mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Tons of API doc updates * Removed stale test * Removed stale tests * Fixed Skipped Shadow test 1 * Fixed Skipped Shadow test 2 * Fixed Skipped Shadow test 3 * Removed stale test * Removed stale test2 * Explicit unregister of event handler on Application.Driver!.ClearedContents * Added Toplevels to dict * code cleanup * spelling error * Removed stale test3 * Removed stale test4 * Removed stale test5 * added script * tweaked script * tweaked script * Created StressTests project; moved some tests * Created IntegrationTests project; moved some tests * New yml * made old yml just unit tests * Tweaked Button_IsDefault_Raises_Accepted_Correctly * tweaked script * cleaned up ymls * tweakled up ymls * stress tests... * stress tests on ubuntu only * Fixed WindowsDriver in InvokeLeakTest * Fixed WindowsDriver in InvokeLeakTest2 * Added Directory.Packages.props. Added Directory.Build.props * Shortened StressTest time * Removed dupe file. * DemoFiles * Moved all tests to ./Tests dir. * Fixed release build issue * Fixed .sln file * Fixed .sl* files * Fixing ymls * Fixing interation tests * Create link to the file TestHelpers. * Created Tests/UnitTestsParallelizable. Moved all obviously parallelizable tests. Updated yml. * fixing logs * fixing logs2 * fixing logs3 * don't require stress to pass for PRs * Fix a failure? * tweaked script * Coudl this be it? * Moved tons of tests to parallelizable * Fixed some stuff * Script to find duplicate tests * Testing workflows * Updated to v4 * Fix RelativeBasePath issue * Replace powershell to pwsh * Add ignore projects. * Removed dupe unit tests * Code cleanup of tests * Cleaned up test warnings * yml tweak * Moved setter * tweak ymls * just randomly throwing spaghetti at a wall * Enable runing 5 test runners in par * Turned off DEBUG_DISPOSABLE for par tests * RunningUnitTests=true * code cleanup (forcing more Action runs) * DISABLE_DEBUG_IDISPOSABLE * Added View.DebugIDisposable. False by default. * Remobed bogus tareet * Remobed bogus tareet2 * fixed warning * added api doc * fixed warning * fixed warning * fixed warning2 * fixed warning3 * fixed warning4 --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using UnitTests;
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using UnitTests;
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using Xunit.Abstractions;
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using static Terminal.Gui.Dim;
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using static Terminal.Gui.Pos;
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namespace Terminal.Gui.LayoutTests;
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public class PosAnchorEndTests (ITestOutputHelper output)
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{
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// TODO: This actually a SetRelativeLayout/LayoutSubViews test and should be moved
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// TODO: A new test that calls SetRelativeLayout directly is needed.
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[Fact]
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[AutoInitShutdown]
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public void PosAnchorEnd_Equal_Inside_Window ()
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{
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var viewWidth = 10;
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var viewHeight = 1;
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var tv = new TextView
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{
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X = Pos.AnchorEnd (viewWidth), Y = Pos.AnchorEnd (viewHeight), Width = viewWidth, Height = viewHeight
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};
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var win = new Window ();
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win.Add (tv);
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Toplevel top = new ();
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top.Add (win);
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RunState rs = Application.Begin (top);
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Assert.Equal (new (0, 0, 80, 25), top.Frame);
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Assert.Equal (new (0, 0, 80, 25), win.Frame);
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Assert.Equal (new (68, 22, 10, 1), tv.Frame);
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Application.End (rs);
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top.Dispose ();
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}
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//// TODO: This actually a SetRelativeLayout/LayoutSubViews test and should be moved
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//// TODO: A new test that calls SetRelativeLayout directly is needed.
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//[Fact]
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//[AutoInitShutdown]
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//public void PosAnchorEnd_Equal_Inside_Window_With_MenuBar_And_StatusBar_On_Toplevel ()
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//{
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// var viewWidth = 10;
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// var viewHeight = 1;
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// var tv = new TextView
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// {
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// X = Pos.AnchorEnd (viewWidth), Y = Pos.AnchorEnd (viewHeight), Width = viewWidth, Height = viewHeight
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// };
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// var win = new Window ();
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// win.Add (tv);
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// var menu = new MenuBar ();
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// var status = new StatusBar ();
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// Toplevel top = new ();
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// top.Add (win, menu, status);
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// RunState rs = Application.Begin (top);
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// Assert.Equal (new (0, 0, 80, 25), top.Frame);
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// Assert.Equal (new (0, 0, 80, 1), menu.Frame);
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// Assert.Equal (new (0, 24, 80, 1), status.Frame);
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// Assert.Equal (new (0, 1, 80, 23), win.Frame);
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// Assert.Equal (new (68, 20, 10, 1), tv.Frame);
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// Application.End (rs);
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// top.Dispose ();
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//}
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}
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