mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
// This is a simple example application. For the full range of functionality
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// see the UICatalog project
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// A simple Terminal.Gui example in C# - using C# 9.0 Top-level statements
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using System;
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using Terminal.Gui;
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Application.Run<ExampleWindow> ();
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Console.WriteLine ($"Username: {((ExampleWindow)Application.Top).UserNameText.Text}");
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// Before the application exits, reset Terminal.Gui for clean shutdown
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Application.Shutdown ();
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// Defines a top-level window with border and title
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public class ExampleWindow : Window
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{
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public TextField UserNameText;
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public ExampleWindow ()
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{
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Title = $"Example App ({Application.QuitKey} to quit)";
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// Create input components and labels
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var usernameLabel = new Label { Text = "Username:" };
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UserNameText = new TextField
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{
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// Position text field adjacent to the label
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X = Pos.Right (usernameLabel) + 1,
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// Fill remaining horizontal space
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Width = Dim.Fill ()
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};
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var passwordLabel = new Label
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{
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Text = "Password:", X = Pos.Left (usernameLabel), Y = Pos.Bottom (usernameLabel) + 1
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};
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var passwordText = new TextField
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{
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Secret = true,
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// align with the text box above
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X = Pos.Left (UserNameText),
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Y = Pos.Top (passwordLabel),
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Width = Dim.Fill ()
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};
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// Create login button
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var btnLogin = new Button
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{
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Text = "Login",
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Y = Pos.Bottom (passwordLabel) + 1,
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// center the login button horizontally
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X = Pos.Center (),
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IsDefault = true
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};
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// When login button is clicked display a message popup
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btnLogin.Accept += (s, e) =>
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{
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if (UserNameText.Text == "admin" && passwordText.Text == "password")
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{
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MessageBox.Query ("Logging In", "Login Successful", "Ok");
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Application.RequestStop ();
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}
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else
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{
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MessageBox.ErrorQuery ("Logging In", "Incorrect username or password", "Ok");
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}
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};
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// Add the views to the Window
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Add (usernameLabel, UserNameText, passwordLabel, passwordText, btnLogin);
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}
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}
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