameRectEmpty.WantContinuousButtonPressed);
Assert.False (windowWithFrameRectEmpty.WantMousePositionReports);
Assert.Null (windowWithFrameRectEmpty.SuperView);
Assert.Null (windowWithFrameRectEmpty.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrameRectEmpty.TextDirection);
// Rect with values
using var windowWithFrame1234 = new Window ( );
windowWithFrame1234.Frame = new (1, 2, 3, 4);
windowWithFrame1234.Title = "title";
Assert.Equal ("title", windowWithFrame1234.Title);
Assert.NotNull (windowWithFrame1234);
Assert.Equal ($"Window(){windowWithFrame1234.Frame}", windowWithFrame1234.ToString ());
Assert.True (windowWithFrame1234.CanFocus);
Assert.False (windowWithFrame1234.HasFocus);
Assert.Equal (new (0, 0, 1, 2), windowWithFrame1234.Viewport);
Assert.Equal (new (1, 2, 3, 4), windowWithFrame1234.Frame);
Assert.Null (windowWithFrame1234.Focused);
Assert.NotNull (windowWithFrame1234.GetScheme ());
Assert.Equal (1, windowWithFrame1234.X);
Assert.Equal (2, windowWithFrame1234.Y);
Assert.Equal (3, windowWithFrame1234.Width);
Assert.Equal (4, windowWithFrame1234.Height);
Assert.False (windowWithFrame1234.IsCurrentTop);
Assert.False (windowWithFrame1234.WantContinuousButtonPressed);
Assert.False (windowWithFrame1234.WantMousePositionReports);
Assert.Null (windowWithFrame1234.SuperView);
Assert.Null (windowWithFrame1234.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrame1234.TextDirection);
}
}