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* Refactored test namespaces. Moved some tests that were in wrong project. Code cleanup * Parrallel -> Parallel
156 lines
4.5 KiB
C#
156 lines
4.5 KiB
C#
using Moq;
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namespace UnitTests.DriverTests;
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public class MouseInterpreterTests
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{
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[Theory]
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[MemberData (nameof (SequenceTests))]
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public void TestMouseEventSequences_InterpretedOnlyAsFlag (List<MouseEventArgs> events, params MouseFlags?[] expected)
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{
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// Arrange: Mock dependencies and set up the interpreter
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var interpreter = new MouseInterpreter (null);
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// Act and Assert
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for (int i = 0; i < events.Count; i++)
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{
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var results = interpreter.Process (events [i]).ToArray();
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// Raw input event should be there
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Assert.Equal (events [i].Flags, results [0].Flags);
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// also any expected should be there
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if (expected [i] != null)
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{
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Assert.Equal (expected [i], results [1].Flags);
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}
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else
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{
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Assert.Single (results);
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}
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}
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}
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public static IEnumerable<object []> SequenceTests ()
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{
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yield return new object []
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{
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new List<MouseEventArgs>
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{
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new() { Flags = MouseFlags.Button1Pressed },
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new()
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},
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null,
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MouseFlags.Button1Clicked
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};
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yield return new object []
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{
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new List<MouseEventArgs>
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{
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new() { Flags = MouseFlags.Button1Pressed },
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new(),
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new() { Flags = MouseFlags.Button1Pressed },
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new()
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},
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null,
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MouseFlags.Button1Clicked,
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null,
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MouseFlags.Button1DoubleClicked
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};
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yield return new object []
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{
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new List<MouseEventArgs>
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{
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new() { Flags = MouseFlags.Button1Pressed },
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new(),
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new() { Flags = MouseFlags.Button1Pressed },
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new(),
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new() { Flags = MouseFlags.Button1Pressed },
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new()
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},
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null,
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MouseFlags.Button1Clicked,
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null,
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MouseFlags.Button1DoubleClicked,
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null,
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MouseFlags.Button1TripleClicked
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};
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yield return new object []
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{
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new List<MouseEventArgs>
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{
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new() { Flags = MouseFlags.Button2Pressed },
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new(),
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new() { Flags = MouseFlags.Button2Pressed },
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new(),
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new() { Flags = MouseFlags.Button2Pressed },
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new()
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},
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null,
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MouseFlags.Button2Clicked,
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null,
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MouseFlags.Button2DoubleClicked,
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null,
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MouseFlags.Button2TripleClicked
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};
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yield return new object []
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{
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new List<MouseEventArgs>
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{
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new() { Flags = MouseFlags.Button3Pressed },
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new(),
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new() { Flags = MouseFlags.Button3Pressed },
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new(),
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new() { Flags = MouseFlags.Button3Pressed },
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new()
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},
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null,
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MouseFlags.Button3Clicked,
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null,
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MouseFlags.Button3DoubleClicked,
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null,
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MouseFlags.Button3TripleClicked
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};
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yield return new object []
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{
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new List<MouseEventArgs>
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{
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new() { Flags = MouseFlags.Button4Pressed },
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new(),
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new() { Flags = MouseFlags.Button4Pressed },
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new(),
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new() { Flags = MouseFlags.Button4Pressed },
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new()
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},
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null,
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MouseFlags.Button4Clicked,
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null,
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MouseFlags.Button4DoubleClicked,
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null,
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MouseFlags.Button4TripleClicked
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};
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yield return new object []
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{
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new List<MouseEventArgs>
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{
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new() { Flags = MouseFlags.Button1Pressed ,Position = new Point (10,11)},
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new(){Position = new Point (10,11)},
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// Clicking the line below means no double click because it's a different location
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new() { Flags = MouseFlags.Button1Pressed,Position = new Point (10,12) },
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new(){Position = new Point (10,12)}
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},
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null,
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MouseFlags.Button1Clicked,
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null,
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MouseFlags.Button1Clicked //release is click because new position
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};
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}
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}
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